Reinforcement Learning
Distributed Online Rollout for Multivehicle Routing in Unmapped Environments
Weber, Jamison W., Giriyan, Dhanush R., Parkar, Devendra R., Richa, Andréa W., Bertsekas, Dimitri P.
In this work we consider a generalization of the well-known multivehicle routing problem: given a network, a set of agents occupying a subset of its nodes, and a set of tasks, we seek a minimum cost sequence of movements subject to the constraint that each task is visited by some agent at least once. The classical version of this problem assumes a central computational server that observes the entire state of the system perfectly and directs individual agents according to a centralized control scheme. In contrast, we assume that there is no centralized server and that each agent is an individual processor with no a priori knowledge of the underlying network (including task and agent locations). Moreover, our agents possess strictly local communication and sensing capabilities (restricted to a fixed radius around their respective locations), aligning more closely with several real-world multiagent applications. These restrictions introduce many challenges that are overcome through local information sharing and direct coordination between agents. We present a fully distributed, online, and scalable reinforcement learning algorithm for this problem whereby agents self-organize into local clusters and independently apply a multiagent rollout scheme locally to each cluster. We demonstrate empirically via extensive simulations that there exists a critical sensing radius beyond which the distributed rollout algorithm begins to improve over a greedy base policy. This critical sensing radius grows proportionally to the $\log^*$ function of the size of the network, and is, therefore, a small constant for any relevant network. Our decentralized reinforcement learning algorithm achieves approximately a factor of two cost improvement over the base policy for a range of radii bounded from below and above by two and three times the critical sensing radius, respectively.
Offline Reinforcement Learning with Additional Covering Distributions
We study learning optimal policies from a logged dataset, i.e., offline RL, with function approximation. Despite the efforts devoted, existing algorithms with theoretic finite-sample guarantees typically assume exploratory data coverage or strong realizable function classes, which is hard to be satisfied in reality. While there are recent works that successfully tackle these strong assumptions, they either require the gap assumptions that only could be satisfied by part of MDPs or use the behavior regularization that makes the optimality of learned policy even intractable. To solve this challenge, we provide finite-sample guarantees for a simple algorithm based on marginalized importance sampling (MIS), showing that sample-efficient offline RL for general MDPs is possible with only a partial coverage dataset and weak realizable function classes given additional side information of a covering distribution. Furthermore, we demonstrate that the covering distribution trades off prior knowledge of the optimal trajectories against the coverage requirement of the dataset, revealing the effect of this inductive bias in the learning processes.
Adaptive Policy Learning to Additional Tasks
Hao, Wenjian, Lu, Zehui, Liang, Zihao, Zhou, Tianyu, Mou, Shaoshuai
This paper develops a policy learning method for tuning a pre-trained policy to adapt to additional tasks without altering the original task. A method named Adaptive Policy Gradient (APG) is proposed in this paper, which combines Bellman's principle of optimality with the policy gradient approach to improve the convergence rate. This paper provides theoretical analysis which guarantees the convergence rate and sample complexity of $\mathcal{O}(1/T)$ and $\mathcal{O}(1/\epsilon)$, respectively, where $T$ denotes the number of iterations and $\epsilon$ denotes the accuracy of the resulting stationary policy. Furthermore, several challenging numerical simulations, including cartpole, lunar lander, and robot arm, are provided to show that APG obtains similar performance compared to existing deterministic policy gradient methods while utilizing much less data and converging at a faster rate.
Off-Policy Evaluation with Online Adaptation for Robot Exploration in Challenging Environments
Hu, Yafei, Geng, Junyi, Wang, Chen, Keller, John, Scherer, Sebastian
Autonomous exploration has many important applications. However, classic information gain-based or frontier-based exploration only relies on the robot current state to determine the immediate exploration goal, which lacks the capability of predicting the value of future states and thus leads to inefficient exploration decisions. This paper presents a method to learn how "good" states are, measured by the state value function, to provide a guidance for robot exploration in real-world challenging environments. We formulate our work as an off-policy evaluation (OPE) problem for robot exploration (OPERE). It consists of offline Monte-Carlo training on real-world data and performs Temporal Difference (TD) online adaptation to optimize the trained value estimator. We also design an intrinsic reward function based on sensor information coverage to enable the robot to gain more information with sparse extrinsic rewards. Results show that our method enables the robot to predict the value of future states so as to better guide robot exploration. The proposed algorithm achieves better prediction and exploration performance compared with the state-of-the-arts. To the best of our knowledge, this work for the first time demonstrates value function prediction on real-world dataset for robot exploration in challenging subterranean and urban environments. More details and demo videos can be found at https://jeffreyyh.github.io/opere/.
PROTO: Iterative Policy Regularized Offline-to-Online Reinforcement Learning
Li, Jianxiong, Hu, Xiao, Xu, Haoran, Liu, Jingjing, Zhan, Xianyuan, Zhang, Ya-Qin
Offline-to-online reinforcement learning (RL), by combining the benefits of offline pretraining and online finetuning, promises enhanced sample efficiency and policy performance. However, existing methods, effective as they are, suffer from suboptimal performance, limited adaptability, and unsatisfactory computational efficiency. We propose a novel framework, PROTO, which overcomes the aforementioned limitations by augmenting the standard RL objective with an iteratively evolving regularization term. Performing a trust-region-style update, PROTO yields stable initial finetuning and optimal final performance by gradually evolving the regularization term to relax the constraint strength. By adjusting only a few lines of code, PROTO can bridge any offline policy pretraining and standard off-policy RL finetuning to form a powerful offline-to-online RL pathway, birthing great adaptability to diverse methods. Simple yet elegant, PROTO imposes minimal additional computation and enables highly efficient online finetuning. Extensive experiments demonstrate that PROTO achieves superior performance over SOTA baselines, offering an adaptable and efficient offline-to-online RL framework.
Near-Minimax-Optimal Risk-Sensitive Reinforcement Learning with CVaR
Wang, Kaiwen, Kallus, Nathan, Sun, Wen
In this paper, we study risk-sensitive Reinforcement Learning (RL), focusing on the objective of Conditional Value at Risk (CVaR) with risk tolerance $\tau$. Starting with multi-arm bandits (MABs), we show the minimax CVaR regret rate is $\Omega(\sqrt{\tau^{-1}AK})$, where $A$ is the number of actions and $K$ is the number of episodes, and that it is achieved by an Upper Confidence Bound algorithm with a novel Bernstein bonus. For online RL in tabular Markov Decision Processes (MDPs), we show a minimax regret lower bound of $\Omega(\sqrt{\tau^{-1}SAK})$ (with normalized cumulative rewards), where $S$ is the number of states, and we propose a novel bonus-driven Value Iteration procedure. We show that our algorithm achieves the optimal regret of $\widetilde O(\sqrt{\tau^{-1}SAK})$ under a continuity assumption and in general attains a near-optimal regret of $\widetilde O(\tau^{-1}\sqrt{SAK})$, which is minimax-optimal for constant $\tau$. This improves on the best available bounds. By discretizing rewards appropriately, our algorithms are computationally efficient.
MARC: A multi-agent robots control framework for enhancing reinforcement learning in construction tasks
Duan, Kangkang, Suen, Christine Wun Ki, Zou, Zhengbo
Letting robots emulate human behavior has always posed a challenge, particularly in scenarios involving multiple robots. In this paper, we presented a framework aimed at achieving multi-agent reinforcement learning for robot control in construction tasks. The construction industry often necessitates complex interactions and coordination among multiple robots, demanding a solution that enables effective collaboration and efficient task execution. Our proposed framework leverages the principles of proximal policy optimization and developed a multi-agent version to enable the robots to acquire sophisticated control policies. We evaluated the effectiveness of our framework by learning four different collaborative tasks in the construction environments. The results demonstrated the capability of our approach in enabling multiple robots to learn and adapt their behaviors in complex construction tasks while effectively preventing collisions. Results also revealed the potential of combining and exploring the advantages of reinforcement learning algorithms and inverse kinematics. The findings from this research contributed to the advancement of multi-agent reinforcement learning in the domain of construction robotics. By enabling robots to behave like human counterparts and collaborate effectively, we pave the way for more efficient, flexible, and intelligent construction processes.
Constrained Proximal Policy Optimization
Xuan, Chengbin, Zhang, Feng, Yin, Faliang, Lam, Hak-Keung
The problem of constrained reinforcement learning (CRL) holds significant importance as it provides a framework for addressing critical safety satisfaction concerns in the field of reinforcement learning (RL). However, with the introduction of constraint satisfaction, the current CRL methods necessitate the utilization of second-order optimization or primal-dual frameworks with additional Lagrangian multipliers, resulting in increased complexity and inefficiency during implementation. To address these issues, we propose a novel first-order feasible method named Constrained Proximal Policy Optimization (CPPO). By treating the CRL problem as a probabilistic inference problem, our approach integrates the Expectation-Maximization framework to solve it through two steps: 1) calculating the optimal policy distribution within the feasible region (E-step), and 2) conducting a first-order update to adjust the current policy towards the optimal policy obtained in the E-step (M-step). We establish the relationship between the probability ratios and KL divergence to convert the E-step into a convex optimization problem. Furthermore, we develop an iterative heuristic algorithm from a geometric perspective to solve this problem. Additionally, we introduce a conservative update mechanism to overcome the constraint violation issue that occurs in the existing feasible region method. Empirical evaluations conducted in complex and uncertain environments validate the effectiveness of our proposed method, as it performs at least as well as other baselines.
Language Model Self-improvement by Reinforcement Learning Contemplation
Pang, Jing-Cheng, Wang, Pengyuan, Li, Kaiyuan, Chen, Xiong-Hui, Xu, Jiacheng, Zhang, Zongzhang, Yu, Yang
Large Language Models (LLMs) have exhibited remarkable performance across various natural language processing (NLP) tasks. However, fine-tuning these models often necessitates substantial supervision, which can be expensive and time-consuming to obtain. This paper introduces a novel unsupervised method called LanguageModel Self-Improvement by Reinforcement Learning Contemplation (SIRLC) that improves LLMs without reliance on external labels. Our approach is grounded in the observation that it is simpler for language models to assess text quality than to generate text. Building on this insight, SIRLC assigns LLMs dual roles as both student and teacher. As a student, the LLM generates answers to unlabeled questions, while as a teacher, it evaluates the generated text and assigns scores accordingly. The model parameters are updated using reinforcement learning to maximize the evaluation score. We demonstrate that SIRLC can be applied to various NLP tasks, such as reasoning problems, text generation, and machine translation. Our experiments show that SIRLC effectively improves LLM performance without external supervision, resulting in a 5.6% increase in answering accuracy for reasoning tasks and a rise in BERTScore from 0.82 to 0.86 for translation tasks. Furthermore, SIRLC can be applied to models of different sizes, showcasing its broad applicability.
RSRM: Reinforcement Symbolic Regression Machine
Xu, Yilong, Liu, Yang, Sun, Hao
In nature, the behaviors of many complex systems can be described by parsimonious math equations. Automatically distilling these equations from limited data is cast as a symbolic regression process which hitherto remains a grand challenge. Keen efforts in recent years have been placed on tackling this issue and demonstrated success in symbolic regression. However, there still exist bottlenecks that current methods struggle to break when the discrete search space tends toward infinity and especially when the underlying math formula is intricate. To this end, we propose a novel Reinforcement Symbolic Regression Machine (RSRM) that masters the capability of uncovering complex math equations from only scarce data. The RSRM model is composed of three key modules: (1) a Monte Carlo tree search (MCTS) agent that explores optimal math expression trees consisting of pre-defined math operators and variables, (2) a Double Q-learning block that helps reduce the feasible search space of MCTS via properly understanding the distribution of reward, and (3) a modulated sub-tree discovery block that heuristically learns and defines new math operators to improve representation ability of math expression trees. Biding of these modules yields the state-of-the-art performance of RSRM in symbolic regression as demonstrated by multiple sets of benchmark examples. The RSRM model shows clear superiority over several representative baseline models.