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 Reinforcement Learning


Active Continual Learning: Labelling Queries in a Sequence of Tasks

arXiv.org Artificial Intelligence

Acquiring new knowledge without forgetting what has been learned in a sequence of tasks is the central focus of continual learning (CL). While tasks arrive sequentially, the training data are often prepared and annotated independently, leading to CL of incoming supervised learning tasks. This paper considers the under-explored problem of active continual learning (ACL) for a sequence of active learning (AL) tasks, where each incoming task includes a pool of unlabelled data and an annotation budget. We investigate the effectiveness and interplay between several AL and CL algorithms in the domain, class and task-incremental scenarios. Our experiments reveal the trade-off between two contrasting goals of not forgetting the old knowledge and the ability to quickly learn in CL and AL. While conditioning the query strategy on the annotations collected for the previous tasks leads to improved task performance on the domain and task incremental learning, our proposed forgetting-learning profile suggests a gap in balancing the effect of AL and CL for the class-incremental scenario.


Generalization of Deep Reinforcement Learning for Jammer-Resilient Frequency and Power Allocation

arXiv.org Artificial Intelligence

We tackle the problem of joint frequency and power allocation while emphasizing the generalization capability of a deep reinforcement learning model. Most of the existing methods solve reinforcement learning-based wireless problems for a specific pre-determined wireless network scenario. The performance of a trained agent tends to be very specific to the network and deteriorates when used in a different network operating scenario (e.g., different in size, neighborhood, and mobility, among others). We demonstrate our approach to enhance training to enable a higher generalization capability during inference of the deployed model in a distributed multi-agent setting in a hostile jamming environment. With all these, we show the improved training and inference performance of the proposed methods when tested on previously unseen simulated wireless networks of different sizes and architectures. More importantly, to prove practical impact, the end-to-end solution was implemented on the embedded software-defined radio and validated using over-the-air evaluation.


Autonomous Navigation for Robot-assisted Intraluminal and Endovascular Procedures: A Systematic Review

arXiv.org Artificial Intelligence

Increased demand for less invasive procedures has accelerated the adoption of Intraluminal Procedures (IP) and Endovascular Interventions (EI) performed through body lumens and vessels. As navigation through lumens and vessels is quite complex, interest grows to establish autonomous navigation techniques for IP and EI for reaching the target area. Current research efforts are directed toward increasing the Level of Autonomy (LoA) during the navigation phase. One key ingredient for autonomous navigation is Motion Planning (MP) techniques. This paper provides an overview of MP techniques categorizing them based on LoA. Our analysis investigates advances for the different clinical scenarios. Through a systematic literature analysis using the PRISMA method, the study summarizes relevant works and investigates the clinical aim, LoA, adopted MP techniques, and validation types. We identify the limitations of the corresponding MP methods and provide directions to improve the robustness of the algorithms in dynamic intraluminal environments. MP for IP and EI can be classified into four subgroups: node, sampling, optimization, and learning-based techniques, with a notable rise in learning-based approaches in recent years. One of the review's contributions is the identification of the limiting factors in IP and EI robotic systems hindering higher levels of autonomous navigation. In the future, navigation is bound to become more autonomous, placing the clinician in a supervisory position to improve control precision and reduce workload.


Improving Real-Time Bidding in Online Advertising Using Markov Decision Processes and Machine Learning Techniques

arXiv.org Artificial Intelligence

Real-time bidding has emerged as an effective online advertising technique. With real-time bidding, advertisers can position ads per impression, enabling them to optimise ad campaigns by targeting specific audiences in real-time. This paper proposes a novel method for real-time bidding that combines deep learning and reinforcement learning techniques to enhance the efficiency and precision of the bidding process. In particular, the proposed method employs a deep neural network to predict auction details and market prices and a reinforcement learning algorithm to determine the optimal bid price. The model is trained using historical data from the iPinYou dataset and compared to cutting-edge real-time bidding algorithms. The outcomes demonstrate that the proposed method is preferable regarding cost-effectiveness and precision. In addition, the study investigates the influence of various model parameters on the performance of the proposed algorithm. It offers insights into the efficacy of the combined deep learning and reinforcement learning approach for real-time bidding. This study contributes to advancing techniques and offers a promising direction for future research.


On the Optimality, Stability, and Feasibility of Control Barrier Functions: An Adaptive Learning-Based Approach

arXiv.org Artificial Intelligence

Safety has been a critical issue for the deployment of learning-based approaches in real-world applications. To address this issue, control barrier function (CBF) and its variants have attracted extensive attention for safety-critical control. However, due to the myopic one-step nature of CBF and the lack of principled methods to design the class-$\mathcal{K}$ functions, there are still fundamental limitations of current CBFs: optimality, stability, and feasibility. In this paper, we proposed a novel and unified approach to address these limitations with Adaptive Multi-step Control Barrier Function (AM-CBF), where we parameterize the class-$\mathcal{K}$ function by a neural network and train it together with the reinforcement learning policy. Moreover, to mitigate the myopic nature, we propose a novel \textit{multi-step training and single-step execution} paradigm to make CBF farsighted while the execution remains solving a single-step convex quadratic program. Our method is evaluated on the first and second-order systems in various scenarios, where our approach outperforms the conventional CBF both qualitatively and quantitatively.


Offline Reinforcement Learning for Safer Blood Glucose Control in People with Type 1 Diabetes

arXiv.org Artificial Intelligence

The widespread adoption of effective hybrid closed loop systems would represent an important milestone of care for people living with type 1 diabetes (T1D). These devices typically utilise simple control algorithms to select the optimal insulin dose for maintaining blood glucose levels within a healthy range. Online reinforcement learning (RL) has been utilised as a method for further enhancing glucose control in these devices. Previous approaches have been shown to reduce patient risk and improve time spent in the target range when compared to classical control algorithms, but are prone to instability in the learning process, often resulting in the selection of unsafe actions. This work presents an evaluation of offline RL for developing effective dosing policies without the need for potentially dangerous patient interaction during training. This paper examines the utility of BCQ, CQL and TD3-BC in managing the blood glucose of the 30 virtual patients available within the FDA-approved UVA/Padova glucose dynamics simulator. When trained on less than a tenth of the total training samples required by online RL to achieve stable performance, this work shows that offline RL can significantly increase time in the healthy blood glucose range from 61.6 +\- 0.3% to 65.3 +/- 0.5% when compared to the strongest state-of-art baseline (p < 0.001). This is achieved without any associated increase in low blood glucose events. Offline RL is also shown to be able to correct for common and challenging control scenarios such as incorrect bolus dosing, irregular meal timings and compression errors.


Deep RL at Scale: Sorting Waste in Office Buildings with a Fleet of Mobile Manipulators

arXiv.org Artificial Intelligence

We describe a system for deep reinforcement learning of robotic manipulation skills applied to a large-scale real-world task: sorting recyclables and trash in office buildings. Real-world deployment of deep RL policies requires not only effective training algorithms, but the ability to bootstrap real-world training and enable broad generalization. To this end, our system combines scalable deep RL from real-world data with bootstrapping from training in simulation, and incorporates auxiliary inputs from existing computer vision systems as a way to boost generalization to novel objects, while retaining the benefits of end-to-end training. We analyze the tradeoffs of different design decisions in our system, and present a large-scale empirical validation that includes training on real-world data gathered over the course of 24 months of experimentation, across a fleet of 23 robots in three office buildings, with a total training set of 9527 hours of robotic experience. Our final validation also consists of 4800 evaluation trials across 240 waste station configurations, in order to evaluate in detail the impact of the design decisions in our system, the scaling effects of including more real-world data, and the performance of the method on novel objects. The projects website and videos can be found at \href{http://rl-at-scale.github.io}{rl-at-scale.github.io}.


Agent-State Construction with Auxiliary Inputs

arXiv.org Artificial Intelligence

In many, if not every realistic sequential decision-making task, the decision-making agent is not able to model the full complexity of the world. The environment is often much larger and more complex than the agent, a setting also known as partial observability. In such settings, the agent must leverage more than just the current sensory inputs; it must construct an agent state that summarizes previous interactions with the world. Currently, a popular approach for tackling this problem is to learn the agent-state function via a recurrent network from the agent's sensory stream as input. Many impressive reinforcement learning applications have instead relied on environment-specific functions to aid the agent's inputs for history summarization. These augmentations are done in multiple ways, from simple approaches like concatenating observations to more complex ones such as uncertainty estimates. Although ubiquitous in the field, these additional inputs, which we term auxiliary inputs, are rarely emphasized, and it is not clear what their role or impact is. In this work we explore this idea further, and relate these auxiliary inputs to prior classic approaches to state construction. We present a series of examples illustrating the different ways of using auxiliary inputs for reinforcement learning. We show that these auxiliary inputs can be used to discriminate between observations that would otherwise be aliased, leading to more expressive features that smoothly interpolate between different states. Finally, we show that this approach is complementary to state-of-the-art methods such as recurrent neural networks and truncated back-propagation through time, and acts as a heuristic that facilitates longer temporal credit assignment, leading to better performance.


A Survey on Offline Model-Based Reinforcement Learning

arXiv.org Artificial Intelligence

Model-based approaches are becoming increasingly popular in the field of offline reinforcement learning, with high potential in real-world applications due to the model's capability of thoroughly utilizing the large historical datasets available with supervised learning techniques. This paper presents a literature review of recent work in offline model-based reinforcement learning, a field that utilizes model-based approaches in offline reinforcement learning. The survey provides a brief overview of the concepts and recent developments in both offline reinforcement learning and model-based reinforcement learning, and discuss the intersection of the two fields. We then presents key relevant papers in the field of offline model-based reinforcement learning and discuss their methods, particularly their approaches in solving the issue of distributional shift, the main problem faced by all current offline model-based reinforcement learning methods. We further discuss key challenges faced by the field, and suggest possible directions for future work.


Model-free Reinforcement Learning of Semantic Communication by Stochastic Policy Gradient

arXiv.org Artificial Intelligence

Motivated by the recent success of Machine Learning tools in wireless communications, the idea of semantic communication by Weaver from 1949 has gained attention. It breaks with Shannon's classic design paradigm by aiming to transmit the meaning, i.e., semantics, of a message instead of its exact version, allowing for information rate savings. In this work, we apply the Stochastic Policy Gradient (SPG) to design a semantic communication system by reinforcement learning, not requiring a known or differentiable channel model - a crucial step towards deployment in practice. Further, we motivate the use of SPG for both classic and semantic communication from the maximization of the mutual information between received and target variables. Numerical results show that our approach achieves comparable performance to a model-aware approach based on the reparametrization trick, albeit with a decreased convergence rate.