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 Reinforcement Learning


Implicit Communication as Minimum Entropy Coupling

arXiv.org Artificial Intelligence

In many common-payoff games, achieving good performance requires players to develop protocols for communicating their private information implicitly -- i.e., using actions that have non-communicative effects on the environment. Multi-agent reinforcement learning practitioners typically approach this problem using independent learning methods in the hope that agents will learn implicit communication as a byproduct of expected return maximization. Unfortunately, independent learning methods are incapable of doing this in many settings. In this work, we isolate the implicit communication problem by identifying a class of partially observable common-payoff games, which we call implicit referential games, whose difficulty can be attributed to implicit communication. Next, we introduce a principled method based on minimum entropy coupling that leverages the structure of implicit referential games, yielding a new perspective on implicit communication. Lastly, we show that this method can discover performant implicit communication protocols in settings with very large spaces of messages.


High-Accuracy Model-Based Reinforcement Learning, a Survey

arXiv.org Artificial Intelligence

Deep reinforcement learning has shown remarkable success in the past few years. Highly complex sequential decision making problems from game playing and robotics have been solved with deep model-free methods. Unfortunately, the sample complexity of model-free methods is often high. To reduce the number of environment samples, model-based reinforcement learning creates an explicit model of the environment dynamics. Achieving high model accuracy is a challenge in high-dimensional problems. In recent years, a diverse landscape of model-based methods has been introduced to improve model accuracy, using methods such as uncertainty modeling, model-predictive control, latent models, and end-to-end learning and planning. Some of these methods succeed in achieving high accuracy at low sample complexity, most do so either in a robotics or in a games context. In this paper, we survey these methods; we explain in detail how they work and what their strengths and weaknesses are. We conclude with a research agenda for future work to make the methods more robust and more widely applicable to other applications.


Boosting the Convergence of Reinforcement Learning-based Auto-pruning Using Historical Data

arXiv.org Artificial Intelligence

Recently, neural network compression schemes like channel pruning have been widely used to reduce the model size and computational complexity of deep neural network (DNN) for applications in power-constrained scenarios such as embedded systems. Reinforcement learning (RL)-based auto-pruning has been further proposed to automate the DNN pruning process to avoid expensive hand-crafted work. However, the RL-based pruner involves a time-consuming training process and the high expense of each sample further exacerbates this problem. These impediments have greatly restricted the real-world application of RL-based auto-pruning. Thus, in this paper, we propose an efficient auto-pruning framework which solves this problem by taking advantage of the historical data from the previous auto-pruning process. In our framework, we first boost the convergence of the RL-pruner by transfer learning. Then, an augmented transfer learning scheme is proposed to further speed up the training process by improving the transferability. Finally, an assistant learning process is proposed to improve the sample efficiency of the RL agent. The experiments have shown that our framework can accelerate the auto-pruning process by 1.5-2.5 times for ResNet20, and 1.81-2.375 times for other neural networks like ResNet56, ResNet18, and MobileNet v1.


MODRL/D-EL: Multiobjective Deep Reinforcement Learning with Evolutionary Learning for Multiobjective Optimization

arXiv.org Artificial Intelligence

Learning-based heuristics for solving combinatorial optimization problems has recently attracted much academic attention. While most of the existing works only consider the single objective problem with simple constraints, many real-world problems have the multiobjective perspective and contain a rich set of constraints. This paper proposes a multiobjective deep reinforcement learning with evolutionary learning algorithm for a typical complex problem called the multiobjective vehicle routing problem with time windows (MO-VRPTW). In the proposed algorithm, the decomposition strategy is applied to generate subproblems for a set of attention models. The comprehensive context information is introduced to further enhance the attention models. The evolutionary learning is also employed to fine-tune the parameters of the models. The experimental results on MO-VRPTW instances demonstrate the superiority of the proposed algorithm over other learning-based and iterative-based approaches.


High-level Decisions from a Safe Maneuver Catalog with Reinforcement Learning for Safe and Cooperative Automated Merging

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has recently been used for solving challenging decision-making problems in the context of automated driving. However, one of the main drawbacks of the presented RL-based policies is the lack of safety guarantees, since they strive to reduce the expected number of collisions but still tolerate them. In this paper, we propose an efficient RL-based decision-making pipeline for safe and cooperative automated driving in merging scenarios. The RL agent is able to predict the current situation and provide high-level decisions, specifying the operation mode of the low level planner which is responsible for safety. In order to learn a more generic policy, we propose a scalable RL architecture for the merging scenario that is not sensitive to changes in the environment configurations. According to our experiments, the proposed RL agent can efficiently identify cooperative drivers from their vehicle state history and generate interactive maneuvers, resulting in faster and more comfortable automated driving. At the same time, thanks to the safety constraints inside the planner, all of the maneuvers are collision free and safe.


NeuSaver: Neural Adaptive Power Consumption Optimization for Mobile Video Streaming

arXiv.org Artificial Intelligence

Video streaming services strive to support high-quality videos at higher resolutions and frame rates to improve the quality of experience (QoE). However, high-quality videos consume considerable amounts of energy on mobile devices. This paper proposes NeuSaver, which reduces the power consumption of mobile devices when streaming videos by applying an adaptive frame rate to each video chunk without compromising user experience. NeuSaver generates an optimal policy that determines the appropriate frame rate for each video chunk using reinforcement learning (RL). The RL model automatically learns the policy that maximizes the QoE goals based on previous observations. NeuSaver also uses an asynchronous advantage actor-critic algorithm to reinforce the RL model quickly and robustly. Streaming servers that support NeuSaver preprocesses videos into segments with various frame rates, which is similar to the process of creating videos with multiple bit rates in dynamic adaptive streaming over HTTP. NeuSaver utilizes the commonly used H.264 video codec. We evaluated NeuSaver in various experiments and a user study through four video categories along with the state-of-the-art model. Our experiments showed that NeuSaver effectively reduces the power consumption of mobile devices when streaming video by an average of 16.14% and up to 23.12% while achieving high QoE.


A Reinforcement Learning Environment for Mathematical Reasoning via Program Synthesis

arXiv.org Artificial Intelligence

We convert the DeepMind Mathematics Dataset into a reinforcement learning environment by interpreting it as a program synthesis problem. Each action taken in the environment adds an operator or an input into a discrete compute graph. Graphs which compute correct answers yield positive reward, enabling the optimization of a policy to construct compute graphs conditioned on problem statements. Baseline models are trained using Double DQN on various subsets of problem types, demonstrating the capability to learn to correctly construct graphs despite the challenges of combinatorial explosion and noisy rewards.


Visual Adversarial Imitation Learning using Variational Models

arXiv.org Artificial Intelligence

Reward function specification, which requires considerable human effort and iteration, remains a major impediment for learning behaviors through deep reinforcement learning. In contrast, providing visual demonstrations of desired behaviors often presents an easier and more natural way to teach agents. We consider a setting where an agent is provided a fixed dataset of visual demonstrations illustrating how to perform a task, and must learn to solve the task using the provided demonstrations and unsupervised environment interactions. This setting presents a number of challenges including representation learning for visual observations, sample complexity due to high dimensional spaces, and learning instability due to the lack of a fixed reward or learning signal. Towards addressing these challenges, we develop a variational model-based adversarial imitation learning (V-MAIL) algorithm. The model-based approach provides a strong signal for representation learning, enables sample efficiency, and improves the stability of adversarial training by enabling on-policy learning. Through experiments involving several vision-based locomotion and manipulation tasks, we find that V-MAIL learns successful visuomotor policies in a sample-efficient manner, has better stability compared to prior work, and also achieves higher asymptotic performance. We further find that by transferring the learned models, V-MAIL can learn new tasks from visual demonstrations without any additional environment interactions. All results including videos can be found online at \url{https://sites.google.com/view/variational-mail}.


Reinforcement Learning for Education: Opportunities and Challenges

arXiv.org Artificial Intelligence

This survey article has grown out of the RL4ED workshop organized by the authors at the Educational Data Mining (EDM) 2021 conference. We organized this workshop as part of a community-building effort to bring together researchers and practitioners interested in the broad areas of reinforcement learning (RL) and education (ED). This article aims to provide an overview of the workshop activities and summarize the main research directions in the area of RL for ED.


A Gentle Introduction to Conformal Prediction and Distribution-Free Uncertainty Quantification

arXiv.org Artificial Intelligence

Black-box machine learning learning methods are now routinely used in high-risk settings, like medical diagnostics, which demand uncertainty quantification to avoid consequential model failures. Distribution-free uncertainty quantification (distribution-free UQ) is a user-friendly paradigm for creating statistically rigorous confidence intervals/sets for such predictions. Critically, the intervals/sets are valid without distributional assumptions or model assumptions, with explicit guarantees with finitely many datapoints. Moreover, they adapt to the difficulty of the input; when the input example is difficult, the uncertainty intervals/sets are large, signaling that the model might be wrong. Without much work, one can use distribution-free methods on any underlying algorithm, such as a neural network, to produce confidence sets guaranteed to contain the ground truth with a user-specified probability, such as 90%. Indeed, the methods are easy-to-understand and general, applying to many modern prediction problems arising in the fields of computer vision, natural language processing, deep reinforcement learning, and so on. This hands-on introduction is aimed at a reader interested in the practical implementation of distribution-free UQ, including conformal prediction and related methods, who is not necessarily a statistician. We will include many explanatory illustrations, examples, and code samples in Python, with PyTorch syntax. The goal is to provide the reader a working understanding of distribution-free UQ, allowing them to put confidence intervals on their algorithms, with one self-contained document.