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 Reinforcement Learning


MARL with General Utilities via Decentralized Shadow Reward Actor-Critic

arXiv.org Machine Learning

We posit a new mechanism for cooperation in multi-agent reinforcement learning (MARL) based upon any nonlinear function of the team's long-term state-action occupancy measure, i.e., a \emph{general utility}. This subsumes the cumulative return but also allows one to incorporate risk-sensitivity, exploration, and priors. % We derive the {\bf D}ecentralized {\bf S}hadow Reward {\bf A}ctor-{\bf C}ritic (DSAC) in which agents alternate between policy evaluation (critic), weighted averaging with neighbors (information mixing), and local gradient updates for their policy parameters (actor). DSAC augments the classic critic step by requiring agents to (i) estimate their local occupancy measure in order to (ii) estimate the derivative of the local utility with respect to their occupancy measure, i.e., the "shadow reward". DSAC converges to $\epsilon$-stationarity in $\mathcal{O}(1/\epsilon^{2.5})$ (Theorem \ref{theorem:final}) or faster $\mathcal{O}(1/\epsilon^{2})$ (Corollary \ref{corollary:communication}) steps with high probability, depending on the amount of communications. We further establish the non-existence of spurious stationary points for this problem, that is, DSAC finds the globally optimal policy (Corollary \ref{corollary:global}). Experiments demonstrate the merits of goals beyond the cumulative return in cooperative MARL.


Risk-Aware Transfer in Reinforcement Learning using Successor Features

arXiv.org Artificial Intelligence

Sample efficiency and risk-awareness are central to the development of practical reinforcement learning (RL) for complex decision-making. The former can be addressed by transfer learning and the latter by optimizing some utility function of the return. However, the problem of transferring skills in a risk-aware manner is not well-understood. In this paper, we address the problem of risk-aware policy transfer between tasks in a common domain that differ only in their reward functions, in which risk is measured by the variance of reward streams. Our approach begins by extending the idea of generalized policy improvement to maximize entropic utilities, thus extending policy improvement via dynamic programming to sets of policies and levels of risk-aversion. Next, we extend the idea of successor features (SF), a value function representation that decouples the environment dynamics from the rewards, to capture the variance of returns. Our resulting risk-aware successor features (RaSF) integrate seamlessly within the RL framework, inherit the superior task generalization ability of SFs, and incorporate risk-awareness into the decision-making. Experiments on a discrete navigation domain and control of a simulated robotic arm demonstrate the ability of RaSFs to outperform alternative methods including SFs, when taking the risk of the learned policies into account.


Towards mental time travel: a hierarchical memory for reinforcement learning agents

arXiv.org Artificial Intelligence

Reinforcement learning agents often forget details of the past, especially after delays or distractor tasks. Agents with common memory architectures struggle to recall and integrate across multiple timesteps of a past event, or even to recall the details of a single timestep that is followed by distractor tasks. To address these limitations, we propose a Hierarchical Transformer Memory (HTM), which helps agents to remember the past in detail. HTM stores memories by dividing the past into chunks, and recalls by first performing high-level attention over coarse summaries of the chunks, and then performing detailed attention within only the most relevant chunks. An agent with HTM can therefore "mentally time-travel" -- remember past events in detail without attending to all intervening events. We show that agents with HTM substantially outperform agents with other memory architectures at tasks requiring long-term recall, retention, or reasoning over memory. These include recalling where an object is hidden in a 3D environment, rapidly learning to navigate efficiently in a new neighborhood, and rapidly learning and retaining new object names. Agents with HTM can extrapolate to task sequences an order of magnitude longer than they were trained on, and can even generalize zero-shot from a meta-learning setting to maintaining knowledge across episodes. HTM improves agent sample efficiency, generalization, and generality (by solving tasks that previously required specialized architectures). Our work is a step towards agents that can learn, interact, and adapt in complex and temporally-extended environments.


Improving Generalization in Mountain Car Through the Partitioned Parameterized Policy Approach via Quasi-Stochastic Gradient Descent

arXiv.org Artificial Intelligence

The reinforcement learning problem of finding a control policy that minimizes the minimum time objective for the Mountain Car environment is considered. Particularly, a class of parameterized nonlinear feedback policies is optimized over to reach the top of the highest mountain peak in minimum time. The optimization is carried out using quasi-Stochastic Gradient Descent (qSGD) methods. In attempting to find the optimal minimum time policy, a new parameterized policy approach is considered that seeks to learn an optimal policy parameter for different regions of the state space, rather than rely on a single macroscopic policy parameter for the entire state space. This partitioned parameterized policy approach is shown to outperform the uniform parameterized policy approach and lead to greater generalization than prior methods, where the Mountain Car became trapped in circular trajectories in the state space.


Learning Approximate and Exact Numeral Systems via Reinforcement Learning

arXiv.org Artificial Intelligence

Recent work (Xu et al., 2020) has suggested that numeral systems in different languages are shaped by a functional need for efficient communication in an information-theoretic sense. Here we take a learning-theoretic approach and show how efficient communication emerges via reinforcement learning. In our framework, two artificial agents play a Lewis signaling game where the goal is to convey a numeral concept. The agents gradually learn to communicate using reinforcement learning and the resulting numeral systems are shown to be efficient in the information-theoretic framework of Regier et al. (2015); Gibson et al. (2017). They are also shown to be similar to human numeral systems of same type. Our results thus provide a mechanistic explanation via reinforcement learning of the recent results in Xu et al. (2020) and can potentially be generalized to other semantic domains.


Joint Optimization of Multi-Objective Reinforcement Learning with Policy Gradient Based Algorithm

arXiv.org Artificial Intelligence

Many engineering problems have multiple objectives, and the overall aim is to optimize a non-linear function of these objectives. In this paper, we formulate the problem of maximizing a non-linear concave function of multiple long-term objectives. A policy-gradient based model-free algorithm is proposed for the problem. To compute an estimate of the gradient, a biased estimator is proposed. The proposed algorithm is shown to achieve convergence to within an $\epsilon$ of the global optima after sampling $\mathcal{O}(\frac{M^4\sigma^2}{(1-\gamma)^8\epsilon^4})$ trajectories where $\gamma$ is the discount factor and $M$ is the number of the agents, thus achieving the same dependence on $\epsilon$ as the policy gradient algorithm for the standard reinforcement learning.


Task-Guided Inverse Reinforcement Learning Under Partial Information

arXiv.org Artificial Intelligence

We study the problem of inverse reinforcement learning (IRL), where the learning agent recovers a reward function using expert demonstrations. Most of the existing IRL techniques make the often unrealistic assumption that the agent has access to full information about the environment. We remove this assumption by developing an algorithm for IRL in partially observable Markov decision processes (POMDPs), where an agent cannot directly observe the current state of the POMDP. The algorithm addresses several limitations of existing techniques that do not take the \emph{information asymmetry} between the expert and the agent into account. First, it adopts causal entropy as the measure of the likelihood of the expert demonstrations as opposed to entropy in most existing IRL techniques and avoids a common source of algorithmic complexity. Second, it incorporates task specifications expressed in temporal logic into IRL. Such specifications may be interpreted as side information available to the learner a priori in addition to the demonstrations, and may reduce the information asymmetry between the expert and the agent. Nevertheless, the resulting formulation is still nonconvex due to the intrinsic nonconvexity of the so-called \emph{forward problem}, i.e., computing an optimal policy given a reward function, in POMDPs. We address this nonconvexity through sequential convex programming and introduce several extensions to solve the forward problem in a scalable manner. This scalability allows computing policies that incorporate memory at the expense of added computational cost yet also achieves higher performance compared to memoryless policies. We demonstrate that, even with severely limited data, the algorithm learns reward functions and policies that satisfy the task and induce a similar behavior to the expert by leveraging the side information and incorporating memory into the policy.


Sample-Efficient Reinforcement Learning for Linearly-Parameterized MDPs with a Generative Model

arXiv.org Machine Learning

The curse of dimensionality is a widely known issue in reinforcement learning (RL). In the tabular setting where the state space $\mathcal{S}$ and the action space $\mathcal{A}$ are both finite, to obtain a nearly optimal policy with sampling access to a generative model, the minimax optimal sample complexity scales linearly with $|\mathcal{S}|\times|\mathcal{A}|$, which can be prohibitively large when $\mathcal{S}$ or $\mathcal{A}$ is large. This paper considers a Markov decision process (MDP) that admits a set of state-action features, which can linearly express (or approximate) its probability transition kernel. We show that a model-based approach (resp.$~$Q-learning) provably learns an $\varepsilon$-optimal policy (resp.$~$Q-function) with high probability as soon as the sample size exceeds the order of $\frac{K}{(1-\gamma)^{3}\varepsilon^{2}}$ (resp.$~$$\frac{K}{(1-\gamma)^{4}\varepsilon^{2}}$), up to some logarithmic factor. Here $K$ is the feature dimension and $\gamma\in(0,1)$ is the discount factor of the MDP. Both sample complexity bounds are provably tight, and our result for the model-based approach matches the minimax lower bound. Our results show that for arbitrarily large-scale MDP, both the model-based approach and Q-learning are sample-efficient when $K$ is relatively small, and hence the title of this paper.


This robot taught itself to walk entirely on its own

#artificialintelligence

Within 10 minutes of its birth, a baby fawn is able to stand. Within seven hours, it is able to walk. Between those two milestones, it engages in a highly adorable, highly frenetic flailing of limbs to figure it all out. While autonomous robots, like self-driving cars, are already a familiar concept, autonomously learning robots are still just an aspiration. Existing reinforcement-learning algorithms that allow robots to learn movements through trial and error still rely heavily on human intervention.


Stochastic Intervention for Causal Inference via Reinforcement Learning

arXiv.org Artificial Intelligence

Causal inference methods are widely applied in various decision-making domains such as precision medicine, optimal policy and economics. Central to causal inference is the treatment effect estimation of intervention strategies, such as changes in drug dosing and increases in financial aid. Existing methods are mostly restricted to the deterministic treatment and compare outcomes under different treatments. However, they are unable to address the substantial recent interest of treatment effect estimation under stochastic treatment, e.g., "how all units health status change if they adopt 50\% dose reduction". In other words, they lack the capability of providing fine-grained treatment effect estimation to support sound decision-making. In our study, we advance the causal inference research by proposing a new effective framework to estimate the treatment effect on stochastic intervention. Particularly, we develop a stochastic intervention effect estimator (SIE) based on nonparametric influence function, with the theoretical guarantees of robustness and fast convergence rates. Additionally, we construct a customised reinforcement learning algorithm based on the random search solver which can effectively find the optimal policy to produce the greatest expected outcomes for the decision-making process. Finally, we conduct an empirical study to justify that our framework can achieve significant performance in comparison with state-of-the-art baselines.