Reinforcement Learning
A Generic Graph Sparsification Framework using Deep Reinforcement Learning
Wickman, Ryan, Zhang, Xiaofei, Li, Weizi
The interconnectedness and interdependence of modern graphs are growing ever more complex, causing enormous resources for processing, storage, communication, and decision-making of these graphs. In this work, we focus on the task graph sparsification: an edge-reduced graph of a similar structure to the original graph is produced while various user-defined graph metrics are largely preserved. Existing graph sparsification methods are mostly sampling-based, which introduce high computation complexity in general and lack of flexibility for a different reduction objective. We present SparRL, the first generic and effective graph sparsification framework enabled by deep reinforcement learning. SparRL can easily adapt to different reduction goals and promise graph-size-independent complexity. Extensive experiments show that SparRL outperforms all prevailing sparsification methods in producing high-quality sparsified graphs concerning a variety of objectives.
How Active Learning works part4(Machine Learning)
Abstract: Sepsis is a deadly condition affecting many patients in the hospital. Recent studies have shown that patients diagnosed with sepsis have significant mortality and morbidity, resulting from the body's dysfunctional host response to infection. Clinicians often rely on the use of Sequential Organ Failure Assessment (SOFA), Systemic Inflammatory Response Syndrome (SIRS), and the Modified Early Warning Score (MEWS) to identify early signs of clinical deterioration requiring further work-up and treatment. However, many of these tools are manually computed and were not designed for automated computation. There have been different methods used for developing sepsis onset models, but many of these models must be trained on a sufficient number of patient observations in order to form accurate sepsis predictions.
How Deep Q-Learning works part1(Machine Learning)
Abstract: Constraint programming is known for being an efficient approach for solving combinatorial problems. Important design choices in a solver are the branching heuristics, which are designed to lead the search to the best solutions in a minimum amount of time. However, developing these heuristics is a time-consuming process that requires problem-specific expertise. This observation has motivated many efforts to use machine learning to automatically learn efficient heuristics without expert intervention. To the best of our knowledge, it is still an open research question.
Evolution Strategies for Reinforcement Learning
In the last article, the goal that we set to ourselves was to optimize the Deep Q-Learning with prioritized experience replay, in other words, provide the algorithm with a bit of help judging what is important and should be remembered and what is not. Most globally, under current technological achievements, algorithms tend to perform better when helped by human intervention. Take the example of image recognition, and let's say you want to classify apples and bananas. Your algorithm would definitely be more accurate with the prior knowledge that bananas are yellow than if it has to learn by itself. This could also be translated by over engineering a set of hyper-parameters which would only optimize a very specific task.
MotorFactory: A Blender Add-on for Large Dataset Generation of Small Electric Motors
Wu, Chengzhi, Zhou, Kanran, Kaiser, Jan-Philipp, Mitschke, Norbert, Klein, Jan-Felix, Pfrommer, Julius, Beyerer, Jรผrgen, Lanza, Gisela, Heizmann, Michael, Furmans, Kai
To enable automatic disassembly of different product types with uncertain conditions and degrees of wear in remanufacturing, agile production systems that can adapt dynamically to changing requirements are needed. Machine learning algorithms can be employed due to their generalization capabilities of learning from various types and variants of products. However, in reality, datasets with a diversity of samples that can be used to train models are difficult to obtain in the initial period. This may cause bad performances when the system tries to adapt to new unseen input data in the future. In order to generate large datasets for different learning purposes, in our project, we present a Blender add-on named MotorFactory to generate customized mesh models of various motor instances. MotorFactory allows to create mesh models which, complemented with additional add-ons, can be further used to create synthetic RGB images, depth images, normal images, segmentation ground truth masks, and 3D point cloud datasets with point-wise semantic labels. The created synthetic datasets may be used for various tasks including motor type classification, object detection for decentralized material transfer tasks, part segmentation for disassembly and handling tasks, or even reinforcement learning-based robotics control or view-planning.
On the Complexity of Computing Markov Perfect Equilibrium in General-Sum Stochastic Games
Deng, Xiaotie, Li, Ningyuan, Mguni, David, Wang, Jun, Yang, Yaodong
Similar to the role of Markov decision processes in reinforcement learning, Stochastic Games (SGs) lay the foundation for the study of multi-agent reinforcement learning (MARL) and sequential agent interactions. In this paper, we derive that computing an approximate Markov Perfect Equilibrium (MPE) in a finite-state discounted Stochastic Game within the exponential precision is \textbf{PPAD}-complete. We adopt a function with a polynomially bounded description in the strategy space to convert the MPE computation to a fixed-point problem, even though the stochastic game may demand an exponential number of pure strategies, in the number of states, for each agent. The completeness result follows the reduction of the fixed-point problem to {\sc End of the Line}. Our results indicate that finding an MPE in SGs is highly unlikely to be \textbf{NP}-hard unless \textbf{NP}=\textbf{co-NP}. Our work offers confidence for MARL research to study MPE computation on general-sum SGs and to develop fruitful algorithms as currently on zero-sum SGs.
Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models
Liu, Yi, Datta, Gaurav, Novoseller, Ellen, Brown, Daniel S.
Preference-based reinforcement learning (PbRL) can enable robots to learn to perform tasks based on an individual's preferences without requiring a hand-crafted reward function. However, existing approaches either assume access to a high-fidelity simulator or analytic model or take a model-free approach that requires extensive, possibly unsafe online environment interactions. In this paper, we study the benefits and challenges of using a learned dynamics model when performing PbRL. In particular, we provide evidence that a learned dynamics model offers the following benefits when performing PbRL: (1) preference elicitation and policy optimization require significantly fewer environment interactions than model-free PbRL, (2) diverse preference queries can be synthesized safely and efficiently as a byproduct of standard model-based RL, and (3) reward pre-training based on suboptimal demonstrations can be performed without any environmental interaction. Our paper provides empirical evidence that learned dynamics models enable robots to learn customized policies based on user preferences in ways that are safer and more sample efficient than prior preference learning approaches.
Self-Enhancing Multi-filter Sequence-to-Sequence Model
Yang, Yunhao, Xue, Zhaokun, Whinston, Andrew
Representation learning is important for solving sequence-to-sequence problems in natural language processing. Representation learning transforms raw data into vector-form representations while preserving their features. However, data with significantly different features leads to heterogeneity in their representations, which may increase the difficulty of convergence. We design a multi-filter encoder-decoder model to resolve the heterogeneity problem in sequence-to-sequence tasks. The multi-filter model divides the latent space into subspaces using a clustering algorithm and trains a set of decoders (filters) in which each decoder only concentrates on the features from its corresponding subspace. As for the main contribution, we design a self-enhancing mechanism that uses a reinforcement learning algorithm to optimize the clustering algorithm without additional training data. We run semantic parsing and machine translation experiments to indicate that the proposed model can outperform most benchmarks by at least 5\%. We also empirically show the self-enhancing mechanism can improve performance by over 10\% and provide evidence to demonstrate the positive correlation between the model's performance and the latent space clustering.
SkillS: Adaptive Skill Sequencing for Efficient Temporally-Extended Exploration
Vezzani, Giulia, Tirumala, Dhruva, Wulfmeier, Markus, Rao, Dushyant, Abdolmaleki, Abbas, Moran, Ben, Haarnoja, Tuomas, Humplik, Jan, Hafner, Roland, Neunert, Michael, Fantacci, Claudio, Hertweck, Tim, Lampe, Thomas, Sadeghi, Fereshteh, Heess, Nicolas, Riedmiller, Martin
The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable limitations.For example, fine-tuning an existing policy frequently fails, as the policy can degrade rapidly early in training. In a similar vein, distillation of expert behavior can lead to poor results when given sub-optimal experts. We compare several common approaches for skill transfer on multiple domains including changes in task and system dynamics. We identify how existing methods can fail and introduce an alternative approach to mitigate these problems. Our approach learns to sequence existing temporally-extended skills for exploration but learns the final policy directly from the raw experience. This conceptual split enables rapid adaptation and thus efficient data collection but without constraining the final solution.It significantly outperforms many classical methods across a suite of evaluation tasks and we use a broad set of ablations to highlight the importance of differentc omponents of our method.
Interpretable Hidden Markov Model-Based Deep Reinforcement Learning Hierarchical Framework for Predictive Maintenance of Turbofan Engines
Abbas, Ammar N., Chasparis, Georgios, Kelleher, John D.
An open research question in deep reinforcement learning is how to focus the policy learning of key decisions within a sparse domain. This paper emphasizes combining the advantages of inputoutput hidden Markov models and reinforcement learning towards interpretable maintenance decisions. We propose a novel hierarchical-modeling methodology that, at a high level, detects and interprets the root cause of a failure as well as the health degradation of the turbofan engine, while, at a low level, it provides the optimal replacement policy. It outperforms the baseline performance of deep reinforcement learning methods applied directly to the raw data or when using a hidden Markov model without such a specialized hierarchy. It also provides comparable performance to prior work, however, with the additional benefit of interpretability.