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 Reinforcement Learning


Hierarchical Agent-based Reinforcement Learning Framework for Automated Quality Assessment of Fetal Ultrasound Video

arXiv.org Artificial Intelligence

Ultrasound is the primary modality to examine fetal growth during pregnancy, while the image quality could be affected by various factors. Quality assessment is essential for controlling the quality of ultrasound images to guarantee both the perceptual and diagnostic values. Existing automated approaches often require heavy structural annotations and the predictions may not necessarily be consistent with the assessment results by human experts. Furthermore, the overall quality of a scan and the correlation between the quality of frames should not be overlooked. In this work, we propose a reinforcement learning framework powered by two hierarchical agents that collaboratively learn to perform both frame-level and video-level quality assessments. It is equipped with a specially-designed reward mechanism that considers temporal dependency among frame quality and only requires sparse binary annotations to train. Experimental results on a challenging fetal brain dataset verify that the proposed framework could perform dual-level quality assessment and its predictions correlate well with the subjective assessment results.


Learning Near-Optimal Intrusion Responses Against Dynamic Attackers

arXiv.org Artificial Intelligence

We study automated intrusion response and formulate the interaction between an attacker and a defender as an optimal stopping game where attack and defense strategies evolve through reinforcement learning and self-play. The game-theoretic modeling enables us to find defender strategies that are effective against a dynamic attacker, i.e. an attacker that adapts its strategy in response to the defender strategy. Further, the optimal stopping formulation allows us to prove that optimal strategies have threshold properties. To obtain near-optimal defender strategies, we develop Threshold Fictitious Self-Play (T-FP), a fictitious self-play algorithm that learns Nash equilibria through stochastic approximation. We show that T-FP outperforms a state-of-the-art algorithm for our use case. The experimental part of this investigation includes two systems: a simulation system where defender strategies are incrementally learned and an emulation system where statistics are collected that drive simulation runs and where learned strategies are evaluated. We argue that this approach can produce effective defender strategies for a practical IT infrastructure.


Towards Controllable Diffusion Models via Reward-Guided Exploration

arXiv.org Artificial Intelligence

By formulating data samples' formation as a Markov denoising process, diffusion models achieve state-of-the-art performances in a collection of tasks. Recently, many variants of diffusion models have been proposed to enable controlled sample generation. Most of these existing methods either formulate the controlling information as an input (i.e.,: conditional representation) for the noise approximator, or introduce a pre-trained classifier in the test-phase to guide the Langevin dynamic towards the conditional goal. However, the former line of methods only work when the controlling information can be formulated as conditional representations, while the latter requires the pre-trained guidance classifier to be differentiable. In this paper, we propose a novel framework named RGDM (Reward-Guided Diffusion Model) that guides the training-phase of diffusion models via reinforcement learning (RL). The proposed training framework bridges the objective of weighted log-likelihood and maximum entropy RL, which enables calculating policy gradients via samples from a pay-off distribution proportional to exponential scaled rewards, rather than from policies themselves. Such a framework alleviates the high gradient variances and enables diffusion models to explore for highly rewarded samples in the reverse process. Experiments on 3D shape and molecule generation tasks show significant improvements over existing conditional diffusion models.


Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning

arXiv.org Artificial Intelligence

This paper studies reward-agnostic exploration in reinforcement learning (RL) -- a scenario where the learner is unware of the reward functions during the exploration stage -- and designs an algorithm that improves over the state of the art. More precisely, consider a finite-horizon non-stationary Markov decision process with $S$ states, $A$ actions, and horizon length $H$, and suppose that there are no more than a polynomial number of given reward functions of interest. By collecting an order of \begin{align*} \frac{SAH^3}{\varepsilon^2} \text{ sample episodes (up to log factor)} \end{align*} without guidance of the reward information, our algorithm is able to find $\varepsilon$-optimal policies for all these reward functions, provided that $\varepsilon$ is sufficiently small. This forms the first reward-agnostic exploration scheme in this context that achieves provable minimax optimality. Furthermore, once the sample size exceeds $\frac{S^2AH^3}{\varepsilon^2}$ episodes (up to log factor), our algorithm is able to yield $\varepsilon$ accuracy for arbitrarily many reward functions (even when they are adversarially designed), a task commonly dubbed as ``reward-free exploration.'' The novelty of our algorithm design draws on insights from offline RL: the exploration scheme attempts to maximize a critical reward-agnostic quantity that dictates the performance of offline RL, while the policy learning paradigm leverages ideas from sample-optimal offline RL paradigms.


#AAAI2023 workshops round-up 3: Reinforcement learning ready for production

AIHub

As part of the 37th AAAI Conference on Artificial Intelligence (AAAI2023), 32 different workshops were held, covering a wide range of different AI topics. In the third and final post in our series of workshop round-ups we hear from the organisers of the workshop on reinforcement learning for real-world applications, who tell us their key takeaways from their event. This workshop focused on understanding reinforcement learning trends and algorithmic developments that bridge the gap between theoretical reinforcement learning and production environments. Over the past few years, researchers have developed various methods for reinforcement learning (RL) to improve decision-making quality. These methods include model-based learning, advanced exploration designs, and techniques for dealing with epistemic and aleatoric uncertainty, among others.


WISK: A Workload-aware Learned Index for Spatial Keyword Queries

arXiv.org Artificial Intelligence

Spatial objects often come with textual information, such as Points of Interest (POIs) with their descriptions, which are referred to as geo-textual data. To retrieve such data, spatial keyword queries that take into account both spatial proximity and textual relevance have been extensively studied. Existing indexes designed for spatial keyword queries are mostly built based on the geo-textual data without considering the distribution of queries already received. However, previous studies have shown that utilizing the known query distribution can improve the index structure for future query processing. In this paper, we propose WISK, a learned index for spatial keyword queries, which self-adapts for optimizing querying costs given a query workload. One key challenge is how to utilize both structured spatial attributes and unstructured textual information during learning the index. We first divide the data objects into partitions, aiming to minimize the processing costs of the given query workload. We prove the NP-hardness of the partitioning problem and propose a machine learning model to find the optimal partitions. Then, to achieve more pruning power, we build a hierarchical structure based on the generated partitions in a bottom-up manner with a reinforcement learning-based approach. We conduct extensive experiments on real-world datasets and query workloads with various distributions, and the results show that WISK outperforms all competitors, achieving up to 8x speedup in querying time with comparable storage overhead.


Divide & Conquer Imitation Learning

arXiv.org Artificial Intelligence

When cast into the Deep Reinforcement Learning framework, many robotics tasks require solving a long horizon and sparse reward problem, where learning algorithms struggle. In such context, Imitation Learning (IL) can be a powerful approach to bootstrap the learning process. However, most IL methods require several expert demonstrations which can be prohibitively difficult to acquire. Only a handful of IL algorithms have shown efficiency in the context of an extreme low expert data regime where a single expert demonstration is available. In this paper, we present a novel algorithm designed to imitate complex robotic tasks from the states of an expert trajectory. Based on a sequential inductive bias, our method divides the complex task into smaller skills. The skills are learned into a goal-conditioned policy that is able to solve each skill individually and chain skills to solve the entire task. We show that our method imitates a non-holonomic navigation task and scales to a complex simulated robotic manipulation task with very high sample efficiency.


Reinforcement Learning Tutor Better Supported Lower Performers in a Math Task

arXiv.org Artificial Intelligence

Resource limitations make it hard to provide all students with one of the most effective educational interventions: personalized instruction. Reinforcement learning could be a key tool to reduce the development cost and improve the effectiveness of intelligent tutoring software that aims to provide the right support, at the right time, to a student. Here we illustrate that deep reinforcement learning can be used to provide adaptive pedagogical support to students learning about the concept of volume in a narrative storyline software. Using explainable artificial intelligence tools, we extracted interpretable insights about the pedagogical policy learned and demonstrated that the resulting policy had similar performance in a different student population. Most importantly, in both studies, the reinforcement-learning narrative system had the largest benefit for those students with the lowest initial pretest scores, suggesting the opportunity for AI to adapt and provide support for those most in need.


MLOps Spanning Whole Machine Learning Life Cycle: A Survey

arXiv.org Artificial Intelligence

Google AlphaGos win has significantly motivated and sped up machine learning (ML) research and development, which led to tremendous ML technical advances and wider adoptions in various domains (e.g., Finance, Health, Defense, and Education). These advances have resulted in numerous new concepts and technologies, which are too many for people to catch up to and even make them confused, especially for newcomers to the ML area. This paper is aimed to present a clear picture of the state-of-the-art of the existing ML technologies with a comprehensive survey. We lay out this survey by viewing ML as a MLOps (ML Operations) process, where the key concepts and activities are collected and elaborated with representative works and surveys. We hope that this paper can serve as a quick reference manual (a survey of surveys) for newcomers (e.g., researchers, practitioners) of ML to get an overview of the MLOps process, as well as a good understanding of the key technologies used in each step of the ML process, and know where to find more details.


Diagnosing and Augmenting Feature Representations in Correctional Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

Robots have been increasingly better at doing tasks for humans by learning from their feedback, but still often suffer from model misalignment due to missing or incorrectly learned features. When the features the robot needs to learn to perform its task are missing or do not generalize well to new settings, the robot will not be able to learn the task the human wants and, even worse, may learn a completely different and undesired behavior. Prior work shows how the robot can detect when its representation is missing some feature and can, thus, ask the human to be taught about the new feature; however, these works do not differentiate between features that are completely missing and those that exist but do not generalize to new environments. In the latter case, the robot would detect misalignment and simply learn a new feature, leading to an arbitrarily growing feature representation that can, in turn, lead to spurious correlations and incorrect learning down the line. In this work, we propose separating the two sources of misalignment: we propose a framework for determining whether a feature the robot needs is incorrectly learned and does not generalize to new environment setups vs. is entirely missing from the robot's representation. Once we detect the source of error, we show how the human can initiate the realignment process for the model: if the feature is missing, we follow prior work for learning new features; however, if the feature exists but does not generalize, we use data augmentation to expand its training and, thus, complete the correction. We demonstrate the proposed approach in experiments with a simulated 7DoF robot manipulator and physical human corrections.