Goto

Collaborating Authors

 Reinforcement Learning


Multi-resolution Exploration in Continuous Spaces

Neural Information Processing Systems

The essence of exploration is acting to try to decrease uncertainty. We propose a new methodology for representing uncertainty in continuous-state control problems. Our approach, multi-resolution exploration (MRE), uses a hierarchical mapping to identify regions of the state space that would benefit from additional samples. We demonstrate MRE's broad utility by using it to speed up learning in a prototypical model-based and value-based reinforcement-learning method. Empirical results show that MRE improves upon state-of-the-art exploration approaches.


Structure Learning in Human Sequential Decision-Making

Neural Information Processing Systems

We use graphical models and structure learning to explore how people learn policies in sequential decision making tasks. Studies of sequential decision-making in humans frequently find suboptimal performance relative to an ideal actor that knows the graph model that generates reward in the environment. We argue that the learning problem humans face also involves learning the graph structure for reward generation in the environment. We formulate the structure learning problem using mixtures of reward models, and solve the optimal action selection problem using Bayesian Reinforcement Learning. We show that structure learning in one and two armed bandit problems produces many of the qualitative behaviors deemed suboptimal in previous studies.


Regularized Policy Iteration

Neural Information Processing Systems

In this paper we consider approximate policy-iteration-based reinforcement learning algorithms. In order to implement a flexible function approximation scheme we propose the use of non-parametric methods with regularization, providing a convenient way to control the complexity of the function approximator. We propose two novel regularized policy iteration algorithms by adding L2-regularization to two widely-used policy evaluation methods: Bellman residual minimization (BRM) and least-squares temporal difference learning (LSTD). We derive efficient implementation for our algorithms when the approximate value-functions belong to a reproducing kernel Hilbert space. We also provide finite-sample performance bounds for our algorithms and show that they are able to achieve optimal rates of convergence under the studied conditions.


Optimization on a Budget: A Reinforcement Learning Approach

Neural Information Processing Systems

Many popular optimization algorithms, like the Levenberg-Marquardt algorithm (LMA), use heuristic-based controllers'' that modulate the behavior of the optimizer during the optimization process. For example, in the LMA a damping parameter is dynamically modified based on a set rules that were developed using various heuristic arguments. Reinforcement learning (RL) is a machine learning approach to learn optimal controllers by examples and thus is an obvious candidate to improve the heuristic-based controllers implicit in the most popular and heavily used optimization algorithms. Improving the performance of off-the-shelf optimizers is particularly important for time-constrained optimization problems. For example the LMA algorithm has become popular for many real-time computer vision problems, including object tracking from video, where only a small amount of time can be allocated to the optimizer on each incoming video frame.


Learning to Use Working Memory in Partially Observable Environments through Dopaminergic Reinforcement

Neural Information Processing Systems

Working memory is a central topic of cognitive neuroscience because it is critical for solving real world problems in which information from multiple temporally distant sources must be combined to generate appropriate behavior. However, an often neglected fact is that learning to use working memory effectively is itself a difficult problem. The Gating" framework is a collection of psychological models that show how dopamine can train the basal ganglia and prefrontal cortex to form useful working memory representations in certain types of problems. We bring together gating with ideas from machine learning about using finite memory systems in more general problems. Thus we present a normative Gating model that learns, by online temporal difference methods, to use working memory to maximize discounted future rewards in general partially observable settings. The model successfully solves a benchmark working memory problem, and exhibits limitations similar to those observed in human experiments. Moreover, the model introduces a concise, normative definition of high level cognitive concepts such as working memory and cognitive control in terms of maximizing discounted future rewards."


Signal-to-Noise Ratio Analysis of Policy Gradient Algorithms

Neural Information Processing Systems

Policy gradient (PG) reinforcement learning algorithms have strong (local) convergence guarantees, but their learning performance is typically limited by a large variance in the estimate of the gradient. In this paper, we formulate the variance reduction problem by describing a signal-to-noise ratio (SNR) for policy gradient algorithms, and evaluate this SNR carefully for the popular Weight Perturbation (WP) algorithm. We confirm that SNR is a good predictor of long-term learning performance, and that in our episodic formulation, the cost-to-go function is indeed the optimal baseline. We then propose two modifications to traditional model-free policy gradient algorithms in order to optimize the SNR. First, we examine WP using anisotropic sampling distributions, which introduces a bias into the update but increases the SNR; this bias can be interpretted as following the natural gradient of the cost function.


Policy Search for Motor Primitives in Robotics

Neural Information Processing Systems

Many motor skills in humanoid robotics can be learned using parametrized motor primitives as done in imitation learning. However, most interesting motor learning problems are high-dimensional reinforcement learning problems often beyond the reach of current methods. In this paper, we extend previous work on policy learning from the immediate reward case to episodic reinforcement learning. We show that this results into a general, common framework also connected to policy gradient methods and yielding a novel algorithm for policy learning by assuming a form of exploration that is particularly well-suited for dynamic motor primitives. The resulting algorithm is an EM-inspired algorithm applicable in complex motor learning tasks.


Stress, noradrenaline, and realistic prediction of mouse behaviour using reinforcement learning

Neural Information Processing Systems

Suppose we train an animal in a conditioning experiment. Can one predict how a given animal, under given experimental conditions, would perform the task? Since various factors such as stress, motivation, genetic background, and previous errors in task performance can influence animal behaviour, this appears to be a very challenging aim. Reinforcement learning (RL) models have been successful in modeling animal (and human) behaviour, but their success has been limited because of uncertainty as to how to set meta-parameters (such as learning rate, exploitation-exploration balance and future reward discount factor) that strongly influence model performance. We show that a simple RL model whose metaparameters are controlled by an artificial neural network, fed with inputs such as stress, affective phenotype, previous task performance, and even neuromodulatory manipulations, can successfully predict mouse behaviour in the "hole-box" - a simple conditioning task.


On the asymptotic equivalence between differential Hebbian and temporal difference learning using a local third factor

Neural Information Processing Systems

In this theoretical contribution we provide mathematical proof that two of the most important classes of network learning - correlation-based differential Hebbian learning and reward-based temporal difference learning - are asymptotically equivalent when timing the learning with a local modulatory signal. This opens the opportunity to consistently reformulate most of the abstract reinforcement learning framework from a correlation based perspective that is more closely related to the biophysics of neurons.


Biasing Approximate Dynamic Programming with a Lower Discount Factor

Neural Information Processing Systems

Most algorithms for solving Markov decision processes rely on a discount factor, which ensures their convergence. In fact, it is often used in problems with is no intrinsic motivation. In this paper, we show that when used in approximate dynamic programming, an artificially low discount factor may significantly improve the performance on some problems, such as Tetris. We propose two explanations for this phenomenon. Our first justification follows directly from the standard approximation error bounds: using a lower discount factor may decrease the approximation error bounds.