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 Reinforcement Learning


The Benchmark Lottery

arXiv.org Artificial Intelligence

The world of empirical machine learning (ML) strongly relies on benchmarks in order to determine the relative effectiveness of different algorithms and methods. This paper proposes the notion of "a benchmark lottery" that describes the overall fragility of the ML benchmarking process. The benchmark lottery postulates that many factors, other than fundamental algorithmic superiority, may lead to a method being perceived as superior. On multiple benchmark setups that are prevalent in the ML community, we show that the relative performance of algorithms may be altered significantly simply by choosing different benchmark tasks, highlighting the fragility of the current paradigms and potential fallacious interpretation derived from benchmarking ML methods. Given that every benchmark makes a statement about what it perceives to be important, we argue that this might lead to biased progress in the community. We discuss the implications of the observed phenomena and provide recommendations on mitigating them using multiple machine learning domains and communities as use cases, including natural language processing, computer vision, information retrieval, recommender systems, and reinforcement learning.


Deep Reinforcement Learning based Dynamic Optimization of Bus Timetable

arXiv.org Artificial Intelligence

Bus timetable optimization is a key issue to reduce operational cost of bus companies and improve the service quality. Existing methods use exact or heuristic algorithms to optimize the timetable in an offline manner. In practice, the passenger flow may change significantly over time. Timetables determined in offline cannot adjust the departure interval to satisfy the changed passenger flow. Aiming at improving the online performance of bus timetable, we propose a Deep Reinforcement Learning based bus Timetable dynamic Optimization method (DRL-TO). In this method, the timetable optimization is considered as a sequential decision problem. A Deep Q-Network (DQN) is employed as the decision model to determine whether to dispatch a bus service during each minute of the service period. Therefore, the departure intervals of bus services are determined in real time in accordance with passenger demand. We identify several new and useful state features for the DQN, including the load factor, carrying capacity utilization rate, and the number of stranding passengers. Taking into account both the interests of the bus company and passengers, a reward function is designed, which includes the indicators of full load rate, empty load rate, passengers' waiting time, and the number of stranding passengers. Building on an existing method for calculating the carrying capacity, we develop a new technique to enhance the matching degree at each bus station. Experiments demonstrate that compared with the timetable generated by the state-of-the-art bus timetable optimization approach based on a memetic algorithm (BTOA-MA), Genetic Algorithm (GA) and the manual method, DRL-TO can dynamically determine the departure intervals based on the real-time passenger flow, saving 8$\%$ of vehicles and reducing 17$\%$ of passengers' waiting time on average.


Experimental Evidence that Empowerment May Drive Exploration in Sparse-Reward Environments

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) is known to be often unsuccessful in environments with sparse extrinsic rewards. A possible countermeasure is to endow RL agents with an intrinsic reward function, or 'intrinsic motivation', which rewards the agent based on certain features of the current sensor state. An intrinsic reward function based on the principle of empowerment assigns rewards proportional to the amount of control the agent has over its own sensors. We implemented a variation on a recently proposed intrinsically motivated agent, which we refer to as the 'curious' agent, and an empowerment-inspired agent. The former leverages sensor state encoding with a variational autoencoder, while the latter predicts the next sensor state via a variational information bottleneck. We compared the performance of both agents to that of an advantage actor-critic baseline in four sparse reward grid worlds. Both the empowerment agent and its curious competitor seem to benefit to similar extents from their intrinsic rewards. This provides some experimental support to the conjecture that empowerment can be used to drive exploration.


Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot

arXiv.org Artificial Intelligence

Existing evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised-learning benchmarks). Our contribution, Melting Pot, is a MARL evaluation suite that fills this gap, and uses reinforcement learning to reduce the human labor required to create novel test scenarios. This works because one agent's behavior constitutes (part of) another agent's environment. To demonstrate scalability, we have created over 80 unique test scenarios covering a broad range of research topics such as social dilemmas, reciprocity, resource sharing, and task partitioning. We apply these test scenarios to standard MARL training algorithms, and demonstrate how Melting Pot reveals weaknesses not apparent from training performance alone.


Mixing Human Demonstrations with Self-Exploration in Experience Replay for Deep Reinforcement Learning

arXiv.org Artificial Intelligence

We investigate the effect of using human demonstration data in the replay buffer for Deep Reinforcement Learning. We use a policy gradient method with a modified experience replay buffer where a human demonstration experience is sampled with a given probability. We analyze different ratios of using demonstration data in a task where an agent attempts to reach a goal while avoiding obstacles. Our results suggest that while the agents trained by pure self-exploration and pure demonstration had similar success rates, the pure demonstration model converged faster to solutions with less number of steps.


Deep Adaptive Multi-Intention Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

This paper presents a deep Inverse Reinforcement Learning (IRL) framework that can learn an a priori unknown number of nonlinear reward functions from unlabeled experts' demonstrations. For this purpose, we employ the tools from Dirichlet processes and propose an adaptive approach to simultaneously account for both complex and unknown number of reward functions. Using the conditional maximum entropy principle, we model the experts' multi-intention behaviors as a mixture of latent intention distributions and derive two algorithms to estimate the parameters of the deep reward network along with the number of experts' intentions from unlabeled demonstrations. The proposed algorithms are evaluated on three benchmarks, two of which have been specifically extended in this study for multi-intention IRL, and compared with well-known baselines. We demonstrate through several experiments the advantages of our algorithms over the existing approaches and the benefits of online inferring, rather than fixing beforehand, the number of expert's intentions.


Safer Reinforcement Learning through Transferable Instinct Networks

arXiv.org Artificial Intelligence

Random exploration is one of the main mechanisms through which reinforcement learning (RL) finds well-performing policies. However, it can lead to undesirable or catastrophic outcomes when learning online in safety-critical environments. In fact, safe learning is one of the major obstacles towards real-world agents that can learn during deployment. One way of ensuring that agents respect hard limitations is to explicitly configure boundaries in which they can operate. While this might work in some cases, we do not always have clear a-priori information which states and actions can lead dangerously close to hazardous states. Here, we present an approach where an additional policy can override the main policy and offer a safer alternative action. In our instinct-regulated RL (IR^2L) approach, an "instinctual" network is trained to recognize undesirable situations, while guarding the learning policy against entering them. The instinct network is pre-trained on a single task where it is safe to make mistakes, and transferred to environments in which learning a new task safely is critical. We demonstrate IR^2L in the OpenAI Safety gym domain, in which it receives a significantly lower number of safety violations during training than a baseline RL approach while reaching similar task performance.


Plan-Based Relaxed Reward Shaping for Goal-Directed Tasks

arXiv.org Artificial Intelligence

In high-dimensional state spaces, the usefulness of Reinforcement Learning (RL) is limited by the problem of exploration. This issue has been addressed using potential-based reward shaping (PB-RS) previously. In the present work, we introduce Final-Volume-Preserving Reward Shaping (FV-RS). FV-RS relaxes the strict optimality guarantees of PB-RS to a guarantee of preserved long-term behavior. Being less restrictive, FV-RS allows for reward shaping functions that are even better suited for improving the sample efficiency of RL algorithms. In particular, we consider settings in which the agent has access to an approximate plan. Here, we use examples of simulated robotic manipulation tasks to demonstrate that plan-based FV-RS can indeed significantly improve the sample efficiency of RL over plan-based PB-RS. Reinforcement Learning (RL) provides a general framework for autonomous agents to learn complex behavior, adapt to changing environments, and generalize to unseen tasks and environments with little human interference or engineering effort. However, RL in high-dimensional state spaces generally suffers from a difficult exploration problem, making learning prohibitively slow and sample-inefficient for many real-world tasks with sparse rewards. A possible strategy to increase the sample efficiency of RL algorithms is reward shaping (Mataric, 1994; Randløv & Alstrøm, 1998), in particular potential-based reward shaping (PB-RS) (Ng et al., 1999). Reward shaping provides a dense reward signal to the RL agent, enabling it to converge faster to the optimal policy.


Model-free Reinforcement Learning for Robust Locomotion Using Trajectory Optimization for Exploration

arXiv.org Artificial Intelligence

Hence, losing the time dependence However, exploration remains a serious challenge in from the demonstration trajectories in the final feedback RL, especially for legged locomotion control, mainly due policy is the key in our approach to provide robustness with to the sparse rewards in problems with contact as well as respect to contact timing uncertainties. the inherent under-actuation and instability of legged robots. Furthermore, to successfully transfer learned control policies A. Related work to real robots, there is still no consensus among researchers Demonstrations have long been used in dealing with about the choice of the action space [4] and what (and how) exploration issues in reinforcement learning for robotic tasks to randomize [5] in the training procedure to generate robust [11], [12], [13]. Recently, demonstrations have been used as policies.


QoS-Aware Scheduling in New Radio Using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Fifth-generation (5G) New Radio (NR) cellular networks support a wide range of new services, many of which require an application-specific quality of service (QoS), e.g. in terms of a guaranteed minimum bit-rate or a maximum tolerable delay. Therefore, scheduling multiple parallel data flows, each serving a unique application instance, is bound to become an even more challenging task compared to the previous generations. Leveraging recent advances in deep reinforcement learning, in this paper, we propose a QoS-Aware Deep Reinforcement learning Agent (QADRA) scheduler for NR networks. In contrast to state-of-the-art scheduling heuristics, the QADRA scheduler explicitly optimizes for the QoS satisfaction rate while simultaneously maximizing the network performance. Moreover, we train our algorithm end-to-end on these objectives. We evaluate QADRA in a full scale, near-product, system level NR simulator and demonstrate a significant boost in network performance. In our particular evaluation scenario, the QADRA scheduler improves network throughput by 30% while simultaneously maintaining the QoS satisfaction rate of VoIP users served by the network, compared to state-of-the-art baselines.