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 Reinforcement Learning


Learning Reward Functions for Robotic Manipulation by Observing Humans

arXiv.org Artificial Intelligence

Observing a human demonstrator manipulate objects provides a rich, scalable and inexpensive source of data for learning robotic policies. However, transferring skills from human videos to a robotic manipulator poses several challenges, not least a difference in action and observation spaces. In this work, we use unlabeled videos of humans solving a wide range of manipulation tasks to learn a task-agnostic reward function for robotic manipulation policies. Thanks to the diversity of this training data, the learned reward function sufficiently generalizes to image observations from a previously unseen robot embodiment and environment to provide a meaningful prior for directed exploration in reinforcement learning. We propose two methods for scoring states relative to a goal image: through direct temporal regression, and through distances in an embedding space obtained with time-contrastive learning. By conditioning the function on a goal image, we are able to reuse one model across a variety of tasks. Unlike prior work on leveraging human videos to teach robots, our method, Human Offline Learned Distances (HOLD) requires neither a priori data from the robot environment, nor a set of task-specific human demonstrations, nor a predefined notion of correspondence across morphologies, yet it is able to accelerate training of several manipulation tasks on a simulated robot arm compared to using only a sparse reward obtained from task completion.


Deep Occupancy-Predictive Representations for Autonomous Driving

arXiv.org Artificial Intelligence

Abstract-- Manually specifying features that capture the diversity in traffic environments is impractical. We show that our approach significantly improves the downstream performance of a reinforcement learning agent operating in urban traffic environments. Figure 1: Our spatio-temporal representation model learns a continuous parameterization of the probabilistic occupancy map รด(s, t). To alleviate lack of a canonical ordering of other traffic participants is the lossy nature of compressive graph encoding, we propose incompatible with fixed-sized feature vectors. Second, the a novel occupancy prediction framework that constrains the diversity in road networks in terms of geospatial topology decoding space in accordance with a priori known physical complicates specifying a universal map representation [3].


Using Memory-Based Learning to Solve Tasks with State-Action Constraints

arXiv.org Artificial Intelligence

Tasks where the set of possible actions depend discontinuously on the state pose a significant challenge for current reinforcement learning algorithms. For example, a locked door must be first unlocked, and then the handle turned before the door can be opened. The sequential nature of these tasks makes obtaining final rewards difficult, and transferring information between task variants using continuous learned values such as weights rather than discrete symbols can be inefficient. Our key insight is that agents that act and think symbolically are often more effective in dealing with these tasks. We propose a memory-based learning approach that leverages the symbolic nature of constraints and temporal ordering of actions in these tasks to quickly acquire and transfer high-level information. We evaluate the performance of memory-based learning on both real and simulated tasks with approximately discontinuous constraints between states and actions, and show our method learns to solve these tasks an order of magnitude faster than both model-based and model-free deep reinforcement learning methods.


Event-Triggered Optimal Formation Tracking Control Using Reinforcement Learning for Large-Scale UAV Systems

arXiv.org Artificial Intelligence

Large-scale UAV switching formation tracking control has been widely applied in many fields such as search and rescue, cooperative transportation, and UAV light shows. In order to optimize the control performance and reduce the computational burden of the system, this study proposes an event-triggered optimal formation tracking controller for discrete-time large-scale UAV systems (UASs). And an optimal decision - optimal control framework is completed by introducing the Hungarian algorithm and actor-critic neural networks (NNs) implementation. Finally, a large-scale mixed reality experimental platform is built to verify the effectiveness of the proposed algorithm, which includes large-scale virtual UAV nodes and limited physical UAV nodes. This compensates for the limitations of the experimental field and equipment in realworld scenario, ensures the experimental safety, significantly reduces the experimental cost, and is suitable for realizing largescale UAV formation light shows.


Virtual Reality in Metaverse over Wireless Networks with User-centered Deep Reinforcement Learning

arXiv.org Artificial Intelligence

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive socialization. Virtual reality (VR) technologies are the backbone for the virtual universe within the Metaverse as they enable a hyper-realistic and immersive experience, and especially so in the context of socialization. As the virtual world 3D scenes to be rendered are of high resolution and frame rate, these scenes will be offloaded to an edge server for computation. Besides, the metaverse is user-center by design, and human users are always the core. In this work, we introduce a multi-user VR computation offloading over wireless communication scenario. In addition, we devised a novel user-centered deep reinforcement learning approach to find a near-optimal solution. Extensive experiments demonstrate that our approach can lead to remarkable results under various requirements and constraints.


adaPARL: Adaptive Privacy-Aware Reinforcement Learning for Sequential-Decision Making Human-in-the-Loop Systems

arXiv.org Artificial Intelligence

Reinforcement learning (RL) presents numerous benefits compared to rule-based approaches in various applications. Privacy concerns have grown with the widespread use of RL trained with privacy-sensitive data in IoT devices, especially for human-in-the-loop systems. On the one hand, RL methods enhance the user experience by trying to adapt to the highly dynamic nature of humans. On the other hand, trained policies can leak the user's private information. Recent attention has been drawn to designing privacy-aware RL algorithms while maintaining an acceptable system utility. A central challenge in designing privacy-aware RL, especially for human-in-the-loop systems, is that humans have intrinsic variability and their preferences and behavior evolve. The effect of one privacy leak mitigation can be different for the same human or across different humans over time. Hence, we can not design one fixed model for privacy-aware RL that fits all. To that end, we propose adaPARL, an adaptive approach for privacy-aware RL, especially for human-in-the-loop IoT systems. adaPARL provides a personalized privacy-utility trade-off depending on human behavior and preference. We validate the proposed adaPARL on two IoT applications, namely (i) Human-in-the-Loop Smart Home and (ii) Human-in-the-Loop Virtual Reality (VR) Smart Classroom. Results obtained on these two applications validate the generality of adaPARL and its ability to provide a personalized privacy-utility trade-off. On average, for the first application, adaPARL improves the utility by $57\%$ over the baseline and by $43\%$ over randomization. adaPARL also reduces the privacy leak by $23\%$ on average. For the second application, adaPARL decreases the privacy leak to $44\%$ before the utility drops by $15\%$.


Diminishing Return of Value Expansion Methods in Model-Based Reinforcement Learning

arXiv.org Artificial Intelligence

Model-based reinforcement learning is one approach to increase sample efficiency. However, the accuracy of the dynamics model and the resulting compounding error over modelled trajectories are commonly regarded as key limitations. A natural question to ask is: How much more sample efficiency can be gained by improving the learned dynamics models? Our paper empirically answers this question for the class of model-based value expansion methods in continuous control problems. Value expansion methods should benefit from increased model accuracy by enabling longer rollout horizons and better value function approximations. Our empirical study, which leverages oracle dynamics models to avoid compounding model errors, shows that (1) longer horizons increase sample efficiency, but the gain in improvement decreases with each additional expansion step, and (2) the increased model accuracy only marginally increases the sample efficiency compared to learned models with identical horizons. Therefore, longer horizons and increased model accuracy yield diminishing returns in terms of sample efficiency. These improvements in sample efficiency are particularly disappointing when compared to model-free value expansion methods. Even though they introduce no computational overhead, we find their performance to be on-par with model-based value expansion methods. Therefore, we conclude that the limitation of model-based value expansion methods is not the model accuracy of the learned models. While higher model accuracy is beneficial, our experiments show that even a perfect model will not provide an un-rivalled sample efficiency but that the bottleneck lies elsewhere.


RMBench: Benchmarking Deep Reinforcement Learning for Robotic Manipulator Control

arXiv.org Artificial Intelligence

Reinforcement learning is applied to solve actual complex tasks from high-dimensional, sensory inputs. The last decade has developed a long list of reinforcement learning algorithms. Recent progress benefits from deep learning for raw sensory signal representation. One question naturally arises: how well do they perform concerning different robotic manipulation tasks? Benchmarks use objective performance metrics to offer a scientific way to compare algorithms. In this paper, we present RMBench, the first benchmark for robotic manipulations, which have high-dimensional continuous action and state spaces. We implement and evaluate reinforcement learning algorithms that directly use observed pixels as inputs. We report their average performance and learning curves to show their performance and stability of training. Our study concludes that none of the studied algorithms can handle all tasks well, soft Actor-Critic outperforms most algorithms in average reward and stability, and an algorithm combined with data augmentation may facilitate learning policies. Our code is publicly available at https://github.com/xiangyanfei212/RMBench-2022, including all benchmark tasks and studied algorithms.


Graph Decision Transformer

arXiv.org Artificial Intelligence

Offline reinforcement learning (RL) is a challenging task, whose objective is to learn policies from static trajectory data without interacting with the environment. Recently, offline RL has been viewed as a sequence modeling problem, where an agent generates a sequence of subsequent actions based on a set of static transition experiences. However, existing approaches that use transformers to attend to all tokens naively can overlook the dependencies between different tokens and limit long-term dependency learning. In this paper, we propose the Graph Decision Transformer (GDT), a novel offline RL approach that models the input sequence into a causal graph to capture potential dependencies between fundamentally different concepts and facilitate temporal and causal relationship learning. GDT uses a graph transformer to process the graph inputs with relation-enhanced mechanisms, and an optional sequence transformer to handle fine-grained spatial information in visual tasks. Our experiments show that GDT matches or surpasses the performance of state-of-the-art offline RL methods on image-based Atari and OpenAI Gym.


Foundation Models for Decision Making: Problems, Methods, and Opportunities

arXiv.org Artificial Intelligence

Foundation models pretrained on diverse data at scale have demonstrated extraordinary capabilities in a wide range of vision and language tasks. When such models are deployed in real world environments, they inevitably interface with other entities and agents. For example, language models are often used to interact with human beings through dialogue, and visual perception models are used to autonomously navigate neighborhood streets. In response to these developments, new paradigms are emerging for training foundation models to interact with other agents and perform long-term reasoning. These paradigms leverage the existence of ever-larger datasets curated for multimodal, multitask, and generalist interaction. Research at the intersection of foundation models and decision making holds tremendous promise for creating powerful new systems that can interact effectively across a diverse range of applications such as dialogue, autonomous driving, healthcare, education, and robotics. In this manuscript, we examine the scope of foundation models for decision making, and provide conceptual tools and technical background for understanding the problem space and exploring new research directions. We review recent approaches that ground foundation models in practical decision making applications through a variety of methods such as prompting, conditional generative modeling, planning, optimal control, and reinforcement learning, and discuss common challenges and open problems in the field.