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 Reinforcement Learning


A Reinforcement Learning-based Offensive semantics Censorship System for Chatbots

arXiv.org Artificial Intelligence

The rapid development of artificial intelligence (AI) technology has enabled large-scale AI applications to land in the market and practice. However, while AI technology has brought many conveniences to people in the productization process, it has also exposed many security issues. Especially, attacks against online learning vulnerabilities of chatbots occur frequently. Therefore, this paper proposes a semantics censorship chatbot system based on reinforcement learning, which is mainly composed of two parts: the Offensive semantics censorship model and the semantics purification model. Offensive semantics review can combine the context of user input sentences to detect the rapid evolution of Offensive semantics and respond to Offensive semantics responses. The semantics purification model For the case of chatting robot models, it has been contaminated by large numbers of offensive semantics, by strengthening the offensive reply learned by the learning algorithm, rather than rolling back to the early versions. In addition, by integrating a once-through learning approach, the speed of semantics purification is accelerated while reducing the impact on the quality of replies. The experimental results show that our proposed approach reduces the probability of the chat model generating offensive replies and that the integration of the few-shot learning algorithm improves the training speed rapidly while effectively slowing down the decline in BLEU values.


A Near-Optimal Primal-Dual Method for Off-Policy Learning in CMDP

arXiv.org Artificial Intelligence

As an important framework for safe Reinforcement Learning, the Constrained Markov Decision Process (CMDP) has been extensively studied in the recent literature. However, despite the rich results under various on-policy learning settings, there still lacks some essential understanding of the offline CMDP problems, in terms of both the algorithm design and the information theoretic sample complexity lower bound. In this paper, we focus on solving the CMDP problems where only offline data are available. By adopting the concept of the single-policy concentrability coefficient $C^*$, we establish an $\Omega\left(\frac{\min\left\{|\mathcal{S}||\mathcal{A}|,|\mathcal{S}|+I\right\} C^*}{(1-\gamma)^3\epsilon^2}\right)$ sample complexity lower bound for the offline CMDP problem, where $I$ stands for the number of constraints. By introducing a simple but novel deviation control mechanism, we propose a near-optimal primal-dual learning algorithm called DPDL. This algorithm provably guarantees zero constraint violation and its sample complexity matches the above lower bound except for an $\tilde{\mathcal{O}}((1-\gamma)^{-1})$ factor. Comprehensive discussion on how to deal with the unknown constant $C^*$ and the potential asynchronous structure on the offline dataset are also included.


Self-Explaining Deviations for Coordination

arXiv.org Artificial Intelligence

Fully cooperative, partially observable multi-agent problems are ubiquitous in the real world. In this paper, we focus on a specific subclass of coordination problems in which humans are able to discover self-explaining deviations (SEDs). SEDs are actions that deviate from the common understanding of what reasonable behavior would be in normal circumstances. They are taken with the intention of causing another agent or other agents to realize, using theory of mind, that the circumstance must be abnormal. We first motivate SED with a real world example and formalize its definition. Next, we introduce a novel algorithm, improvement maximizing self-explaining deviations (IMPROVISED), to perform SEDs. Lastly, we evaluate IMPROVISED both in an illustrative toy setting and the popular benchmark setting Hanabi, where it is the first method to produce so called finesse plays, which are regarded as one of the more iconic examples of human theory of mind.


Policy Optimization with Sparse Global Contrastive Explanations

arXiv.org Artificial Intelligence

We develop a Reinforcement Learning (RL) framework for improving an existing behavior policy via sparse, user-interpretable changes. Our goal is to make minimal changes while gaining as much benefit as possible. We define a minimal change as having a sparse, global contrastive explanation between the original and proposed policy. We improve the current policy with the constraint of keeping that global contrastive explanation short. We demonstrate our framework with a discrete MDP and a continuous 2D navigation domain.


Visuo-Tactile Manipulation Planning Using Reinforcement Learning with Affordance Representation

arXiv.org Artificial Intelligence

Robots are increasingly expected to manipulate objects in ever more unstructured environments where the object properties have high perceptual uncertainty from any single sensory modality. This directly impacts successful object manipulation. In this work, we propose a reinforcement learning-based motion planning framework for object manipulation which makes use of both on-the-fly multisensory feedback and a learned attention-guided deep affordance model as perceptual states. The affordance model is learned from multiple sensory modalities, including vision and touch (tactile and force/torque), which is designed to predict and indicate the manipulable regions of multiple affordances (i.e., graspability and pushability) for objects with similar appearances but different intrinsic properties (e.g., mass distribution). A DQN-based deep reinforcement learning algorithm is then trained to select the optimal action for successful object manipulation. To validate the performance of the proposed framework, our method is evaluated and benchmarked using both an open dataset and our collected dataset. The results show that the proposed method and overall framework outperform existing methods and achieve better accuracy and higher efficiency.


Interaction-aware Decision-making for Automated Vehicles using Social Value Orientation

arXiv.org Artificial Intelligence

Motion control algorithms in the presence of pedestrians are critical for the development of safe and reliable Autonomous Vehicles (AVs). Traditional motion control algorithms rely on manually designed decision-making policies which neglect the mutual interactions between AVs and pedestrians. On the other hand, recent advances in Deep Reinforcement Learning allow for the automatic learning of policies without manual designs. To tackle the problem of decision-making in the presence of pedestrians, the authors introduce a framework based on Social Value Orientation and Deep Reinforcement Learning (DRL) that is capable of generating decision-making policies with different driving styles. The policy is trained using state-of-the-art DRL algorithms in a simulated environment. A novel computationally-efficient pedestrian model that is suitable for DRL training is also introduced. We perform experiments to validate our framework and we conduct a comparative analysis of the policies obtained with two different model-free Deep Reinforcement Learning Algorithms. Simulations results show how the developed model exhibits natural driving behaviours, such as short-stopping, to facilitate the pedestrian's crossing.


Differentially Private Linear Bandits with Partial Distributed Feedback

arXiv.org Artificial Intelligence

In this paper, we study the problem of global reward maximization with only partial distributed feedback. This problem is motivated by several real-world applications (e.g., cellular network configuration, dynamic pricing, and policy selection) where an action taken by a central entity influences a large population that contributes to the global reward. However, collecting such reward feedback from the entire population not only incurs a prohibitively high cost but often leads to privacy concerns. To tackle this problem, we consider differentially private distributed linear bandits, where only a subset of users from the population are selected (called clients) to participate in the learning process and the central server learns the global model from such partial feedback by iteratively aggregating these clients' local feedback in a differentially private fashion. We then propose a unified algorithmic learning framework, called differentially private distributed phased elimination (DP-DPE), which can be naturally integrated with popular differential privacy (DP) models (including central DP, local DP, and shuffle DP). Furthermore, we prove that DP-DPE achieves both sublinear regret and sublinear communication cost. Interestingly, DP-DPE also achieves privacy protection "for free" in the sense that the additional cost due to privacy guarantees is a lower-order additive term. In addition, as a by-product of our techniques, the same results of "free" privacy can also be achieved for the standard differentially private linear bandits. Finally, we conduct simulations to corroborate our theoretical results and demonstrate the effectiveness of DP-DPE.


Optimistic PAC Reinforcement Learning: the Instance-Dependent View

arXiv.org Artificial Intelligence

Optimistic algorithms have been extensively studied for regret minimization in episodic tabular MDPs, both from a minimax and an instance-dependent view. However, for the PAC RL problem, where the goal is to identify a near-optimal policy with high probability, little is known about their instance-dependent sample complexity. A negative result of Wagenmaker et al. (2021) suggests that optimistic sampling rules cannot be used to attain the (still elusive) optimal instance-dependent sample complexity. On the positive side, we provide the first instance-dependent bound for an optimistic algorithm for PAC RL, BPI-UCRL, for which only minimax guarantees were available (Kaufmann et al., 2021). While our bound features some minimal visitation probabilities, it also features a refined notion of sub-optimality gap compared to the value gaps that appear in prior work. Moreover, in MDPs with deterministic transitions, we show that BPI-UCRL is actually near-optimal. On the technical side, our analysis is very simple thanks to a new "target trick" of independent interest. We complement these findings with a novel hardness result explaining why the instance-dependent complexity of PAC RL cannot be easily related to that of regret minimization, unlike in the minimax regime.


A Framework for Following Temporal Logic Instructions with Unknown Causal Dependencies

arXiv.org Artificial Intelligence

Teaching a deep reinforcement learning (RL) agent to follow instructions in multi-task environments is a challenging problem. We consider that user defines every task by a linear temporal logic (LTL) formula. However, some causal dependencies in complex environments may be unknown to the user in advance. Hence, when human user is specifying instructions, the robot cannot solve the tasks by simply following the given instructions. In this work, we propose a hierarchical reinforcement learning (HRL) framework in which a symbolic transition model is learned to efficiently produce high-level plans that can guide the agent efficiently solve different tasks. Specifically, the symbolic transition model is learned by inductive logic programming (ILP) to capture logic rules of state transitions. By planning over the product of the symbolic transition model and the automaton derived from the LTL formula, the agent can resolve causal dependencies and break a causally complex problem down into a sequence of simpler low-level sub-tasks. We evaluate the proposed framework on three environments in both discrete and continuous domains, showing advantages over previous representative methods.


Learning Bellman Complete Representations for Offline Policy Evaluation

arXiv.org Artificial Intelligence

We study representation learning for Offline Reinforcement Learning (RL), focusing on the important task of Offline Policy Evaluation (OPE). Recent work shows that, in contrast to supervised learning, realizability of the Q-function is not enough for learning it. Two sufficient conditions for sample-efficient OPE are Bellman completeness and coverage. Prior work often assumes that representations satisfying these conditions are given, with results being mostly theoretical in nature. In this work, we propose BCRL, which directly learns from data an approximately linear Bellman complete representation with good coverage. With this learned representation, we perform OPE using Least Square Policy Evaluation (LSPE) with linear functions in our learned representation. We present an end-to-end theoretical analysis, showing that our two-stage algorithm enjoys polynomial sample complexity provided some representation in the rich class considered is linear Bellman complete. Empirically, we extensively evaluate our algorithm on challenging, image-based continuous control tasks from the Deepmind Control Suite. We show our representation enables better OPE compared to previous representation learning methods developed for off-policy RL (e.g., CURL, SPR). BCRL achieve competitive OPE error with the state-of-the-art method Fitted Q-Evaluation (FQE), and beats FQE when evaluating beyond the initial state distribution. Our ablations show that both linear Bellman complete and coverage components of our method are crucial.