Reinforcement Learning
Offline Reinforcement Learning for Human-Guided Human-Machine Interaction with Private Information
Fu, Zuyue, Qi, Zhengling, Yang, Zhuoran, Wang, Zhaoran, Wang, Lan
Motivated by the human-machine interaction such as training chatbots for improving customer satisfaction, we study human-guided human-machine interaction involving private information. We model this interaction as a two-player turn-based game, where one player (Alice, a human) guides the other player (Bob, a machine) towards a common goal. Specifically, we focus on offline reinforcement learning (RL) in this game, where the goal is to find a policy pair for Alice and Bob that maximizes their expected total rewards based on an offline dataset collected a priori. The offline setting presents two challenges: (i) We cannot collect Bob's private information, leading to a confounding bias when using standard RL methods, and (ii) a distributional mismatch between the behavior policy used to collect data and the desired policy we aim to learn. To tackle the confounding bias, we treat Bob's previous action as an instrumental variable for Alice's current decision making so as to adjust for the unmeasured confounding. We develop a novel identification result and use it to propose a new off-policy evaluation (OPE) method for evaluating policy pairs in this two-player turn-based game. To tackle the distributional mismatch, we leverage the idea of pessimism and use our OPE method to develop an off-policy learning algorithm for finding a desirable policy pair for both Alice and Bob. Finally, we prove that under mild assumptions such as partial coverage of the offline data, the policy pair obtained through our method converges to the optimal one at a satisfactory rate.
NARS vs. Reinforcement learning: ONA vs. Q-Learning
One of the realistic scenarios is taking a sequence of optimal actions to do a task. Reinforcement learning is the most well-known approach to deal with this kind of task in the machine learning community. Finding a suitable alternative could always be an interesting and out-of-the-box matter. Therefore, in this project, we are looking to investigate the capability of NARS and answer the question of whether NARS has the potential to be a substitute for RL or not. Particularly, we are making a comparison between $Q$-Learning and ONA on some environments developed by an Open AI gym. The source code for the experiments is publicly available in the following link: \url{https://github.com/AliBeikmohammadi/OpenNARS-for-Applications/tree/master/misc/Python}.
Application of Deep Q Learning with Simulation Results for Elevator Optimization
Cao, Zheng, Guo, Raymond, Tuguinay, Caesar M., Pock, Mark, Gao, Jiayi, Wang, Ziyu
This paper presents a methodology for combining programming and mathematics to optimize elevator wait times. Based on simulated user data generated according to the canonical three-peak model of elevator traffic, we first develop a naive model from an intuitive understanding of the logic behind elevators. We take into consideration a general array of features including capacity, acceleration, and maximum wait time thresholds to adequately model realistic circumstances. Using the same evaluation framework, we proceed to develop a Deep Q Learning model in an attempt to match the hard-coded naive approach for elevator control. Throughout the majority of the paper, we work under a Markov Decision Process (MDP) schema, but later explore how the assumption fails to characterize the highly stochastic overall Elevator Group Control System (EGCS).
Self-Optimizing Feature Transformation
Xiao, Meng, Wang, Dongjie, Wu, Min, Liu, Kunpeng, Xiong, Hui, Zhou, Yuanchun, Fu, Yanjie
Feature transformation aims to extract a good representation (feature) space by mathematically transforming existing features. It is crucial to address the curse of dimensionality, enhance model generalization, overcome data sparsity, and expand the availability of classic models. Current research focuses on domain knowledge-based feature engineering or learning latent representations; nevertheless, these methods are not entirely automated and cannot produce a traceable and optimal representation space. When rebuilding a feature space for a machine learning task, can these limitations be addressed concurrently? In this extension study, we present a self-optimizing framework for feature transformation. To achieve a better performance, we improved the preliminary work by (1) obtaining an advanced state representation for enabling reinforced agents to comprehend the current feature set better; and (2) resolving Q-value overestimation in reinforced agents for learning unbiased and effective policies. Finally, to make experiments more convincing than the preliminary work, we conclude by adding the outlier detection task with five datasets, evaluating various state representation approaches, and comparing different training strategies. Extensive experiments and case studies show that our work is more effective and superior.
Engineers help artificial intelligence to learn more safely in the real world
Penn State researchers are looking for a safer and more efficient way to use machine learning in the real world. Using a simulated high-rise office building, they developed and tested a new reinforcement learning algorithm aimed at improving energy consumption and occupant comfort in a real-world setting. Greg Pavlak, assistant professor of architectural engineering at Penn State, presented the results from the paper he co-authored, "Constrained Differentiable Cross-Entropy Method for Safe Model-Based Reinforcement Learning," at the Association for Computing Machinery International Conference on Systems for Energy-Efficient Built Environments (BuildSys) Conference, which was held Nov. 9-10 in Boston. "Reinforcement learning agents explore their environments to learn optimal actions through trial and error," Pavlak said. "Due to challenges in simulating the complexities of the real world, there is a growing trend to train reinforcement learning agents directly in the real world instead of in simulation."
Decoding surface codes with deep reinforcement learning and probabilistic policy reuse
Matekole, Elisha Siddiqui, Ye, Esther, Iyer, Ramya, Chen, Samuel Yen-Chi
Quantum computing (QC) promises significant advantages on certain hard computational tasks over classical computers. However, current quantum hardware, also known as noisy intermediate-scale quantum computers (NISQ), are still unable to carry out computations faithfully mainly because of the lack of quantum error correction (QEC) capability. A significant amount of theoretical studies have provided various types of QEC codes; one of the notable topological codes is the surface code, and its features, such as the requirement of only nearest-neighboring two-qubit control gates and a large error threshold, make it a leading candidate for scalable quantum computation. Recent developments of machine learning (ML)-based techniques especially the reinforcement learning (RL) methods have been applied to the decoding problem and have already made certain progress. Nevertheless, the device noise pattern may change over time, making trained decoder models ineffective. In this paper, we propose a continual reinforcement learning method to address these decoding challenges. Specifically, we implement double deep Q-learning with probabilistic policy reuse (DDQN-PPR) model to learn surface code decoding strategies for quantum environments with varying noise patterns. Through numerical simulations, we show that the proposed DDQN-PPR model can significantly reduce the computational complexity. Moreover, increasing the number of trained policies can further improve the agent's performance. Our results open a way to build more capable RL agents which can leverage previously gained knowledge to tackle QEC challenges.
Device Selection for the Coexistence of URLLC and Distributed Learning Services
Ganjalizadeh, Milad, Ghadikolaei, Hossein Shokri, Gรผndรผz, Deniz, Petrova, Marina
Recent advances in distributed artificial intelligence (AI) have led to tremendous breakthroughs in various communication services, from fault-tolerant factory automation to smart cities. When distributed learning is run over a set of wirelessly connected devices, random channel fluctuations and the incumbent services running on the same network impact the performance of both distributed learning and the coexisting service. In this paper, we investigate a mixed service scenario where distributed AI workflow and ultra-reliable low latency communication (URLLC) services run concurrently over a network. Consequently, we propose a risk sensitivity-based formulation for device selection to minimize the AI training delays during its convergence period while ensuring that the operational requirements of the URLLC service are met. To address this challenging coexistence problem, we transform it into a deep reinforcement learning problem and address it via a framework based on soft actor-critic algorithm. We evaluate our solution with a realistic and 3GPP-compliant simulator for factory automation use cases. Our simulation results confirm that our solution can significantly decrease the training delay of the distributed AI service while keeping the URLLC availability above its required threshold and close to the scenario where URLLC solely consumes all network resources.
A Learned Simulation Environment to Model Student Engagement and Retention in Automated Online Courses
Imstepf, N., Senn, S., Fortin, A., Russell, B., Horn, C.
We developed a simulator to quantify the effect of exercise ordering on both student engagement and retention. Our approach combines the construction of neural network representations for users and exercises using a dynamic matrix factorization method. We further created a machine learning models of success and dropout prediction. As a result, our system is able to predict student engagement and retention based on a given sequence of exercises selected. This opens the door to the development of versatile reinforcement learning agents which can substitute the role of private tutoring in exam preparation.
Certified Policy Smoothing for Cooperative Multi-Agent Reinforcement Learning
Mu, Ronghui, Ruan, Wenjie, Marcolino, Leandro Soriano, Jin, Gaojie, Ni, Qiang
Cooperative multi-agent reinforcement learning (c-MARL) is widely applied in safety-critical scenarios, thus the analysis of robustness for c-MARL models is profoundly important. However, robustness certification for c-MARLs has not yet been explored in the community. In this paper, we propose a novel certification method, which is the first work to leverage a scalable approach for c-MARLs to determine actions with guaranteed certified bounds. c-MARL certification poses two key challenges compared with single-agent systems: (i) the accumulated uncertainty as the number of agents increases; (ii) the potential lack of impact when changing the action of a single agent into a global team reward. These challenges prevent us from directly using existing algorithms. Hence, we employ the false discovery rate (FDR) controlling procedure considering the importance of each agent to certify per-state robustness and propose a tree-search-based algorithm to find a lower bound of the global reward under the minimal certified perturbation. As our method is general, it can also be applied in single-agent environments. We empirically show that our certification bounds are much tighter than state-of-the-art RL certification solutions. We also run experiments on two popular c-MARL algorithms: QMIX and VDN, in two different environments, with two and four agents. The experimental results show that our method produces meaningful guaranteed robustness for all models and environments. Our tool CertifyCMARL is available at https://github.com/TrustAI/CertifyCMA
Many-Objective Reinforcement Learning for Online Testing of DNN-Enabled Systems
Haq, Fitash Ul, Shin, Donghwan, Briand, Lionel
Deep Neural Networks (DNNs) have been widely used to perform real-world tasks in cyber-physical systems such as Autonomous Driving Systems (ADS). Ensuring the correct behavior of such DNN-Enabled Systems (DES) is a crucial topic. Online testing is one of the promising modes for testing such systems with their application environments (simulated or real) in a closed loop taking into account the continuous interaction between the systems and their environments. However, the environmental variables (e.g., lighting conditions) that might change during the systems' operation in the real world, causing the DES to violate requirements (safety, functional), are often kept constant during the execution of an online test scenario due to the two major challenges: (1) the space of all possible scenarios to explore would become even larger if they changed and (2) there are typically many requirements to test simultaneously. In this paper, we present MORLOT (Many-Objective Reinforcement Learning for Online Testing), a novel online testing approach to address these challenges by combining Reinforcement Learning (RL) and many-objective search. MORLOT leverages RL to incrementally generate sequences of environmental changes while relying on many-objective search to determine the changes so that they are more likely to achieve any of the uncovered objectives. We empirically evaluate MORLOT using CARLA, a high-fidelity simulator widely used for autonomous driving research, integrated with Transfuser, a DNN-enabled ADS for end-to-end driving. The evaluation results show that MORLOT is significantly more effective and efficient than alternatives with a large effect size. In other words, MORLOT is a good option to test DES with dynamically changing environments while accounting for multiple safety requirements.