Reinforcement Learning
Enhancing variational quantum state diagonalization using reinforcement learning techniques
Kundu, Akash, Bedełek, Przemysław, Ostaszewski, Mateusz, Danaci, Onur, Patel, Yash J., Dunjko, Vedran, Miszczak, Jarosław A.
The development of variational quantum algorithms is crucial for the application of NISQ computers. Such algorithms require short quantum circuits, which are more amenable to implementation on near-term hardware, and many such methods have been developed. One of particular interest is the so-called the variational diagonalization method, which constitutes an important algorithmic subroutine, and it can be used directly for working with data encoded in quantum states. In particular, it can be applied to discern the features of quantum states, such as entanglement properties of a system, or in quantum machine learning algorithms. In this work, we tackle the problem of designing a very shallow quantum circuit, required in the quantum state diagonalization task, by utilizing reinforcement learning. To achieve this, we utilize a novel encoding method that can be used to tackle the problem of circuit depth optimization using a reinforcement learning approach. We demonstrate that our approach provides a solid approximation to the diagonalization task while using a small number of gates. The circuits proposed by the reinforcement learning methods are shallower than the standard variational quantum state diagonalization algorithm, and thus can be used in situations where the depth of quantum circuits is limited by the hardware capabilities.
Active Inference in Hebbian Learning Networks
Safa, Ali, Verbelen, Tim, Keuninckx, Lars, Ocket, Ilja, Bourdoux, André, Catthoor, Francky, Gielen, Georges, Cauwenberghs, Gert
This work studies how brain-inspired neural ensembles equipped with local Hebbian plasticity can perform active inference (AIF) in order to control dynamical agents. A generative model capturing the environment dynamics is learned by a network composed of two distinct Hebbian ensembles: a posterior network, which infers latent states given the observations, and a state transition network, which predicts the next expected latent state given current state-action pairs. Experimental studies are conducted using the Mountain Car environment from the OpenAI gym suite, to study the effect of the various Hebbian network parameters on the task performance. It is shown that the proposed Hebbian AIF approach outperforms the use of Q-learning, while not requiring any replay buffer, as in typical reinforcement learning systems. These results motivate further investigations of Hebbian learning for the design of AIF networks that can learn environment dynamics without the need for revisiting past buffered experiences.
On-line reinforcement learning for optimization of real-life energy trading strategy
Lepak, Łukasz, Wawrzyński, Paweł
An increasing share of energy is produced from renewable sources by many small producers. The efficiency of those sources is volatile and, to some extent, random, exacerbating the problem of energy market balancing. In many countries, this balancing is done on the day-ahead (DA) energy markets. This paper considers automated trading on the DA energy market by a medium size prosumer. We model this activity as a Markov Decision Process and formalize a framework in which an applicable in real-life strategy can be optimized with off-line data. We design a trading strategy that is fed with the available environmental information that can impact future prices, including weather forecasts. We use state-of-the-art reinforcement learning (RL) algorithms to optimize this strategy. For comparison, we also synthesize a simple parametric trading strategy and optimize it with an evolutionary algorithm. Results show that our RL-based strategy generates the highest market profits.
Dual RL: Unification and New Methods for Reinforcement and Imitation Learning
Sikchi, Harshit, Zheng, Qinqing, Zhang, Amy, Niekum, Scott
The goal of reinforcement learning (RL) is to maximize the expected cumulative return. It has been shown that this objective can be represented by an optimization problem of the state-action visitation distribution under linear constraints [52]. The dual problem of this formulation, which we refer to as dual RL, is unconstrained and easier to optimize. We show that several state-of-the-art off-policy deep reinforcement learning (RL) algorithms, under both online and offline, RL and imitation learning (IL) settings, can be viewed as dual RL approaches in a unified framework. This unification provides a common ground to study and identify the components that contribute to the success of these methods and also reveals the common shortcomings across methods with new insights for improvement. Our analysis shows that prior off-policy imitation learning methods are based on an unrealistic coverage assumption and are minimizing a particular f-divergence between the visitation distributions of the learned policy and the expert policy. We propose a new method using a simple modification to the dual RL framework that allows for performant imitation learning with arbitrary off-policy data to obtain near-expert performance, without learning a discriminator. Further, by framing a recent SOTA offline RL method XQL [23] in the dual RL framework, we propose alternative choices to replace the Gumbel regression loss, which achieve improved performance and resolve the training instability issue of XQL. Project code and details can be found at this hari-sikchi.github.io/dual-rl.
STEEL: Singularity-aware Reinforcement Learning
Chen, Xiaohong, Qi, Zhengling, Wan, Runzhe
Batch reinforcement learning (RL) aims at leveraging pre-collected data to find an optimal policy that maximizes the expected total rewards in a dynamic environment. Nearly all existing algorithms rely on the absolutely continuous assumption on the distribution induced by target policies with respect to the data distribution, so that the batch data can be used to calibrate target policies via the change of measure. However, the absolute continuity assumption could be violated in practice (e.g., no-overlap support), especially when the state-action space is large or continuous. In this paper, we propose a new batch RL algorithm without requiring absolute continuity in the setting of an infinite-horizon Markov decision process with continuous states and actions. We call our algorithm STEEL: SingulariTy-awarE rEinforcement Learning. Our algorithm is motivated by a new error analysis on off-policy evaluation, where we use maximum mean discrepancy, together with distributionally robust optimization, to characterize the error of off-policy evaluation caused by the possible singularity and to enable model extrapolation. By leveraging the idea of pessimism and under some mild conditions, we derive a finite-sample regret guarantee for our proposed algorithm without imposing absolute continuity. Compared with existing algorithms, by requiring only minimal data-coverage assumption, STEEL significantly improves the applicability and robustness of batch RL. Extensive simulation studies and one real experiment on personalized pricing demonstrate the superior performance of our method in dealing with possible singularity in batch RL.
Improving Proactive Dialog Agents Using Socially-Aware Reinforcement Learning
Kraus, Matthias, Wagner, Nicolas, Riekenbrauck, Ron, Minker, Wolfgang
The next step for intelligent dialog agents is to escape their role as silent bystanders and become proactive. Well-defined proactive behavior may improve human-machine cooperation, as the agent takes a more active role during interaction and takes off responsibility from the user. However, proactivity is a double-edged sword because poorly executed pre-emptive actions may have a devastating effect not only on the task outcome but also on the relationship with the user. For designing adequate proactive dialog strategies, we propose a novel approach including both social as well as task-relevant features in the dialog. Here, the primary goal is to optimize proactive behavior so that it is task-oriented - this implies high task success and efficiency - while also being socially effective by fostering user trust. Including both aspects in the reward function for training a proactive dialog agent using reinforcement learning showed the benefit of our approach for more successful human-machine cooperation.
Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectories
Zheng, Qinqing, Henaff, Mikael, Amos, Brandon, Grover, Aditya
Natural agents can effectively learn from multiple data sources that differ in size, quality, and types of measurements. We study this heterogeneity in the context of offline reinforcement learning (RL) by introducing a new, practically motivated semi-supervised setting. Here, an agent has access to two sets of trajectories: labelled trajectories containing state, action and reward triplets at every timestep, along with unlabelled trajectories that contain only state and reward information. For this setting, we develop and study a simple meta-algorithmic pipeline that learns an inverse dynamics model on the labelled data to obtain proxy-labels for the unlabelled data, followed by the use of any offline RL algorithm on the true and proxy-labelled trajectories. Empirically, we find this simple pipeline to be highly successful -- on several D4RL benchmarks~\cite{fu2020d4rl}, certain offline RL algorithms can match the performance of variants trained on a fully labelled dataset even when we label only 10\% of trajectories which are highly suboptimal. To strengthen our understanding, we perform a large-scale controlled empirical study investigating the interplay of data-centric properties of the labelled and unlabelled datasets, with algorithmic design choices (e.g., choice of inverse dynamics, offline RL algorithm) to identify general trends and best practices for training RL agents on semi-supervised offline datasets.
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction
Jafferjee, Taher, Ziomek, Juliusz, Yang, Tianpei, Dai, Zipeng, Wang, Jianhong, Taylor, Matthew, Shao, Kun, Wang, Jun, Mguni, David
Centralised training with decentralised execution (CT-DE) serves as the foundation of many leading multi-agent reinforcement learning (MARL) algorithms. Despite its popularity, it suffers from a critical drawback due to its reliance on learning from a single sample of the joint-action at a given state. As agents explore and update their policies during training, these single samples may poorly represent the actual joint-policy of the system of agents leading to high variance gradient estimates that hinder learning. To address this problem, we propose an enhancement tool that accommodates any actor-critic MARL method. Our framework, Performance Enhancing Reinforcement Learning Apparatus (PERLA), introduces a sampling technique of the agents' joint-policy into the critics while the agents train. This leads to TD updates that closely approximate the true expected value under the current joint-policy rather than estimates from a single sample of the joint-action at a given state. This produces low variance and precise estimates of expected returns, minimising the variance in the critic estimators which typically hinders learning. Moreover, as we demonstrate, by eliminating much of the critic variance from the single sampling of the joint policy, PERLA enables CT-DE methods to scale more efficiently with the number of agents. Theoretically, we prove that PERLA reduces variance in value estimates similar to that of decentralised training while maintaining the benefits of centralised training. Empirically, we demonstrate PERLA's superior performance and ability to reduce estimator variance in a range of benchmarks including Multi-agent Mujoco, and StarCraft II Multi-agent Challenge.
Matrix Diagonalization as a Board Game: Teaching an Eigensolver the Fastest Path to Solution
Romero, Phil, Bhattarai, Manish, Negre, Christian F. A., Niklasson, Anders M. N., Adedoyin, Adetokunbo
Matrix diagonalization is at the cornerstone of numerous fields of scientific computing. Diagonalizing a matrix to solve an eigenvalue problem requires a sequential path of iterations that eventually reaches a sufficiently converged and accurate solution for all the eigenvalues and eigenvectors. This typically translates into a high computational cost. Here we demonstrate how reinforcement learning, using the AlphaZero framework, can accelerate Jacobi matrix diagonalizations by viewing the selection of the fastest path to solution as a board game. To demonstrate the viability of our approach we apply the Jacobi diagonalization algorithm to symmetric Hamiltonian matrices that appear in quantum chemistry calculations. We find that a significant acceleration can often be achieved. Our findings highlight the opportunity to use machine learning as a promising tool to improve the performance of numerical linear algebra.
Learning Semantic-Agnostic and Spatial-Aware Representation for Generalizable Visual-Audio Navigation
Wang, Hongcheng, Wang, Yuxuan, Zhong, Fangwei, Wu, Mingdong, Zhang, Jianwei, Wang, Yizhou, Dong, Hao
Visual-audio navigation (VAN) is attracting more and more attention from the robotic community due to its broad applications, \emph{e.g.}, household robots and rescue robots. In this task, an embodied agent must search for and navigate to the sound source with egocentric visual and audio observations. However, the existing methods are limited in two aspects: 1) poor generalization to unheard sound categories; 2) sample inefficient in training. Focusing on these two problems, we propose a brain-inspired plug-and-play method to learn a semantic-agnostic and spatial-aware representation for generalizable visual-audio navigation. We meticulously design two auxiliary tasks for respectively accelerating learning representations with the above-desired characteristics. With these two auxiliary tasks, the agent learns a spatially-correlated representation of visual and audio inputs that can be applied to work on environments with novel sounds and maps. Experiment results on realistic 3D scenes (Replica and Matterport3D) demonstrate that our method achieves better generalization performance when zero-shot transferred to scenes with unseen maps and unheard sound categories.