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 Reinforcement Learning


Brys

AAAI Conferences

Reinforcement learning describes how a learning agent can achieve optimal behaviour based on interactions with its environment and reward feedback. A limiting factor in reinforcement learning as employed in artificial intelligence is the need for an often prohibitively large number of environment samples before the agent reaches a desirable level of performance. Learning from demonstration is an approach that provides the agent with demonstrations by a supposed expert, from which it should derive suitable behaviour. Yet, one of the challenges of learning from demonstration is that no guarantees can be provided for the quality of the demonstrations, and thus the learned behavior. In this paper, we investigate the intersection of these two approaches, leveraging the theoretical guarantees provided by reinforcement learning, and using expert demonstrations to speed up this learning by biasing exploration through a process called reward shaping. This approach allows us to leverage human input without making an erroneous assumption regarding demonstration optimality. We show experimentally that this approach requires significantly fewer demonstrations, is more robust against suboptimality of demonstrations, and achieves much faster learning than the recently developed HAT algorithm.


Barreto

AAAI Conferences

When a transition probability matrix is represented as the product of two stochastic matrices, swapping the factors of the multiplication yields another transition matrix that retains some fundamental characteristics of the original. Since the new matrix can be much smaller than its precursor, replacing the former for the latter can lead to significant savings in terms of computational effort. This strategy, dubbed the "stochastic-factorization trick," can be used to compute the stationary distribution of a Markov chain, to determine the fundamental matrix of an absorbing chain, and to compute a decision policy via dynamic programming or reinforcement learning. In this paper we show that the stochastic-factorization trick can also provide benefits in terms of the number of samples needed to estimate a transition matrix. We introduce a probabilistic interpretation of a stochastic factorization and build on the resulting model to develop an algorithm to compute the factorization directly from data. If the transition matrix can be well approximated by a low-order stochastic factorization, estimating its factors instead of the original matrix reduces significantly the number of parameters to be estimated. Thus, when compared to estimating the transition matrix directly via maximum likelihood, the proposed method is able to compute approximations of roughly the same quality using less data. We illustrate the effectiveness of the proposed algorithm by using it to help a reinforcement learning agent learn how to play the game of blackjack.


Audiffren

AAAI Conferences

A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories,a number of unsupervised trajectories is available. We introduce MESSI,a novel algorithm that combines MaxEnt-IRL with principles coming from semisupervised learning.


Berlink

AAAI Conferences

Smart grids enhance power grids by integrating electronic equipment, communication systems and computational tools. In a smart grid, consumers can insert energy into the power grid. We propose a new energy management system (called RLbEMS) that autonomously defines a policy for selling or storing energy surplus in smart homes. This policy is achieved through Batch Reinforcement Learning with historical data about energy prices, energy generation, consumer demand and characteristics of storage systems. In practical problems, RLbEMS has learned good energy selling policies quickly and effectively. We obtained maximum gains of 20.78% and 10.64%, when compared to a Naive-greedy policy, for smart homes located in Brazil and in the USA, respectively. Another important result achieved by RLbEMS was the reduction of about 30% of peak demand, a central desideratum for smart grids.


Xie

AAAI Conferences

Among various traditional art forms, brush stroke drawing is one of the widely used styles in modern computer graphic tools such as GIMP, Photoshop and Painter. In this paper, we develop an AI-aided art authoring (A4) system of non-photorealistic rendering that allows users to automatically generate brush stroke paintings in a specific artist's style. Within the reinforcement learning framework of brush stroke generation proposed, our contribution in this paper is to learn artists' drawing styles from video-captured stroke data by inverse reinforcement learning. Through experiments, we demonstrate that our system can successfully learn artists' styles and render pictures with consistent and smooth brush strokes.


Bogert

AAAI Conferences

Multi-robot inverse reinforcement learning (mIRL) is broadly useful for learning, from observations, the behaviors of multiple robots executing fixed trajectories and interacting with each other. In this paper, we relax a crucial assumption in IRL to make it better suited for wider robotic applications: we allow the transition functions of other robots to be stochastic and do not assume that the transition error probabilities are known to the learner. Challenged by occlusion where large portions of others' state spaces are fully hidden, we present a new approach that maps stochastic transitions to distributions over features. Then, the underconstrained problem is solved using nonlinear optimization that maximizes entropy to learn the transition function of each robot from occluded observations. Our methods represent significant and first steps toward making mIRL pragmatic.


Theocharous

AAAI Conferences

In this paper, we propose a framework for using reinforcement learning (RL) algorithms to learn good policies for personalized ad recommendation (PAR) systems. The RL algorithms take into account the long-term effect of an action, and thus, could be more suitable than myopic techniques like supervised learning and contextual bandit, for modern PAR systems in which the number of returning visitors is rapidly growing. However, while myopic techniques have been well-studied in PAR systems, the RL approach is still in its infancy, mainly due to two fundamental challenges: how to compute a good RL strategy and how to evaluate a solution using historical data to ensure its "safety" before deployment. In this paper, we propose to use a family of off-policy evaluation techniques with statistical guarantees to tackle both these challenges. We apply these methods to a real PAR problem, both for evaluating the final performance and for optimizing the parameters of the RL algorithm. Our results show that a RL algorithm equipped with these off-policy evaluation techniques outperforms the myopic approaches. Our results also give fundamental insights on the difference between the click through rate (CTR) and life-time value (LTV) metrics for evaluating the performance of a PAR algorithm.


Xu

AAAI Conferences

We study the problem of how to optimize a cloud service provider's pricing policy so as to better compete with other providers. Different from previous work, we take both the evolution of the market and the competition between multiple cloud providers into consideration while optimizing the pricing strategy for the provider. Inspired by the real situations in today's cloud market, we consider a situation in which there is only one provider who actively optimizes his/her pricing policy, while other providers adopt a follow-up policy to match his/her price cut. To compute optimal pricing policy under the above settings, we decompose the optimization problem into two steps: (1) When the market finally becomes saturated, we use Q-learning, a method of reinforcement learning, to derive an optimal pricing policy for the stationary market; (2) Based on the optimal policy for the stationary market, we use backward induction to derive an optimal pricing policy for the situation of competition in an evolutionary market. Numerical simulations demonstrate the effectiveness of our proposed approach.


Jonsson

AAAI Conferences

We present a hierarchical reinforcement learning framework that formulates each task in the hierarchy as a special type of Markov decision process for which the Bellman equation is linear and has analytical solution. Problems of this type, called linearly-solvable MDPs (LMDPs) have interesting properties that can be exploited in a hierarchical setting, such as efficient learning of the optimal value function or task compositionality. The proposed hierarchical approach can also be seen as a novel alternative to solving LMDPs with large state spaces. We derive a hierarchical version of the so-called Z-learning algorithm that learns different tasks simultaneously and show empirically that it significantly outperforms the state-of-the-art learning methods in two classical HRL domains: the taxi domain and an autonomous guided vehicle task.


Verma

AAAI Conferences

Taxis (which include cars working with car aggregation systems such as Uber, Grab, Lyft etc.) have become a critical component in the urban transportation. While most research and applications in the context of taxis have focused on improving performance from a customer perspective, in this paper, we focus on improving performance from a taxi driver perspective. Higher revenues for taxi drivers can help bring more drivers into the system thereby improving availability for customers in dense urban cities. Typically, when there is no customer on board, taxi drivers will cruise around to find customers either directly (on the street) or indirectly (due to a request from a nearby customer on phone or on aggregation systems). For such cruising taxis, we develop a Reinforcement Learning (RL) based system to learn from real trajectory logs of drivers to advise them on the right locations to find customers which maximize their revenue. There are multiple translational challenges involved in building this RL system based on real data, such as annotating the activities (e.g., roaming, going to a taxi stand, etc.) observed in trajectory logs, identifying the right features for a state, action space and evaluating against real driver performance observed in the dataset. We also provide a dynamic abstraction mechanism to improve the basic learning mechanism. Finally, we provide a thorough evaluation on a real world data set from a developed Asian city and demonstrate that an RL based system can provide significant benefits to the drivers.