Reinforcement Learning
Teachable Reinforcement Learning via Advice Distillation
Watkins, Olivia, Darrell, Trevor, Abbeel, Pieter, Andreas, Jacob, Gupta, Abhishek
Training automated agents to complete complex tasks in interactive environments is challenging: reinforcement learning requires careful hand-engineering of reward functions, imitation learning requires specialized infrastructure and access to a human expert, and learning from intermediate forms of supervision (like binary preferences) is time-consuming and extracts little information from each human intervention. Can we overcome these challenges by building agents that learn from rich, interactive feedback instead? We propose a new supervision paradigm for interactive learning based on "teachable" decision-making systems that learn from structured advice provided by an external teacher. We begin by formalizing a class of human-in-the-loop decision making problems in which multiple forms of teacher-provided advice are available to a learner. We then describe a simple learning algorithm for these problems that first learns to interpret advice, then learns from advice to complete tasks even in the absence of human supervision. In puzzle-solving, navigation, and locomotion domains, we show that agents that learn from advice can acquire new skills with significantly less human supervision than standard reinforcement learning algorithms and often less than imitation learning.
Best of Both Worlds Policy Optimization
Dann, Christoph, Wei, Chen-Yu, Zimmert, Julian
Policy optimization methods are popular reinforcement learning algorithms in practice. Recent works have built theoretical foundation for them by proving $\sqrt{T}$ regret bounds even when the losses are adversarial. Such bounds are tight in the worst case but often overly pessimistic. In this work, we show that in tabular Markov decision processes (MDPs), by properly designing the regularizer, the exploration bonus and the learning rates, one can achieve a more favorable polylog$(T)$ regret when the losses are stochastic, without sacrificing the worst-case guarantee in the adversarial regime. To our knowledge, this is also the first time a gap-dependent polylog$(T)$ regret bound is shown for policy optimization. Specifically, we achieve this by leveraging a Tsallis entropy or a Shannon entropy regularizer in the policy update. Then we show that under known transitions, we can further obtain a first-order regret bound in the adversarial regime by leveraging the log-barrier regularizer.
Exploration and Incentives in Reinforcement Learning
Simchowitz, Max, Slivkins, Aleksandrs
How do you incentivize self-interested agents to $\textit{explore}$ when they prefer to $\textit{exploit}$? We consider complex exploration problems, where each agent faces the same (but unknown) MDP. In contrast with traditional formulations of reinforcement learning, agents control the choice of policies, whereas an algorithm can only issue recommendations. However, the algorithm controls the flow of information, and can incentivize the agents to explore via information asymmetry. We design an algorithm which explores all reachable states in the MDP. We achieve provable guarantees similar to those for incentivizing exploration in static, stateless exploration problems studied previously. To the best of our knowledge, this is the first work to consider mechanism design in a stateful, reinforcement learning setting.
Natural Language-conditioned Reinforcement Learning with Inside-out Task Language Development and Translation
Pang, Jing-Cheng, Yang, Xin-Yu, Yang, Si-Hang, Yu, Yang
Natural Language-conditioned reinforcement learning (RL) enables the agents to follow human instructions. Previous approaches generally implemented language-conditioned RL by providing human instructions in natural language (NL) and training a following policy. In this outside-in approach, the policy needs to comprehend the NL and manage the task simultaneously. However, the unbounded NL examples often bring much extra complexity for solving concrete RL tasks, which can distract policy learning from completing the task. To ease the learning burden of the policy, we investigate an inside-out scheme for natural language-conditioned RL by developing a task language (TL) that is task-related and unique. The TL is used in RL to achieve highly efficient and effective policy training. Besides, a translator is trained to translate NL into TL. We implement this scheme as TALAR (TAsk Language with predicAte Representation) that learns multiple predicates to model object relationships as the TL. Experiments indicate that TALAR not only better comprehends NL instructions but also leads to a better instruction-following policy that improves 13.4% success rate and adapts to unseen expressions of NL instruction. The TL can also be an effective task abstraction, naturally compatible with hierarchical RL.
Effective Multimodal Reinforcement Learning with Modality Alignment and Importance Enhancement
Ma, Jinming, Wu, Feng, Chen, Yingfeng, Ji, Xianpeng, Ding, Yu
Many real-world applications require an agent to make robust and deliberate decisions with multimodal information (e.g., robots with multi-sensory inputs). However, it is very challenging to train the agent via reinforcement learning (RL) due to the heterogeneity and dynamic importance of different modalities. Specifically, we observe that these issues make conventional RL methods difficult to learn a useful state representation in the end-to-end training with multimodal information. To address this, we propose a novel multimodal RL approach that can do multimodal alignment and importance enhancement according to their similarity and importance in terms of RL tasks respectively. By doing so, we are able to learn an effective state representation and consequentially improve the RL training process. We test our approach on several multimodal RL domains, showing that it outperforms state-of-the-art methods in terms of learning speed and policy quality.
Using Deep Reinforcement Learning for mmWave Real-Time Scheduling
Gahtan, Barak, Cohen, Reuven, Bronstein, Alex M., Kedar, Gil
We study the problem of real-time scheduling in a multi-hop millimeter-wave (mmWave) mesh. We develop a model-free deep reinforcement learning algorithm called Adaptive Activator RL (AARL), which determines the subset of mmWave links that should be activated during each time slot and the power level for each link. The most important property of AARL is its ability to make scheduling decisions within the strict time slot constraints of typical 5G mmWave networks. AARL can handle a variety of network topologies, network loads, and interference models, it can also adapt to different workloads. We demonstrate the operation of AARL on several topologies: a small topology with 10 links, a moderately-sized mesh with 48 links, and a large topology with 96 links. We show that for each topology, we compare the throughput obtained by AARL to that of a benchmark algorithm called RPMA (Residual Profit Maximizer Algorithm). The most important advantage of AARL compared to RPMA is that it is much faster and can make the necessary scheduling decisions very rapidly during every time slot, while RPMA cannot. In addition, the quality of the scheduling decisions made by AARL outperforms those made by RPMA.
Reinforcement Learning in the Wild with Maximum Likelihood-based Model Transfer
Eriksson, Hannes, Basu, Debabrota, Tram, Tommy, Alibeigi, Mina, Dimitrakakis, Christos
In this paper, we study the problem of transferring the available Markov Decision Process (MDP) models to learn and plan efficiently in an unknown but similar MDP. We refer to it as \textit{Model Transfer Reinforcement Learning (MTRL)} problem. First, we formulate MTRL for discrete MDPs and Linear Quadratic Regulators (LQRs) with continuous state actions. Then, we propose a generic two-stage algorithm, MLEMTRL, to address the MTRL problem in discrete and continuous settings. In the first stage, MLEMTRL uses a \textit{constrained Maximum Likelihood Estimation (MLE)}-based approach to estimate the target MDP model using a set of known MDP models. In the second stage, using the estimated target MDP model, MLEMTRL deploys a model-based planning algorithm appropriate for the MDP class. Theoretically, we prove worst-case regret bounds for MLEMTRL both in realisable and non-realisable settings. We empirically demonstrate that MLEMTRL allows faster learning in new MDPs than learning from scratch and achieves near-optimal performance depending on the similarity of the available MDPs and the target MDP.
Scaling laws for single-agent reinforcement learning
Hilton, Jacob, Tang, Jie, Schulman, John
Recent work has shown that, in generative modeling, cross-entropy loss improves smoothly with model size and training compute, following a power law plus constant scaling law. One challenge in extending these results to reinforcement learning is that the main performance objective of interest, mean episode return, need not vary smoothly. To overcome this, we introduce *intrinsic performance*, a monotonic function of the return defined as the minimum compute required to achieve the given return across a family of models of different sizes. We find that, across a range of environments, intrinsic performance scales as a power law in model size and environment interactions. Consequently, as in generative modeling, the optimal model size scales as a power law in the training compute budget. Furthermore, we study how this relationship varies with the environment and with other properties of the training setup. In particular, using a toy MNIST-based environment, we show that varying the "horizon length" of the task mostly changes the coefficient but not the exponent of this relationship.
Uncertainty-Aware Reward-based Deep Reinforcement Learning for Intent Analysis of Social Media Information
Guo, Zhen, Zhang, Qi, An, Xinwei, Zhang, Qisheng, Jรธsang, Audun, Kaplan, Lance M., Chen, Feng, Jeong, Dong H., Cho, Jin-Hee
Due to various and serious adverse impacts of spreading fake news, it is often known that only people with malicious intent would propagate fake news. However, it is not necessarily true based on social science studies. Distinguishing the types of fake news spreaders based on their intent is critical because it will effectively guide how to intervene to mitigate the spread of fake news with different approaches. To this end, we propose an intent classification framework that can best identify the correct intent of fake news. We will leverage deep reinforcement learning (DRL) that can optimize the structural representation of each tweet by removing noisy words from the input sequence when appending an actor to the long short-term memory (LSTM) intent classifier. Policy gradient DRL model (e.g., REINFORCE) can lead the actor to a higher delayed reward. We also devise a new uncertainty-aware immediate reward using a subjective opinion that can explicitly deal with multidimensional uncertainty for effective decision-making. Via 600K training episodes from a fake news tweets dataset with an annotated intent class, we evaluate the performance of uncertainty-aware reward in DRL. Evaluation results demonstrate that our proposed framework efficiently reduces the number of selected words to maintain a high 95\% multi-class accuracy.
Promoting Cooperation in Multi-Agent Reinforcement Learning via Mutual Help
Qiu, Yunbo, Jin, Yue, Yu, Lebin, Wang, Jian, Zhang, Xudong
Multi-agent reinforcement learning (MARL) has achieved great progress in cooperative tasks in recent years. However, in the local reward scheme, where only local rewards for each agent are given without global rewards shared by all the agents, traditional MARL algorithms lack sufficient consideration of agents' mutual influence. In cooperative tasks, agents' mutual influence is especially important since agents are supposed to coordinate to achieve better performance. In this paper, we propose a novel algorithm Mutual-Help-based MARL (MH-MARL) to instruct agents to help each other in order to promote cooperation. MH-MARL utilizes an expected action module to generate expected other agents' actions for each particular agent. Then, the expected actions are delivered to other agents for selective imitation during training. Experimental results show that MH-MARL improves the performance of MARL both in success rate and cumulative reward.