Reinforcement Learning
Multi-Agent Reinforcement Learning is a Sequence Modeling Problem
Wen, Muning, Kuba, Jakub Grudzien, Lin, Runji, Zhang, Weinan, Wen, Ying, Wang, Jun, Yang, Yaodong
Large sequence model (SM) such as GPT series and BERT has displayed outstanding performance and generalization capabilities on vision, language, and recently reinforcement learning tasks. A natural follow-up question is how to abstract multi-agent decision making into an SM problem and benefit from the prosperous development of SMs. In this paper, we introduce a novel architecture named Multi-Agent Transformer (MAT) that effectively casts cooperative multi-agent reinforcement learning (MARL) into SM problems wherein the task is to map agents' observation sequence to agents' optimal action sequence. Our goal is to build the bridge between MARL and SMs so that the modeling power of modern sequence models can be unleashed for MARL. Central to our MAT is an encoder-decoder architecture which leverages the multi-agent advantage decomposition theorem to transform the joint policy search problem into a sequential decision making process; this renders only linear time complexity for multi-agent problems and, most importantly, endows MAT with monotonic performance improvement guarantee. Unlike prior arts such as Decision Transformer fit only pre-collected offline data, MAT is trained by online trials and errors from the environment in an on-policy fashion. To validate MAT, we conduct extensive experiments on StarCraftII, Multi-Agent MuJoCo, Dexterous Hands Manipulation, and Google Research Football benchmarks. Results demonstrate that MAT achieves superior performance and data efficiency compared to strong baselines including MAPPO and HAPPO. Furthermore, we demonstrate that MAT is an excellent few-short learner on unseen tasks regardless of changes in the number of agents. See our project page at https://sites.google.com/view/multi-agent-transformer.
Beam Management in Ultra-dense mmWave Network via Federated Reinforcement Learning: An Intelligent and Secure Approach
Xue, Qing, Liu, Yi-Jing, Sun, Yao, Wang, Jian, Yan, Li, Feng, Gang, Ma, Shaodan
Deploying ultra-dense networks that operate on millimeter wave (mmWave) band is a promising way to address the tremendous growth on mobile data traffic. However, one key challenge of ultra-dense mmWave network (UDmmN) is beam management due to the high propagation delay, limited beam coverage as well as numerous beams and users. In this paper, a novel systematic beam control scheme is presented to tackle the beam management problem which is difficult due to the nonconvex objective function. We employ double deep Q-network (DDQN) under a federated learning (FL) framework to address the above optimization problem, and thereby fulfilling adaptive and intelligent beam management in UDmmN. In the proposed beam management scheme based on FL (BMFL), the non-rawdata aggregation can theoretically protect user privacy while reducing handoff cost. Moreover, we propose to adopt a data cleaning technique in the local model training for BMFL, with the aim to further strengthen the privacy protection of users while improving the learning convergence speed. Simulation results demonstrate the performance gain of our proposed scheme.
Leveraging Demonstrations with Latent Space Priors
Demonstrations provide insight into relevant state or action space regions, bearing great potential to boost the efficiency and practicality of reinforcement learning agents. In this work, we propose to leverage demonstration datasets by combining skill learning and sequence modeling. Starting with a learned joint latent space, we separately train a generative model of demonstration sequences and an accompanying low-level policy. The sequence model forms a latent space prior over plausible demonstration behaviors to accelerate learning of high-level policies. We show how to acquire such priors from state-only motion capture demonstrations and explore several methods for integrating them into policy learning on transfer tasks. Our experimental results confirm that latent space priors provide significant gains in learning speed and final performance in a set of challenging sparse-reward environments with a complex, simulated humanoid. Videos, source code and pre-trained models are available at the corresponding project website at https://facebookresearch.github.io/latent-space-priors .
Adaptive Environment Modeling Based Reinforcement Learning for Collision Avoidance in Complex Scenes
Wang, Shuaijun, Gao, Rui, Han, Ruihua, Chen, Shengduo, Li, Chengyang, Hao, Qi
The major challenges of collision avoidance for robot navigation in crowded scenes lie in accurate environment modeling, fast perceptions, and trustworthy motion planning policies. This paper presents a novel adaptive environment model based collision avoidance reinforcement learning (i.e., AEMCARL) framework for an unmanned robot to achieve collision-free motions in challenging navigation scenarios. The novelty of this work is threefold: (1) developing a hierarchical network of gated-recurrent-unit (GRU) for environment modeling; (2) developing an adaptive perception mechanism with an attention module; (3) developing an adaptive reward function for the reinforcement learning (RL) framework to jointly train the environment model, perception function and motion planning policy. The proposed method is tested with the Gym-Gazebo simulator and a group of robots (Husky and Turtlebot) under various crowded scenes. Both simulation and experimental results have demonstrated the superior performance of the proposed method over baseline methods.
Unified Algorithms for RL with Decision-Estimation Coefficients: No-Regret, PAC, and Reward-Free Learning
Finding unified complexity measures and algorithms for sample-efficient learning is a central topic of research in reinforcement learning (RL). The Decision-Estimation Coefficient (DEC) is recently proposed by Foster et al. (2021) as a necessary and sufficient complexity measure for sample-efficient no-regret RL. This paper makes progress towards a unified theory for RL with the DEC framework. First, we propose two new DEC-type complexity measures: Explorative DEC (EDEC), and Reward-Free DEC (RFDEC). We show that they are necessary and sufficient for sample-efficient PAC learning and reward-free learning, thereby extending the original DEC which only captures no-regret learning. Next, we design new unified sample-efficient algorithms for all three learning goals. Our algorithms instantiate variants of the Estimation-To-Decisions (E2D) meta-algorithm with a strong and general model estimation subroutine. Even in the no-regret setting, our algorithm E2D-TA improves upon the algorithms of Foster et al. (2021) which require either bounding a variant of the DEC which may be prohibitively large, or designing problem-specific estimation subroutines. As applications, we recover existing and obtain new sample-efficient learning results for a wide range of tractable RL problems using essentially a single algorithm. We also generalize the DEC to give sample-efficient algorithms for all-policy model estimation, with applications for learning equilibria in Markov Games. Finally, as a connection, we re-analyze two existing optimistic model-based algorithms based on Posterior Sampling or Maximum Likelihood Estimation, showing that they enjoy similar regret bounds as E2D-TA under similar structural conditions as the DEC.
Confident Approximate Policy Iteration for Efficient Local Planning in $q^\pi$-realizable MDPs
Weisz, Gellért, György, András, Kozuno, Tadashi, Szepesvári, Csaba
We consider approximate dynamic programming in $\gamma$-discounted Markov decision processes and apply it to approximate planning with linear value-function approximation. Our first contribution is a new variant of Approximate Policy Iteration (API), called Confident Approximate Policy Iteration (CAPI), which computes a deterministic stationary policy with an optimal error bound scaling linearly with the product of the effective horizon $H$ and the worst-case approximation error $\epsilon$ of the action-value functions of stationary policies. This improvement over API (whose error scales with $H^2$) comes at the price of an $H$-fold increase in memory cost. Unlike Scherrer and Lesner [2012], who recommended computing a non-stationary policy to achieve a similar improvement (with the same memory overhead), we are able to stick to stationary policies. This allows for our second contribution, the application of CAPI to planning with local access to a simulator and $d$-dimensional linear function approximation. As such, we design a planning algorithm that applies CAPI to obtain a sequence of policies with successively refined accuracies on a dynamically evolving set of states. The algorithm outputs an $\tilde O(\sqrt{d}H\epsilon)$-optimal policy after issuing $\tilde O(dH^4/\epsilon^2)$ queries to the simulator, simultaneously achieving the optimal accuracy bound and the best known query complexity bound, while earlier algorithms in the literature achieve only one of them. This query complexity is shown to be tight in all parameters except $H$. These improvements come at the expense of a mild (polynomial) increase in memory and computational costs of both the algorithm and its output policy.
Characterising the Robustness of Reinforcement Learning for Continuous Control using Disturbance Injection
Glossop, Catherine R., Panerati, Jacopo, Krishnan, Amrit, Yuan, Zhaocong, Schoellig, Angela P.
In this study, we leverage the deliberate and systematic fault-injection capabilities of an open-source benchmark suite to perform a series of experiments on state-of-the-art deep and robust reinforcement learning algorithms. We aim to benchmark robustness in the context of continuous action spaces -- crucial for deployment in robot control. We find that robustness is more prominent for action disturbances than it is for disturbances to observations and dynamics. We also observe that state-of-the-art approaches that are not explicitly designed to improve robustness perform at a level comparable to that achieved by those that are. Our study and results are intended to provide insight into the current state of safe and robust reinforcement learning and a foundation for the advancement of the field, in particular, for deployment in robotic systems.
Meta-Reinforcement Learning Using Model Parameters
Hartmann, Gabriel, Azaria, Amos
In meta-reinforcement learning, an agent is trained in multiple different environments and attempts to learn a meta-policy that can efficiently adapt to a new environment. This paper presents RAMP, a Reinforcement learning Agent using Model Parameters that utilizes the idea that a neural network trained to predict environment dynamics encapsulates the environment information. RAMP is constructed in two phases: in the first phase, a multi-environment parameterized dynamic model is learned. In the second phase, the model parameters of the dynamic model are used as context for the multi-environment policy of the model-free reinforcement learning agent.
Beyond the Return: Off-policy Function Estimation under User-specified Error-measuring Distributions
Off-policy evaluation often refers to two related tasks: estimating the expected return of a policy and estimating its value function (or other functions of interest, such as density ratios). While recent works on marginalized importance sampling (MIS) show that the former can enjoy provable guarantees under realizable function approximation, the latter is only known to be feasible under much stronger assumptions such as prohibitively expressive discriminators. In this work, we provide guarantees for off-policy function estimation under only realizability, by imposing proper regularization on the MIS objectives. Compared to commonly used regularization in MIS, our regularizer is much more flexible and can account for an arbitrary user-specified distribution, under which the learned function will be close to the groundtruth. We provide exact characterization of the optimal dual solution that needs to be realized by the discriminator class, which determines the data-coverage assumption in the case of value-function learning. As another surprising observation, the regularizer can be altered to relax the data-coverage requirement, and completely eliminate it in the ideal case with strong side information.
Low-Rank Representation of Reinforcement Learning Policies
Mazoure, Bogdan (a:1:{s:5:"en_US";s:17:"McGill University";}) | Doan, Thang (McGill University) | Li, Tianyu (McGill University) | Makarenkov, Vladimir (UQÀM University) | Pineau, Joelle (McGill University) | Precup, Doina (Facebook AI Research) | Rabusseau, Guillaume (CIFAR AI Chair)
We propose a general framework for policy representation for reinforcement learning tasks. This framework involves finding a low-dimensional embedding of the policy on a reproducing kernel Hilbert space (RKHS). The usage of RKHS based methods allows us to derive strong theoretical guarantees on the expected return of the reconstructed policy. Such guarantees are typically lacking in black-box models, but are very desirable in tasks requiring stability and convergence guarantees. We conduct several experiments on classic RL domains. The results confirm that the policies can be robustly represented in a low-dimensional space while the embedded policy incurs almost no decrease in returns.