Reinforcement Learning
DeepADMR: A Deep Learning based Anomaly Detection for MANET Routing
Yahja, Alex, Kaviani, Saeed, Ryu, Bo, Kim, Jae H., Larson, Kevin A.
We developed DeepADMR, a novel neural anomaly detector for the deep reinforcement learning (DRL)-based DeepCQ+ MANET routing policy. The performance of DRL-based algorithms such as DeepCQ+ is only verified within the trained and tested environments, hence their deployment in the tactical domain induces high risks. DeepADMR monitors unexpected behavior of the DeepCQ+ policy based on the temporal difference errors (TD-errors) in real-time and detects anomaly scenarios with empirical and non-parametric cumulative-sum statistics. The DeepCQ+ design via multi-agent weight-sharing proximal policy optimization (PPO) is slightly modified to enable the real-time estimation of the TD-errors. We report the DeepADMR performance in the presence of channel disruptions, high mobility levels, and network sizes beyond the training environments, which shows its effectiveness.
A Novel Deep Reinforcement Learning-based Approach for Enhancing Spectral Efficiency of IRS-assisted Wireless Systems
Zohari, Farimehr, Shahabi, S. M. Mahdi, Ardebilipour, Mehrdad
This letter investigates an intelligent reflecting surfaces (IRS)-enhanced network from spectral efficiency enhancement point of view for downlink multi-user (MU) multi-input-single-output systems (MISO). In contrast to previous works which mainly focused on alternative optimization methods, we investigate the non-convex joint optimization problem of the active transmit beamforming matrix at the base station together with the passive phase shift matrix at the IRS by utilizing two deep reinforcement learning frameworks, i. e., deep deterministic policy gradient (DDPG) and twin delayed DDPG (TD3). Simulation results reveal that the neural networks in the latter scheme perform generally more satisfactorily in various situations.
Explainable Deep Reinforcement Learning: State of the Art and Challenges
Interpretability, explainability and transparency are key issues to introducing Artificial Intelligence methods in many critical domains: This is important due to ethical concerns and trust issues strongly connected to reliability, robustness, auditability and fairness, and has important consequences towards keeping the human in the loop in high levels of automation, especially in critical cases for decision making, where both (human and the machine) play important roles. While the research community has given much attention to explainability of closed (or black) prediction boxes, there are tremendous needs for explainability of closed-box methods that support agents to act autonomously in the real world. Reinforcement learning methods, and especially their deep versions, are such closed-box methods. In this article we aim to provide a review of state of the art methods for explainable deep reinforcement learning methods, taking also into account the needs of human operators - i.e., of those that take the actual and critical decisions in solving real-world problems. We provide a formal specification of the deep reinforcement learning explainability problems, and we identify the necessary components of a general explainable reinforcement learning framework. Based on these, we provide a comprehensive review of state of the art methods, categorizing them in classes according to the paradigm they follow, the interpretable models they use, and the surface representation of explanations provided. The article concludes identifying open questions and important challenges.
Intrinsic Motivation in Model-based Reinforcement Learning: A Brief Review
Latyshev, Artem, Panov, Aleksandr I.
The reinforcement learning research area contains a wide range of methods for solving the problems of intelligent agent control. Despite the progress that has been made, the task of creating a highly autonomous agent is still a significant challenge. One potential solution to this problem is intrinsic motivation, a concept derived from developmental psychology. This review considers the existing methods for determining intrinsic motivation based on the world model obtained by the agent. We propose a systematic approach to current research in this field, which consists of three categories of methods, distinguished by the way they utilize a world model in the agent's components: complementary intrinsic reward, exploration policy, and intrinsically motivated goals. The proposed unified framework describes the architecture of agents using a world model and intrinsic motivation to improve learning. The potential for developing new techniques in this area of research is also examined.
ASQ-IT: Interactive Explanations for Reinforcement-Learning Agents
Amitai, Yotam, Avni, Guy, Amir, Ofra
As reinforcement learning methods increasingly amass accomplishments, the need for comprehending their solutions becomes more crucial. Most explainable reinforcement learning (XRL) methods generate a static explanation depicting their developers' intuition of what should be explained and how. In contrast, literature from the social sciences proposes that meaningful explanations are structured as a dialog between the explainer and the explainee, suggesting a more active role for the user and her communication with the agent. In this paper, we present ASQ-IT -- an interactive tool that presents video clips of the agent acting in its environment based on queries given by the user that describe temporal properties of behaviors of interest. Our approach is based on formal methods: queries in ASQ-IT's user interface map to a fragment of Linear Temporal Logic over finite traces (LTLf), which we developed, and our algorithm for query processing is based on automata theory. User studies show that end-users can understand and formulate queries in ASQ-IT, and that using ASQ-IT assists users in identifying faulty agent behaviors.
Off-Policy Evaluation for Action-Dependent Non-Stationary Environments
Chandak, Yash, Shankar, Shiv, Bastian, Nathaniel D., da Silva, Bruno Castro, Brunskil, Emma, Thomas, Philip S.
Methods for sequential decision-making are often built upon a foundational assumption that the underlying decision process is stationary. This limits the application of such methods because real-world problems are often subject to changes due to external factors (passive non-stationarity), changes induced by interactions with the system itself (active non-stationarity), or both (hybrid non-stationarity). In this work, we take the first steps towards the fundamental challenge of on-policy and off-policy evaluation amidst structured changes due to active, passive, or hybrid non-stationarity. Towards this goal, we make a higher-order stationarity assumption such that non-stationarity results in changes over time, but the way changes happen is fixed. We propose, OPEN, an algorithm that uses a double application of counterfactual reasoning and a novel importance-weighted instrument-variable regression to obtain both a lower bias and a lower variance estimate of the structure in the changes of a policy's past performances. Finally, we show promising results on how OPEN can be used to predict future performances for several domains inspired by real-world applications that exhibit non-stationarity.
Integrating Reward Maximization and Population Estimation: Sequential Decision-Making for Internal Revenue Service Audit Selection
Henderson, Peter, Chugg, Ben, Anderson, Brandon, Altenburger, Kristen, Turk, Alex, Guyton, John, Goldin, Jacob, Ho, Daniel E.
We introduce a new setting, optimize-and-estimate structured bandits. Here, a policy must select a batch of arms, each characterized by its own context, that would allow it to both maximize reward and maintain an accurate (ideally unbiased) population estimate of the reward. This setting is inherent to many public and private sector applications and often requires handling delayed feedback, small data, and distribution shifts. We demonstrate its importance on real data from the United States Internal Revenue Service (IRS). The IRS performs yearly audits of the tax base. Two of its most important objectives are to identify suspected misreporting and to estimate the "tax gap" -- the global difference between the amount paid and true amount owed. Based on a unique collaboration with the IRS, we cast these two processes as a unified optimize-and-estimate structured bandit. We analyze optimize-and-estimate approaches to the IRS problem and propose a novel mechanism for unbiased population estimation that achieves rewards comparable to baseline approaches. This approach has the potential to improve audit efficacy, while maintaining policy-relevant estimates of the tax gap. This has important social consequences given that the current tax gap is estimated at nearly half a trillion dollars. We suggest that this problem setting is fertile ground for further research and we highlight its interesting challenges. The results of this and related research are currently being incorporated into the continual improvement of the IRS audit selection methods.
AutoCost: Evolving Intrinsic Cost for Zero-violation Reinforcement Learning
He, Tairan, Zhao, Weiye, Liu, Changliu
Safety is a critical hurdle that limits the application of deep reinforcement learning (RL) to real-world control tasks. To this end, constrained reinforcement learning leverages cost functions to improve safety in constrained Markov decision processes. However, such constrained RL methods fail to achieve zero violation even when the cost limit is zero. This paper analyzes the reason for such failure, which suggests that a proper cost function plays an important role in constrained RL. Inspired by the analysis, we propose AutoCost, a simple yet effective framework that automatically searches for cost functions that help constrained RL to achieve zero-violation performance. We validate the proposed method and the searched cost function on the safe RL benchmark Safety Gym. We compare the performance of augmented agents that use our cost function to provide additive intrinsic costs with baseline agents that use the same policy learners but with only extrinsic costs. Results show that the converged policies with intrinsic costs in all environments achieve zero constraint violation and comparable performance with baselines.
Efficient Planning in a Compact Latent Action Space
Jiang, Zhengyao, Zhang, Tianjun, Janner, Michael, Li, Yueying, Rocktäschel, Tim, Grefenstette, Edward, Tian, Yuandong
Planning-based reinforcement learning has shown strong performance in tasks in discrete and low-dimensional continuous action spaces. However, planning usually brings significant computational overhead for decision-making, and scaling such methods to high-dimensional action spaces remains challenging. To advance efficient planning for high-dimensional continuous control, we propose Trajectory Autoencoding Planner (TAP), which learns low-dimensional latent action codes with a state-conditional VQ-VAE. The decoder of the VQ-VAE thus serves as a novel dynamics model that takes latent actions and current state as input and reconstructs long-horizon trajectories. During inference time, given a starting state, TAP searches over discrete latent actions to find trajectories that have both high probability under the training distribution and high predicted cumulative reward. Empirical evaluation in the offline RL setting demonstrates low decision latency which is indifferent to the growing raw action dimensionality. For Adroit robotic hand manipulation tasks with high-dimensional continuous action space, TAP surpasses existing model-based methods by a large margin and also beats strong model-free actor-critic baselines.
Story Shaping: Teaching Agents Human-like Behavior with Stories
Peng, Xiangyu, Cui, Christopher, Zhou, Wei, Jia, Renee, Riedl, Mark
Reward design for reinforcement learning agents can be difficult in situations where one not only wants the agent to achieve some effect in the world but where one also cares about how that effect is achieved. For example, we might wish for an agent to adhere to a tacit understanding of commonsense, align itself to a preference for how to behave for purposes of safety, or taking on a particular role in an interactive game. Storytelling is a mode for communicating tacit procedural knowledge. We introduce a technique, Story Shaping, in which a reinforcement learning agent infers tacit knowledge from an exemplar story of how to accomplish a task and intrinsically rewards itself for performing actions that make its current environment adhere to that of the inferred story world. Specifically, Story Shaping infers a knowledge graph representation of the world state from observations, and also infers a knowledge graph from the exemplar story. An intrinsic reward is generated based on the similarity between the agent's inferred world state graph and the inferred story world graph. We conducted experiments in text-based games requiring commonsense reasoning and shaping the behaviors of agents as virtual game characters.