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 Reinforcement Learning


Centralized control for multi-agent RL in a complex Real-Time-Strategy game

arXiv.org Artificial Intelligence

Multi-agent Reinforcement learning (MARL) studies the behaviour of multiple learning agents that coexist in a shared environment. MARL is more challenging than single-agent RL because it involves more complex learning dynamics: the observations and rewards of each agent are functions of all other agents. In the context of MARL, Real-Time-Strategy (RTS) games represent very challenging environments where multiple players interact simultaneously and control many units of different natures all at once. In fact, RTS games are so challenging for the current RL methods, that just being able to tackle them with RL is interesting. This project provides the end-to-end experience of applying RL in the Lux AI v2 Kaggle competition, where competitors design agents to control variable-sized fleets of units and tackle a multi-variable optimization, resource gathering, and allocation problem in a 1v1 scenario against other competitors. We use a centralized approach for training the RL agents, and report multiple design decisions along the process. We provide the source code of the project: https://github.com/


Proximal Curriculum for Reinforcement Learning Agents

arXiv.org Artificial Intelligence

We consider the problem of curriculum design for reinforcement learning (RL) agents in contextual multi-task settings. Existing techniques on automatic curriculum design typically require domain-specific hyperparameter tuning or have limited theoretical underpinnings. To tackle these limitations, we design our curriculum strategy, ProCuRL, inspired by the pedagogical concept of Zone of Proximal Development (ZPD). ProCuRL captures the intuition that learning progress is maximized when picking tasks that are neither too hard nor too easy for the learner. We mathematically derive ProCuRL by analyzing two simple learning settings. We also present a practical variant of ProCuRL that can be directly integrated with deep RL frameworks with minimal hyperparameter tuning. Experimental results on a variety of domains demonstrate the effectiveness of our curriculum strategy over state-of-the-art baselines in accelerating the training process of deep RL agents.


Model Extraction Attacks Against Reinforcement Learning Based Controllers

arXiv.org Artificial Intelligence

We introduce the problem of model-extraction attacks in cyber-physical systems in which an attacker attempts to estimate (or extract) the feedback controller of the system. Extracting (or estimating) the controller provides an unmatched edge to attackers since it allows them to predict the future control actions of the system and plan their attack accordingly. Hence, it is important to understand the ability of the attackers to perform such an attack. In this paper, we focus on the setting when a Deep Neural Network (DNN) controller is trained using Reinforcement Learning (RL) algorithms and is used to control a stochastic system. We play the role of the attacker that aims to estimate such an unknown DNN controller, and we propose a two-phase algorithm. In the first phase, also called the offline phase, the attacker uses side-channel information about the RL-reward function and the system dynamics to identify a set of candidate estimates of the unknown DNN. In the second phase, also called the online phase, the attacker observes the behavior of the unknown DNN and uses these observations to shortlist the set of final policy estimates. We provide theoretical analysis of the error between the unknown DNN and the estimated one. We also provide numerical results showing the effectiveness of the proposed algorithm.


Reinforcement Learning with Partial Parametric Model Knowledge

arXiv.org Artificial Intelligence

We adapt reinforcement learning (RL) methods for continuous control to bridge the gap between complete ignorance and perfect knowledge of the environment. Our method, Partial Knowledge Least Squares Policy Iteration (PLSPI), takes inspiration from both model-free RL and model-based control. It uses incomplete information from a partial model and retains RL's data-driven adaption towards optimal performance. The linear quadratic regulator provides a case study; numerical experiments demonstrate the effectiveness and resulting benefits of the proposed method.


An Incremental Inverse Reinforcement Learning Approach for Motion Planning with Separated Path and Velocity Preferences

arXiv.org Artificial Intelligence

Abstract--Humans often demonstrate diverse behaviors due to their personal preferences, for instance, related to their individual execution style or personal margin for safety. In this paper, we consider the problem of integrating both path and velocity preferences into trajectory planning for robotic manipulators. We first learn reward functions that represent the user path and velocity preferences from kinesthetic demonstration. We then optimize the trajectory in two steps: first the path and then the velocity, to produce trajectories that adhere to both task requirements and user preferences. We demonstrate that our method is capable of generalizing such preferences to new scenarios. We implement our algorithm on a Franka Emika 7-DoF robot arm, and validate the functionality and flexibility of our approach in a user study. The results show that non-expert users are able to teach the robot their preferences with just a few iterations of feedback. A gentler breed of robots, "cobots", have "Stay close to the table surface", "Keep larger distance from the obstacle", and "Pass on the far side of the obstacle". A desirable trajectory not only meets the task constraints (e.g. Figure 1 illustrates how a user may demonstrate but also adheres to user preferences. Such preferences may a trajectory encoding multiple implicit preferences to correct vary between users, environments and tasks. It is infeasible the original robot plan. Manual programming is even more detrimental Peternel et al., 2014).


Federated Deep Reinforcement Learning for THz-Beam Search with Limited CSI

arXiv.org Artificial Intelligence

Terahertz (THz) communication with ultra-wide available spectrum is a promising technique that can achieve the stringent requirement of high data rate in the next-generation wireless networks, yet its severe propagation attenuation significantly hinders its implementation in practice. Finding beam directions for a large-scale antenna array to effectively overcome severe propagation attenuation of THz signals is a pressing need. This paper proposes a novel approach of federated deep reinforcement learning (FDRL) to swiftly perform THz-beam search for multiple base stations (BSs) coordinated by an edge server in a cellular network. All the BSs conduct deep deterministic policy gradient (DDPG)-based DRL to obtain THz beamforming policy with limited channel state information (CSI). They update their DDPG models with hidden information in order to mitigate inter-cell interference. We demonstrate that the cell network can achieve higher throughput as more THz CSI and hidden neurons of DDPG are adopted. We also show that FDRL with partial model update is able to nearly achieve the same performance of FDRL with full model update, which indicates an effective means to reduce communication load between the edge server and the BSs by partial model uploading. Moreover, the proposed FDRL outperforms conventional non-learning-based and existing non-FDRL benchmark optimization methods.


Multi-criteria Hardware Trojan Detection: A Reinforcement Learning Approach

arXiv.org Artificial Intelligence

Hardware Trojans (HTs) are undesired design or manufacturing modifications that can severely alter the security and functionality of digital integrated circuits. HTs can be inserted according to various design criteria, e.g., nets switching activity, observability, controllability, etc. However, to our knowledge, most HT detection methods are only based on a single criterion, i.e., nets switching activity. This paper proposes a multi-criteria reinforcement learning (RL) HT detection tool that features a tunable reward function for different HT detection scenarios. The tool allows for exploring existing detection strategies and can adapt new detection scenarios with minimal effort. We also propose a generic methodology for comparing HT detection methods fairly. Our preliminary results show an average of 84.2% successful HT detection in ISCAS-85 benchmark


Roll-Drop: accounting for observation noise with a single parameter

arXiv.org Artificial Intelligence

This paper proposes a simple strategy for sim-to-real in Deep-Reinforcement Learning (DRL) -- called Roll-Drop -- that uses dropout during simulation to account for observation noise during deployment without explicitly modelling its distribution for each state. DRL is a promising approach to control robots for highly dynamic and feedback-based manoeuvres, and accurate simulators are crucial to providing cheap and abundant data to learn the desired behaviour. Nevertheless, the simulated data are noiseless and generally show a distributional shift that challenges the deployment on real machines where sensor readings are affected by noise. The standard solution is modelling the latter and injecting it during training; while this requires a thorough system identification, Roll-Drop enhances the robustness to sensor noise by tuning only a single parameter. We demonstrate an 80% success rate when up to 25% noise is injected in the observations, with twice higher robustness than the baselines. We deploy the controller trained in simulation on a Unitree A1 platform and assess this improved robustness on the physical system.


Dynamic Datasets and Market Environments for Financial Reinforcement Learning

arXiv.org Artificial Intelligence

The financial market is a particularly challenging playground for deep reinforcement learning due to its unique feature of dynamic datasets. Building high-quality market environments for training financial reinforcement learning (FinRL) agents is difficult due to major factors such as the low signal-to-noise ratio of financial data, survivorship bias of historical data, and model overfitting. In this paper, we present FinRL-Meta, a data-centric and openly accessible library that processes dynamic datasets from real-world markets into gym-style market environments and has been actively maintained by the AI4Finance community. First, following a DataOps paradigm, we provide hundreds of market environments through an automatic data curation pipeline. Second, we provide homegrown examples and reproduce popular research papers as stepping stones for users to design new trading strategies. We also deploy the library on cloud platforms so that users can visualize their own results and assess the relative performance via community-wise competitions. Third, we provide dozens of Jupyter/Python demos organized into a curriculum and a documentation website to serve the rapidly growing community. The open-source codes for the data curation pipeline are available at https://github.com/AI4Finance-Foundation/FinRL-Meta


A optimization framework for herbal prescription planning based on deep reinforcement learning

arXiv.org Artificial Intelligence

Treatment planning for chronic diseases is a critical task in medical artificial intelligence, particularly in traditional Chinese medicine (TCM). However, generating optimized sequential treatment strategies for patients with chronic diseases in different clinical encounters remains a challenging issue that requires further exploration. In this study, we proposed a TCM herbal prescription planning framework based on deep reinforcement learning for chronic disease treatment (PrescDRL). PrescDRL is a sequential herbal prescription optimization model that focuses on long-term effectiveness rather than achieving maximum reward at every step, thereby ensuring better patient outcomes. We constructed a high-quality benchmark dataset for sequential diagnosis and treatment of diabetes and evaluated PrescDRL against this benchmark. Our results showed that PrescDRL achieved a higher curative effect, with the single-step reward improving by 117% and 153% compared to doctors. Furthermore, PrescDRL outperformed the benchmark in prescription prediction, with precision improving by 40.5% and recall improving by 63%. Overall, our study demonstrates the potential of using artificial intelligence to improve clinical intelligent diagnosis and treatment in TCM.