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 Reinforcement Learning


A Generalized Natural Actor-Critic Algorithm

Neural Information Processing Systems

Policy gradient Reinforcement Learning (RL) algorithms have received much attention in seeking stochastic policies that maximize the average rewards. In addition, extensions based on the concept of the Natural Gradient (NG) show promising learning efficiency because these regard metrics for the task. Though there are two candidate metrics, Kakades Fisher Information Matrix (FIM) and Morimuras FIM, all RL algorithms with NG have followed the Kakades approach. In this paper, we describe a generalized Natural Gradient (gNG) by linearly interpolating the two FIMs and propose an efficient implementation for the gNG learning based on a theory of the estimating function, generalized Natural Actor-Critic (gNAC). The gNAC algorithm involves a near optimal auxiliary function to reduce the variance of the gNG estimates.


Manifold Embeddings for Model-Based Reinforcement Learning under Partial Observability

Neural Information Processing Systems

Interesting real-world datasets often exhibit nonlinear, noisy, continuous-valued states that are unexplorable, are poorly described by first principles, and are only partially observable. If partial observability can be overcome, these constraints suggest the use of model-based reinforcement learning. We experiment with manifold embeddings as the reconstructed observable state-space of an off-line, model-based reinforcement learning approach to control. We demonstrate the embedding of a system changes as a result of learning and that the best performing embeddings well-represent the dynamics of both the uncontrolled and adaptively controlled system. We apply this approach in simulation to learn a neurostimulation policy that is more efficient in treating epilepsy than conventional policies.


Dual Averaging Method for Regularized Stochastic Learning and Online Optimization

Neural Information Processing Systems

We consider regularized stochastic learning and online optimization problems, where the objective function is the sum of two convex terms: one is the loss function of the learning task, and the other is a simple regularization term such as L1-norm for sparsity. We develop a new online algorithm, the regularized dual averaging method, that can explicitly exploit the regularization structure in an online setting. In particular, at each iteration, the learning variables are adjusted by solving a simple optimization problem that involves the running average of all past subgradients of the loss functions and the whole regularization term, not just its subgradient. This method achieves the optimal convergence rate and often enjoys a low complexity per iteration similar as the standard stochastic gradient method. Computational experiments are presented for the special case of sparse online learning using L1-regularization.


Nonparametric Bayesian Policy Priors for Reinforcement Learning

Neural Information Processing Systems

We consider reinforcement learning in partially observable domains where the agent can query an expert for demonstrations. Our nonparametric Bayesian approach combines model knowledge, inferred from expert information and independent exploration, with policy knowledge inferred from expert trajectories. We introduce priors that bias the agent towards models with both simple representations and simple policies, resulting in improved policy and model learning.


Feature Construction for Inverse Reinforcement Learning

Neural Information Processing Systems

The goal of inverse reinforcement learning is to find a reward function for a Markov decision process, given example traces from its optimal policy. Current IRL techniques generally rely on user-supplied features that form a concise basis for the reward. We present an algorithm that instead constructs reward features from a large collection of component features, by building logical conjunctions of those component features that are relevant to the example policy. Given example traces, the algorithm returns a reward function as well as the constructed features. The reward function can be used to recover a full, deterministic, stationary policy, and the features can be used to transplant the reward function into any novel environment on which the component features are well defined.


LSTD with Random Projections

Neural Information Processing Systems

We consider the problem of reinforcement learning in high-dimensional spaces when the number of features is bigger than the number of samples. In particular, we study the least-squares temporal difference (LSTD) learning algorithm when a space of low dimension is generated with a random projection from a high-dimensional space. We provide a thorough theoretical analysis of the LSTD with random projections and derive performance bounds for the resulting algorithm. We also show how the error of LSTD with random projections is propagated through the iterations of a policy iteration algorithm and provide a performance bound for the resulting least-squares policy iteration (LSPI) algorithm.


Linear Complementarity for Regularized Policy Evaluation and Improvement

Neural Information Processing Systems

Recent work in reinforcement learning has emphasized the power of L1 regularization to perform feature selection and prevent overfitting. We propose formulating the L1 regularized linear fixed point problem as a linear complementarity problem (LCP). This formulation offers several advantages over the LARS-inspired formulation, LARS-TD. The LCP formulation allows the use of efficient off-the-shelf solvers, leads to a new uniqueness result, and can be initialized with starting points from similar problems (warm starts). We demonstrate that warm starts, as well as the efficiency of LCP solvers, can speed up policy iteration.


PAC-Bayesian Model Selection for Reinforcement Learning

Neural Information Processing Systems

This paper introduces the first set of PAC-Bayesian bounds for the batch reinforcement learning problem in finite state spaces. These bounds hold regardless of the correctness of the prior distribution. We demonstrate how such bounds can be used for model-selection in control problems where prior information is available either on the dynamics of the environment, or on the value of actions. Our empirical results confirm that PAC-Bayesian model-selection is able to leverage prior distributions when they are informative and, unlike standard Bayesian RL approaches, ignores them when they are misleading.


Bootstrapping Apprenticeship Learning

Neural Information Processing Systems

We consider the problem of apprenticeship learning where the examples, demonstrated by an expert, cover only a small part of a large state space. Inverse Reinforcement Learning (IRL) provides an efficient tool for generalizing the demonstration, based on the assumption that the expert is maximizing a utility function that is a linear combination of state-action features. Most IRL algorithms use a simple Monte Carlo estimation to approximate the expected feature counts under the expert's policy. In this paper, we show that the quality of the learned policies is highly sensitive to the error in estimating the feature counts. To reduce this error, we introduce a novel approach for bootstrapping the demonstration by assuming that: (i), the expert is (near-)optimal, and (ii), the dynamics of the system is known.


Predictive State Temporal Difference Learning

Neural Information Processing Systems

We propose a new approach to value function approximation which combines linear temporal difference reinforcement learning with subspace identification. In practical applications, reinforcement learning (RL) is complicated by the fact that state is either high-dimensional or partially observable. Therefore, RL methods are designed to work with features of state rather than state itself, and the success or failure of learning is often determined by the suitability of the selected features. By comparison, subspace identification (SSID) methods are designed to select a feature set which preserves as much information as possible about state. In this paper we connect the two approaches, looking at the problem of reinforcement learning with a large set of features, each of which may only be marginally useful for value function approximation.