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 Reinforcement Learning


Profitable Strategy Design by Using Deep Reinforcement Learning for Trades on Cryptocurrency Markets

arXiv.org Artificial Intelligence

Deep Reinforcement Learning solutions have been applied to different control problems with outperforming and promising results. In this research work we have applied Proximal Policy Optimization, Soft Actor-Critic and Generative Adversarial Imitation Learning to strategy design problem of three cryptocurrency markets. Our input data includes price data and technical indicators. We have implemented a Gym environment based on cryptocurrency markets to be used with the algorithms. Our test results on unseen data shows a great potential for this approach in helping investors with an expert system to exploit the market and gain profit. Our highest gain for an unseen 66 day span is 4850 US dollars per 10000 US dollars investment. We also discuss on how a specific hyperparameter in the environment design can be used to adjust risk in the generated strategies.


Cooperative Multi-Agent Deep Reinforcement Learning for Reliable Surveillance via Autonomous Multi-UAV Control

arXiv.org Artificial Intelligence

CCTV-based surveillance using unmanned aerial vehicles (UAVs) is considered a key technology for security in smart city environments. This paper creates a case where the UAVs with CCTV-cameras fly over the city area for flexible and reliable surveillance services. UAVs should be deployed to cover a large area while minimize overlapping and shadow areas for a reliable surveillance system. However, the operation of UAVs is subject to high uncertainty, necessitating autonomous recovery systems. This work develops a multi-agent deep reinforcement learning-based management scheme for reliable industry surveillance in smart city applications. The core idea this paper employs is autonomously replenishing the UAV's deficient network requirements with communications. Via intensive simulations, our proposed algorithm outperforms the state-of-the-art algorithms in terms of surveillance coverage, user support capability, and computational costs.


Physical Derivatives: Computing policy gradients by physical forward-propagation

arXiv.org Machine Learning

Model-free and model-based reinforcement learning are two ends of a spectrum. Learning a good policy without a dynamic model can be prohibitively expensive. Learning the dynamic model of a system can reduce the cost of learning the policy, but it can also introduce bias if it is not accurate. We propose a middle ground where instead of the transition model, the sensitivity of the trajectories with respect to the perturbation of the parameters is learned. This allows us to predict the local behavior of the physical system around a set of nominal policies without knowing the actual model. We assay our method on a custom-built physical robot in extensive experiments and show the feasibility of the approach in practice. We investigate potential challenges when applying our method to physical systems and propose solutions to each of them.


A Survey of Opponent Modeling in Adversarial Domains

Journal of Artificial Intelligence Research

Opponent modeling is the ability to use prior knowledge and observations in order to predict the behavior of an opponent. This survey presents a comprehensive overview of existing opponent modeling techniques for adversarial domains, many of which must address stochastic, continuous, or concurrent actions, and sparse, partially observable payoff structures. We discuss all the components of opponent modeling systems, including feature extraction, learning algorithms, and strategy abstractions. These discussions lead us to propose a new form of analysis for describing and predicting the evolution of game states over time. We then introduce a new framework that facilitates method comparison, analyze a representative selection of techniques using the proposed framework, and highlight common trends among recently proposed methods. Finally, we list several open problems and discuss future research directions inspired by AI research on opponent modeling and related research in other disciplines.


Block Policy Mirror Descent

arXiv.org Artificial Intelligence

In this paper, we present a new class of policy gradient (PG) methods, namely the block policy mirror descent (BPMD) methods for solving a class of regularized reinforcement learning (RL) problems with (strongly) convex regularizers. Compared to the traditional PG methods with batch update rule, which visit and update the policy for every state, BPMD methods have cheap per-iteration computation via a partial update rule that performs the policy update on a sampled state. Despite the nonconvex nature of the problem and a partial update rule, BPMD methods achieve fast linear convergence to the global optimality. We further extend BPMD methods to the stochastic setting, by utilizing stochastic first-order information constructed from samples. We establish $\cO(1/\epsilon)$ (resp. $\cO(1/\epsilon^2)$) sample complexity for the strongly convex (resp. non-strongly convex) regularizers, with different procedures for constructing the stochastic first-order information, where $\epsilon$ denotes the target accuracy. To the best of our knowledge, this is the first time that block coordinate descent methods have been developed and analyzed for policy optimization in reinforcement learning.


A unified algorithm framework for mean-variance optimization in discounted Markov decision processes

arXiv.org Artificial Intelligence

This paper studies the risk-averse mean-variance optimization in infinite-horizon discounted Markov decision processes (MDPs). The involved variance metric concerns reward variability during the whole process, and future deviations are discounted to their present values. This discounted mean-variance optimization yields a reward function dependent on a discounted mean, and this dependency renders traditional dynamic programming methods inapplicable since it suppresses a crucial property -- time consistency. To deal with this unorthodox problem, we introduce a pseudo mean to transform the untreatable MDP to a standard one with a redefined reward function in standard form and derive a discounted mean-variance performance difference formula. With the pseudo mean, we propose a unified algorithm framework with a bilevel optimization structure for the discounted mean-variance optimization. The framework unifies a variety of algorithms for several variance-related problems including, but not limited to, risk-averse variance and mean-variance optimizations in discounted and average MDPs. Furthermore, the convergence analyses missing from the literature can be complemented with the proposed framework as well. Taking the value iteration as an example, we develop a discounted mean-variance value iteration algorithm and prove its convergence to a local optimum with the aid of a Bellman local-optimality equation. Finally, we conduct a numerical experiment on portfolio management to validate the proposed algorithm.


Smart Magnetic Microrobots Learn to Swim with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Swimming microrobots are increasingly developed with complex materials and dynamic shapes and are expected to operate in complex environments in which the system dynamics are difficult to model and positional control of the microrobot is not straightforward to achieve. Deep reinforcement learning is a promising method of autonomously developing robust controllers for creating smart microrobots, which can adapt their behavior to operate in uncharacterized environments without the need to model the system dynamics. Here, we report the development of a smart helical magnetic hydrogel microrobot that used the soft actor critic reinforcement learning algorithm to autonomously derive a control policy which allowed the microrobot to swim through an uncharacterized biomimetic fluidic environment under control of a time varying magnetic field generated from a three-axis array of electromagnets. The reinforcement learning agent learned successful control policies with fewer than 100,000 training steps, demonstrating sample efficiency for fast learning. We also demonstrate that we can fine tune the control policies learned by the reinforcement learning agent by fitting mathematical functions to the learned policy's action distribution via regression. Deep reinforcement learning applied to microrobot control is likely to significantly expand the capabilities of the next generation of microrobots.


Reinforcement Learning in Time-Varying Systems: an Empirical Study

arXiv.org Artificial Intelligence

Recent research has turned to Reinforcement Learning (RL) to solve challenging decision problems, as an alternative to hand-tuned heuristics. RL can learn good policies without the need for modeling the environment's dynamics. Despite this promise, RL remains an impractical solution for many real-world systems problems. A particularly challenging case occurs when the environment changes over time, i.e. it exhibits non-stationarity. In this work, we characterize the challenges introduced by non-stationarity and develop a framework for addressing them to train RL agents in live systems. Such agents must explore and learn new environments, without hurting the system's performance, and remember them over time. To this end, our framework (1) identifies different environments encountered by the live system, (2) explores and trains a separate expert policy for each environment, and (3) employs safeguards to protect the system's performance. We apply our framework to two systems problems: straggler mitigation and adaptive video streaming, and evaluate it against a variety of alternative approaches using real-world and synthetic data. We show that each component of our framework is necessary to cope with non-stationarity.


Reinforcement Learning based Air Combat Maneuver Generation

arXiv.org Artificial Intelligence

The advent of artificial intelligence technology paved the way of many researches to be made within air combat sector. Academicians and many other researchers did a research on a prominent research direction called autonomous maneuver decision of UAV. Elaborative researches produced some outcomes, but decisions that include Reinforcement Learning(RL) came out to be more efficient. There have been many researches and experiments done to make an agent reach its target in an optimal way, most prominent are Genetic Algorithm(GA) , A star, RRT and other various optimization techniques have been used. But Reinforcement Learning is the well known one for its success. In DARPHA Alpha Dogfight Trials, reinforcement learning prevailed against a real veteran F16 human pilot who was trained by Boeing. This successor model was developed by Heron Systems. After this accomplishment, reinforcement learning bring tremendous attention on itself. In this research we aimed our UAV which has a dubin vehicle dynamic property to move to the target in two dimensional space in an optimal path using Twin Delayed Deep Deterministic Policy Gradients (TD3) and used in experience replay Hindsight Experience Replay(HER).We did tests on two different environments and used simulations.


Reinforcement Learning to Solve NP-hard Problems: an Application to the CVRP

arXiv.org Artificial Intelligence

In this paper, we evaluate the use of Reinforcement Learning (RL) to solve a classic combinatorial optimization problem: the Capacitated Vehicle Routing Problem (CVRP). We formalize this problem in the RL framework and compare two of the most promising RL approaches with traditional solving techniques on a set of benchmark instances. We measure the different approaches with the quality of the solution returned and the time required to return it. We found that despite not returning the best solution, the RL approach has many advantages over traditional solvers. First, the versatility of the framework allows the resolution of more complex combinatorial problems. Moreover, instead of trying to solve a specific instance of the problem, the RL algorithm learns the skills required to solve the problem. The trained policy can then quasi instantly provide a solution to an unseen problem without having to solve it from scratch. Finally, the use of trained models makes the RL solver by far the fastest, and therefore make this approach more suited for commercial use where the user experience is paramount. Techniques like Knowledge Transfer can also be used to improve the training efficiency of the algorithm and help solve bigger and more complex problems.