Reinforcement Learning
Model-free Reinforcement Learning for Robust Locomotion Using Trajectory Optimization for Exploration
Bogdanovic, Miroslav, Khadiv, Majid, Righetti, Ludovic
Hence, losing the time dependence However, exploration remains a serious challenge in from the demonstration trajectories in the final feedback RL, especially for legged locomotion control, mainly due policy is the key in our approach to provide robustness with to the sparse rewards in problems with contact as well as respect to contact timing uncertainties. the inherent under-actuation and instability of legged robots. Furthermore, to successfully transfer learned control policies A. Related work to real robots, there is still no consensus among researchers Demonstrations have long been used in dealing with about the choice of the action space [4] and what (and how) exploration issues in reinforcement learning for robotic tasks to randomize [5] in the training procedure to generate robust [11], [12], [13]. Recently, demonstrations have been used as policies.
QoS-Aware Scheduling in New Radio Using Deep Reinforcement Learning
Stigenberg, Jakob, Saxena, Vidit, Tayamon, Soma, Ghadimi, Euhanna
Fifth-generation (5G) New Radio (NR) cellular networks support a wide range of new services, many of which require an application-specific quality of service (QoS), e.g. in terms of a guaranteed minimum bit-rate or a maximum tolerable delay. Therefore, scheduling multiple parallel data flows, each serving a unique application instance, is bound to become an even more challenging task compared to the previous generations. Leveraging recent advances in deep reinforcement learning, in this paper, we propose a QoS-Aware Deep Reinforcement learning Agent (QADRA) scheduler for NR networks. In contrast to state-of-the-art scheduling heuristics, the QADRA scheduler explicitly optimizes for the QoS satisfaction rate while simultaneously maximizing the network performance. Moreover, we train our algorithm end-to-end on these objectives. We evaluate QADRA in a full scale, near-product, system level NR simulator and demonstrate a significant boost in network performance. In our particular evaluation scenario, the QADRA scheduler improves network throughput by 30% while simultaneously maintaining the QoS satisfaction rate of VoIP users served by the network, compared to state-of-the-art baselines.
A Penalized Shared-parameter Algorithm for Estimating Optimal Dynamic Treatment Regimens
Nalamada, Trikay, Agarwal, Shruti, Jahja, Maria, Chakraborty, Bibhas, Ghosh, Palash
A dynamic treatment regimen (DTR) is a set of decision rules to personalize treatments for an individual using their medical history. The Q-learning based Q-shared algorithm has been used to develop DTRs that involve decision rules shared across multiple stages of intervention. We show that the existing Q-shared algorithm can suffer from non-convergence due to the use of linear models in the Q-learning setup, and identify the condition in which Q-shared fails. Leveraging properties from expansion-constrained ordinary least-squares, we give a penalized Q-shared algorithm that not only converges in settings that violate the condition, but can outperform the original Q-shared algorithm even when the condition is satisfied. We give evidence for the proposed method in a real-world application and several synthetic simulations.
Centralized Model and Exploration Policy for Multi-Agent RL
Zhang, Qizhen, Lu, Chris, Garg, Animesh, Foerster, Jakob
Reinforcement learning (RL) in partially observable, fully cooperative multi-agent settings (Dec-POMDPs) can in principle be used to address many real-world challenges such as controlling a swarm of rescue robots or a synchronous team of quadcopters. However, Dec-POMDPs are significantly harder to solve than single-agent problems, with the former being NEXP-complete and the latter, MDPs, being just P-complete. Hence, current RL algorithms for Dec-POMDPs suffer from poor sample complexity, thereby reducing their applicability to practical problems where environment interaction is costly. Our key insight is that using just a polynomial number of samples, one can learn a centralized model that generalizes across different policies. We can then optimize the policy within the learned model instead of the true system, reducing the number of environment interactions. We also learn a centralized exploration policy within our model that learns to collect additional data in state-action regions with high model uncertainty. Finally, we empirically evaluate the proposed model-based algorithm, MARCO, in three cooperative communication tasks, where it improves sample efficiency by up to 20x.
Shortest-Path Constrained Reinforcement Learning for Sparse Reward Tasks
Sohn, Sungryull, Lee, Sungtae, Choi, Jongwook, van Seijen, Harm, Fatemi, Mehdi, Lee, Honglak
We propose the k-Shortest-Path (k-SP) constraint: a novel constraint on the agent's trajectory that improves the sample efficiency in sparse-reward MDPs. We show that any optimal policy necessarily satisfies the k-SP constraint. Notably, the k-SP constraint prevents the policy from exploring state-action pairs along the non-k-SP trajectories (e.g., going back and forth). However, in practice, excluding state-action pairs may hinder the convergence of RL algorithms. To overcome this, we propose a novel cost function that penalizes the policy violating SP constraint, instead of completely excluding it. Our numerical experiment in a tabular RL setting demonstrates that the SP constraint can significantly reduce the trajectory space of policy. As a result, our constraint enables more sample efficient learning by suppressing redundant exploration and exploitation. Our experiments on MiniGrid, DeepMind Lab, Atari, and Fetch show that the proposed method significantly improves proximal policy optimization (PPO) and outperforms existing novelty-seeking exploration methods including count-based exploration even in continuous control tasks, indicating that it improves the sample efficiency by preventing the agent from taking redundant actions.
Pessimistic Model-based Offline RL: PAC Bounds and Posterior Sampling under Partial Coverage
We study model-based offline Reinforcement Learning with general function approximation. We present an algorithm named Constrained Pessimistic Policy Optimization (CPPO) which leverages a general function class and uses a constraint to encode pessimism. Under the assumption that the ground truth model belongs to our function class, CPPO can learn with the offline data only providing partial coverage, i.e., it can learn a policy that completes against any policy that is covered by the offline data, in polynomial sample complexity with respect to the statistical complexity of the function class. We then demonstrate that this algorithmic framework can be applied to many specialized Markov Decision Processes where the additional structural assumptions can further refine the concept of partial coverage. One notable example is low-rank MDP with representation learning where the partial coverage is defined using the concept of relative condition number measured by the underlying unknown ground truth feature representation. Finally, we introduce and study the Bayesian setting in offline RL. The key benefit of Bayesian offline RL is that algorithmically, we do not need to explicitly construct pessimism or reward penalty which could be hard beyond models with linear structures. We present a posterior sampling-based incremental policy optimization algorithm (PS-PO) which proceeds by iteratively sampling a model from the posterior distribution and performing one-step incremental policy optimization inside the sampled model. Theoretically, in expectation with respect to the prior distribution, PS-PO can learn a near optimal policy under partial coverage with polynomial sample complexity.
A Deep Reinforcement Learning Approach for Traffic Signal Control Optimization
Li, Zhenning, Xu, Chengzhong, Zhang, Guohui
Inefficient traffic signal control methods may cause numerous problems, such as traffic congestion and waste of energy. Reinforcement learning (RL) is a trending data-driven approach for adaptive traffic signal control in complex urban traffic networks. Although the development of deep neural networks (DNN) further enhances its learning capability, there are still some challenges in applying deep RLs to transportation networks with multiple signalized intersections, including non-stationarity environment, exploration-exploitation dilemma, multi-agent training schemes, continuous action spaces, etc. In order to address these issues, this paper first proposes a multi-agent deep deterministic policy gradient (MADDPG) method by extending the actor-critic policy gradient algorithms. MADDPG has a centralized learning and decentralized execution paradigm in which critics use additional information to streamline the training process, while actors act on their own local observations. The model is evaluated via simulation on the Simulation of Urban MObility (SUMO) platform. Model comparison results show the efficiency of the proposed algorithm in controlling traffic lights.
Q-SMASH: Q-Learning-based Self-Adaptation of Human-Centered Internet of Things
Rahimi, Hamed, Trentin, Iago Felipe, Ramparany, Fano, Boissier, Olivier
As the number of Human-Centered Internet of Things (HCIoT) applications increases, the self-adaptation of its services and devices is becoming a fundamental requirement for addressing the uncertainties of the environment in decision-making processes. Self-adaptation of HCIoT aims to manage run-time changes in a dynamic environment and to adjust the functionality of IoT objects in order to achieve desired goals during execution. SMASH is a semantic-enabled multi-agent system for self-adaptation of HCIoT that autonomously adapts IoT objects to uncertainties of their environment. SMASH addresses the self-adaptation of IoT applications only according to the human values of users, while the behavior of users is not addressed. This article presents Q-SMASH: a multi-agent reinforcement learning-based approach for self-adaptation of IoT objects in human-centered environments. Q-SMASH aims to learn the behaviors of users along with respecting human values. The learning ability of Q-SMASH allows it to adapt itself to the behavioral change of users and make more accurate decisions in different states and situations.
A Hybrid AI Approach to Optimizing Oil Field Planning
What's the best way to arrange wells in an oil or gas field? It's a simple enough question, but the answer can be very complex. Now a Cal Tech/JPL spinoff is developing a new approach that blends traditional HPC simulation with deep reinforcement learning running on GPUs to optimize energy extraction. The well placement game is a familiar one to oil and gas companies. For years, they have been using simulators running atop HPC systems to model underground reservoirs.