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 Reinforcement Learning


Swim: A General-Purpose, High-Performing, and Efficient Activation Function for Locomotion Control Tasks

arXiv.org Artificial Intelligence

Activation functions play a significant role in the performance of deep learning algorithms. In particular, the Swish activation function tends to outperform ReLU on deeper models, including deep reinforcement learning models, across challenging tasks. Despite this progress, ReLU is the preferred function partly because it is more efficient than Swish. Furthermore, in contrast to the fields of computer vision and natural language processing, the deep reinforcement learning and robotics domains have seen less inclination to adopt new activation functions, such as Swish, and instead continue to use more traditional functions, like ReLU. To tackle those issues, we propose Swim, a general-purpose, efficient, and high-performing alternative to Swish, and then provide an analysis of its properties as well as an explanation for its high-performance relative to Swish, in terms of both reward-achievement and efficiency. We focus on testing Swim on MuJoCo's locomotion continuous control tasks since they exhibit more complex dynamics and would therefore benefit most from a high-performing and efficient activation function. We also use the TD3 algorithm in conjunction with Swim and explain this choice in the context of the robot locomotion domain. We then conclude that Swim is a state-of-the-art activation function for continuous control locomotion tasks and recommend using it with TD3 as a working framework.


Sparsity-Aware Intelligent Massive Random Access Control in Open RAN: A Reinforcement Learning Based Approach

arXiv.org Artificial Intelligence

Massive random access of devices in the emerging Open Radio Access Network (O-RAN) brings great challenge to the access control and management. Exploiting the bursting nature of the access requests, sparse active user detection (SAUD) is an efficient enabler towards efficient access management, but the sparsity might be deteriorated in case of uncoordinated massive access requests. To dynamically preserve the sparsity of access requests, a reinforcement-learning (RL)-assisted scheme of closed-loop access control utilizing the access class barring technique is proposed, where the RL policy is determined through continuous interaction between the RL agent, i.e., a next generation node base (gNB), and the environment. The proposed scheme can be implemented by the near-real-time RAN intelligent controller (near-RT RIC) in O-RAN, supporting rapid switching between heterogeneous vertical applications, such as mMTC and uRLLC services. Moreover, a data-driven scheme of deep-RL-assisted SAUD is proposed to resolve highly complex environments with continuous and high-dimensional state and action spaces, where a replay buffer is applied for automatic large-scale data collection. An actor-critic framework is formulated to incorporate the strategy-learning modules into the near-RT RIC. Simulation results show that the proposed schemes can achieve superior performance in both access efficiency and user detection accuracy over the benchmark scheme for different heterogeneous services with massive access requests.


ReLOAD: Reinforcement Learning with Optimistic Ascent-Descent for Last-Iterate Convergence in Constrained MDPs

arXiv.org Artificial Intelligence

In recent years, Reinforcement Learning (RL) has been applied to real-world problems with increasing success. Such applications often require to put constraints on the agent's behavior. Existing algorithms for constrained RL (CRL) rely on gradient descent-ascent, but this approach comes with a caveat. While these algorithms are guaranteed to converge on average, they do not guarantee last-iterate convergence, i.e., the current policy of the agent may never converge to the optimal solution. In practice, it is often observed that the policy alternates between satisfying the constraints and maximizing the reward, rarely accomplishing both objectives simultaneously. Here, we address this problem by introducing Reinforcement Learning with Optimistic Ascent-Descent (ReLOAD), a principled CRL method with guaranteed last-iterate convergence. We demonstrate its empirical effectiveness on a wide variety of CRL problems including discrete MDPs and continuous control. In the process we establish a benchmark of challenging CRL problems.


Skill Transfer for Temporally-Extended Task Specifications

arXiv.org Artificial Intelligence

Deploying robots in real-world domains, such as households and flexible manufacturing lines, requires the robots to be taskable on demand. Linear temporal logic (LTL) is a widely-used specification language with a compositional grammar that naturally induces commonalities across tasks. However, the majority of prior research on reinforcement learning with LTL specifications treats every new formula independently. We propose LTL-Transfer, a novel algorithm that enables subpolicy reuse across tasks by segmenting policies for training tasks into portable transition-centric skills capable of satisfying a wide array of unseen LTL specifications while respecting safety-critical constraints. Experiments in a Minecraft-inspired domain show that LTL-Transfer can satisfy over 90% of 500 unseen tasks after training on only 50 task specifications and never violating a safety constraint. We also deployed LTL-Transfer on a quadruped mobile manipulator in an analog household environment to demonstrate its ability to transfer to many fetch and delivery tasks in a zero-shot fashion.


Low Emission Building Control with Zero-Shot Reinforcement Learning

arXiv.org Artificial Intelligence

Heating and cooling systems in buildings account for 31% of global energy use, much of which are regulated by Rule Based Controllers (RBCs) that neither maximise energy efficiency nor minimise emissions by interacting optimally with the grid. Control via Reinforcement Learning (RL) has been shown to significantly improve building energy efficiency, but existing solutions require access to building-specific simulators or data that cannot be expected for every building in the world. In response, we show it is possible to obtain emission-reducing policies without such knowledge a priori--a paradigm we call zero-shot building control. We combine ideas from system identification and model-based RL to create PEARL (Probabilistic Emission-Abating Reinforcement Learning) and show that a short period of active exploration is all that is required to build a performant model. In experiments across three varied building energy simulations, we show PEARL outperforms an existing RBC once, and popular RL baselines in all cases, reducing building emissions by as much as 31% whilst maintaining thermal comfort. Our source code is available online via https://enjeeneer.io/projects/pearl/


FluidLab: A Differentiable Environment for Benchmarking Complex Fluid Manipulation

arXiv.org Artificial Intelligence

Humans manipulate various kinds of fluids in their everyday life: creating latte art, scooping floating objects from water, rolling an ice cream cone, etc. Using robots to augment or replace human labors in these daily settings remain as a challenging task due to the multifaceted complexities of fluids. Previous research in robotic fluid manipulation mostly consider fluids governed by an ideal, Newtonian model in simple task settings (e.g., pouring water into a container). To evaluate robot learning algorithms on understanding and interacting with such complex fluid systems, a comprehensive virtual platform with versatile simulation capabilities and well-established tasks is needed. In this work, we introduce FluidLab, a simulation environment with a diverse set of manipulation tasks involving complex fluid dynamics. These tasks address interactions between solid and fluid as well as among multiple fluids. At the heart of our platform is a fully differentiable physics simulator, FluidEngine, providing GPU-accelerated simulations and gradient calculations for various material types and their couplings, extending the scope of the existing differentiable simulation engines. We identify several challenges for fluid manipulation learning by evaluating a set of reinforcement learning and trajectory optimization methods on our platform. To address these challenges, we propose several domain-specific optimization schemes coupled with differentiable physics, which are empirically shown to be effective in tackling optimization problems featured by fluid system's non-convex and nonsmooth properties. Furthermore, we demonstrate reasonable sim-to-real transfer by deploying optimized trajectories in real-world settings. FluidLab is publicly available at: https://fluidlab2023.github.io. Imagine you are fishing on the lakeside. Your hat falls into the water and starts to float out of reach. In order to get it back, you use your hands to paddle the water gently, generating a current that pulls the the hat back into reach.


Masked Imitation Learning: Discovering Environment-Invariant Modalities in Multimodal Demonstrations

arXiv.org Artificial Intelligence

Multimodal demonstrations provide robots with an abundance of information to make sense of the world. However, such abundance may not always lead to good performance when it comes to learning sensorimotor control policies from human demonstrations. Extraneous data modalities can lead to state over-specification, where the state contains modalities that are not only useless for decision-making but also can change data distribution across environments. State over-specification leads to issues such as the learned policy not generalizing outside of the training data distribution. In this work, we propose Masked Imitation Learning (MIL) to address state over-specification by selectively using informative modalities. Specifically, we design a masked policy network with a binary mask to block certain modalities. We develop a bi-level optimization algorithm that learns this mask to accurately filter over-specified modalities. We demonstrate empirically that MIL outperforms baseline algorithms in simulated domains including MuJoCo and a robot arm environment using the Robomimic dataset, and effectively recovers the environment-invariant modalities on a multimodal dataset collected on a real robot. Our project website presents supplemental details and videos of our results at: https://tinyurl.com/masked-il


Offline Imitation Learning with Suboptimal Demonstrations via Relaxed Distribution Matching

arXiv.org Artificial Intelligence

Offline imitation learning (IL) promises the ability to learn performant policies from pre-collected demonstrations without interactions with the environment. However, imitating behaviors fully offline typically requires numerous expert data. To tackle this issue, we study the setting where we have limited expert data and supplementary suboptimal data. In this case, a well-known issue is the distribution shift between the learned policy and the behavior policy that collects the offline data. Prior works mitigate this issue by regularizing the KL divergence between the stationary state-action distributions of the learned policy and the behavior policy. We argue that such constraints based on exact distribution matching can be overly conservative and hamper policy learning, especially when the imperfect offline data is highly suboptimal. To resolve this issue, we present RelaxDICE, which employs an asymmetrically-relaxed f-divergence for explicit support regularization. Specifically, instead of driving the learned policy to exactly match the behavior policy, we impose little penalty whenever the density ratio between their stationary state-action distributions is upper bounded by a constant. Note that such formulation leads to a nested min-max optimization problem, which causes instability in practice. RelaxDICE addresses this challenge by supporting a closed-form solution for the inner maximization problem. Extensive empirical study shows that our method significantly outperforms the best prior offline IL method in six standard continuous control environments with over 30% performance gain on average, across 22 settings where the imperfect dataset is highly suboptimal.


IQ-Flow: Mechanism Design for Inducing Cooperative Behavior to Self-Interested Agents in Sequential Social Dilemmas

arXiv.org Artificial Intelligence

Achieving and maintaining cooperation between agents to accomplish a common objective is one of the central goals of Multi-Agent Reinforcement Learning (MARL). Nevertheless in many real-world scenarios, separately trained and specialized agents are deployed into a shared environment, or the environment requires multiple objectives to be achieved by different coexisting parties. These variations among specialties and objectives are likely to cause mixed motives that eventually result in a social dilemma where all the parties are at a loss. In order to resolve this issue, we propose the Incentive Q-Flow (IQ-Flow) algorithm, which modifies the system's reward setup with an incentive regulator agent such that the cooperative policy also corresponds to the self-interested policy for the agents. Unlike the existing methods that learn to incentivize self-interested agents, IQ-Flow does not make any assumptions about agents' policies or learning algorithms, which enables the generalization of the developed framework to a wider array of applications. IQ-Flow performs an offline evaluation of the optimality of the learned policies using the data provided by other agents to determine cooperative and self-interested policies. Next, IQ-Flow uses meta-gradient learning to estimate how policy evaluation changes according to given incentives and modifies the incentive such that the greedy policy for cooperative objective and self-interested objective yield the same actions. We present the operational characteristics of IQ-Flow in Iterated Matrix Games. We demonstrate that IQ-Flow outperforms the state-of-the-art incentive design algorithm in Escape Room and 2-Player Cleanup environments. We further demonstrate that the pretrained IQ-Flow mechanism significantly outperforms the performance of the shared reward setup in the 2-Player Cleanup environment.


Demonstration-guided Deep Reinforcement Learning for Coordinated Ramp Metering and Perimeter Control in Large Scale Networks

arXiv.org Artificial Intelligence

Effective traffic control methods have great potential in alleviating network congestion. Existing literature generally focuses on a single control approach, while few studies have explored the effectiveness of integrated and coordinated control approaches. This study considers two representative control approaches: ramp metering for freeways and perimeter control for homogeneous urban roads, and we aim to develop a deep reinforcement learning (DRL)-based coordinated control framework for large-scale networks. The main challenges are 1) there is a lack of efficient dynamic models for both freeways and urban roads; 2) the standard DRL method becomes ineffective due to the complex and non-stationary network dynamics. In view of this, we propose a novel meso-macro dynamic network model and first time develop a demonstration-guided DRL method to achieve large-scale coordinated ramp metering and perimeter control. The dynamic network model hybridizes the link and generalized bathtub models to depict the traffic dynamics of freeways and urban roads, respectively. For the DRL method, we incorporate demonstration to guide the DRL method for better convergence by introducing the concept of "teacher" and "student" models. The teacher models are traditional controllers (e.g., ALINEA, Gating), which provide control demonstrations. The student models are DRL methods, which learn from the teacher and aim to surpass the teacher's performance. To validate the proposed framework, we conduct two case studies in a small-scale network and a real-world large-scale traffic network in Hong Kong. The research outcome reveals the great potential of combining traditional controllers with DRL for coordinated control in large-scale networks.