Reinforcement Learning
Is DeepMind's new reinforcement learning system a step toward general AI?
This article is part of our reviews of AI research papers, a series of posts that explore the latest findings in artificial intelligence. One of the key challenges of deep reinforcement learning models--the kind of AI systems that have mastered Go, StarCraft 2, and other games--is their inability to generalize their capabilities beyond their training domain. This limit makes it very hard to apply these systems to real-world settings, where situations are much more complicated and unpredictable than the environments where AI models are trained. But scientists at AI research lab DeepMind claim to have taken the "first steps to train an agent capable of playing many different games without needing human interaction data," according to a blog post about their new "open-ended learning" initiative. Their new project includes a 3D environment with realistic dynamics and deep reinforcement learning agents that can learn to solve a wide range of challenges. The new system, according to DeepMind's AI researchers, is an "important step toward creating more general agents with the flexibility to adapt rapidly within constantly changing environments."
Learning off-road maneuver plans for autonomous vehicles
This thesis explores the benefits machine learning algorithms can bring to online planning and scheduling for autonomous vehicles in off-road situations. Mainly, we focus on typical problems of interest which include computing itineraries that meet certain objectives, as well as computing scheduling strategies to execute synchronized maneuvers with other vehicles. We present a range of learning-based heuristics to assist different itinerary planners. We show that these heuristics allow a significant increase in performance for optimal planners. Furthermore, in the case of approximate planning, we show that not only does the running time decrease, the quality of the itinerary found also becomes almost always better. Finally, in order to synthesize strategies to execute synchronized maneuvers, we propose a novel type of scheduling controllability and a learning-assisted algorithm. The proposed framework achieves significant improvement on known benchmarks in this controllability type over the performance of state-of-the-art works in a related controllability type. Moreover, it is able to find strategies on complex scheduling problems for which previous works fail to do so.
Adversarial Attacks Against Deep Reinforcement Learning Framework in Internet of Vehicles
Machine learning (ML) has made incredible impacts and transformations in a wide range of vehicular applications. As the use of ML in Internet of Vehicles (IoV) continues to advance, adversarial threats and their impact have become an important subject of research worth exploring. In this paper, we focus on Sybil-based adversarial threats against a deep reinforcement learning (DRL)-assisted IoV framework and more specifically, DRL-based dynamic service placement in IoV. We carry out an experimental study with real vehicle trajectories to analyze the impact on service delay and resource congestion under different attack scenarios for the DRL-based dynamic service placement application. We further investigate the impact of the proportion of Sybil-attacked vehicles in the network. The results demonstrate that the performance is significantly affected by Sybil-based data poisoning attacks when compared to adversary-free healthy network scenario.
Flip Learning: Erase to Segment
Huang, Yuhao, Yang, Xin, Zou, Yuxin, Chen, Chaoyu, Wang, Jian, Dou, Haoran, Ravikumar, Nishant, Frangi, Alejandro F, Zhou, Jianqiao, Ni, Dong
Nodule segmentation from breast ultrasound images is challenging yet essential for the diagnosis. Weakly-supervised segmentation (WSS) can help reduce time-consuming and cumbersome manual annotation. Unlike existing weakly-supervised approaches, in this study, we propose a novel and general WSS framework called Flip Learning, which only needs the box annotation. Specifically, the target in the label box will be erased gradually to flip the classification tag, and the erased region will be considered as the segmentation result finally. Our contribution is three-fold. First, our proposed approach erases on superpixel level using a Multi-agent Reinforcement Learning framework to exploit the prior boundary knowledge and accelerate the learning process. Second, we design two rewards: classification score and intensity distribution reward, to avoid under- and over-segmentation, respectively. Third, we adopt a coarse-to-fine learning strategy to reduce the residual errors and improve the segmentation performance. Extensively validated on a large dataset, our proposed approach achieves competitive performance and shows great potential to narrow the gap between fully-supervised and weakly-supervised learning.
Attend2Pack: Bin Packing through Deep Reinforcement Learning with Attention
Zhang, Jingwei, Zi, Bin, Ge, Xiaoyu
This paper seeks to tackle the bin packing problem (BPP) through a learning perspective. Building on self-attention-based encoding and deep reinforcement learning algorithms, we propose a new end-to-end learning model for this task of interest. By decomposing the combinatorial action space, as well as utilizing a new training technique denoted as prioritized oversampling, which is a general scheme to speed up on-policy learning, we achieve state-of-the-art performance in a range of experimental settings. Moreover, although the proposed approach attend2pack targets offline-BPP, we strip our method down to the strict online-BPP setting where it is also able to achieve state-of-the-art performance. With a set of ablation studies as well as comparisons against a range of previous works, we hope to offer as a valid baseline approach to this field of study.
A survey of Monte Carlo methods for noisy and costly densities with application to reinforcement learning
Llorente, F., Martino, L., Read, J., Delgado, D.
This survey gives an overview of Monte Carlo methodologies using surrogate models, for dealing with densities which are intractable, costly, and/or noisy. This type of problem can be found in numerous real-world scenarios, including stochastic optimization and reinforcement learning, where each evaluation of a density function may incur some computationally-expensive or even physical (real-world activity) cost, likely to give different results each time. The surrogate model does not incur this cost, but there are important trade-offs and considerations involved in the choice and design of such methodologies. We classify the different methodologies into three main classes and describe specific instances of algorithms under a unified notation. A modular scheme which encompasses the considered methods is also presented. A range of application scenarios is discussed, with special attention to the likelihood-free setting and reinforcement learning. Several numerical comparisons are also provided.
Risk Adversarial Learning System for Connected and Autonomous Vehicle Charging
Munir, Md. Shirajum, Kim, Ki Tae, Thar, Kyi, Niyato, Dusit, Hong, Choong Seon
In this paper, the design of a rational decision support system (RDSS) for a connected and autonomous vehicle charging infrastructure (CAV-CI) is studied. In the considered CAV-CI, the distribution system operator (DSO) deploys electric vehicle supply equipment (EVSE) to provide an EV charging facility for human-driven connected vehicles (CVs) and autonomous vehicles (AVs). The charging request by the human-driven EV becomes irrational when it demands more energy and charging period than its actual need. Therefore, the scheduling policy of each EVSE must be adaptively accumulated the irrational charging request to satisfy the charging demand of both CVs and AVs. To tackle this, we formulate an RDSS problem for the DSO, where the objective is to maximize the charging capacity utilization by satisfying the laxity risk of the DSO. Thus, we devise a rational reward maximization problem to adapt the irrational behavior by CVs in a data-informed manner. We propose a novel risk adversarial multi-agent learning system (RAMALS) for CAV-CI to solve the formulated RDSS problem. In RAMALS, the DSO acts as a centralized risk adversarial agent (RAA) for informing the laxity risk to each EVSE. Subsequently, each EVSE plays the role of a self-learner agent to adaptively schedule its own EV sessions by coping advice from RAA. Experiment results show that the proposed RAMALS affords around 46.6% improvement in charging rate, about 28.6% improvement in the EVSE's active charging time and at least 33.3% more energy utilization, as compared to a currently deployed ACN EVSE system, and other baselines.
Sequence Adaptation via Reinforcement Learning in Recommender Systems
Antaris, Stefanos, Rafailidis, Dimitrios
Accounting for the fact that users have different sequential patterns, the main drawback of state-of-the-art recommendation strategies is that a fixed sequence length of user-item interactions is required as input to train the models. This might limit the recommendation accuracy, as in practice users follow different trends on the sequential recommendations. Hence, baseline strategies might ignore important sequential interactions or add noise to the models with redundant interactions, depending on the variety of users' sequential behaviours. To overcome this problem, in this study we propose the SAR model, which not only learns the sequential patterns but also adjusts the sequence length of user-item interactions in a personalized manner. We first design an actor-critic framework, where the RL agent tries to compute the optimal sequence length as an action, given the user's state representation at a certain time step. In addition, we optimize a joint loss function to align the accuracy of the sequential recommendations with the expected cumulative rewards of the critic network, while at the same time we adapt the sequence length with the actor network in a personalized manner. Our experimental evaluation on four real-world datasets demonstrates the superiority of our proposed model over several baseline approaches. Finally, we make our implementation publicly available at https://github.com/stefanosantaris/sar.
Inverse Reinforcement Learning for Strategy Identification
Rucker, Mark, Adams, Stephen, Hayes, Roy, Beling, Peter A.
In adversarial environments, one side could gain an advantage by identifying the opponent's strategy. For example, in combat games, if an opponents strategy is identified as overly aggressive, one could lay a trap that exploits the opponent's aggressive nature. However, an opponent's strategy is not always apparent and may need to be estimated from observations of their actions. This paper proposes to use inverse reinforcement learning (IRL) to identify strategies in adversarial environments. Specifically, the contributions of this work are 1) the demonstration of this concept on gaming combat data generated from three pre-defined strategies and 2) the framework for using IRL to achieve strategy identification. The numerical experiments demonstrate that the recovered rewards can be identified using a variety of techniques. In this paper, the recovered reward are visually displayed, clustered using unsupervised learning, and classified using a supervised learner.