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 Reinforcement Learning


Addressing the issue of stochastic environments and local decision-making in multi-objective reinforcement learning

arXiv.org Artificial Intelligence

Multi-objective reinforcement learning (MORL) is a relatively new field which builds on conventional Reinforcement Learning (RL) to solve multi-objective problems. One of common algorithm is to extend scalar value Q-learning by using vector Q values in combination with a utility function, which captures the user's preference for action selection. This study follows on prior works, and focuses on what factors influence the frequency with which value-based MORL Q-learning algorithms learn the optimal policy for an environment with stochastic state transitions in scenarios where the goal is to maximise the Scalarised Expected Return (SER) - that is, to maximise the average outcome over multiple runs rather than the outcome within each individual episode. The analysis of the interaction between stochastic environment and MORL Q-learning algorithms run on a simple Multi-objective Markov decision process (MOMDP) Space Traders problem with different variant versions. The empirical evaluations show that well designed reward signal can improve the performance of the original baseline algorithm, however it is still not enough to address more general environment. A variant of MORL Q-Learning incorporating global statistics is shown to outperform the baseline method in original Space Traders problem, but remains below 100% effectiveness in finding the find desired SER-optimal policy at the end of training. On the other hand, Option learning is guarantied to converge to desired SER-optimal policy but it is not able to scale up to solve more complex problem in real-life. The main contribution of this thesis is to identify the extent to which the issue of noisy Q-value estimates impacts on the ability to learn optimal policies under the combination of stochastic environments, non-linear utility and a constant learning rate. In conclusion, this study presents several alternative methods that may be more suitable to overcome noisy Q value estimate issue and also find SER optimal policy in MOMDPs with stochastic transitions.


Universal Distributional Decision-based Black-box Adversarial Attack with Reinforcement Learning

arXiv.org Artificial Intelligence

The vulnerability of the high-performance machine learning models implies a security risk in applications with real-world consequences. Research on adversarial attacks is beneficial in guiding the development of machine learning models on the one hand and finding targeted defenses on the other. However, most of the adversarial attacks today leverage the gradient or logit information from the models to generate adversarial perturbation. Works in the more realistic domain: decision-based attacks, which generate adversarial perturbation solely based on observing the output label of the targeted model, are still relatively rare and mostly use gradient-estimation strategies. In this work, we propose a pixel-wise decision-based attack algorithm that finds a distribution of adversarial perturbation through a reinforcement learning algorithm. We call this method Decision-based Black-box Attack with Reinforcement learning (DBAR). Experiments show that the proposed approach outperforms state-of-the-art decision-based attacks with a higher attack success rate and greater transferability.


Contextual Transformer for Offline Meta Reinforcement Learning

arXiv.org Artificial Intelligence

The pretrain-finetuning paradigm in large-scale sequence models has made significant progress in natural language processing and computer vision tasks. However, such a paradigm is still hindered by several challenges in Reinforcement Learning (RL), including the lack of self-supervised pretraining algorithms based on offline data and efficient fine-tuning/prompt-tuning over unseen downstream tasks. In this work, we explore how prompts can improve sequence modeling-based offline reinforcement learning (offline-RL) algorithms. Firstly, we propose prompt tuning for offline RL, where a context vector sequence is concatenated with the input to guide the conditional policy generation. As such, we can pretrain a model on the offline dataset with self-supervised loss and learn a prompt to guide the policy towards desired actions. Secondly, we extend our framework to Meta-RL settings and propose Contextual Meta Transformer (CMT); CMT leverages the context among different tasks as the prompt to improve generalization on unseen tasks. We conduct extensive experiments across three different offline-RL settings: offline single-agent RL on the D4RL dataset, offline Meta-RL on the MuJoCo benchmark, and offline MARL on the SMAC benchmark. Superior results validate the strong performance, and generality of our methods.


Structured Exploration Through Instruction Enhancement for Object Navigation

arXiv.org Artificial Intelligence

Finding an object of a specific class in an unseen environment remains an unsolved navigation problem. Hence, we propose a hierarchical learning-based method for object navigation. The top-level is capable of high-level planning, and building a memory on a floorplan-level (e.g., which room makes the most sense for the agent to visit next, where has the agent already been?). While the lower-level is tasked with efficiently navigating between rooms and looking for objects in them. Instructions can be provided to the agent using a simple synthetic language. The top-level intelligently enhances the instructions in order to make the overall task more tractable. Language grounding, mapping instructions to visual observations, is performed by utilizing an additional separate supervised trained goal assessment module. We demonstrate the effectiveness of our method on a dynamic configurable domestic environment.


Deep Reinforcement Learning for Combined Coverage and Resource Allocation in UAV-aided RAN-slicing

arXiv.org Artificial Intelligence

Network slicing is a well assessed approach enabling virtualization of the mobile core and radio access network (RAN) in the emerging 5th Generation New Radio. Slicing is of paramount importance when dealing with the emerging and diverse vertical applications entailing heterogeneous sets of requirements. 5G is also envisioning Unmanned Aerial Vehicles (UAVs) to be a key element in the cellular network standard, aiming at their use as aerial base stations and exploiting their flexible and quick deployment to enhance the wireless network performance. This work presents a UAV-assisted 5G network, where the aerial base stations (UAV-BS) are empowered with network slicing capabilities aiming at optimizing the Service Level Agreement (SLA) satisfaction ratio of a set of users. The users belong to three heterogeneous categories of 5G service type, namely, enhanced mobile broadband (eMBB), ultra-reliable low-latency communication (URLLC), and massive machine-type communication (mMTC). A first application of multi-agent and multi-decision deep reinforcement learning for UAV-BS in a network slicing context is introduced, aiming at the optimization of the SLA satisfaction ratio of users through the joint allocation of radio resources to slices and refinement of the UAV-BSs 2-dimensional trajectories. The performance of the presented strategy have been tested and compared to benchmark heuristics, highlighting a higher percentage of satisfied users (at least 27% more) in a variety of scenarios.


Hierarchical reinforcement learning for in-hand robotic manipulation using Davenport chained rotations

arXiv.org Artificial Intelligence

End-to-end reinforcement learning techniques are among the most successful methods for robotic manipulation tasks. However, the training time required to find a good policy capable of solving complex tasks is prohibitively large. Therefore, depending on the computing resources available, it might not be feasible to use such techniques. The use of domain knowledge to decompose manipulation tasks into primitive skills, to be performed in sequence, could reduce the overall complexity of the learning problem, and hence reduce the amount of training required to achieve dexterity. In this paper, we propose the use of Davenport chained rotations to decompose complex 3D rotation goals into a concatenation of a smaller set of more simple rotation skills. State-of-the-art reinforcement-learning-based methods can then be trained using less overall simulated experience. We compare its performance with the popular Hindsight Experience Replay method, trained in an end-to-end fashion using the same amount of experience in a simulated robotic hand environment. Despite a general decrease in performance of the primitive skills when being sequentially executed, we find that decomposing arbitrary 3D rotations into elementary rotations is beneficial when computing resources are limited, obtaining increases of success rates of approximately 10% on the most complex 3D rotations with respect to the success rates obtained by HER trained in an end-to-end fashion, and increases of success rates between 20% and 40% on the most simple rotations.


Learning to generalize Dispatching rules on the Job Shop Scheduling

arXiv.org Artificial Intelligence

This paper introduces a Reinforcement Learning approach to better generalize heuristic dispatching rules on the Job-shop Scheduling Problem (JSP). Current models on the JSP do not focus on generalization, although, as we show in this work, this is key to learning better heuristics on the problem. A well-known technique to improve generalization is to learn on increasingly complex instances using Curriculum Learning (CL). However, as many works in the literature indicate, this technique might suffer from catastrophic forgetting when transferring the learned skills between different problem sizes. To address this issue, we introduce a novel Adversarial Curriculum Learning (ACL) strategy, which dynamically adjusts the difficulty level during the learning process to revisit the worst-performing instances. This work also presents a deep learning model to solve the JSP, which is equivariant w.r.t. the job definition and size-agnostic. Conducted experiments on Taillard's and Demirkol's instances show that the presented approach significantly improves the current state-of-the-art models on the JSP. It reduces the average optimality gap from 19.35\% to 10.46\% on Taillard's instances and from 38.43\% to 18.85\% on Demirkol's instances. Our implementation is available online.


Modeling Human Exploration Through Resource-Rational Reinforcement Learning

arXiv.org Artificial Intelligence

Equipping artificial agents with useful exploration mechanisms remains a challenge to this day. Humans, on the other hand, seem to manage the trade-off between exploration and exploitation effortlessly. In the present article, we put forward the hypothesis that they accomplish this by making optimal use of limited computational resources. We study this hypothesis by meta-learning reinforcement learning algorithms that sacrifice performance for a shorter description length (defined as the number of bits required to implement the given algorithm). The emerging class of models captures human exploration behavior better than previously considered approaches, such as Boltzmann exploration, upper confidence bound algorithms, and Thompson sampling. We additionally demonstrate that changing the description length in our class of models produces the intended effects: reducing description length captures the behavior of brain-lesioned patients while increasing it mirrors cognitive development during adolescence.


Dynamic Collaborative Multi-Agent Reinforcement Learning Communication for Autonomous Drone Reforestation

arXiv.org Artificial Intelligence

We approach autonomous drone-based reforestation with a collaborative multi-agent reinforcement learning (MARL) setup. Agents can communicate as part of a dynamically changing network. We explore collaboration and communication on the back of a high-impact problem. Forests are the main resource to control rising CO2 conditions. Unfortunately, the global forest volume is decreasing at an unprecedented rate. Many areas are too large and hard to traverse to plant new trees. To efficiently cover as much area as possible, here we propose a Graph Neural Network (GNN) based communication mechanism that enables collaboration. Agents can share location information on areas needing reforestation, which increases viewed area and planted tree count. We compare our proposed communication mechanism with a multi-agent baseline without the ability to communicate. Results show how communication enables collaboration and increases collective performance, planting precision and the risk-taking propensity of individual agents.


Reinforcement Learning Based Resource Allocation for Network Slices in O-RAN Midhaul

arXiv.org Artificial Intelligence

Network slicing envisions the 5th generation (5G) mobile network resource allocation to be based on different requirements for different services, such as Ultra-Reliable Low Latency Communication (URLLC) and Enhanced Mobile Broadband (eMBB). Open Radio Access Network (O-RAN), proposes an open and disaggregated concept of RAN by modulizing the functionalities into independent components. Network slicing for O-RAN can significantly improve performance. Therefore, an advanced resource allocation solution for network slicing in O-RAN is proposed in this study by applying Reinforcement Learning (RL). This research demonstrates an RL compatible simplified edge network simulator with three components, user equipment(UE), Edge O-Cloud, and Regional O-Cloud. This simulator is later used to discover how to improve throughput for targeted network slice(s) by dynamically allocating unused bandwidth from other slices. Increasing the throughput for certain network slicing can also benefit the end users with a higher average data rate, peak rate, or shorter transmission time. The results show that the RL model can provide eMBB traffic with a high peak rate and shorter transmission time for URLLC compared to balanced and eMBB focus baselines.