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 Reinforcement Learning


Human-Timescale Adaptation in an Open-Ended Task Space

arXiv.org Artificial Intelligence

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context learning algorithm that can adapt to open-ended novel embodied 3D problems as quickly as humans. In a vast space of held-out environment dynamics, our adaptive agent (AdA) displays on-the-fly hypothesis-driven exploration, efficient exploitation of acquired knowledge, and can successfully be prompted with first-person demonstrations. Adaptation emerges from three ingredients: (1) meta-reinforcement learning across a vast, smooth and diverse task distribution, (2) a policy parameterised as a large-scale attention-based memory architecture, and (3) an effective automated curriculum that prioritises tasks at the frontier of an agent's capabilities. We demonstrate characteristic scaling laws with respect to network size, memory length, and richness of the training task distribution. We believe our results lay the foundation for increasingly general and adaptive RL agents that perform well across ever-larger open-ended domains.


DIRECT: Learning from Sparse and Shifting Rewards using Discriminative Reward Co-Training

arXiv.org Artificial Intelligence

We propose discriminative reward co-training (DIRECT) as an extension to deep reinforcement learning algorithms. Building upon the concept of self-imitation learning (SIL), we introduce an imitation buffer to store beneficial trajectories generated by the policy determined by their return. A discriminator network is trained concurrently to the policy to distinguish between trajectories generated by the current policy and beneficial trajectories generated by previous policies. The discriminator's verdict is used to construct a reward signal for optimizing the policy. By interpolating prior experience, DIRECT is able to act as a surrogate, steering policy optimization towards more valuable regions of the reward landscape thus learning an optimal policy. Our results show that DIRECT outperforms state-of-the-art algorithms in sparse- and shifting-reward environments being able to provide a surrogate reward to the policy and direct the optimization towards valuable areas.


Teacher Forcing Recovers Reward Functions for Text Generation

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has been widely used in text generation to alleviate the exposure bias issue or to utilize non-parallel datasets. The reward function plays an important role in making RL training successful. However, previous reward functions are typically task-specific and sparse, restricting the use of RL. In our work, we propose a task-agnostic approach that derives a step-wise reward function directly from a model trained with teacher forcing. We additionally propose a simple modification to stabilize the RL training on non-parallel datasets with our induced reward function. Empirical results show that our method outperforms self-training and reward regression methods on several text generation tasks, confirming the effectiveness of our reward function.


Graph Data Augmentation for Graph Machine Learning: A Survey

arXiv.org Artificial Intelligence

Data augmentation has recently seen increased interest in graph machine learning given its demonstrated ability to improve model performance and generalization by added training data. Despite this recent surge, the area is still relatively under-explored, due to the challenges brought by complex, non-Euclidean structure of graph data, which limits the direct analogizing of traditional augmentation operations on other types of image, video or text data. Our work aims to give a necessary and timely overview of existing graph data augmentation methods; notably, we present a comprehensive and systematic survey of graph data augmentation approaches, summarizing the literature in a structured manner. We first introduce three different taxonomies for categorizing graph data augmentation methods from the data, task, and learning perspectives, respectively. Next, we introduce recent advances in graph data augmentation, differentiated by their methodologies and applications. We conclude by outlining currently unsolved challenges and directions for future research. Overall, our work aims to clarify the landscape of existing literature in graph data augmentation and motivates additional work in this area, providing a helpful resource for researchers and practitioners in the broader graph machine learning domain. Additionally, we provide a continuously updated reading list at https://github.com/zhao-tong/graph-data-augmentation-papers.


A Domain-Agnostic Approach for Characterization of Lifelong Learning Systems

arXiv.org Artificial Intelligence

Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks encountered by the deployed systems will not be limited to the original training context, and systems will instead need to adapt to novel distributions and tasks while deployed. This critical gap may be addressed through the development of "Lifelong Learning" systems that are capable of 1) Continuous Learning, 2) Transfer and Adaptation, and 3) Scalability. Unfortunately, efforts to improve these capabilities are typically treated as distinct areas of research that are assessed independently, without regard to the impact of each separate capability on other aspects of the system. We instead propose a holistic approach, using a suite of metrics and an evaluation framework to assess Lifelong Learning in a principled way that is agnostic to specific domains or system techniques. Through five case studies, we show that this suite of metrics can inform the development of varied and complex Lifelong Learning systems. We highlight how the proposed suite of metrics quantifies performance trade-offs present during Lifelong Learning system development - both the widely discussed Stability-Plasticity dilemma and the newly proposed relationship between Sample Efficient and Robust Learning. Further, we make recommendations for the formulation and use of metrics to guide the continuing development of Lifelong Learning systems and assess their progress in the future.


6 Reasons to Migrate to Reinforcement Learning

#artificialintelligence

Reinforcement Learning (RL) and Supervised Learning (SL) are two popular machine learning techniques. Both have their own advantages and disadvantages. In summary, both RL and SL have their own advantages and disadvantages. RL is well-suited for handling complex and dynamic environments, while SL is simpler to implement and understand, and can handle large amounts of data. The choice of method will depend on the specific task and the resources available.



Reinforcement learning and its applications

#artificialintelligence

Reinforcement Learning (RL) is a type of machine learning that focuses on training agents to make decisions in an environment by maximizing a reward signal. It differs from supervised learning, where the agent is given a labeled dataset to learn from, and unsupervised learning, where the agent is given an unlabeled dataset to find patterns on its own. In RL, the agent learns by interacting with the environment and receiving feedback in the form of rewards or penalties. One of the most popular applications of RL is in the field of gaming. RL algorithms have been used to train agents to play a wide range of games, from simple arcade games to complex strategy games such as Go and chess.


Heterogeneous Multi-Robot Reinforcement Learning

arXiv.org Artificial Intelligence

Cooperative multi-robot tasks can benefit from heterogeneity in the robots' physical and behavioral traits. In spite of this, traditional Multi-Agent Reinforcement Learning (MARL) frameworks lack the ability to explicitly accommodate policy heterogeneity, and typically constrain agents to share neural network parameters. This enforced homogeneity limits application in cases where the tasks benefit from heterogeneous behaviors. In this paper, we crystallize the role of heterogeneity in MARL policies. Towards this end, we introduce Heterogeneous Graph Neural Network Proximal Policy Optimization (HetGPPO), a paradigm for training heterogeneous MARL policies that leverages a Graph Neural Network for differentiable inter-agent communication. HetGPPO allows communicating agents to learn heterogeneous behaviors while enabling fully decentralized training in partially observable environments. We complement this with a taxonomical overview that exposes more heterogeneity classes than previously identified. To motivate the need for our model, we present a characterization of techniques that homogeneous models can leverage to emulate heterogeneous behavior, and show how this "apparent heterogeneity" is brittle in real-world conditions. Through simulations and real-world experiments, we show that: (i) when homogeneous methods fail due to strong heterogeneous requirements, HetGPPO succeeds, and, (ii) when homogeneous methods are able to learn apparently heterogeneous behaviors, HetGPPO achieves higher resilience to both training and deployment noise.


Adversarial Robust Deep Reinforcement Learning Requires Redefining Robustness

arXiv.org Artificial Intelligence

Learning from raw high dimensional data via interaction with a given environment has been effectively achieved through the utilization of deep neural networks. Yet the observed degradation in policy performance caused by imperceptible worst-case policy dependent translations along high sensitivity directions (i.e. adversarial perturbations) raises concerns on the robustness of deep reinforcement learning policies. In our paper, we show that these high sensitivity directions do not lie only along particular worst-case directions, but rather are more abundant in the deep neural policy landscape and can be found via more natural means in a black-box setting. Furthermore, we show that vanilla training techniques intriguingly result in learning more robust policies compared to the policies learnt via the state-of-the-art adversarial training techniques. We believe our work lays out intriguing properties of the deep reinforcement learning policy manifold and our results can help to build robust and generalizable deep reinforcement learning policies.