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 Reinforcement Learning


Revealing Robust Oil and Gas Company Macro-Strategies using Deep Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

The energy transition potentially poses an existential risk for major international oil companies (IOCs) if they fail to adapt to low-carbon business models. Projections of energy futures, however, are met with diverging assumptions on its scale and pace, causing disagreement among IOC decision-makers and their stakeholders over what the business model of an incumbent fossil fuel company should be. In this work, we used deep multi-agent reinforcement learning to solve an energy systems wargame wherein players simulate IOC decision-making, including hydrocarbon and low-carbon investments decisions, dividend policies, and capital structure measures, through an uncertain energy transition to explore critical and non-linear governance questions, from leveraged transitions to reserve replacements. Adversarial play facilitated by state-of-the-art algorithms revealed decision-making strategies robust to energy transition uncertainty and against multiple IOCs. In all games, robust strategies emerged in the form of low-carbon business models as a result of early transition-oriented movement. IOCs adopting such strategies outperformed business-as-usual and delayed transition strategies regardless of hydrocarbon demand projections. In addition to maximizing value, these strategies benefit greater society by contributing substantial amounts of capital necessary to accelerate the global low-carbon energy transition. Our findings point towards the need for lenders and investors to effectively mobilize transition-oriented finance and engage with IOCs to ensure responsible reallocation of capital towards low-carbon business models that would enable the emergence of fossil fuel incumbents as future low-carbon leaders.


HARL: Hierarchical Adaptive Reinforcement Learning Based Auto Scheduler for Neural Networks

arXiv.org Artificial Intelligence

To efficiently perform inference with neural networks, the underlying tensor programs require sufficient tuning efforts before being deployed into production environments. Usually, enormous tensor program candidates need to be sufficiently explored to find the one with the best performance. This is necessary to make the neural network products meet the high demand of real-world applications such as natural language processing, auto-driving, etc. Auto-schedulers are being developed to avoid the need for human intervention. However, due to the gigantic search space and lack of intelligent search guidance, current auto-schedulers require hours to days of tuning time to find the best-performing tensor program for the entire neural network. In this paper, we propose HARL, a reinforcement learning (RL) based auto-scheduler specifically designed for efficient tensor program exploration. HARL uses a hierarchical RL architecture in which learning-based decisions are made at all different levels of search granularity. It also automatically adjusts exploration configurations in real-time for faster performance convergence. As a result, HARL improves the tensor operator performance by 22% and the search speed by 4.3x compared to the state-of-the-art auto-scheduler. Inference performance and search speed are also significantly improved on end-to-end neural networks.


Efficient Representations of Object Geometry for Reinforcement Learning of Interactive Grasping Policies

arXiv.org Artificial Intelligence

Grasping objects of different shapes and sizes - a foundational, effortless skill for humans - remains a challenging task in robotics. Although model-based approaches can predict stable grasp configurations for known object models, they struggle to generalize to novel objects and often operate in a non-interactive open-loop manner. In this work, we present a reinforcement learning framework that learns the interactive grasping of various geometrically distinct real-world objects by continuously controlling an anthropomorphic robotic hand. We explore several explicit representations of object geometry as input to the policy. Moreover, we propose to inform the policy implicitly through signed distances and show that this is naturally suited to guide the search through a shaped reward component. Finally, we demonstrate that the proposed framework is able to learn even in more challenging conditions, such as targeted grasping from a cluttered bin. Necessary pre-grasping behaviors such as object reorientation and utilization of environmental constraints emerge in this case. Videos of learned interactive policies are available at https://maltemosbach.github. io/geometry_aware_grasping_policies.


AI-KD: Adversarial learning and Implicit regularization for self-Knowledge Distillation

arXiv.org Artificial Intelligence

We present a novel adversarial penalized self-knowledge distillation method, named adversarial learning and implicit regularization for self-knowledge distillation (AI-KD), which regularizes the training procedure by adversarial learning and implicit distillations. Our model not only distills the deterministic and progressive knowledge which are from the pre-trained and previous epoch predictive probabilities but also transfers the knowledge of the deterministic predictive distributions using adversarial learning. The motivation is that the self-knowledge distillation methods regularize the predictive probabilities with soft targets, but the exact distributions may be hard to predict. Our method deploys a discriminator to distinguish the distributions between the pre-trained and student models while the student model is trained to fool the discriminator in the trained procedure. Thus, the student model not only can learn the pre-trained model's predictive probabilities but also align the distributions between the pre-trained and student models. We demonstrate the effectiveness of the proposed method with network architectures on multiple datasets and show the proposed method achieves better performance than state-of-the-art methods.


A general framework for optimising cost-effectiveness of pandemic response under partial intervention measures

arXiv.org Artificial Intelligence

The COVID-19 pandemic created enormous public health and socioeconomic challenges. The health effects of vaccination and non-pharmaceutical interventions (NPIs) were often contrasted with significant social and economic costs. We describe a general framework aimed to derive adaptive cost-effective interventions, adequate for both recent and emerging pandemic threats. We also quantify the net health benefits and propose a reinforcement learning approach to optimise adaptive NPIs. The approach utilises an agent-based model simulating pandemic responses in Australia, and accounts for a heterogeneous population with variable levels of compliance fluctuating over time and across individuals. Our analysis shows that a significant net health benefit may be attained by adaptive NPIs formed by partial social distancing measures, coupled with moderate levels of the society's willingness to pay for health gains (health losses averted). We demonstrate that a socially acceptable balance between health effects and incurred economic costs is achievable over a long term, despite possible early setbacks.


Non-stationary Risk-sensitive Reinforcement Learning: Near-optimal Dynamic Regret, Adaptive Detection, and Separation Design

arXiv.org Artificial Intelligence

We study risk-sensitive reinforcement learning (RL) based on an entropic risk measure in episodic non-stationary Markov decision processes (MDPs). Both the reward functions and the state transition kernels are unknown and allowed to vary arbitrarily over time with a budget on their cumulative variations. When this variation budget is known a prior, we propose two restart-based algorithms, namely Restart-RSMB and Restart-RSQ, and establish their dynamic regrets. Based on these results, we further present a meta-algorithm that does not require any prior knowledge of the variation budget and can adaptively detect the non-stationarity on the exponential value functions. A dynamic regret lower bound is then established for non-stationary risk-sensitive RL to certify the near-optimality of the proposed algorithms. Our results also show that the risk control and the handling of the non-stationarity can be separately designed in the algorithm if the variation budget is known a prior, while the non-stationary detection mechanism in the adaptive algorithm depends on the risk parameter. This work offers the first non-asymptotic theoretical analyses for the non-stationary risk-sensitive RL in the literature.


PIC4rl-gym: a ROS2 modular framework for Robots Autonomous Navigation with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Autonomous navigation algorithms aim at providing mobile robots with efficient planning and control policies to go through cluttered and dynamic environments. Advanced autonomous navigation systems have been explored to improve planners' and controllers' robustness, reliability, and computational efficiency in real-world applications. In the last decade, learning methods have seen a tremendous success among robotics researchers, motivating an increasing collection of innovative works which adopt Deep Reinforcement Learning (DRL) for general autonomous navigation [1], socially aware path planning [2], and agile aerial vehicles autopilot [3]. Besides the most common paradigm of sensorimotor agents or local planners, learning agents can be successfully mixed up in alternative ways with the navigation system. Recent works proposed hybrid solutions to optimize classic planners like the Dynamic Window Approach (DWA) [4]. Moreover, [5, 6] recently showed the effectiveness of the planner's parameters learning approach compared to end-to-end policy learning, resulting in an adaptive optimized planner.


Efficient Meta Reinforcement Learning for Preference-based Fast Adaptation

arXiv.org Artificial Intelligence

Learning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-shot adaptation to unseen tasks. Despite recent advances in meta-RL, most existing methods require the access to the environmental reward function of new tasks to infer the task objective, which is not realistic in many practical applications. To bridge this gap, we study the problem of few-shot adaptation in the context of human-in-the-loop reinforcement learning. We develop a meta-RL algorithm that enables fast policy adaptation with preference-based feedback. The agent can adapt to new tasks by querying human's preference between behavior trajectories instead of using per-step numeric rewards. By extending techniques from information theory, our approach can design query sequences to maximize the information gain from human interactions while tolerating the inherent error of non-expert human oracle. In experiments, we extensively evaluate our method, Adaptation with Noisy OracLE (ANOLE), on a variety of meta-RL benchmark tasks and demonstrate substantial improvement over baseline algorithms in terms of both feedback efficiency and error tolerance.


UniMASK: Unified Inference in Sequential Decision Problems

arXiv.org Artificial Intelligence

Randomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks. In this work, we observe that the same idea also applies naturally to sequential decision making, where many well-studied tasks like behavior cloning, offline reinforcement learning, inverse dynamics, and waypoint conditioning correspond to different sequence maskings over a sequence of states, actions, and returns. We introduce the Uni[MASK] framework, which provides a unified way to specify models which can be trained on many different sequential decision making tasks. We show that a single Uni[MASK] model is often capable of carrying out many tasks with performance similar to or better than single-task models. Additionally, after fine-tuning, our Uni[MASK] models consistently outperform comparable single-task models. Our code is publicly available here.


DHRL: A Graph-Based Approach for Long-Horizon and Sparse Hierarchical Reinforcement Learning

arXiv.org Artificial Intelligence

Hierarchical Reinforcement Learning (HRL) has made notable progress in complex control tasks by leveraging temporal abstraction. However, previous HRL algorithms often suffer from serious data inefficiency as environments get large. The extended components, $i.e.$, goal space and length of episodes, impose a burden on either one or both high-level and low-level policies since both levels share the total horizon of the episode. In this paper, we present a method of Decoupling Horizons Using a Graph in Hierarchical Reinforcement Learning (DHRL) which can alleviate this problem by decoupling the horizons of high-level and low-level policies and bridging the gap between the length of both horizons using a graph. DHRL provides a freely stretchable high-level action interval, which facilitates longer temporal abstraction and faster training in complex tasks. Our method outperforms state-of-the-art HRL algorithms in typical HRL environments. Moreover, DHRL achieves long and complex locomotion and manipulation tasks.