Reinforcement Learning
Parameter Optimization of LLC-Converter with multiple operation points using Reinforcement Learning
Kruse, Georg, Happel, Dominik, Ditze, Stefan, Ehrlich, Stefan, Rosskopf, Andreas
The optimization of electrical circuits is a difficult and time-consuming process performed by experts, but also increasingly by sophisticated algorithms. In this paper, a reinforcement learning (RL) approach is adapted to optimize a LLC converter at multiple operation points corresponding to different output powers at high converter efficiency at different switching frequencies. During a training period, the RL agent learns a problem specific optimization policy enabling optimizations for any objective and boundary condition within a pre-defined range. The results show, that the trained RL agent is able to solve new optimization problems based on LLC converter simulations using Fundamental Harmonic Approximation (FHA) within 50 tuning steps for two operation points with power efficiencies greater than 90%. Therefore, this AI technique provides the potential to augment expert-driven design processes with data-driven strategy extraction in the field of power electronics and beyond.
Targeted Search Control in AlphaZero for Effective Policy Improvement
Trudeau, Alexandre, Bowling, Michael
AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for the states appearing in its search tree. AlphaZero trains upon self-play matches beginning from the initial state of a game and only samples actions over the first few moves, limiting its exploration of states deeper in the game tree. We introduce Go-Exploit, a novel search control strategy for AlphaZero. Go-Exploit samples the start state of its self-play trajectories from an archive of states of interest. Beginning self-play trajectories from varied starting states enables Go-Exploit to more effectively explore the game tree and to learn a value function that generalizes better. Producing shorter self-play trajectories allows Go-Exploit to train upon more independent value targets, improving value training. Finally, the exploration inherent in Go-Exploit reduces its need for exploratory actions, enabling it to train under more exploitative policies. In the games of Connect Four and 9x9 Go, we show that Go-Exploit learns with a greater sample efficiency than standard AlphaZero, resulting in stronger performance against reference opponents and in head-to-head play. We also compare Go-Exploit to KataGo, a more sample efficient reimplementation of AlphaZero, and demonstrate that Go-Exploit has a more effective search control strategy. Furthermore, Go-Exploit's sample efficiency improves when KataGo's other innovations are incorporated.
Hierarchical Reinforcement Learning in Complex 3D Environments
Pires, Bernardo Avila, Behbahani, Feryal, Soyer, Hubert, Nikiforou, Kyriacos, Keck, Thomas, Singh, Satinder
Hierarchical Reinforcement Learning (HRL) agents have the potential to demonstrate appealing capabilities such as planning and exploration with abstraction, transfer, and skill reuse. Recent successes with HRL across different domains provide evidence that practical, effective HRL agents are possible, even if existing agents do not yet fully realize the potential of HRL. Despite these successes, visually complex partially observable 3D environments remained a challenge for HRL agents. We address this issue with Hierarchical Hybrid Offline-Online (H2O2), a hierarchical deep reinforcement learning agent that discovers and learns to use options from scratch using its own experience. We show that H2O2 is competitive with a strong non-hierarchical Muesli baseline in the DeepMind Hard Eight tasks and we shed new light on the problem of learning hierarchical agents in complex environments. Our empirical study of H2O2 reveals previously unnoticed practical challenges and brings new perspective to the current understanding of hierarchical agents in complex domains.
Automated Data Augmentations for Graph Classification
Luo, Youzhi, McThrow, Michael, Au, Wing Yee, Komikado, Tao, Uchino, Kanji, Maruhashi, Koji, Ji, Shuiwang
Data augmentations are effective in improving the invariance of learning machines. We argue that the core challenge of data augmentations lies in designing data transformations that preserve labels. This is relatively straightforward for images, but much more challenging for graphs. In this work, we propose GraphAug, a novel automated data augmentation method aiming at computing label-invariant augmentations for graph classification. Instead of using uniform transformations as in existing studies, GraphAug uses an automated augmentation model to avoid compromising critical label-related information of the graph, thereby producing label-invariant augmentations at most times. To ensure label-invariance, we develop a training method based on reinforcement learning to maximize an estimated label-invariance probability. Experiments show that GraphAug outperforms previous graph augmentation methods on various graph classification tasks.
Auxiliary Task-based Deep Reinforcement Learning for Quantum Control
Zhou, Shumin, Ma, Hailan, Kuang, Sen, Dong, Daoyi
Due to its property of not requiring prior knowledge of the environment, reinforcement learning has significant potential for quantum control problems. In this work, we investigate the effectiveness of continuous control policies based on deep deterministic policy gradient. To solve the sparse reward signal in quantum learning control problems, we propose an auxiliary task-based deep reinforcement learning (AT-DRL) for quantum control. In particular, we first design a guided reward function based on the fidelity of quantum states that enables incremental fidelity improvement. Then, we introduce the concept of an auxiliary task whose network shares parameters with the main network to predict the reward provided by the environment (called the main task). The auxiliary task learns synchronously with the main task, allowing one to select the most relevant features of the environment, thus aiding the agent in comprehending how to achieve the desired state. The numerical simulations demonstrate that the proposed AT-DRL can provide a solution to the sparse reward in quantum systems, and has great potential in designing control pulses that achieve efficient quantum state preparation.
Graph Reinforcement Learning for Operator Selection in the ALNS Metaheuristic
Johnn, Syu-Ning, Darvariu, Victor-Alexandru, Handl, Julia, Kalcsics, Joerg
ALNS is a popular metaheuristic with renowned efficiency in solving combinatorial optimisation problems. However, despite 16 years of intensive research into ALNS, whether the embedded adaptive layer can efficiently select operators to improve the incumbent remains an open question. In this work, we formulate the choice of operators as a Markov Decision Process, and propose a practical approach based on Deep Reinforcement Learning and Graph Neural Networks. The results show that our proposed method achieves better performance than the classic ALNS adaptive layer due to the choice of operator being conditioned on the current solution. We also discuss important considerations such as the size of the operator portfolio and the impact of the choice of operator scales. Notably, our approach can also save significant time and labour costs for handcrafting problem-specific operator portfolios.
Deep Reinforcement Learning for Cost-Effective Medical Diagnosis
Yu, Zheng, Li, Yikuan, Kim, Joseph, Huang, Kaixuan, Luo, Yuan, Wang, Mengdi
Dynamic diagnosis is desirable when medical tests are costly or time-consuming. In this work, we use reinforcement learning (RL) to find a dynamic policy that selects lab test panels sequentially based on previous observations, ensuring accurate testing at a low cost. Clinical diagnostic data are often highly imbalanced; therefore, we aim to maximize the $F_1$ score instead of the error rate. However, optimizing the non-concave $F_1$ score is not a classic RL problem, thus invalidates standard RL methods. To remedy this issue, we develop a reward shaping approach, leveraging properties of the $F_1$ score and duality of policy optimization, to provably find the set of all Pareto-optimal policies for budget-constrained $F_1$ score maximization. To handle the combinatorially complex state space, we propose a Semi-Model-based Deep Diagnosis Policy Optimization (SM-DDPO) framework that is compatible with end-to-end training and online learning. SM-DDPO is tested on diverse clinical tasks: ferritin abnormality detection, sepsis mortality prediction, and acute kidney injury diagnosis. Experiments with real-world data validate that SM-DDPO trains efficiently and identifies all Pareto-front solutions. Across all tasks, SM-DDPO is able to achieve state-of-the-art diagnosis accuracy (in some cases higher than conventional methods) with up to $85\%$ reduction in testing cost. The code is available at [https://github.com/Zheng321/Deep-Reinforcement-Learning-for-Cost-Effective-Medical-Diagnosis].
A deep inverse reinforcement learning approach to route choice modeling with context-dependent rewards
Route choice modeling is a fundamental task in transportation planning and demand forecasting. Classical methods generally adopt the discrete choice model (DCM) framework with linear utility functions and high-level route characteristics. While several recent studies have started to explore the applicability of deep learning for route choice modeling, they are limited to path-based models with relatively simple model architectures and relying on predefined choice sets. Existing link-based models can capture the dynamic nature of link choices within the trip without the need for choice set generation, but still assume linear relationships and link-additive features. To address these issues, this study proposes a general deep inverse reinforcement learning (IRL) framework for link-based route choice modeling, which is capable of incorporating diverse features (of the state, action and trip context) and capturing complex relationships. Specifically, we adapt an adversarial IRL model to the route choice problem for efficient estimation of context-dependent reward functions without value iteration. Experiment results based on taxi GPS data from Shanghai, China validate the superior prediction performance of the proposed model over conventional DCMs and other imitation learning baselines, even for destinations unseen in the training data. Further analysis show that the model exhibits competitive computational efficiency and reasonable interpretability. The proposed methodology provides a new direction for future development of route choice models. It is general and can be adaptable to other route choice problems across different modes and networks.
Optimizing Audio Recommendations for the Long-Term: A Reinforcement Learning Perspective
Maystre, Lucas, Russo, Daniel, Zhao, Yu
We study the problem of optimizing a recommender system for outcomes that occur over several weeks or months. We begin by drawing on reinforcement learning to formulate a comprehensive model of users' recurring relationships with a recommender system. Measurement, attribution, and coordination challenges complicate algorithm design. We describe careful modeling -- including a new representation of user state and key conditional independence assumptions -- which overcomes these challenges and leads to simple, testable recommender system prototypes. We apply our approach to a podcast recommender system that makes personalized recommendations to hundreds of millions of listeners. A/B tests demonstrate that purposefully optimizing for long-term outcomes leads to large performance gains over conventional approaches that optimize for short-term proxies.
MARLAS: Multi Agent Reinforcement Learning for cooperated Adaptive Sampling
Pan, Lishuo, Manjanna, Sandeep, Hsieh, M. Ani
The multi-robot adaptive sampling problem aims at finding trajectories for a team of robots to efficiently sample the phenomenon of interest within a given endurance budget of the robots. In this paper, we propose a robust and scalable approach using Multi-Agent Reinforcement Learning for cooperated Adaptive Sampling (MARLAS) of quasi-static environmental processes. Given a prior on the field being sampled, the proposed method learns decentralized policies for a team of robots to sample high-utility regions within a fixed budget. The multi-robot adaptive sampling problem requires the robots to coordinate with each other to avoid overlapping sampling trajectories. Therefore, we encode the estimates of neighbor positions and intermittent communication between robots into the learning process. We evaluated MARLAS over multiple performance metrics and found it to outperform other baseline multi-robot sampling techniques. Additionally, we demonstrate scalability with both the size of the robot team and the size of the region being sampled. We further demonstrate robustness to communication failures and robot failures. The experimental evaluations are conducted both in simulations on real data and in real robot experiments on demo environmental setup.