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 Reinforcement Learning


Reward-Respecting Subtasks for Model-Based Reinforcement Learning

arXiv.org Artificial Intelligence

To achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress in state abstraction, but, although the theory of time abstraction has been extensively developed based on the options framework, in practice options have rarely been used in planning. One reason for this is that the space of possible options is immense and the methods previously proposed for option discovery do not take into account how the option models will be used in planning. Options are typically discovered by posing subsidiary tasks such as reaching a bottleneck state, or maximizing a sensory signal other than the reward. Each subtask is solved to produce an option, and then a model of the option is learned and made available to the planning process. The subtasks proposed in most previous work ignore the reward on the original problem, whereas we propose subtasks that use the original reward plus a bonus based on a feature of the state at the time the option stops. We show that options and option models obtained from such reward-respecting subtasks are much more likely to be useful in planning and can be learned online and off-policy using existing learning algorithms. Reward respecting subtasks strongly constrain the space of options and thereby also provide a partial solution to the problem of option discovery. Finally, we show how the algorithms for learning values, policies, options, and models can be unified using general value functions.


GMC -- Geometric Multimodal Contrastive Representation Learning

arXiv.org Artificial Intelligence

Learning representations of multimodal data that are both informative and robust to missing modalities at test time remains a challenging problem due to the inherent heterogeneity of data obtained from different channels. To address it, we present a novel Geometric Multimodal Contrastive (GMC) representation learning method comprised of two main components: i) a two-level architecture consisting of modality-specific base encoder, allowing to process an arbitrary number of modalities to an intermediate representation of fixed dimensionality, and a shared projection head, mapping the intermediate representations to a latent representation space; ii) a multimodal contrastive loss function that encourages the geometric alignment of the learned representations. We experimentally demonstrate that GMC representations are semantically rich and achieve state-of-the-art performance with missing modality information on three different learning problems including prediction and reinforcement learning tasks.


Reward is not enough: can we liberate AI from the reinforcement learning paradigm?

arXiv.org Artificial Intelligence

I present arguments against the hypothesis put forward by Silver, Singh, Precup, and Sutton ( https://www.sciencedirect.com/science/article/pii/S0004370221000862 ) : reward maximization is not enough to explain many activities associated with natural and artificial intelligence including knowledge, learning, perception, social intelligence, evolution, language, generalisation and imitation. I show such reductio ad lucrum has its intellectual origins in the political economy of Homo economicus and substantially overlaps with the radical version of behaviourism. I show why the reinforcement learning paradigm, despite its demonstrable usefulness in some practical application, is an incomplete framework for intelligence -- natural and artificial. Complexities of intelligent behaviour are not simply second-order complications on top of reward maximisation. This fact has profound implications for the development of practically usable, smart, safe and robust artificially intelligent agents.


Lipschitz-constrained Unsupervised Skill Discovery

arXiv.org Artificial Intelligence

We study the problem of unsupervised skill discovery, whose goal is to learn a set of diverse and useful skills with no external reward. There have been a number of skill discovery methods based on maximizing the mutual information (MI) between skills and states. However, we point out that their MI objectives usually prefer static skills to dynamic ones, which may hinder the application for downstream tasks. To address this issue, we propose Lipschitz-constrained Skill Discovery (LSD), which encourages the agent to discover more diverse, dynamic, and far-reaching skills. Another benefit of LSD is that its learned representation function can be utilized for solving goal-following downstream tasks even in a zero-shot manner - i.e., without further training or complex planning. Through experiments on various MuJoCo robotic locomotion and manipulation environments, we demonstrate that LSD outperforms previous approaches in terms of skill diversity, state space coverage, and performance on seven downstream tasks including the challenging task of following multiple goals on Humanoid. Our code and videos are available at https://shpark.me/projects/lsd/.


Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Recent progress in deep learning has relied on access to large and diverse datasets. Such data-driven progress has been less evident in offline reinforcement learning (RL), because offline RL data is usually collected to optimize specific target tasks limiting the data's diversity. In this work, we propose Exploratory data for Offline RL (ExORL), a data-centric approach to offline RL. ExORL first generates data with unsupervised reward-free exploration, then relabels this data with a downstream reward before training a policy with offline RL. We find that exploratory data allows vanilla off-policy RL algorithms, without any offline-specific modifications, to outperform or match state-of-the-art offline RL algorithms on downstream tasks. Our findings suggest that data generation is as important as algorithmic advances for offline RL and hence requires careful consideration from the community. Code and data can be found at https://github.com/denisyarats/exorl .


A guide to building reinforcement learning models in PyTorch

#artificialintelligence

PyTorch is one of the most used frameworks in the field of deep learning. We can use this library in every aspect and field data science and machine learning. We can also use it for reinforcement learning. In one of our articles, we have discussed reinforcement learning and the procedure that can be followed for building reinforcement learning models using TensorFlow in detail. In this article, we will discuss how we can build reinforcement learning models using PyTorch.


Complex Technology Versus AI: What's The Difference? – Techopedia

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(Also read: Reinforcement Learning Vs. Deep Reinforcement Learning: What’s the Difference?) In this case, when the robot picks up an egg and crushes …


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#artificialintelligence

When people talk about artificial intelligence, they usually don't mean supervised and unsupervised machine learning. These tasks are pretty trivial compared to what we think of AIs doing – playing chess and Go, driving cars, and beating video games at a superhuman level. Reinforcement learning has recently become popular for doing all of that and more. Much like deep learning, a lot of the theory was discovered in the 70s and 80s but it hasn't been until recently that we've been able to observe first hand the amazing results that are possible. In 2016 we saw Google's AlphaGo beat the world Champion in Go.


Local Explanations for Reinforcement Learning

arXiv.org Artificial Intelligence

Many works in explainable AI have focused on explaining black-box classification models. Explaining deep reinforcement learning (RL) policies in a manner that could be understood by domain users has received much less attention. In this paper, we propose a novel perspective to understanding RL policies based on identifying important states from automatically learned meta-states. The key conceptual difference between our approach and many previous ones is that we form meta-states based on locality governed by the expert policy dynamics rather than based on similarity of actions, and that we do not assume any particular knowledge of the underlying topology of the state space. Theoretically, we show that our algorithm to find meta-states converges and the objective that selects important states from each meta-state is submodular leading to efficient high quality greedy selection. Experiments on four domains (four rooms, door-key, minipacman, and pong) and a carefully conducted user study illustrate that our perspective leads to better understanding of the policy. We conjecture that this is a result of our meta-states being more intuitive in that the corresponding important states are strong indicators of tractable intermediate goals that are easier for humans to interpret and follow.


GrASP: Gradient-Based Affordance Selection for Planning

arXiv.org Artificial Intelligence

Planning with a learned model is arguably a key component of intelligence. There are several challenges in realizing such a component in large-scale reinforcement learning (RL) problems. One such challenge is dealing effectively with continuous action spaces when using tree-search planning (e.g., it is not feasible to consider every action even at just the root node of the tree). In this paper we present a method for selecting affordances useful for planning -- for learning which small number of actions/options from a continuous space of actions/options to consider in the tree-expansion process during planning. We consider affordances that are goal-and-state-conditional mappings to actions/options as well as unconditional affordances that simply select actions/options available in all states. Our selection method is gradient based: we compute gradients through the planning procedure to update the parameters of the function that represents affordances. Our empirical work shows that it is feasible to learn to select both primitive-action and option affordances, and that simultaneously learning to select affordances and planning with a learned value-equivalent model can outperform model-free RL.