Reinforcement Learning
Ranking-based Preference Optimization for Diffusion Models from Implicit User Feedback
Direct preference optimization (DPO) methods have shown strong potential in aligning text-to-image diffusion models with human preferences by training on paired comparisons. These methods improve training stability by avoiding the REINFORCE algorithm but still struggle with challenges such as accurately estimating image probabilities due to the non-linear nature of the sigmoid function and the limited diversity of offline datasets. In this paper, we introduce Diffusion Denoising Ranking Optimization (Diffusion-DRO), a new preference learning framework grounded in inverse reinforcement learning. Diffusion-DRO removes the dependency on a reward model by casting preference learning as a ranking problem, thereby simplifying the training objective into a denoising formulation and overcoming the non-linear estimation issues found in prior methods. Moreover, Diffusion-DRO uniquely integrates offline expert demonstrations with online policy-generated negative samples, enabling it to effectively capture human preferences while addressing the limitations of offline data. Comprehensive experiments show that Diffusion-DRO delivers improved generation quality across a range of challenging and unseen prompts, outperforming state-of-the-art baselines in both both quantitative metrics and user studies.
Reward-Aware Proto-Representations in Reinforcement Learning
In recent years, the successor representation (SR) has attracted increasing attention in reinforcement learning (RL), and it has been used to address some of its key challenges, such as exploration, credit assignment, and generalization. The SR can be seen as representing the underlying credit assignment structure of the environment by implicitly encoding its induced transition dynamics. However, the SR is reward-agnostic. In this paper, we discuss a similar representation that also takes into account the reward dynamics of the problem. We study the default representation (DR), a recently proposed representation with limited theoretical (and empirical) analysis. Here, we lay some of the theoretical foundation underlying the DR in the tabular case by (1) deriving dynamic programming and (2) temporaldifference methods to learn the DR, (3) characterizing the basis for the vector space of the DR, and (4) formally extending the DR to the function approximation case through default features. Empirically, we analyze the benefits of the DR in many of the settings in which the SR has been applied, including (1) reward shaping, (2) option discovery, (3) exploration, and (4) transfer learning. Our results show that, compared to the SR, the DR gives rise to qualitatively different, reward-aware behaviour and quantitatively better performance in several settings.
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power Laws
Neural scaling laws are observed in a range of domains, to date with no universal understanding of why they occur. Recent theories suggest that loss power laws arise from Zipf's law, a power law observed in domains like natural language. One theory suggests that language scaling laws emerge when Zipf-distributed task quanta are learned in descending order of frequency. In this paper we examine power-law scaling in AlphaZero, a reinforcement learning algorithm, using a model of language-model scaling. We find that game states in training and inference data scale with Zipf's law, which is known to arise from the tree structure of the environment, and examine the correlation between scaling-law and Zipf'slaw exponents. In agreement with the quanta scaling model, we find that agents optimize state loss in descending order of frequency, even though this order scales inversely with modelling complexity. We also find that inverse scaling, the failure of models to improve with size, is correlated with unusual Zipf curves where end-game states are among the most frequent states. We show evidence that larger models shift their focus to these less-important states, sacrificing their understanding of important early-game states.
Prompt Tuning Decision Transformers with Structured and Scalable Bandits
Prompt tuning has emerged as a key technique for adapting large pre-trained Decision Transformers (DTs) in offline Reinforcement Learning (RL), particularly in multi-task and few-shot settings. The Prompting Decision Transformer (PDT) enables task generalization via trajectory prompts sampled uniformly from expert demonstrations - without accounting for prompt informativeness. In this work, we propose a bandit-based prompt-tuning method that learns to construct optimal trajectory prompts from demonstration data at inference time. We devise a structured bandit architecture operating in the trajectory prompt space, achieving linear rather than combinatorial scaling with prompt size. Additionally, we show that the pretrained PDT itself can serve as a powerful feature extractor for the bandit, enabling efficient reward modeling across various environments. We theoretically establish regret bounds and demonstrate empirically that our method consistently enhances performance across a wide range of tasks, high-dimensional environments, and out-of-distribution scenarios, outperforming existing baselines in prompt tuning.
Boundary-to-Region Supervision for Offline Safe Reinforcement Learning
Offline safe reinforcement learning aims to learn policies that satisfy predefined safety constraints from static datasets. Existing sequence-model-based methods condition action generation on symmetric input tokens for return-to-go and costto-go, neglecting their intrinsic asymmetry: return-to-go (RTG) serves as a flexible performance target, while cost-to-go (CTG) should represent a rigid safety boundary. This symmetric conditioning leads to unreliable constraint satisfaction, especially when encountering out-of-distribution cost trajectories. To address this, we propose Boundary-to-Region (B2R), a framework that enables asymmetric conditioning through cost signal realignment . B2R redefines CTG as a boundary constraint under a fixed safety budget, unifying the cost distribution of all feasible trajectories while preserving reward structures. Combined with rotary positional embeddings, it enhances exploration within the safe region. Experimental results show that B2R satisfies safety constraints in 35 out of 38 safety-critical tasks while achieving superior reward performance over baseline methods. This work highlights the limitations of symmetric token conditioning and establishes a new theoretical and practical approach for applying sequence models to safe RL. Our code is available at https://github.com/HuikangSu/B2R.
537d5aa768c2d534016a4d06f87bc8fb-Paper-Conference.pdf
Reinforcement Learning with Verifiable Rewards (RLVR) has recently demonstrated notable success in enhancing the reasoning performance of large language models (LLMs), particularly in mathematics and programming tasks. It is widely believed that, similar to how traditional RL helps agents to explore and learn new strategies, RLVR enables LLMs to continuously self-improve, thus acquiring novel reasoning abilities that exceed the capacity of the corresponding base models. In this study, we take a critical look at the current state of RLVR by systematically probing the reasoning capability boundaries of RLVR-trained LLMs across various model families, RL algorithms, and math/coding/visual reasoning benchmarks, using pass@k at large k values as the evaluation metric. While RLVR improves sampling efficiency towards correct paths, we surprisingly find that current training does not elicit fundamentally new reasoning patterns. We observe that while RLVR-trained models outperform their base models at smaller values of k (e.g., k=1), base models achieve higher pass@k score when k is large. Moreover, we observe that the reasoning capability boundary of LLMs often narrows as RLVR training progresses.
State-Covering Trajectory Stitching for Diffusion Planners
Diffusion-based generative models are emerging as powerful tools for long-horizon planning in reinforcement learning (RL), particularly with offline datasets. However, their performance is fundamentally limited by the quality and diversity of training data. This often restricts their generalization to tasks outside their training distribution or longer planning horizons. To overcome this challenge, we propose State-Covering Trajectory Stitching (SCoTS), a novel reward-free trajectory augmentation method that incrementally stitches together short trajectory segments, systematically generating diverse and extended trajectories. SCoTS first learns a temporal distance-preserving latent representation that captures the underlying temporal structure of the environment, then iteratively stitches trajectory segments guided by directional exploration and novelty to effectively cover and expand this latent space. We demonstrate that SCoTS significantly improves the performance and generalization capabilities of diffusion planners on offline goal-conditioned benchmarks requiring stitching and long-horizon reasoning. Furthermore, augmented trajectories generated by SCoTS significantly improve the performance of widely used offline goal-conditioned RL algorithms across diverse environments. Our code is available at https://github.com/leekwoon/scots/
REASONINGGYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards
This comple procedural xity, generation unlike most approach previous allo reasoning ws for continuous datasets, which evaluation are typically across >o varying difficulty levels. Our experimental results demonstrate the efficacy of RG in both eFigletvaluatingfonandts reinforcement learning of reasoning models. Question: What word does this say?
DAIL: Beyond Task Ambiguity for Language-Conditioned Reinforcement Learning
Comprehending natural language and following human instructions are critical capabilities for intelligent agents. However, the flexibility of linguistic instructions induces substantial ambiguity across language-conditioned tasks, severely degrading algorithmic performance. To address these limitations, we present a novel method named DAIL (Distributional Aligned Learning), featuring two key components: distributional policy and semantic alignment. Specifically, we provide theoretical results that the value distribution estimation mechanism enhances task differentiability.