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 Reinforcement Learning


Robust Anytime Learning of Markov Decision Processes

arXiv.org Artificial Intelligence

Markov decision processes (MDPs) are formal models commonly used in sequential decision-making. MDPs capture the stochasticity that may arise, for instance, from imprecise actuators via probabilities in the transition function. However, in data-driven applications, deriving precise probabilities from (limited) data introduces statistical errors that may lead to unexpected or undesirable outcomes. Uncertain MDPs (uMDPs) do not require precise probabilities but instead use so-called uncertainty sets in the transitions, accounting for such limited data. Tools from the formal verification community efficiently compute robust policies that provably adhere to formal specifications, like safety constraints, under the worst-case instance in the uncertainty set. We continuously learn the transition probabilities of an MDP in a robust anytime-learning approach that combines a dedicated Bayesian inference scheme with the computation of robust policies. In particular, our method (1) approximates probabilities as intervals, (2) adapts to new data that may be inconsistent with an intermediate model, and (3) may be stopped at any time to compute a robust policy on the uMDP that faithfully captures the data so far. Furthermore, our method is capable of adapting to changes in the environment. We show the effectiveness of our approach and compare it to robust policies computed on uMDPs learned by the UCRL2 reinforcement learning algorithm in an experimental evaluation on several benchmarks.


Language-Guided Generation of Physically Realistic Robot Motion and Control

arXiv.org Artificial Intelligence

We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick. " Although human motion datasets exist, this task remains particularly challenging since generative models can produce physically unrealistic motions, which will be more severe for robots due to different body structures and physical properties. In addition, to control a physical robot to perform a desired motion, a control policy must be learned. We develop LAnguage-Guided mOtion cONtrol (LAGOON), a multi-phase method to generate physically realistic robot motions under language commands. LAGOON first leverages a pre-trained model to generate human motion from a language command. Then an RL phase is adopted to train a control policy in simulation to mimic the generated human motion. Finally, with domain randomization, we show that our learned policy can be successfully deployed to a quadrupedal robot, leading to a robot dog that can stand up and wave its front legs in the real world to mimic the behavior of a hand-waving human.


On the Global Convergence of Natural Actor-Critic with Two-layer Neural Network Parametrization

arXiv.org Artificial Intelligence

Actor-critic algorithms have shown remarkable success in solving state-of-the-art decision-making problems. However, despite their empirical effectiveness, their theoretical underpinnings remain relatively unexplored, especially with neural network parametrization. In this paper, we delve into the study of a natural actor-critic algorithm that utilizes neural networks to represent the critic. Our aim is to establish sample complexity guarantees for this algorithm, achieving a deeper understanding of its performance characteristics. To achieve that, we propose a Natural Actor-Critic algorithm with 2-Layer critic parametrization (NAC2L). Our approach involves estimating the $Q$-function in each iteration through a convex optimization problem. We establish that our proposed approach attains a sample complexity of $\tilde{\mathcal{O}}\left(\frac{1}{\epsilon^{4}(1-\gamma)^{4}}\right)$. In contrast, the existing sample complexity results in the literature only hold for a tabular or linear MDP. Our result, on the other hand, holds for countable state spaces and does not require a linear or low-rank structure on the MDP.


SRL-ORCA: A Socially Aware Multi-Agent Mapless Navigation Algorithm In Complex Dynamic Scenes

arXiv.org Artificial Intelligence

For real-world navigation, it is important to endow robots with the capabilities to navigate safely and efficiently in a complex environment with both dynamic and non-convex static obstacles. However, achieving path-finding in non-convex complex environments without maps as well as enabling multiple robots to follow social rules for obstacle avoidance remains challenging problems. In this letter, we propose a socially aware robot mapless navigation algorithm, namely Safe Reinforcement Learning-Optimal Reciprocal Collision Avoidance (SRL-ORCA). This is a multi-agent safe reinforcement learning algorithm by using ORCA as an external knowledge to provide a safety guarantee. This algorithm further introduces traffic norms of human society to improve social comfort and achieve cooperative avoidance by following human social customs. The result of experiments shows that SRL-ORCA learns strategies to obey specific traffic rules. Compared to DRL, SRL-ORCA shows a significant improvement in navigation success rate in different complex scenarios mixed with the application of the same training network. SRL-ORCA is able to cope with non-convex obstacle environments without falling into local minimal regions and has a 14.1\% improvement in path quality (i.e., the average time to target) compared to ORCA. Videos are available at https://youtu.be/huhXfCDkGws.


The ODE Method for Asymptotic Statistics in Stochastic Approximation and Reinforcement Learning

arXiv.org Artificial Intelligence

The paper concerns the $d$-dimensional stochastic approximation recursion, $$ \theta_{n+1}= \theta_n + \alpha_{n + 1} f(\theta_n, \Phi_{n+1}) $$ in which $\Phi$ is a geometrically ergodic Markov chain on a general state space $\textsf{X}$ with stationary distribution $\pi$, and $f:\Re^d\times\textsf{X}\to\Re^d$. The main results are established under a version of the Donsker-Varadhan Lyapunov drift condition known as (DV3), and a stability condition for the mean flow with vector field $\bar{f}(\theta)=\textsf{E}[f(\theta,\Phi)]$, with $\Phi\sim\pi$. (i) $\{ \theta_n\}$ is convergent a.s. and in $L_4$ to the unique root $\theta^*$ of $\bar{f}(\theta)$. (ii) A functional CLT is established, as well as the usual one-dimensional CLT for the normalized error. (iii) The CLT holds for the normalized version, $z_n{=:} \sqrt{n} (\theta^{\text{PR}}_n -\theta^*)$, of the averaged parameters, $\theta^{\text{PR}}_n {=:} n^{-1} \sum_{k=1}^n\theta_k$, subject to standard assumptions on the step-size. Moreover, the normalized covariance converges, $$ \lim_{n \to \infty} n \textsf{E} [ {\widetilde{\theta}}^{\text{ PR}}_n ({\widetilde{\theta}}^{\text{ PR}}_n)^T ] = \Sigma_\theta^*,\;\;\;\textit{with $\widetilde{\theta}^{\text{ PR}}_n = \theta^{\text{ PR}}_n -\theta^*$,} $$ where $\Sigma_\theta^*$ is the minimal covariance of Polyak and Ruppert. (iv) An example is given where $f$ and $\bar{f}$ are linear in $\theta$, and the Markov chain $\Phi$ is geometrically ergodic but does not satisfy (DV3). While the algorithm is convergent, the second moment is unbounded: $ \textsf{E} [ \| \theta_n \|^2 ] \to \infty$ as $n\to\infty$.


Machine-learning method used for self-driving cars could improve lives of type-1 diabetes patients

Robohub

Scientists at the University of Bristol have shown that reinforcement learning, a type of machine learning in which a computer program learns to make decisions by trying different actions, significantly outperforms commercial blood glucose controllers in terms of safety and effectiveness. By using offline reinforcement learning, where the algorithm learns from patient records, the researchers improve on prior work, showing that good blood glucose control can be achieved by learning from the decisions of the patient rather than by trial and error. Type 1 diabetes is one of the most prevalent auto-immune conditions in the UK and is characterised by an insufficiency of the hormone insulin, which is responsible for blood glucose regulation. Many factors affect a person's blood glucose and therefore it can be a challenging and burdensome task to select the correct insulin dose for a given scenario. Current artificial pancreas devices provide automated insulin dosing but are limited by their simplistic decision-making algorithms.


Understanding the Complexity Gains of Single-Task RL with a Curriculum

arXiv.org Artificial Intelligence

Reinforcement learning (RL) problems can be challenging without well-shaped rewards. Prior work on provably efficient RL methods generally proposes to address this issue with dedicated exploration strategies. However, another way to tackle this challenge is to reformulate it as a multi-task RL problem, where the task space contains not only the challenging task of interest but also easier tasks that implicitly function as a curriculum. Such a reformulation opens up the possibility of running existing multi-task RL methods as a more efficient alternative to solving a single challenging task from scratch. In this work, we provide a theoretical framework that reformulates a single-task RL problem as a multi-task RL problem defined by a curriculum. Under mild regularity conditions on the curriculum, we show that sequentially solving each task in the multi-task RL problem is more computationally efficient than solving the original single-task problem, without any explicit exploration bonuses or other exploration strategies. We also show that our theoretical insights can be translated into an effective practical learning algorithm that can accelerate curriculum learning on simulated robotic tasks.


Representation-Driven Reinforcement Learning

arXiv.org Artificial Intelligence

Salimans et al. (2017) have shown that such optimization methods may We present a representation-driven framework for cause high variance updates in long horizon problems, while reinforcement learning. By representing policies Tessler et al. (2019) have shown possible convergence to as estimates of their expected values, we leverage suboptimal solutions in continuous regimes. Moreover, policy techniques from contextual bandits to guide exploration search methods are commonly sample inefficient, particularly and exploitation. Particularly, embedding in hard exploration problems, as policy gradient a policy network into a linear feature space allows methods usually converge to areas of high reward, without us to reframe the exploration-exploitation sacrificing exploration resources to achieve a far-reaching problem as a representation-exploitation problem, sparse reward.


Empowering NLG: Offline Reinforcement Learning for Informal Summarization in Online Domains

arXiv.org Artificial Intelligence

Our research introduces an innovative Natural Language Generation (NLG) approach that aims to optimize user experience and alleviate the workload of human customer support agents. Our primary objective is to generate informal summaries for online articles and posts using an offline reinforcement learning technique. In our study, we compare our proposed method with existing approaches to text generation and provide a comprehensive overview of our architectural design, which incorporates crawling, reinforcement learning, and text generation modules. By presenting this original approach, our paper makes a valuable contribution to the field of NLG by offering a fresh perspective on generating natural language summaries for online content. Through the implementation of Empowering NLG, we are able to generate higher-quality replies in the online domain. The experimental results demonstrate a significant improvement in the average "like" score, increasing from 0.09954378 to 0.5000152. This advancement has the potential to enhance the efficiency and effectiveness of customer support services and elevate the overall user experience when consuming online content.


Variational Sequential Optimal Experimental Design using Reinforcement Learning

arXiv.org Artificial Intelligence

We introduce variational sequential Optimal Experimental Design (vsOED), a new method for optimally designing a finite sequence of experiments under a Bayesian framework and with information-gain utilities. Specifically, we adopt a lower bound estimator for the expected utility through variational approximation to the Bayesian posteriors. The optimal design policy is solved numerically by simultaneously maximizing the variational lower bound and performing policy gradient updates. We demonstrate this general methodology for a range of OED problems targeting parameter inference, model discrimination, and goal-oriented prediction. These cases encompass explicit and implicit likelihoods, nuisance parameters, and physics-based partial differential equation models. Our vsOED results indicate substantially improved sample efficiency and reduced number of forward model simulations compared to previous sequential design algorithms.