Reinforcement Learning
Environmental statistics and the trade-off between model-based and TD learning in humans
There is much evidence that humans and other animals utilize a combination of model-based and model-free RL methods. Although it has been proposed that these systems may dominate according to their relative statistical efficiency in different circumstances, there is little specific evidence -- especially in humans -- as to the details of this trade-off. Accordingly, we examine the relative performance of different RL approaches under situations in which the statistics of reward are differentially noisy and volatile. Using theory and simulation, we show that model-free TD learning is relatively most disadvantaged in cases of high volatility and low noise. We present data from a decision-making experiment manipulating these parameters, showing that humans shift learning strategies in accord with these predictions.
Nonlinear Inverse Reinforcement Learning with Gaussian Processes
We present a probabilistic algorithm for nonlinear inverse reinforcement learning. The goal of inverse reinforcement learning is to learn the reward function in a Markov decision process from expert demonstrations. While most prior inverse reinforcement learning algorithms represent the reward as a linear combination of a set of features, we use Gaussian processes to learn the reward as a nonlinear function, while also determining the relevance of each feature to the expert's policy. Our probabilistic algorithm allows complex behaviors to be captured from suboptimal stochastic demonstrations, while automatically balancing the simplicity of the learned reward structure against its consistency with the observed actions.
Reinforcement Learning using Kernel-Based Stochastic Factorization
Kernel-based reinforcement-learning (KBRL) is a method for learning a decision policy from a set of sample transitions which stands out for its strong theoretical guarantees. However, the size of the approximator grows with the number of transitions, which makes the approach impractical for large problems. In this paper we introduce a novel algorithm to improve the scalability of KBRL. We resort to a special decomposition of a transition matrix, called stochastic factorization, to fix the size of the approximator while at the same time incorporating all the information contained in the data. The resulting algorithm, kernel-based stochastic factorization (KBSF), is much faster but still converges to a unique solution.
Speedy Q-Learning
We introduce a new convergent variant of Q-learning, called speedy Q-learning, to address the problem of slow convergence in the standard form of the Q-learning algorithm. We prove a PAC bound on the performance of SQL, which shows that for an MDP with n state-action pairs and the discount factor \gamma only T O\big(\log(n)/(\epsilon {2}(1-\gamma) {4})\big) steps are required for the SQL algorithm to converge to an \epsilon-optimal action-value function with high probability. This bound has a better dependency on 1/\epsilon and 1/(1-\gamma), and thus, is tighter than the best available result for Q-learning. Our bound is also superior to the existing results for both model-free and model-based instances of batch Q-value iteration that are considered to be more efficient than the incremental methods like Q-learning.
A Reinforcement Learning Theory for Homeostatic Regulation
Reinforcement learning models address animal's behavioral adaptation to its changing "external" environment, and are based on the assumption that Pavlovian, habitual and goal-directed responses seek to maximize reward acquisition. Negative-feedback models of homeostatic regulation, on the other hand, are concerned with behavioral adaptation in response to the "internal" state of the animal, and assume that animals' behavioral objective is to minimize deviations of some key physiological variables from their hypothetical setpoints. Building upon the drive-reduction theory of reward, we propose a new analytical framework that integrates learning and regulatory systems, such that the two seemingly unrelated objectives of reward maximization and physiological-stability prove to be identical. The proposed theory shows behavioral adaptation to both internal and external states in a disciplined way. We further show that the proposed framework allows for a unified explanation of some behavioral phenomenon like motivational sensitivity of different associative learning mechanism, anticipatory responses, interaction among competing motivational systems, and risk aversion.
Selecting the State-Representation in Reinforcement Learning
The problem of selecting the right state-representation in a reinforcement learning problem is considered. Several models (functions mapping past observations to a finite set) of the observations are given, and it is known that for at least one of these models the resulting state dynamics are indeed Markovian. Without knowing neither which of the models is the correct one, nor what are the probabilistic characteristics of the resulting MDP, it is required to obtain as much reward as the optimal policy for the correct model (or for the best of the correct models, if there are several). We propose an algorithm that achieves that, with a regret of order T {2/3} where T is the horizon time.
Learning to Agglomerate Superpixel Hierarchies
The function that evaluates similarity is traditionally hand- designed, but there has been recent interest in supervised or semisupervised settings in which ground-truth clustered data is available for training. Here we show how to train a similarity function by regarding it as the action-value function of a reinforcement learning problem. We apply this general method to segment images by clustering superpixels, an application that we call Learning to Agglomerate Superpixel Hierarchies (LASH). When applied to a challenging dataset of brain images from serial electron microscopy, LASH dramatically improved segmentation accuracy when clustering supervoxels generated by state of the boundary detection algorithms. The naive strategy of directly training only supervoxel similarities and applying single linkage clustering produced less improvement.
Analysis and Improvement of Policy Gradient Estimation
Policy gradient is a useful model-free reinforcement learning approach, but it tends to suffer from instability of gradient estimates. In this paper, we analyze and improve the stability of policy gradient methods. We first prove that the variance of gradient estimates in the PGPE(policy gradients with parameter-based exploration) method is smaller than that of the classical REINFORCE method under a mild assumption. We then derive the optimal baseline for PGPE, which contributes to further reducing the variance. We also theoretically show that PGPE with the optimal baseline is more preferable than REINFORCE with the optimal baseline in terms of the variance of gradient estimates.
A Non-Parametric Approach to Dynamic Programming
In this paper, we consider the problem of policy evaluation for continuous-state systems. We present a non-parametric approach to policy evaluation, which uses kernel density estimation to represent the system. The true form of the value function for this model can be determined, and can be computed using Galerkin's method. Furthermore, we also present a unified view of several well-known policy evaluation methods. In particular, we show that the same Galerkin method can be used to derive Least-Squares Temporal Difference learning, Kernelized Temporal Difference learning, and a discrete-state Dynamic Programming solution, as well as our proposed method.
MAP Inference for Bayesian Inverse Reinforcement Learning
The difficulty in inverse reinforcement learning (IRL) arises in choosing the best reward function since there are typically an infinite number of reward functions that yield the given behaviour data as optimal. Using a Bayesian framework, we address this challenge by using the maximum a posteriori (MAP) estimation for the reward function, and show that most of the previous IRL algorithms can be modeled into our framework. We also present a gradient method for the MAP estimation based on the (sub)differentiability of the posterior distribution. We show the effectiveness of our approach by comparing the performance of the proposed method to those of the previous algorithms.