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 Reinforcement Learning


Evolutionary Deep Reinforcement Learning for Dynamic Slice Management in O-RAN

arXiv.org Artificial Intelligence

The next-generation wireless networks are required to satisfy a variety of services and criteria concurrently. To address upcoming strict criteria, a new open radio access network (O-RAN) with distinguishing features such as flexible design, disaggregated virtual and programmable components, and intelligent closed-loop control was developed. O-RAN slicing is being investigated as a critical strategy for ensuring network quality of service (QoS) in the face of changing circumstances. However, distinct network slices must be dynamically controlled to avoid service level agreement (SLA) variation caused by rapid changes in the environment. Therefore, this paper introduces a novel framework able to manage the network slices through provisioned resources intelligently. Due to diverse heterogeneous environments, intelligent machine learning approaches require sufficient exploration to handle the harshest situations in a wireless network and accelerate convergence. To solve this problem, a new solution is proposed based on evolutionary-based deep reinforcement learning (EDRL) to accelerate and optimize the slice management learning process in the radio access network's (RAN) intelligent controller (RIC) modules. To this end, the O-RAN slicing is represented as a Markov decision process (MDP) which is then solved optimally for resource allocation to meet service demand using the EDRL approach. In terms of reaching service demands, simulation results show that the proposed approach outperforms the DRL baseline by 62.2%.


A General Framework for Sample-Efficient Function Approximation in Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is a decision-making process that seeks to maximize the expected reward when an agent interacts with the environment [Sutton and Barto, 2018]. Over the past decade, RL has gained increasing attention due to its successes in a wide range of domains, including Atari games [Mnih et al., 2013], Go game [Silver et al., 2016], autonomous driving [Yurtsever et al., 2020], Robotics [Kober et al., 2013], etc. Existing RL algorithms can be categorized into value-based algorithms such as Q-learning [Watkins, 1989] and policy-based algorithms such as policy gradient [Sutton et al., 1999]. They can also be categorized as a model-free approach where one directly models the value function classes, or alternatively, a model-based approach where one needs to estimate the transition probability. Due to the intractably large state and action spaces that are used to model the real-world complex environment, function approximation in RL has become prominent in both algorithm design and theoretical analysis. It is a pressing challenge to design sample-efficient RL algorithms with general function approximations. In the special case where the underlying Markov Decision Processes (MDPs) enjoy certain linear structures, several lines of works have achieved polynomial sample complexity and/or T regret guarantees under either model-free or model-based RL settings. For linear MDPs where the transition probability and the reward function admit linear structure, Yang and Wang [2019] developed a variant of Q-learning when granted access to a generative model, Jin et al. [2020] proposed an LSVI-UCB algorithm with a Õ( d


Improving Policy Learning via Language Dynamics Distillation

arXiv.org Artificial Intelligence

Recent work has shown that augmenting environments with language descriptions improves policy learning. However, for environments with complex language abstractions, learning how to ground language to observations is difficult due to sparse, delayed rewards. We propose Language Dynamics Distillation (LDD), which pretrains a model to predict environment dynamics given demonstrations with language descriptions, and then fine-tunes these language-aware pretrained representations via reinforcement learning (RL). In this way, the model is trained to both maximize expected reward and retain knowledge about how language relates to environment dynamics. On SILG, a benchmark of five tasks with language descriptions that evaluate distinct generalization challenges on unseen environments (NetHack, ALFWorld, RTFM, Messenger, and Touchdown), LDD outperforms tabula-rasa RL, VAE pretraining, and methods that learn from unlabeled demonstrations in inverse RL and reward shaping with pretrained experts. In our analyses, we show that language descriptions in demonstrations improve sample-efficiency and generalization across environments, and that dynamics modelling with expert demonstrations is more effective than with non-experts.


Efficiently Learning Small Policies for Locomotion and Manipulation

arXiv.org Artificial Intelligence

Neural control of memory-constrained, agile robots requires small, yet highly performant models. We leverage graph hyper networks to learn graph hyper policies trained with off-policy reinforcement learning resulting in networks that are two orders of magnitude smaller than commonly used networks yet encode policies comparable to those encoded by much larger networks trained on the same task. We show that our method can be appended to any off-policy reinforcement learning algorithm, without any change in hyperparameters, by showing results across locomotion and manipulation tasks. Further, we obtain an array of working policies, with differing numbers of parameters, allowing us to pick an optimal network for the memory constraints of a system. Training multiple policies with our method is as sample efficient as training a single policy. Finally, we provide a method to select the best architecture, given a constraint on the number of parameters. Project website: https://sites.google.com/usc.edu/graphhyperpolicy


Midas: A Multi-Joint Robotics Simulator with Intersection-Free Frictional Contact

arXiv.org Artificial Intelligence

We introduce Midas, a robotics simulation framework based on the Incremental Potential Contact (IPC) model. Our simulator guarantees intersection-free, stable, and accurate resolution of frictional contact. We demonstrate the efficacy of our framework with experimental validations on high-precision tasks and through comparisons with Bullet physics. A reinforcement learning pipeline using Midas is also developed and tested to perform intersection-free peg-in-hole tasks.


Inverse Online Learning: Understanding Non-Stationary and Reactionary Policies

arXiv.org Artificial Intelligence

Human decision making is well known to be imperfect and the ability to analyse such processes individually is crucial when attempting to aid or improve a decision-maker's ability to perform a task, e.g. to alert them to potential biases or oversights on their part. To do so, it is necessary to develop interpretable representations of how agents make decisions and how this process changes over time as the agent learns online in reaction to the accrued experience. To then understand the decision-making processes underlying a set of observed trajectories, we cast the policy inference problem as the inverse to this online learning problem. By interpreting actions within a potential outcomes framework, we introduce a meaningful mapping based on agents choosing an action they believe to have the greatest treatment effect. We introduce a practical algorithm for retrospectively estimating such perceived effects, alongside the process through which agents update them, using a novel architecture built upon an expressive family of deep state-space models. Through application to the analysis of UNOS organ donation acceptance decisions, we demonstrate that our approach can bring valuable insights into the factors that govern decision processes and how they change over time.


Visuo-Tactile Transformers for Manipulation

arXiv.org Artificial Intelligence

Learning representations in the joint domain of vision and touch can improve manipulation dexterity, robustness, and sample-complexity by exploiting mutual information and complementary cues. Here, we present Visuo-Tactile Transformers (VTTs), a novel multimodal representation learning approach suited for model-based reinforcement learning and planning. Our approach extends the Visual Transformer \cite{dosovitskiy2021image} to handle visuo-tactile feedback. Specifically, VTT uses tactile feedback together with self and cross-modal attention to build latent heatmap representations that focus attention on important task features in the visual domain. We demonstrate the efficacy of VTT for representation learning with a comparative evaluation against baselines on four simulated robot tasks and one real world block pushing task. We conduct an ablation study over the components of VTT to highlight the importance of cross-modality in representation learning.


Vanilla Policy Gradient(VPG)-RL

#artificialintelligence

Reinforcement learning (RL) is the branch of machine learning that is concerned with making sequences of decisions. It considers an agent situated in an environment: each timestep, the agent takes an action, and it receives an observation and reward. An RL algorithm seeks to maximize the agent's total reward, given a previously unknown environment, through a trial-and-error learning process. The key idea of policy gradients is to push up the probabilities of actions that lead to higher return, and push down the probabilities of actions that lead to lower return, until you arrive at the optimal policy. Policy gradient methods are a type of reinforcement learning techniques that rely upon optimizing parametrized policies with respect to the expected return (long-term cumulative reward) by gradient descent. They do not suffer from many of the problems that have been marring traditional reinforcement learning approaches such as the lack of guarantees of a value function, the intractability problem resulting from uncertain state information and the complexity arising from continuous states & actions.


Modeling driver's evasive behavior during safety-critical lane changes:Two-dimensional time-to-collision and deep reinforcement learning

arXiv.org Artificial Intelligence

Lane changes are complex driving behaviors and frequently involve safety-critical situations. This study aims to develop a lane-change-related evasive behavior model, which can facilitate the development of safety-aware traffic simulations and predictive collision avoidance systems. Large-scale connected vehicle data from the Safety Pilot Model Deployment (SPMD) program were used for this study. A new surrogate safety measure, two-dimensional time-to-collision (2D-TTC), was proposed to identify the safety-critical situations during lane changes. The validity of 2D-TTC was confirmed by showing a high correlation between the detected conflict risks and the archived crashes. A deep deterministic policy gradient (DDPG) algorithm, which could learn the sequential decision-making process over continuous action spaces, was used to model the evasive behaviors in the identified safety-critical situations. The results showed the superiority of the proposed model in replicating both the longitudinal and lateral evasive behaviors.


Accelerating Laboratory Automation Through Robot Skill Learning For Sample Scraping

arXiv.org Artificial Intelligence

The potential use of robotics for laboratory experiments offers an attractive route to alleviate scientists from tedious tasks while accelerating the process of obtaining new materials, where topical issues such as climate change and disease risks worldwide would greatly benefit. While some experimental workflows can already benefit from automation, it is common that sample preparation is still carried out manually due to the high level of motor function required when dealing with heterogeneous systems, e.g., different tools, chemicals, and glassware. A fundamental workflow in chemical fields is crystallisation, where one application is polymorph screening, i.e., obtaining a three dimensional molecular structure from a crystal. For this process, it is of utmost importance to recover as much of the sample as possible since synthesising molecules is both costly in time and money. To this aim, chemists have to scrape vials to retrieve sample contents prior to imaging plate transfer. Automating this process is challenging as it goes beyond robotic insertion tasks due to a fundamental requirement of having to execute fine-granular movements within a constrained environment that is the sample vial. Motivated by how human chemists carry out this process of scraping powder from vials, our work proposes a model-free reinforcement learning method for learning a scraping policy, leading to a fully autonomous sample scraping procedure. To realise that, we first create a simulation environment with a Panda Franka Emika robot using a laboratory scraper which is inserted into a simulated vial, to demonstrate how a scraping policy can be learned successfully. We then evaluate our method on a real robotic manipulator in laboratory settings, and show that our method can autonomously scrape powder across various setups.