Reinforcement Learning
Motivated Reinforcement Learning
Competition between actions is based on the motivating characteristics of their consequent states in this sense. Substantial, careful, experiments reviewed in Dickinson & Balleine, 12,13 into the neurobiology and psychol(cid:173) ogy of motivation shows that this view is incomplete. In many cases, animals are faced with the choice not between many dif(cid:173) ferent actions at a given state, but rather whether a single re(cid:173) sponse is worth executing at all. Evidence suggests that the motivational process underlying this choice has different psy(cid:173) chological and neural properties from that underlying action choice. We describe and model these motivational systems, and consider the way they interact.
Reinforcement Learning to Play an Optimal Nash Equilibrium in Team Markov Games
Multiagent learning is a key problem in AI. In the presence of multi- ple Nash equilibria, even agents with non-conflicting interests may not be able to learn an optimal coordination policy. The problem is exac- cerbated if the agents do not know the game and independently receive noisy payoffs. So, multiagent reinforfcement learning involves two inter- related problems: identifying the game and learning to play. We provide a convergence proof, and show that the algorithm's parameters are easy to set to meet the convergence conditions.
Speeding up the Parti-Game Algorithm
In this paper, we introduce an efficient replanning algorithm for nonde- terministic domains, namely what we believe to be the first incremental heuristic minimax search algorithm. We apply it to the dynamic dis- cretization of continuous domains, resulting in an efficient implemen- tation of the parti-game reinforcement-learning algorithm for control in high-dimensional domains.
Convergent Combinations of Reinforcement Learning with Linear Function Approximation
Convergence for iterative reinforcement learning algorithms like TD(O) depends on the sampling strategy for the transitions. How(cid:173) ever, in practical applications it is convenient to take transition data from arbitrary sources without losing convergence. In this paper we investigate the problem of repeated synchronous updates based on a fixed set of transitions. This allows to analyse if a certain reinforcement learning algorithm and a cer(cid:173) tain function approximator are compatible. For the combination of the residual gradient algorithm with grid-based linear interpolation we show that there exists a universal constant learning rate such that the iteration converges independently of the concrete transi(cid:173) tion data.
Optimality of Reinforcement Learning Algorithms with Linear Function Approximation
There are several reinforcement learning algorithms that yield ap(cid:173) proximate solutions for the problem of policy evaluation when the value function is represented with a linear function approximator. In this paper we show that each of the solutions is optimal with respect to a specific objective function. The results presented here will be useful for comparing the algorithms in terms of the error they achieve relative to the error of the optimal approximate solution.
Extending Q-Learning to General Adaptive Multi-Agent Systems
Recent multi-agent extensions of Q-Learning require knowledge of other agents' payoffs and Q-functions, and assume game-theoretic play at all times by all other agents. This paper proposes a fundamentally different approach, dubbed "Hyper-Q" Learning, in which values of mixed strategies rather than base actions are learned, and in which other agents' strategies are estimated from observed actions via Bayesian in- ference. Hyper-Q may be effective against many different types of adap- tive agents, even if they are persistently dynamic. Against certain broad categories of adaptation, it is argued that Hyper-Q may converge to ex- act optimal time-varying policies. In tests using Rock-Paper-Scissors, Hyper-Q learns to significantly exploit an Infinitesimal Gradient Ascent (IGA) player, as well as a Policy Hill Climber (PHC) player.
Autonomous Helicopter Flight via Reinforcement Learning
Autonomous helicopter flight represents a challenging control problem, with complex, noisy, dynamics. In this paper, we describe a successful application of reinforcement learning to autonomous helicopter flight. We then use the model to learn to hover in place, and to fly a number of maneuvers taken from an RC helicopter competition.
Gaussian Processes in Reinforcement Learning
We exploit some useful properties of Gaussian process (GP) regression models for reinforcement learning in continuous state spaces and dis- crete time. We demonstrate how the GP model allows evaluation of the value function in closed form. The resulting policy iteration algorithm is demonstrated on a simple problem with a two dimensional state space. Further, we speculate that the intrinsic ability of GP models to charac- terise distributions of functions would allow the method to capture entire distributions over future values instead of merely their expectation, which has traditionally been the focus of much of reinforcement learning.
Policy Search by Dynamic Programming
We consider the policy search approach to reinforcement learning. We show that if a "baseline distribution" is given (indicating roughly how often we expect a good policy to visit each state), then we can derive a policy search algorithm that terminates in a finite number of steps, and for which we can provide non-trivial performance guarantees. We also demonstrate this algorithm on several grid-world POMDPs, a planar biped walking robot, and a double-pole balancing problem.
A Biologically Plausible Algorithm for Reinforcement-shaped Representational Learning
Significant plasticity in sensory cortical representations can be driven in mature animals either by behavioural tasks that pair sensory stimuli with reinforcement, or by electrophysiological experiments that pair sensory input with direct stimulation of neuromodulatory nuclei, but usually not by sensory stimuli presented alone. Biologically motivated theories of representational learning, however, have tended to focus on unsupervised mechanisms, which may play a significant role on evolutionary or devel- opmental timescales, but which neglect this essential role of reinforce- ment in adult plasticity. By contrast, theoretical reinforcement learning has generally dealt with the acquisition of optimal policies for action in an uncertain world, rather than with the concurrent shaping of sensory representations. This paper develops a framework for representational learning which builds on the relative success of unsupervised generative- modelling accounts of cortical encodings to incorporate the effects of reinforcement in a biologically plausible way.