Reinforcement Learning
Reinforcement Learning with Stepwise Fairness Constraints
Deng, Zhun, Sun, He, Wu, Zhiwei Steven, Zhang, Linjun, Parkes, David C.
Decision making systems trained with real-world data are deployed ubiquitously in our daily life, for example, in regard to credit, education, and medical care. However, those decision systems may demonstrate discrimination against disadvantaged groups due to the biases in the data [16]. In order to mitigate this issue, many have proposed to impose fairness constraints [16, 20] on the decision, such that certain statistical parity properties are achieved. Despite the fact that fair learning has been extensively studied, most of this work is in the static setting without considering the sequential feedback effects of decisions. At the same time, in many scenarios, algorithmic decisions may incur changes in the underlying features or qualification status of individuals, which further feeds back to the decision making process; for example, banks' decision may induce borrowers to react, for example changing their FICO score by closing credit cards.
Ensemble Consensus-based Representation Deep Reinforcement Learning for Hybrid FSO/RF Communication Systems
Hybrid FSO/RF system requires an efficient FSO and RF link switching mechanism to improve the system capacity by realizing the complementary benefits of both the links. The dynamics of network conditions, such as fog, dust, and sand storms compound the link switching problem and control complexity. To address this problem, we initiate the study of deep reinforcement learning (DRL) for link switching of hybrid FSO/RF systems. Specifically, in this work, we focus on actor-critic called Actor/Critic-FSO/RF and Deep-Q network (DQN) called DQN-FSO/RF for FSO/RF link switching under atmospheric turbulences. To formulate the problem, we define the state, action, and reward function of a hybrid FSO/RF system. DQN-FSO/RF frequently updates the deployed policy that interacts with the environment in a hybrid FSO/RF system, resulting in high switching costs. To overcome this, we lift this problem to ensemble consensus-based representation learning for deep reinforcement called DQNEnsemble-FSO/RF. The proposed novel DQNEnsemble-FSO/RF DRL approach uses consensus learned features representations based on an ensemble of asynchronous threads to update the deployed policy. Experimental results corroborate that the proposed DQNEnsemble-FSO/RF's consensus-learned features switching achieves better performance than Actor/Critic-FSO/RF, DQN-FSO/RF, and MyOpic for FSO/RF link switching while keeping the switching cost significantly low.
Curriculum-based Asymmetric Multi-task Reinforcement Learning
Huang, Hanchi, Ye, Deheng, Shen, Li, Liu, Wei
We introduce CAMRL, the first curriculum-based asymmetric multi-task learning (AMTL) algorithm for dealing with multiple reinforcement learning (RL) tasks altogether. To mitigate the negative influence of customizing the one-off training order in curriculum-based AMTL, CAMRL switches its training mode between parallel single-task RL and asymmetric multi-task RL (MTRL), according to an indicator regarding the training time, the overall performance, and the performance gap among tasks. To leverage the multi-sourced prior knowledge flexibly and to reduce negative transfer in AMTL, we customize a composite loss with multiple differentiable ranking functions and optimize the loss through alternating optimization and the Frank-Wolfe algorithm. The uncertainty-based automatic adjustment of hyper-parameters is also applied to eliminate the need of laborious hyper-parameter analysis during optimization. By optimizing the composite loss, CAMRL predicts the next training task and continuously revisits the transfer matrix and network weights. We have conducted experiments on a wide range of benchmarks in multi-task RL, covering Gym-minigrid, Meta-world, Atari video games, vision-based PyBullet tasks, and RLBench, to show the improvements of CAMRL over the corresponding single-task RL algorithm and state-of-the-art MTRL algorithms. The code is available at: https://github.com/huanghanchi/CAMRL
A Transfer Learning Approach for UAV Path Design with Connectivity Outage Constraint
Fontanesi, Gianluca, Zhu, Anding, Arvaneh, Mahnaz, Ahmadi, Hamed
The connectivity-aware path design is crucial in the effective deployment of autonomous Unmanned Aerial Vehicles (UAVs). Recently, Reinforcement Learning (RL) algorithms have become the popular approach to solving this type of complex problem, but RL algorithms suffer slow convergence. In this paper, we propose a Transfer Learning (TL) approach, where we use a teacher policy previously trained in an old domain to boost the path learning of the agent in the new domain. As the exploration processes and the training continue, the agent refines the path design in the new domain based on the subsequent interactions with the environment. We evaluate our approach considering an old domain at sub-6 GHz and a new domain at millimeter Wave (mmWave). The teacher path policy, previously trained at sub-6 GHz path, is the solution to a connectivity-aware path problem that we formulate as a constrained Markov Decision Process (CMDP). We employ a Lyapunov-based model-free Deep Q-Network (DQN) to solve the path design at sub-6 GHz that guarantees connectivity constraint satisfaction. We empirically demonstrate the effectiveness of our approach for different urban environment scenarios. The results demonstrate that our proposed approach is capable of reducing the training time considerably at mmWave.
Policy evaluation from a single path: Multi-step methods, mixing and mis-specification
Duan, Yaqi, Wainwright, Martin J.
We study non-parametric estimation of the value function of an infinite-horizon $\gamma$-discounted Markov reward process (MRP) using observations from a single trajectory. We provide non-asymptotic guarantees for a general family of kernel-based multi-step temporal difference (TD) estimates, including canonical $K$-step look-ahead TD for $K = 1, 2, \ldots$ and the TD$(\lambda)$ family for $\lambda \in [0,1)$ as special cases. Our bounds capture its dependence on Bellman fluctuations, mixing time of the Markov chain, any mis-specification in the model, as well as the choice of weight function defining the estimator itself, and reveal some delicate interactions between mixing time and model mis-specification. For a given TD method applied to a well-specified model, its statistical error under trajectory data is similar to that of i.i.d. sample transition pairs, whereas under mis-specification, temporal dependence in data inflates the statistical error. However, any such deterioration can be mitigated by increased look-ahead. We complement our upper bounds by proving minimax lower bounds that establish optimality of TD-based methods with appropriately chosen look-ahead and weighting, and reveal some fundamental differences between value function estimation and ordinary non-parametric regression.
Pretraining in Deep Reinforcement Learning: A Survey
Xie, Zhihui, Lin, Zichuan, Li, Junyou, Li, Shuai, Ye, Deheng
The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.
Understanding the Evolution of Linear Regions in Deep Reinforcement Learning
Cohan, Setareh, Kim, Nam Hee, Rolnick, David, van de Panne, Michiel
Policies produced by deep reinforcement learning are typically characterised by their learning curves, but they remain poorly understood in many other respects. ReLU-based policies result in a partitioning of the input space into piecewise linear regions. We seek to understand how observed region counts and their densities evolve during deep reinforcement learning using empirical results that span a range of continuous control tasks and policy network dimensions. Intuitively, we may expect that during training, the region density increases in the areas that are frequently visited by the policy, thereby affording fine-grained control. We use recent theoretical and empirical results for the linear regions induced by neural networks in supervised learning settings for grounding and comparison of our results. Empirically, we find that the region density increases only moderately throughout training, as measured along fixed trajectories coming from the final policy. However, the trajectories themselves also increase in length during training, and thus the region densities decrease as seen from the perspective of the current trajectory. Our findings suggest that the complexity of deep reinforcement learning policies does not principally emerge from a significant growth in the complexity of functions observed on-and-around trajectories of the policy.
ABC: Adversarial Behavioral Cloning for Offline Mode-Seeking Imitation Learning
Hudson, Eddy, Durugkar, Ishan, Warnell, Garrett, Stone, Peter
Given a dataset of expert agent interactions with an environment of interest, a viable method to extract an effective agent policy is to estimate the maximum likelihood policy indicated by this data. This approach is commonly referred to as behavioral cloning (BC). In this work, we describe a key disadvantage of BC that arises due to the maximum likelihood objective function; namely that BC is mean-seeking with respect to the state-conditional expert action distribution when the learner's policy is represented with a Gaussian. To address this issue, we introduce a modified version of BC, Adversarial Behavioral Cloning (ABC), that exhibits mode-seeking behavior by incorporating elements of GAN (generative adversarial network) training. We evaluate ABC on toy domains and a domain based on Hopper from the DeepMind Control suite, and show that it outperforms standard BC by being mode-seeking in nature.
Coordination with Humans via Strategy Matching
Zhao, Michelle, Simmons, Reid, Admoni, Henny
Human and robot partners increasingly need to work together to perform tasks as a team. Robots designed for such collaboration must reason about how their task-completion strategies interplay with the behavior and skills of their human team members as they coordinate on achieving joint goals. Our goal in this work is to develop a computational framework for robot adaptation to human partners in human-robot team collaborations. We first present an algorithm for autonomously recognizing available task-completion strategies by observing human-human teams performing a collaborative task. By transforming team actions into low dimensional representations using hidden Markov models, we can identify strategies without prior knowledge. Robot policies are learned on each of the identified strategies to construct a Mixture-of-Experts model that adapts to the task strategies of unseen human partners. We evaluate our model on a collaborative cooking task using an Overcooked simulator. Results of an online user study with 125 participants demonstrate that our framework improves the task performance and collaborative fluency of human-agent teams, as compared to state of the art reinforcement learning methods.
A Survey on Influence Maximization: From an ML-Based Combinatorial Optimization
Li, Yandi, Gao, Haobo, Gao, Yunxuan, Guo, Jianxiong, Wu, Weili
Influence Maximization (IM) is a classical combinatorial optimization problem, which can be widely used in mobile networks, social computing, and recommendation systems. It aims at selecting a small number of users such that maximizing the influence spread across the online social network. Because of its potential commercial and academic value, there are a lot of researchers focusing on studying the IM problem from different perspectives. The main challenge comes from the NP-hardness of the IM problem and \#P-hardness of estimating the influence spread, thus traditional algorithms for overcoming them can be categorized into two classes: heuristic algorithms and approximation algorithms. However, there is no theoretical guarantee for heuristic algorithms, and the theoretical design is close to the limit. Therefore, it is almost impossible to further optimize and improve their performance. With the rapid development of artificial intelligence, the technology based on Machine Learning (ML) has achieved remarkable achievements in many fields. In view of this, in recent years, a number of new methods have emerged to solve combinatorial optimization problems by using ML-based techniques. These methods have the advantages of fast solving speed and strong generalization ability to unknown graphs, which provide a brand-new direction for solving combinatorial optimization problems. Therefore, we abandon the traditional algorithms based on iterative search and review the recent development of ML-based methods, especially Deep Reinforcement Learning, to solve the IM problem and other variants in social networks. We focus on summarizing the relevant background knowledge, basic principles, common methods, and applied research. Finally, the challenges that need to be solved urgently in future IM research are pointed out.