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 Reinforcement Learning


Performance Optimization for Semantic Communications: An Attention-based Reinforcement Learning Approach

arXiv.org Artificial Intelligence

In this paper, a semantic communication framework is proposed for textual data transmission. In the studied model, a base station (BS) extracts the semantic information from textual data, and transmits it to each user. The semantic information is modeled by a knowledge graph (KG) that consists of a set of semantic triples. After receiving the semantic information, each user recovers the original text using a graph-to-text generation model. To measure the performance of the considered semantic communication framework, a metric of semantic similarity (MSS) that jointly captures the semantic accuracy and completeness of the recovered text is proposed. Due to wireless resource limitations, the BS may not be able to transmit the entire semantic information to each user and satisfy the transmission delay constraint. Hence, the BS must select an appropriate resource block for each user as well as determine and transmit part of the semantic information to the users. As such, we formulate an optimization problem whose goal is to maximize the total MSS by jointly optimizing the resource allocation policy and determining the partial semantic information to be transmitted. To solve this problem, a proximal-policy-optimization-based reinforcement learning (RL) algorithm integrated with an attention network is proposed. The proposed algorithm can evaluate the importance of each triple in the semantic information using an attention network and then, build a relationship between the importance distribution of the triples in the semantic information and the total MSS. Compared to traditional RL algorithms, the proposed algorithm can dynamically adjust its learning rate thus ensuring convergence to a locally optimal solution.


Path Planning of Cleaning Robot with Reinforcement Learning

arXiv.org Artificial Intelligence

Recently, as the demand for cleaning robots has steadily increased, therefore household electricity consumption is also increasing. To solve this electricity consumption issue, the problem of efficient path planning for cleaning robot has become important and many studies have been conducted. However, most of them are about moving along a simple path segment, not about the whole path to clean all places. As the emerging deep learning technique, reinforcement learning (RL) has been adopted for cleaning robot. However, the models for RL operate only in a specific cleaning environment, not the various cleaning environment. The problem is that the models have to retrain whenever the cleaning environment changes. To solve this problem, the proximal policy optimization (PPO) algorithm is combined with an efficient path planning that operates in various cleaning environments, using transfer learning (TL), detection nearest cleaned tile, reward shaping, and making elite set methods. The proposed method is validated with an ablation study and comparison with conventional methods such as random and zigzag. The experimental results demonstrate that the proposed method achieves improved training performance and increased convergence speed over the original PPO. And it also demonstrates that this proposed method is better performance than conventional methods (random, zigzag).


Visual Explanation of Deep Q-Network for Robot Navigation by Fine-tuning Attention Branch

arXiv.org Artificial Intelligence

Robot navigation with deep reinforcement learning (RL) achieves higher performance and performs well under complex environment. Meanwhile, the interpretation of the decision-making of deep RL models becomes a critical problem for more safety and reliability of autonomous robots. In this paper, we propose a visual explanation method based on an attention branch for deep RL models. We connect attention branch with pre-trained deep RL model and the attention branch is trained by using the selected action by the trained deep RL model as a correct label in a supervised learning manner. Because the attention branch is trained to output the same result as the deep RL model, the obtained attention maps are corresponding to the agent action with higher interpretability. Experimental results with robot navigation task show that the proposed method can generate interpretable attention maps for a visual explanation.


Quality Diversity Evolutionary Learning of Decision Trees

arXiv.org Artificial Intelligence

Addressing the need for explainable Machine Learning has emerged as one of the most important research directions in modern Artificial Intelligence (AI). While the current dominant paradigm in the field is based on black-box models, typically in the form of (deep) neural networks, these models lack direct interpretability for human users, i.e., their outcomes (and, even more so, their inner working) are opaque and hard to understand. This is hindering the adoption of AI in safety-critical applications, where high interests are at stake. In these applications, explainable by design models, such as decision trees, may be more suitable, as they provide interpretability. Recent works have proposed the hybridization of decision trees and Reinforcement Learning, to combine the advantages of the two approaches. So far, however, these works have focused on the optimization of those hybrid models. Here, we apply MAP-Elites for diversifying hybrid models over a feature space that captures both the model complexity and its behavioral variability. We apply our method on two well-known control problems from the OpenAI Gym library, on which we discuss the "illumination" patterns projected by MAP-Elites, comparing its results against existing similar approaches.


Collective Conditioned Reflex: A Bio-Inspired Fast Emergency Reaction Mechanism for Designing Safe Multi-Robot Systems

arXiv.org Artificial Intelligence

A multi-robot system (MRS) is a group of coordinated robots designed to cooperate with each other and accomplish given tasks. Due to the uncertainties in operating environments, the system may encounter emergencies, such as unobserved obstacles, moving vehicles, and extreme weather. Animal groups such as bee colonies initiate collective emergency reaction behaviors such as bypassing obstacles and avoiding predators, similar to muscle-conditioned reflex which organizes local muscles to avoid hazards in the first response without delaying passage through the brain. Inspired by this, we develop a similar collective conditioned reflex mechanism for multi-robot systems to respond to emergencies. In this study, Collective Conditioned Reflex (CCR), a bio-inspired emergency reaction mechanism, is developed based on animal collective behavior analysis and multi-agent reinforcement learning (MARL). The algorithm uses a physical model to determine if the robots are experiencing an emergency; then, rewards for robots involved in the emergency are augmented with corresponding heuristic rewards, which evaluate emergency magnitudes and consequences and decide local robots' participation. CCR is validated on three typical emergency scenarios: \textit{turbulence, strong wind, and hidden obstacle}. Simulation results demonstrate that CCR improves robot teams' emergency reaction capability with faster reaction speed and safer trajectory adjustment compared with baseline methods.


Reinforcement Learning Intro: Markov Decision Process

#artificialintelligence

Your learning system is often called an agent, in most modern literature. This term includes more than just the neural network estimator in recent algorithms. The agent interacts with an environment to solve a task. We'll go into further details later into what constitutes the environment, as it can become problematic. The environment relies on two main components: its transition and reward functions.


Using reinforcement learning for control of direct ink writing

AIHub

Closed-loop printing enhanced by machine learning. Using fluids for 3D printing may seem paradoxical at first glance, but not all fluids are watery. Many useful materials are more viscous, from inks to hydrogels, and thus qualify for printing. Yet their potential has been relatively unexplored due to the limited control over their behaviour. Now, researchers of the Bickel group at the Institute of Science and Technology Austria (ISTA) are employing machine learning in virtual environments to achieve better results in real-world experiments.


Generative Thermal Design Through Boundary Representation and Multi-Agent Cooperative Environment

arXiv.org Artificial Intelligence

GANs generate new designs from an existing dataset utilizing a generator and a discriminator which are usually Deep Generative design has been growing across the Neural Networks (DNNs). The objective function of GANs design community as a viable method for design should be differentiable to utilize gradient-based optimization space exploration. Thermal design is more complex while reward of a deep RL can be defined based on the than mechanical or aerodynamic design because design requirements (Chen & Ahmed, 2021b). of the additional convection-diffusion equation and its pertinent boundary interaction. We Shape and Topology Optimization (TO) play a major role in present a generative thermal design using cooperative Generative models in engineering design (Chen & Ahmed, multi-agent deep reinforcement learning 2021a). Engineering design often require Finite Element and continuous geometric representation of the Analysis (FEA) or Computational Fluid Dynamics (CFD) fluid and solid domain. The proposed framework to assess the performance of the output design (Hoyer et al., consists of a pre-trained neural network surrogate 2019). These numerical approaches are computationally model as an environment to predict heat transfer expensive and require human expertise (Regenwetter et al., and pressure drop of the generated geometries.


A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free Reinforcement Learning

arXiv.org Artificial Intelligence

Deep reinforcement learning is a promising approach to learning policies in uncontrolled environments that do not require domain knowledge. Unfortunately, due to sample inefficiency, deep RL applications have primarily focused on simulated environments. In this work, we demonstrate that the recent advancements in machine learning algorithms and libraries combined with a carefully tuned robot controller lead to learning quadruped locomotion in only 20 minutes in the real world. We evaluate our approach on several indoor and outdoor terrains which are known to be challenging for classical model-based controllers. We observe the robot to be able to learn walking gait consistently on all of these terrains. Finally, we evaluate our design decisions in a simulated environment.


Data-driven End-to-end Learning of Pole Placement Control for Nonlinear Dynamics via Koopman Invariant Subspaces

arXiv.org Artificial Intelligence

We propose a data-driven method for controlling the frequency and convergence rate of black-box nonlinear dynamical systems based on the Koopman operator theory. With the proposed method, a policy network is trained such that the eigenvalues of a Koopman operator of controlled dynamics are close to the target eigenvalues. The policy network consists of a neural network to find a Koopman invariant subspace, and a pole placement module to adjust the eigenvalues of the Koopman operator. Since the policy network is differentiable, we can train it in an end-to-end fashion using reinforcement learning. We demonstrate that the proposed method achieves better performance than model-free reinforcement learning and model-based control with system identification.