Reinforcement Learning
Entropy-Aware Model Initialization for Effective Exploration in Deep Reinforcement Learning
Encouraging exploration is a critical issue in deep reinforcement learning. We investigate the effect of initial entropy that significantly influences the exploration, especially at the earlier stage. Our main observations are as follows: 1) low initial entropy increases the probability of learning failure, and 2) this initial entropy is biased towards a low value that inhibits exploration. Inspired by the investigations, we devise entropy-aware model initialization, a simple yet powerful learning strategy for effective exploration. We show that the devised learning strategy significantly reduces learning failures and enhances performance, stability, and learning speed through experiments.
Can Deep Reinforcement Learning Solve Chess?
Note: All of the code is in the form of snippets and will not work when executed alone. The full code can be found on my Github repo. Reinforcement learning is the training of an agent to make decisions in an environment. An agent is deployed in an environment. At any given frame, the agent must use data from the environment to act.
Reinforcement Learning 6: Exploration vs Exploitation
Before getting into Q-Learning, lets understand the importance concept of Exploration vs Exploitation. Exploration is trying new possibilities in order to find better rewards. Exploitation is to keep opting for same actions that has given some significant rewards in the past. To illustrate this we can consider an example of restaurants. Suppose i recently start living in a new city.
MimicBot: Combining Imitation and Reinforcement Learning to win in Bot Bowl
This paper describe an hybrid agent trained to play in Fantasy Football AI which participated in the Bot Bowl III competition. The agent, MimicBot, is implemented using a specifically designed deep policy network and trained using a combination of imitation and reinforcement learning. Previous attempts in using a reinforcement learning approach in such context failed for a number of reasons, e.g. due to the intrinsic randomness in the environment and the large and uneven number of actions available, with a curriculum learning approach failing to consistently beat a randomly paying agent. Currently no machine learning approach can beat a scripted bot which makes use of the domain knowledge on the game. Our solution, thanks to an imitation learning and a hybrid decision-making process, consistently beat such scripted agents. Moreover we shed lights on how to more efficiently train in a reinforcement learning setting while drastically increasing sample efficiency. MimicBot is the winner of the Bot Bowl III competition, and it is currently the state-of-the-art solution.
Towards Personalized and Human-in-the-Loop Document Summarization
The ubiquitous availability of computing devices and the widespread use of the internet have generated a large amount of data continuously. Therefore, the amount of available information on any given topic is far beyond humans' processing capacity to properly process, causing what is known as information overload. To efficiently cope with large amounts of information and generate content with significant value to users, we require identifying, merging and summarising information. Data summaries can help gather related information and collect it into a shorter format that enables answering complicated questions, gaining new insight and discovering conceptual boundaries. This thesis focuses on three main challenges to alleviate information overload using novel summarisation techniques. It further intends to facilitate the analysis of documents to support personalised information extraction. This thesis separates the research issues into four areas, covering (i) feature engineering in document summarisation, (ii) traditional static and inflexible summaries, (iii) traditional generic summarisation approaches, and (iv) the need for reference summaries. We propose novel approaches to tackle these challenges, by: i)enabling automatic intelligent feature engineering, ii) enabling flexible and interactive summarisation, iii) utilising intelligent and personalised summarisation approaches. The experimental results prove the efficiency of the proposed approaches compared to other state-of-the-art models. We further propose solutions to the information overload problem in different domains through summarisation, covering network traffic data, health data and business process data.
AI Weekly: AI research still has a reproducibility problem
The Transform Technology Summits start October 13th with Low-Code/No Code: Enabling Enterprise Agility. Many systems like autonomous vehicle fleets and drone swarms can be modeled as Multi-Agent Reinforcement Learning (MARL) tasks, which deal with how multiple machines can learn to collaborate, coordinate, compete, and collectively learn. It's been shown that machine learning algorithms -- particularly reinforcement learning algorithms -- are well-suited to MARL tasks. But it's often challenging to efficiently scale them up to hundreds or even thousands of machines. One solution is a technique called centralized training and decentralized execution (CTDE), which allows an algorithm to train using data from multiple machines but make predictions for each machine individually (e.g., like when a driverless car should turn left).
An Independent Study of Reinforcement Learning and Autonomous Driving
Reinforcement learning has become one of the most trending subjects in the recent decade. It has seen applications in various fields such as robot manipulations, autonomous driving, path planning, computer gaming, etc. We accomplished three tasks during the course of this project. Firstly, we studied the Q-learning algorithm for tabular environments and applied it successfully to an OpenAi Gym environment, Taxi. Secondly, we gained an understanding of and implemented the deep Q-network algorithm for Cart-Pole environment. Thirdly, we also studied the application of reinforcement learning in autonomous driving and its combination with safety check constraints (safety controllers). We trained a rough autonomous driving agent using highway-gym environment and explored the effects of various environment configurations like reward functions on the agent training performance.
Reinforcement Learning to Optimize Lifetime Value in Cold-Start Recommendation
Ji, Luo, Qi, Qin, Han, Bingqing, Yang, Hongxia
Recommender system plays a crucial role in modern E-commerce platform. Due to the lack of historical interactions between users and items, cold-start recommendation is a challenging problem. In order to alleviate the cold-start issue, most existing methods introduce content and contextual information as the auxiliary information. Nevertheless, these methods assume the recommended items behave steadily over time, while in a typical E-commerce scenario, items generally have very different performances throughout their life period. In such a situation, it would be beneficial to consider the long-term return from the item perspective, which is usually ignored in conventional methods. Reinforcement learning (RL) naturally fits such a long-term optimization problem, in which the recommender could identify high potential items, proactively allocate more user impressions to boost their growth, therefore improve the multi-period cumulative gains. Inspired by this idea, we model the process as a Partially Observable and Controllable Markov Decision Process (POC-MDP), and propose an actor-critic RL framework (RL-LTV) to incorporate the item lifetime values (LTV) into the recommendation. In RL-LTV, the critic studies historical trajectories of items and predict the future LTV of fresh item, while the actor suggests a score-based policy which maximizes the future LTV expectation. Scores suggested by the actor are then combined with classical ranking scores in a dual-rank framework, therefore the recommendation is balanced with the LTV consideration. Our method outperforms the strong live baseline with a relative improvement of 8.67% and 18.03% on IPV and GMV of cold-start items, on one of the largest E-commerce platform.
Explainable Reinforcement Learning for Broad-XAI: A Conceptual Framework and Survey
Dazeley, Richard, Vamplew, Peter, Cruz, Francisco
Broad Explainable Artificial Intelligence moves away from interpreting individual decisions based on a single datum and aims to provide integrated explanations from multiple machine learning algorithms into a coherent explanation of an agent's behaviour that is aligned to the communication needs of the explainee. Reinforcement Learning (RL) methods, we propose, provide a potential backbone for the cognitive model required for the development of Broad-XAI. RL represents a suite of approaches that have had increasing success in solving a range of sequential decision-making problems. However, these algorithms all operate as black-box problem solvers, where they obfuscate their decision-making policy through a complex array of values and functions. EXplainable RL (XRL) is relatively recent field of research that aims to develop techniques to extract concepts from the agent's: perception of the environment; intrinsic/extrinsic motivations/beliefs; Q-values, goals and objectives. This paper aims to introduce a conceptual framework, called the Causal XRL Framework (CXF), that unifies the current XRL research and uses RL as a backbone to the development of Broad-XAI. Additionally, we recognise that RL methods have the ability to incorporate a range of technologies to allow agents to adapt to their environment. CXF is designed for the incorporation of many standard RL extensions and integrated with external ontologies and communication facilities so that the agent can answer questions that explain outcomes and justify its decisions.
Machine Learning A-Z : Hands-On Python & R In Data Science - CouponED
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