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 Reinforcement Learning


Enhancing Safety in Reinforcement Learning with Human Feedback via Rectified Policy Optimization

Neural Information Processing Systems

Balancing helpfulness and safety (harmlessness) is a critical challenge in aligning large language models (LLMs). Current approaches often decouple these two objectives, training separate preference models for helpfulness and safety, while framing safety as a constraint within a constrained Markov Decision Process (CMDP) framework. This paper identifies a potential issue when using the widely adopted expected safety constraints for LLM safety alignment, termed "safety compensation", where the constraints are satisfied on expectation, but individual prompts may trade off safety, resulting in some responses being overly restrictive while others remain unsafe. To address this issue, we propose Rectified Policy Optimization (RePO), which replaces the expected safety constraint with critical safety constraints imposed on every prompt. At the core of RePO is a policy update mechanism driven by rectified policy gradients, which penalizes the strict safety violation of every prompt, thereby enhancing safety across nearly all prompts. Our experiments demonstrate that RePO outperforms strong baseline methods and significantly enhances LLM safety alignment.


ASmooth Sea Never Made a Skilled SAILOR: Robust Imitation via Learning to Search

Neural Information Processing Systems

The fundamental limitation of the behavioral cloning (BC) approach to imitation learning is that it only teaches an agent what the expert did at states the expert visited. This means that when a BC agent makes a mistake which takes them out of the support of the demonstrations, they often don't know how to recover from it. In this sense, BC is akin to giving the agent the fish - giving them dense supervision across a narrow set of states - rather than teaching them to fish: to be able to reason independently about achieving the expert's outcome even when faced with unseen situations at test-time. In response, we explore learning to search (L2S) from expert demonstrations, i.e. learning the components required to, at test time, plan to match expert outcomes, even after making a mistake. These include (1) a world model and (2) a reward model. We carefully ablate the set of algorithmic and design decisions required to combine these and other components for stable and sample/interaction-efficient learning of recovery behavior without additional human corrections. Across a dozen visual manipulation tasks from three benchmarks, our approach SAILORconsistently out-performs state-of-the-art Diffusion Policies trained via BC on the same data. Furthermore, scaling up the amount of demonstrations used for BC by 5-10 still leaves a performance gap. We find that SAILORcan identify nuanced failures and is robust to reward hacking.


MyoChallenge 2024: ANew Benchmark for Physiological Dexterity and Agility in Bionic Humans

Neural Information Processing Systems

Recent advancements in bionic prosthetic technology offer transformative opportunities to restore mobility and functionality for individuals with missing limbs. Users of bionic limbs, or bionic humans, learn to seamlessly integrate prosthetic extensions into their motor repertoire, regaining critical motor abilities. The remarkable movement generalization and environmental adaptability demonstrated by these individuals highlight motor intelligence capabilities unmatched by current artificial intelligence systems. Addressing these limitations, MyoChallenge'24 at NeurIPS 2024 established a benchmark for human-robot coordination with an emphasis on joint control of both biological and mechanical limbs. The competition featured two distinct tracks: a manipulation task utilizing the myoMPL model, integrating a virtual biological arm and the Modular Prosthetic Limb (MPL) for a passover task; and a locomotion task using the novel myoOSL model, combining a bilateral virtual biological leg with a trans-femoral amputation and the Open Source Leg (OSL) to navigate varied terrains. Marking the third iteration of the MyoChallenge, the event attracted over 50 teams with more than 290 submissions all around the globe, with diverse participants ranging from independent researchers to high school students. The competition facilitated the development of several state-of-the-art control algorithms for bionic musculoskeletal systems, leveraging techniques such as imitation learning, muscle synergy, and model-based reinforcement learning that significantly surpassed our proposed baseline performance by a factor of 10. By providing the open-source simulation framework of MyoSuite, standardized tasks, and physiologically realistic models, MyoChallenge serves as a reproducible testbed and benchmark for bridging ML and biomechanics.


ADifferential and Pointwise Control Approach to Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning (RL) in continuous state-action spaces remains challenging in scientific computing due to poor sample efficiency and lack of pathwise physical consistency. We introduce Differential Reinforcement Learning (Differential RL), a novel framework that reformulates RL from a continuous-time control perspective via a differential dual formulation. This induces a Hamiltonian structure that embeds physics priors and ensures consistent trajectories without requiring explicit constraints. To implement Differential RL, we develop Differential Policy Optimization (dfPO), a pointwise, stage-wise algorithm that refines local movement operators along the trajectory for improved sample efficiency and dynamic alignment. We establish pointwise convergence guarantees, a property not available in standard RL, and derive a competitive theoretical regret bound of O(K5/6). Empirically, dfPO outperforms standard RL baselines on representative scientific computing tasks, including surface modeling, grid control, and molecular dynamics, under low-data and physics-constrained conditions.


Reinforced Active Learning for Large-Scale Virtual Screening with Learnable Policy Model

Neural Information Processing Systems

Virtual Screening (VS) is vital for drug discovery but struggles with low hit rates and high computational costs. While Active Learning (AL) has shown promise in improving the efficiency of VS, traditional methods rely on inflexible and handcrafted heuristics, limiting adaptability in complex chemical spaces, particularly in balancing molecular diversity and selection accuracy. To overcome these challenges, we propose GLARE1, a reinforced active learning framework that reformulates VS as a Markov Decision Process (MDP). Using Group Relative Policy Optimization (GRPO), GLARE dynamically balances chemical diversity, biological relevance, and computational constraints, eliminating the need for inflexible heuristics. Experiments show GLARE outperforms state-of-the-art AL methods, with a 64.8% average improvement in Enrichment Factors (EF). Additionally, GLARE enhances the performance of VS foundation models like DrugCLIP, achieving up to an 8-fold improvement in EF0.5% with as few as 15 active molecules.


Predicted Rendered RLRF Training ProgressAutoregressive

Neural Information Processing Systems

Recent advances in vision-language models (VLMs) have enabled high-quality SVG generation by framing the problem as a code generation task and leveraging large-scale pretraining. VLMs are particularly suitable for this task as they capture both global semantics and fine-grained visual patterns, while transferring knowledge across vision, natural language, and code domains. However, existing VLM approaches often struggle to produce faithful and efficient SVGs because they never observe the rendered images during training. Although differentiable rendering for autoregressive SVG code generation remains unavailable, rendered outputs can still be compared to original inputs, enabling evaluative feedback suitable for reinforcement learning (RL). We introduce RLRF (Reinforcement Learning from Rendering Feedback), an RL method that enhances SVG generation in autoregressive VLMs by leveraging feedback from rendered SVG outputs. Given an input image, the model generates SVG roll-outs that are rendered and compared to the original image to compute a reward.


Robust and Scalable Autonomous Reinforcement Learning in Irreversible Environments

Neural Information Processing Systems

Reinforcement learning (RL) typically assumes repetitive resets to provide an agent with diverse and unbiased experiences. These resets require significant human intervention and result in poor training efficiency in real-world settings.


SPACE Noise Contrastive Estimation Stabilizes

Neural Information Processing Systems

Self-play fine-tuning has demonstrated promising abilities in adapting large language models (LLMs) to downstream tasks with limited real-world data. The basic principle is to iteratively refine the model with real samples and synthetic ones generated from itself. However, the existing methods primarily focus on the relative gaps between the rewards for two types of data, neglecting their absolute values. Through theoretical analysis, we identify that the gap-based methods suffer from unstable evolution, due to the potentially degenerated objectives. To address this limitation, we introduce a novel self-play fine-tuning method, namely SelfPlAy via Noise Contrastive Estimation (SPACE), which leverages noise contrastive estimation to capture the real-world data distribution. Specifically, SPACE treats synthetic samples as auxiliary components, and discriminates them from the real ones in a binary classification manner.


Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLMReasoning

Neural Information Processing Systems

Recent advances of Reinforcement Learning (RL) have highlighted its potential in complex reasoning tasks, yet effective training often relies on external supervision, which limits the broader applicability. In this work, we propose a novel self-rewarding reinforcement learning framework to enhance Large Language Model (LLM) reasoning by leveraging the consistency of intermediate reasoning states across different reasoning trajectories. Our key insight is that correct responses often exhibit consistent trajectory patterns in terms of model likelihood: their intermediate reasoning states tend to converge toward their own final answers (high consistency) with minimal deviation toward other candidates (low volatility). Inspired by this observation, we introduce CoVo, an intrinsic reward mechanism that integrates Consistency and Volatility via a robust vector-space aggregation strategy, complemented by a curiosity bonus to promote diverse exploration. CoVo enables LLMs to perform RL in a self-rewarding manner, offering a scalable pathway for learning to reason without external supervision. Extensive experiments on diverse reasoning benchmarks show that CoVo achieves performance comparable to or even surpassing supervised RL. Our code is available at https://github.com/sastpg/CoVo.


Prior-Guided Diffusion Planning for Offline Reinforcement Learning

Neural Information Processing Systems

Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decisionmaking by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose Prior Guidance (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks. Our code is available at https://github.com/ku-dmlab/PG.