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 Reinforcement Learning


Automated deep reinforcement learning for real-time scheduling strategy of multi-energy system integrated with post-carbon and direct-air carbon captured system

arXiv.org Artificial Intelligence

The carbon-capturing process with the aid of CO2 removal technology (CDRT) has been recognised as an alternative and a prominent approach to deep decarbonisation. However, the main hindrance is the enormous energy demand and the economic implication of CDRT if not effectively managed. Hence, a novel deep reinforcement learning agent (DRL), integrated with an automated hyperparameter selection feature, is proposed in this study for the real-time scheduling of a multi-energy system coupled with CDRT. Post-carbon capture systems (PCCS) and direct-air capture systems (DACS) are considered CDRT. Various possible configurations are evaluated using real-time multi-energy data of a district in Arizona and CDRT parameters from manufacturers' catalogues and pilot project documentation. The simulation results validate that an optimised soft-actor critic (SAC) algorithm outperformed the TD3 algorithm due to its maximum entropy feature. We then trained four (4) SAC agents, equivalent to the number of considered case studies, using optimised hyperparameter values and deployed them in real time for evaluation. The results show that the proposed DRL agent can meet the prosumers' multi-energy demand and schedule the CDRT energy demand economically without specified constraints violation. Also, the proposed DRL agent outperformed rule-based scheduling by 23.65%. However, the configuration with PCCS and solid-sorbent DACS is considered the most suitable configuration with a high CO2 captured-released ratio of 38.54, low CO2 released indicator value of 2.53, and a 36.5% reduction in CDR cost due to waste heat utilisation and high absorption capacity of the selected sorbent. However, the adoption of CDRT is not economically viable at the current carbon price. Finally, we showed that CDRT would be attractive at a carbon price of 400-450USD/ton with the provision of tax incentives by the policymakers.


Context-aware controller inference for stabilizing dynamical systems from scarce data

arXiv.org Artificial Intelligence

This work introduces a data-driven control approach for stabilizing high-dimensional dynamical systems from scarce data. The proposed context-aware controller inference approach is based on the observation that controllers need to act locally only on the unstable dynamics to stabilize systems. This means it is sufficient to learn the unstable dynamics alone, which are typically confined to much lower dimensional spaces than the high-dimensional state spaces of all system dynamics and thus few data samples are sufficient to identify them. Numerical experiments demonstrate that context-aware controller inference learns stabilizing controllers from orders of magnitude fewer data samples than traditional data-driven control techniques and variants of reinforcement learning. The experiments further show that the low data requirements of context-aware controller inference are especially beneficial in data-scarce engineering problems with complex physics, for which learning complete system dynamics is often intractable in terms of data and training costs.


Human-Timescale Adaptation in an Open-Ended Task Space

arXiv.org Artificial Intelligence

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context learning algorithm that can adapt to open-ended novel embodied 3D problems as quickly as humans. In a vast space of held-out environment dynamics, our adaptive agent (AdA) displays on-the-fly hypothesis-driven exploration, efficient exploitation of acquired knowledge, and can successfully be prompted with first-person demonstrations. Adaptation emerges from three ingredients: (1) meta-reinforcement learning across a vast, smooth and diverse task distribution, (2) a policy parameterised as a large-scale attention-based memory architecture, and (3) an effective automated curriculum that prioritises tasks at the frontier of an agent's capabilities. We demonstrate characteristic scaling laws with respect to network size, memory length, and richness of the training task distribution. We believe our results lay the foundation for increasingly general and adaptive RL agents that perform well across ever-larger open-ended domains.


DIRECT: Learning from Sparse and Shifting Rewards using Discriminative Reward Co-Training

arXiv.org Artificial Intelligence

We propose discriminative reward co-training (DIRECT) as an extension to deep reinforcement learning algorithms. Building upon the concept of self-imitation learning (SIL), we introduce an imitation buffer to store beneficial trajectories generated by the policy determined by their return. A discriminator network is trained concurrently to the policy to distinguish between trajectories generated by the current policy and beneficial trajectories generated by previous policies. The discriminator's verdict is used to construct a reward signal for optimizing the policy. By interpolating prior experience, DIRECT is able to act as a surrogate, steering policy optimization towards more valuable regions of the reward landscape thus learning an optimal policy. Our results show that DIRECT outperforms state-of-the-art algorithms in sparse- and shifting-reward environments being able to provide a surrogate reward to the policy and direct the optimization towards valuable areas.


Teacher Forcing Recovers Reward Functions for Text Generation

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has been widely used in text generation to alleviate the exposure bias issue or to utilize non-parallel datasets. The reward function plays an important role in making RL training successful. However, previous reward functions are typically task-specific and sparse, restricting the use of RL. In our work, we propose a task-agnostic approach that derives a step-wise reward function directly from a model trained with teacher forcing. We additionally propose a simple modification to stabilize the RL training on non-parallel datasets with our induced reward function. Empirical results show that our method outperforms self-training and reward regression methods on several text generation tasks, confirming the effectiveness of our reward function.


Graph Data Augmentation for Graph Machine Learning: A Survey

arXiv.org Artificial Intelligence

Data augmentation has recently seen increased interest in graph machine learning given its demonstrated ability to improve model performance and generalization by added training data. Despite this recent surge, the area is still relatively under-explored, due to the challenges brought by complex, non-Euclidean structure of graph data, which limits the direct analogizing of traditional augmentation operations on other types of image, video or text data. Our work aims to give a necessary and timely overview of existing graph data augmentation methods; notably, we present a comprehensive and systematic survey of graph data augmentation approaches, summarizing the literature in a structured manner. We first introduce three different taxonomies for categorizing graph data augmentation methods from the data, task, and learning perspectives, respectively. Next, we introduce recent advances in graph data augmentation, differentiated by their methodologies and applications. We conclude by outlining currently unsolved challenges and directions for future research. Overall, our work aims to clarify the landscape of existing literature in graph data augmentation and motivates additional work in this area, providing a helpful resource for researchers and practitioners in the broader graph machine learning domain. Additionally, we provide a continuously updated reading list at https://github.com/zhao-tong/graph-data-augmentation-papers.


A Domain-Agnostic Approach for Characterization of Lifelong Learning Systems

arXiv.org Artificial Intelligence

Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks encountered by the deployed systems will not be limited to the original training context, and systems will instead need to adapt to novel distributions and tasks while deployed. This critical gap may be addressed through the development of "Lifelong Learning" systems that are capable of 1) Continuous Learning, 2) Transfer and Adaptation, and 3) Scalability. Unfortunately, efforts to improve these capabilities are typically treated as distinct areas of research that are assessed independently, without regard to the impact of each separate capability on other aspects of the system. We instead propose a holistic approach, using a suite of metrics and an evaluation framework to assess Lifelong Learning in a principled way that is agnostic to specific domains or system techniques. Through five case studies, we show that this suite of metrics can inform the development of varied and complex Lifelong Learning systems. We highlight how the proposed suite of metrics quantifies performance trade-offs present during Lifelong Learning system development - both the widely discussed Stability-Plasticity dilemma and the newly proposed relationship between Sample Efficient and Robust Learning. Further, we make recommendations for the formulation and use of metrics to guide the continuing development of Lifelong Learning systems and assess their progress in the future.


6 Reasons to Migrate to Reinforcement Learning

#artificialintelligence

Reinforcement Learning (RL) and Supervised Learning (SL) are two popular machine learning techniques. Both have their own advantages and disadvantages. In summary, both RL and SL have their own advantages and disadvantages. RL is well-suited for handling complex and dynamic environments, while SL is simpler to implement and understand, and can handle large amounts of data. The choice of method will depend on the specific task and the resources available.



Reinforcement learning and its applications

#artificialintelligence

Reinforcement Learning (RL) is a type of machine learning that focuses on training agents to make decisions in an environment by maximizing a reward signal. It differs from supervised learning, where the agent is given a labeled dataset to learn from, and unsupervised learning, where the agent is given an unlabeled dataset to find patterns on its own. In RL, the agent learns by interacting with the environment and receiving feedback in the form of rewards or penalties. One of the most popular applications of RL is in the field of gaming. RL algorithms have been used to train agents to play a wide range of games, from simple arcade games to complex strategy games such as Go and chess.