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 Reinforcement Learning


Developing Decentralised Resilience to Malicious Influence in Collective Perception Problem

arXiv.org Artificial Intelligence

In collective decision-making, designing algorithms that use only local information to effect swarm-level behaviour is a non-trivial problem. We used machine learning techniques to teach swarm members to map their local perceptions of the environment to an optimal action. A curriculum inspired by Machine Education approaches was designed to facilitate this learning process and teach the members the skills required for optimal performance in the collective perception problem. We extended upon previous approaches by creating a curriculum that taught agents resilience to malicious influence. The experimental results show that well-designed rules-based algorithms can produce effective agents. When performing opinion fusion, we implemented decentralised resilience by having agents dynamically weight received opinion. We found a non-significant difference between constant and dynamic weights, suggesting that momentum-based opinion fusion is perhaps already a resilience mechanism.


ProtoX: Explaining a Reinforcement Learning Agent via Prototyping

arXiv.org Artificial Intelligence

While deep reinforcement learning has proven to be successful in solving control tasks, the "black-box" nature of an agent has received increasing concerns. We propose a prototype-based post-hoc policy explainer, ProtoX, that explains a blackbox agent by prototyping the agent's behaviors into scenarios, each represented by a prototypical state. When learning prototypes, ProtoX considers both visual similarity and scenario similarity. The latter is unique to the reinforcement learning context, since it explains why the same action is taken in visually different states. To teach ProtoX about visual similarity, we pre-train an encoder using contrastive learning via self-supervised learning to recognize states as similar if they occur close together in time and receive the same action from the black-box agent. We then add an isometry layer to allow ProtoX to adapt scenario similarity to the downstream task. ProtoX is trained via imitation learning using behavior cloning, and thus requires no access to the environment or agent. In addition to explanation fidelity, we design different prototype shaping terms in the objective function to encourage better interpretability. We conduct various experiments to test ProtoX. Results show that ProtoX achieved high fidelity to the original black-box agent while providing meaningful and understandable explanations.


Design Process is a Reinforcement Learning Problem

arXiv.org Artificial Intelligence

While reinforcement learning has been used widely in research during the past few years, it found fewer real-world applications than supervised learning due to some weaknesses that the RL algorithms suffer from, such as performance degradation in transitioning from the simulator to the real world. Here, we argue the design process is a reinforcement learning problem and can potentially be a proper application for RL algorithms as it is an offline process and conventionally is done in CAD software - a sort of simulator. This creates opportunities for using RL methods and, at the same time, raises challenges. While the design processes are so diverse, here we focus on the space layout planning (SLP), frame it as an RL problem under the Markov Decision Process, and use PPO to address the layout design problem. To do so, we developed an environment named RLDesigner, to simulate the SLP. The RLDesigner is an OpenAI Gym compatible environment that can be easily customized to define a diverse range of design scenarios. We publicly share the environment to encourage both RL and architecture communities to use it for testing different RL algorithms or in their design practice. The codes are available in the following GitHub repository https://github.com/


Spatio-temporal Incentives Optimization for Ride-hailing Services with Offline Deep Reinforcement Learning

arXiv.org Artificial Intelligence

A fundamental question in any peer-to-peer ride-sharing system is how to, both effectively and efficiently, meet the request of passengers to balance the supply and demand in real time. On the passenger side, traditional approaches focus on pricing strategies by increasing the probability of users' call to adjust the distribution of demand. However, previous methods do not take into account the impact of changes in strategy on future supply and demand changes, which means drivers are repositioned to different destinations due to passengers' calls, which will affect the driver's income for a period of time in the future. Motivated by this observation, we make an attempt to optimize the distribution of demand to handle this problem by learning the long-term spatio-temporal values as a guideline for pricing strategy. In this study, we propose an offline deep reinforcement learning based method focusing on the demand side to improve the utilization of transportation resources and customer satisfaction. We adopt a spatio-temporal learning method to learn the value of different time and location, then incentivize the ride requests of passengers to adjust the distribution of demand to balance the supply and demand in the system. In particular, we model the problem as a Markov Decision Process (MDP).


Reward-Predictive Clustering

arXiv.org Artificial Intelligence

Recent advances in reinforcement-learning research have demonstrated impressive results in building algorithms that can out-perform humans in complex tasks. Nevertheless, creating reinforcement-learning systems that can build abstractions of their experience to accelerate learning in new contexts still remains an active area of research. Previous work showed that reward-predictive state abstractions fulfill this goal, but have only be applied to tabular settings. Here, we provide a clustering algorithm that enables the application of such state abstractions to deep learning settings, providing compressed representations of an agent's inputs that preserve the ability to predict sequences of reward. A convergence theorem and simulations show that the resulting reward-predictive deep network maximally compresses the agent's inputs, significantly speeding up learning in high dimensional visual control tasks. Furthermore, we present different generalization experiments and analyze under which conditions a pre-trained reward-predictive representation network can be re-used without re-training to accelerate learning -- a form of systematic out-of-distribution transfer.


On the connection between Bregman divergence and value in regularized Markov decision processes

arXiv.org Artificial Intelligence

In this short note we derive a relationship between the Bregman divergence from the current policy to the optimal policy and the suboptimality of the current value function in a regularized Markov decision process. This result has implications for multi-task reinforcement learning, offline reinforcement learning, and regret analysis under function approximation, among others. The main result of this manuscript holds more generally, but for brevity we shall restrict ourselves to this case. To prove our main result we require a slight generalization of the performance difference lemma (PDL)[1] to cover the regularized MDP case. The proof of this identity is included in the appendix for completeness.


Exposing Surveillance Detection Routes via Reinforcement Learning, Attack Graphs, and Cyber Terrain

arXiv.org Artificial Intelligence

Reinforcement learning (RL) operating on attack graphs leveraging cyber terrain principles are used to develop reward and state associated with determination of surveillance detection routes (SDR). This work extends previous efforts on developing RL methods for path analysis within enterprise networks. This work focuses on building SDR where the routes focus on exploring the network services while trying to evade risk. RL is utilized to support the development of these routes by building a reward mechanism that would help in realization of these paths. The RL algorithm is modified to have a novel warm-up phase which decides in the initial exploration which areas of the network are safe to explore based on the rewards and penalty scale factor.


Collaborative Video Analytics on Distributed Edges with Multiagent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Deep Neural Network (DNN) based video analytics empowers many computer vision-based applications to achieve high recognition accuracy. To reduce inference delay and bandwidth cost for video analytics, the DNN models can be deployed on the edge nodes, which are proximal to end users. However, the processing capacity of an edge node is limited, potentially incurring substantial delay if the inference requests on an edge node is overloaded. While efforts have been made to enhance video analytics by optimizing the configurations on a single edge node, we observe that multiple edge nodes can work collaboratively by utilizing the idle resources on each other to improve the overall processing capacity and resource utilization. To this end, we propose a Multiagent Reinforcement Learning (MARL) based approach, named as EdgeVision, for collaborative video analytics on distributed edges. The edge nodes can jointly learn the optimal policies for video preprocessing, model selection, and request dispatching by collaborating with each other to minimize the overall cost. We design an actor-critic-based MARL algorithm with an attention mechanism to learn the optimal policies. We build a multi-edge-node testbed and conduct experiments with real-world datasets to evaluate the performance of our method. The experimental results show our method can improve the overall rewards by 33.6%-86.4% compared with the most competitive baseline methods.


Graph Reinforcement Learning Application to Co-operative Decision-Making in Mixed Autonomy Traffic: Framework, Survey, and Challenges

arXiv.org Artificial Intelligence

Proper functioning of connected and automated vehicles (CAVs) is crucial for the safety and efficiency of future intelligent transport systems. Meanwhile, transitioning to fully autonomous driving requires a long period of mixed autonomy traffic, including both CAVs and human-driven vehicles. Thus, collaboration decision-making for CAVs is essential to generate appropriate driving behaviors to enhance the safety and efficiency of mixed autonomy traffic. In recent years, deep reinforcement learning (DRL) has been widely used in solving decision-making problems. However, the existing DRL-based methods have been mainly focused on solving the decision-making of a single CAV. Using the existing DRL-based methods in mixed autonomy traffic cannot accurately represent the mutual effects of vehicles and model dynamic traffic environments. To address these shortcomings, this article proposes a graph reinforcement learning (GRL) approach for multi-agent decision-making of CAVs in mixed autonomy traffic. First, a generic and modular GRL framework is designed. Then, a systematic review of DRL and GRL methods is presented, focusing on the problems addressed in recent research. Moreover, a comparative study on different GRL methods is further proposed based on the designed framework to verify the effectiveness of GRL methods. Results show that the GRL methods can well optimize the performance of multi-agent decision-making for CAVs in mixed autonomy traffic compared to the DRL methods. Finally, challenges and future research directions are summarized. This study can provide a valuable research reference for solving the multi-agent decision-making problems of CAVs in mixed autonomy traffic and can promote the implementation of GRL-based methods into intelligent transportation systems. The source code of our work can be found at https://github.com/Jacklinkk/Graph_CAVs.


On Convergence of Average-Reward Off-Policy Control Algorithms in Weakly Communicating MDPs

arXiv.org Artificial Intelligence

We show two average-reward off-policy control algorithms, Differential Q-learning (Wan, Naik, & Sutton 2021a) and RVI Q-learning (Abounadi Bertsekas & Borkar 2001), converge in weakly communicating MDPs. Weakly communicating MDPs are the most general MDPs that can be solved by a learning algorithm with a single stream of experience. The original convergence proofs of the two algorithms require that the solution set of the average-reward optimality equation only has one degree of freedom, which is not necessarily true for weakly communicating MDPs. To the best of our knowledge, our results are the first showing average-reward off-policy control algorithms converge in weakly communicating MDPs. As a direct extension, we show that average-reward options algorithms for temporal abstraction introduced by Wan, Naik, & Sutton (2021b) converge if the Semi-MDP induced by options is weakly communicating.