Reinforcement Learning
A Single-Timescale Analysis For Stochastic Approximation With Multiple Coupled Sequences
Stochastic approximation (SA) with multiple coupled sequences has found broad applications in machine learning such as bilevel learning and reinforcement learning (RL). In this paper, we study the finite-time convergence of nonlinear SA with multiple coupled sequences. Different from existing multi-timescale analysis, we seek for scenarios where a fine-grained analysis can provide the tight performance guarantee for multi-sequence single-timescale SA (STSA). At the heart of our analysis is the smoothness property of the fixed points in multi-sequence SA that holds in many applications. When all sequences have strongly monotone increments, we establish the iteration complexity of $\mathcal{O}(\epsilon^{-1})$ to achieve $\epsilon$-accuracy, which improves the existing $\mathcal{O}(\epsilon^{-1.5})$ complexity for two coupled sequences. When all but the main sequence have strongly monotone increments, we establish the iteration complexity of $\mathcal{O}(\epsilon^{-2})$. The merit of our results lies in that applying them to stochastic bilevel and compositional optimization problems, as well as RL problems leads to either relaxed assumptions or improvements over their existing performance guarantees.
Learning Multi-Task Transferable Rewards via Variational Inverse Reinforcement Learning
Many robotic tasks are composed of a lot of temporally correlated sub-tasks in a highly complex environment. It is important to discover situational intentions and proper actions by deliberating on temporal abstractions to solve problems effectively. To understand the intention separated from changing task dynamics, we extend an empowerment-based regularization technique to situations with multiple tasks based on the framework of a generative adversarial network. Under the multitask environments with unknown dynamics, we focus on learning a reward and policy from the unlabeled expert examples. In this study, we define situational empowerment as the maximum of mutual information representing how an action conditioned on both a certain state and sub-task affects the future. Our proposed method derives the variational lower bound of the situational mutual information to optimize it. We simultaneously learn the transferable multi-task reward function and policy by adding an induced term to the objective function. By doing so, the multi-task reward function helps to learn a robust policy for environmental change. We validate the advantages of our approach on multi-task learning and multi-task transfer learning. We demonstrate our proposed method has the robustness of both randomness and changing task dynamics. Finally, we prove that our method has significantly better performance and data efficiency than existing imitation learning methods on various benchmarks.
Scalable Deep Reinforcement Learning Algorithms for Mean Field Games
Laurière, Mathieu, Perrin, Sarah, Girgin, Sertan, Muller, Paul, Jain, Ayush, Cabannes, Theophile, Piliouras, Georgios, Pérolat, Julien, Élie, Romuald, Pietquin, Olivier, Geist, Matthieu
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free reinforcement learning (RL) methods. One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values. This is far from being trivial in the case of non-linear function approximation that enjoy good generalization properties, e.g. neural networks. We propose two methods to address this shortcoming. The first one learns a mixed strategy from distillation of historical data into a neural network and is applied to the Fictitious Play algorithm. The second one is an online mixing method based on regularization that does not require memorizing historical data or previous estimates. It is used to extend Online Mirror Descent. We demonstrate numerically that these methods efficiently enable the use of Deep RL algorithms to solve various MFGs. In addition, we show that these methods outperform SotA baselines from the literature.
Distributional Hamilton-Jacobi-Bellman Equations for Continuous-Time Reinforcement Learning
Wiltzer, Harley, Meger, David, Bellemare, Marc G.
Continuous-time reinforcement learning offers an appealing formalism for describing control problems in which the passage of time is not naturally divided into discrete increments. Here we consider the problem of predicting the distribution of returns obtained by an agent interacting in a continuous-time, stochastic environment. Accurate return predictions have proven useful for determining optimal policies for risk-sensitive control, learning state representations, multiagent coordination, and more. We begin by establishing the distributional analogue of the Hamilton-Jacobi-Bellman (HJB) equation for It\^o diffusions and the broader class of Feller-Dynkin processes. We then specialize this equation to the setting in which the return distribution is approximated by $N$ uniformly-weighted particles, a common design choice in distributional algorithms. Our derivation highlights additional terms due to statistical diffusivity which arise from the proper handling of distributions in the continuous-time setting. Based on this, we propose a tractable algorithm for approximately solving the distributional HJB based on a JKO scheme, which can be implemented in an online control algorithm. We demonstrate the effectiveness of such an algorithm in a synthetic control problem.
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Q4)How does Machine Learning differ from Deep Learning? Q5)What are the five popular algorithms of Machine Learning? Q6)What are the different Algorithm techniques in Machine Learning? Q7)What do you understand by Reinforcement Learning technique? Reinforcement learning is an algorithm technique used in Machine Learning.
Reinforcement Learning-enhanced Shared-account Cross-domain Sequential Recommendation
Guo, Lei, Zhang, Jinyu, Chen, Tong, Wang, Xinhua, Yin, Hongzhi
Shared-account Cross-domain Sequential Recommendation (SCSR) is an emerging yet challenging task that simultaneously considers the shared-account and cross-domain characteristics in the sequential recommendation. Existing works on SCSR are mainly based on Recurrent Neural Network (RNN) and Graph Neural Network (GNN) but they ignore the fact that although multiple users share a single account, it is mainly occupied by one user at a time. This observation motivates us to learn a more accurate user-specific account representation by attentively focusing on its recent behaviors. Furthermore, though existing works endow lower weights to irrelevant interactions, they may still dilute the domain information and impede the cross-domain recommendation. To address the above issues, we propose a reinforcement learning-based solution, namely RL-ISN, which consists of a basic cross-domain recommender and a reinforcement learning-based domain filter. Specifically, to model the account representation in the shared-account scenario, the basic recommender first clusters users' mixed behaviors as latent users, and then leverages an attention model over them to conduct user identification. To reduce the impact of irrelevant domain information, we formulate the domain filter as a hierarchical reinforcement learning task, where a high-level task is utilized to decide whether to revise the whole transferred sequence or not, and if it does, a low-level task is further performed to determine whether to remove each interaction within it or not. To evaluate the performance of our solution, we conduct extensive experiments on two real-world datasets, and the experimental results demonstrate the superiority of our RL-ISN method compared with the state-of-the-art recommendation methods.
Offline Reinforcement Learning Under Value and Density-Ratio Realizability: The Power of Gaps
We consider a challenging theoretical problem in offline reinforcement learning (RL): obtaining sample-efficiency guarantees with a dataset lacking sufficient coverage, under only realizability-type assumptions for the function approximators. While the existing theory has addressed learning under realizability and under non-exploratory data separately, no work has been able to address both simultaneously (except for a concurrent work which we compare in detail). Under an additional gap assumption, we provide guarantees to a simple pessimistic algorithm based on a version space formed by marginalized importance sampling (MIS), and the guarantee only requires the data to cover the optimal policy and the function classes to realize the optimal value and density-ratio functions. While similar gap assumptions have been used in other areas of RL theory, our work is the first to identify the utility and the novel mechanism of gap assumptions in offline RL with weak function approximation.
Robust Reinforcement Learning with Distributional Risk-averse formulation
Clavier, Pierre, Allassonière, Stéphanie, Pennec, Erwan Le
Robust Reinforcement Learning tries to make predictions more robust to changes in the dynamics or rewards of the system. This problem is particularly important when the dynamics and rewards of the environment are estimated from the data. In this paper, we approximate the Robust Reinforcement Learning constrained with a $\Phi$-divergence using an approximate Risk-Averse formulation. We show that the classical Reinforcement Learning formulation can be robustified using standard deviation penalization of the objective. Two algorithms based on Distributional Reinforcement Learning, one for discrete and one for continuous action spaces are proposed and tested in a classical Gym environment to demonstrate the robustness of the algorithms.
Model-Free v. Model-Based Reinforcement Learning
So you want to learn about Reinforcement Learning? Be prepared to enter into this field with confusion. Words and terminologies that make explanations confusing at best. Well, let's understand what the broad categories of Reinforcement Learning actually are, and the distinctions between them. From there, we can understand the important characteristics of methods belonging to certain categories, and be able to broaden our overall understanding of the field!