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 Reinforcement Learning


Deep Reinforcement Learning for Optimal Power Flow with Renewables Using Spatial-Temporal Graph Information

arXiv.org Artificial Intelligence

Renewable energy resources (RERs) have been increasingly integrated into modern power systems, especially in large-scale distribution networks (DNs). In this paper, we propose a deep reinforcement learning (DRL)-based approach to dynamically search for the optimal operation point, i.e., optimal power flow (OPF), in DNs with a high uptake of RERs. Considering uncertainties and voltage fluctuation issues caused by RERs, we formulate OPF into a multi-objective optimization (MOO) problem. To solve the MOO problem, we develop a novel DRL algorithm leveraging the graphical information of the distribution network. Specifically, we employ the state-of-the-art DRL algorithm, i.e., deep deterministic policy gradient (DDPG), to learn an optimal strategy for OPF. Since power flow reallocation in the DN is a consecutive process, where nodes are self-correlated and interrelated in temporal and spatial views, to make full use of DNs' graphical information, we develop a multi-grained attention-based spatial-temporal graph convolution network (MG-ASTGCN) for spatial-temporal graph information extraction, preparing for its sequential DDPG. We validate our proposed DRL-based approach in modified IEEE 33, 69, and 118-bus radial distribution systems (RDSs) and show that our DRL-based approach outperforms other benchmark algorithms. Our experimental results also reveal that MG-ASTGCN can significantly accelerate the DDPG training process and improve DDPG's capability in reallocating power flow for OPF. The proposed DRL-based approach also promotes DNs' stability in the presence of node faults, especially for large-scale DNs.


Value Activation for Bias Alleviation: Generalized-activated Deep Double Deterministic Policy Gradients

arXiv.org Artificial Intelligence

It is vital to accurately estimate the value function in Deep Reinforcement Learning (DRL) such that the agent could execute proper actions instead of suboptimal ones. However, existing actor-critic methods suffer more or less from underestimation bias or overestimation bias, which negatively affect their performance. In this paper, we reveal a simple but effective principle: proper value correction benefits bias alleviation, where we propose the generalized-activated weighting operator that uses any non-decreasing function, namely activation function, as weights for better value estimation. Particularly, we integrate the generalized-activated weighting operator into value estimation and introduce a novel algorithm, Generalized-activated Deep Double Deterministic Policy Gradients (GD3). We theoretically show that GD3 is capable of alleviating the potential estimation bias. We interestingly find that simple activation functions lead to satisfying performance with no additional tricks, and could contribute to faster convergence. Experimental results on numerous challenging continuous control tasks show that GD3 with task-specific activation outperforms the common baseline methods. We also uncover a fact that fine-tuning the polynomial activation function achieves superior results on most of the tasks.


IA : Deep Reinforcement learning. A mimicry of Human evolution?

#artificialintelligence

DRL is an AI technique that aims to take appropriate actions to maximise reward in a certain situation (game/simulation/reality). Before further explaining, it is necessary to give some definitions: - Agent: It is the "player" of the game, the entity who's taking actions, he follows a strategy (called policy) to evolve in the environment. His ultimate goal is to maximize his reward. The environment is said to be in a state s at a given time - Policy: It is the strategy which drives the Agent actions, it is designed by a NN. The policy can change as the Agent learns from his experiences - Reward: A metric aiming to determine the performance of the Agent's actions within the environment Now let's take an example to illustrate the mecanisms of DRL: The famous card game of Poker Texas Hold'em (PTH). In PTH, the agents are the players and the environment is the set of rules of PTH (blinds, number of cards, minimum bet, playing order…).


Learning Robust Policy against Disturbance in Transition Dynamics via State-Conservative Policy Optimization

arXiv.org Machine Learning

Deep reinforcement learning algorithms can perform poorly in real-world tasks due to the discrepancy between source and target environments. This discrepancy is commonly viewed as the disturbance in transition dynamics. Many existing algorithms learn robust policies by modeling the disturbance and applying it to source environments during training, which usually requires prior knowledge about the disturbance and control of simulators. However, these algorithms can fail in scenarios where the disturbance from target environments is unknown or is intractable to model in simulators. To tackle this problem, we propose a novel model-free actor-critic algorithm -- namely, state-conservative policy optimization (SCPO) -- to learn robust policies without modeling the disturbance in advance. Specifically, SCPO reduces the disturbance in transition dynamics to that in state space and then approximates it by a simple gradient-based regularizer. The appealing features of SCPO include that it is simple to implement and does not require additional knowledge about the disturbance or specially designed simulators. Experiments in several robot control tasks demonstrate that SCPO learns robust policies against the disturbance in transition dynamics.


Variational Quantum Soft Actor-Critic

arXiv.org Artificial Intelligence

Quantum computing has a superior advantage in tackling specific problems, such as integer factorization and Simon's problem. For more general tasks in machine learning, by applying variational quantum circuits, more and more quantum algorithms have been proposed recently, especially in supervised learning and unsupervised learning. However, little work has been done in reinforcement learning, arguably more important and challenging. Previous work in quantum reinforcement learning mainly focuses on discrete control tasks where the action space is discrete. In this work, we develop a quantum reinforcement learning algorithm based on soft actor-critic -- one of the state-of-the-art methods for continuous control. Specifically, we use a hybrid quantum-classical policy network consisting of a variational quantum circuit and a classical artificial neural network. Tested in a standard reinforcement learning benchmark, we show that this quantum version of soft actor-critic is comparable with the original soft actor-critic, using much less adjustable parameters. Furthermore, we analyze the effect of different hyper-parameters and policy network architectures, pointing out the importance of architecture design for quantum reinforcement learning.


Interpretable Preference-based Reinforcement Learning with Tree-Structured Reward Functions

arXiv.org Artificial Intelligence

The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward function is inferred from sparse human feedback. However, prior PbRL methods lack interpretability of the learned reward structure, which hampers the ability to assess robustness and alignment. We propose an online, active preference learning algorithm that constructs reward functions with the intrinsically interpretable, compositional structure of a tree. Using both synthetic and human-provided feedback, we demonstrate sample-efficient learning of tree-structured reward functions in several environments, then harness the enhanced interpretability to explore and debug for alignment.


DB-BERT: a Database Tuning Tool that "Reads the Manual"

arXiv.org Artificial Intelligence

DB-BERT is a database tuning tool that exploits information gained via natural language analysis of manuals and other relevant text documents. It uses text to identify database system parameters to tune as well as recommended parameter values. DB-BERT applies large, pre-trained language models (specifically, the BERT model) for text analysis. During an initial training phase, it fine-tunes model weights in order to translate natural language hints into recommended settings. At run time, DB-BERT learns to aggregate, adapt, and prioritize hints to achieve optimal performance for a specific database system and benchmark. Both phases are iterative and use reinforcement learning to guide the selection of tuning settings to evaluate (penalizing settings that the database system rejects while rewarding settings that improve performance). In our experiments, we leverage hundreds of text documents about database tuning as input for DB-BERT. We compare DB-BERT against various baselines, considering different benchmarks (TPC-C and TPC-H), metrics (throughput and run time), as well as database systems (Postgres and MySQL). In all cases, DB-BERT finds the best parameter settings among all compared methods. The code of DB-BERT is available online at https://itrummer.github.io/dbbert/.


AGPNet -- Autonomous Grading Policy Network

arXiv.org Artificial Intelligence

In this work, we establish heuristics and learning strategies for the autonomous control of a dozer grading an uneven area studded with sand piles. We formalize the problem as a Markov Decision Process, design a simulation which demonstrates agent-environment interactions and finally compare our simulator to a real dozer prototype. We use methods from reinforcement learning, behavior cloning and contrastive learning to train a hybrid policy. Our trained agent, AGPNet, reaches human-level performance and outperforms current state-of-the-art machine learning methods for the autonomous grading task. In addition, our agent is capable of generalizing from random scenarios to unseen real world problems.


Demonstration Informed Specification Search

arXiv.org Artificial Intelligence

This paper considers the problem of learning history dependent task specifications, e.g. automata and temporal logic, from expert demonstrations. Unfortunately, the (countably infinite) number of tasks under consideration combined with an a-priori ignorance of what historical features are needed to encode the demonstrated task makes existing approaches to learning tasks from demonstrations inapplicable. To address this deficit, we propose Demonstration Informed Specification Search (DISS): a family of algorithms parameterized by black box access to (i) a maximum entropy planner and (ii) an algorithm for identifying concepts, e.g., automata, from labeled examples. DISS works by alternating between (i) conjecturing labeled examples to make the demonstrations less surprising and (ii) sampling concepts consistent with the current labeled examples. In the context of tasks described by deterministic finite automata, we provide a concrete implementation of DISS that efficiently combines partial knowledge of the task and a single expert demonstration to identify the full task specification.


RvS: What is Essential for Offline RL via Supervised Learning?

arXiv.org Artificial Intelligence

Recent work has shown that supervised learning alone, without temporal difference (TD) learning, can be remarkably effective for offline RL. When does this hold true, and which algorithmic components are necessary? Through extensive experiments, we boil supervised learning for offline RL down to its essential elements. In every environment suite we consider, simply maximizing likelihood with a two-layer feedforward MLP is competitive with state-of-the-art results of substantially more complex methods based on TD learning or sequence modeling with Transformers. Carefully choosing model capacity (e.g., via regularization or architecture) and choosing which information to condition on (e.g., goals or rewards) are critical for performance. These insights serve as a field guide for practitioners doing Reinforcement Learning via Supervised Learning (which we coin RvS learning). They also probe the limits of existing RvS methods, which are comparatively weak on random data, and suggest a number of open problems. Offline and off-policy reinforcement learning (RL) are typically addressed using value-based methods. While theoretically appealing because they include performance guarantees under certain assumptions [27], such methods can be difficult to apply in practice; they tend to require complex tricks to stabilize learning and delicate tuning of many hyperparameters. Recent work has explored an alternative approach: convert the RL problem into a conditional, filtered, or weighted imitation learning problem.