Reinforcement Learning
Online Observer-Based Inverse Reinforcement Learning
Self, Ryan, Coleman, Kevin, Bai, He, Kamalapurkar, Rushikesh
In this paper, a novel approach to the output-feedback inverse reinforcement learning (IRL) problem is developed by casting the IRL problem, for linear systems with quadratic cost functions, as a state estimation problem. Two observer-based techniques for IRL are developed, including a novel observer method that re-uses previous state estimates via history stacks. Theoretical guarantees for convergence and robustness are established under appropriate excitation conditions. Simulations demonstrate the performance of the developed observers and filters under noisy and noise-free measurements.
Magnetic Field-Based Reward Shaping for Goal-Conditioned Reinforcement Learning
Ding, Hongyu, Tang, Yuanze, Wu, Qing, Wang, Bo, Chen, Chunlin, Wang, Zhi
Goal-conditioned reinforcement learning (RL) is an interesting extension of the traditional RL framework, where the dynamic environment and reward sparsity can cause conventional learning algorithms to fail. Reward shaping is a practical approach to improving sample efficiency by embedding human domain knowledge into the learning process. Existing reward shaping methods for goal-conditioned RL are typically built on distance metrics with a linear and isotropic distribution, which may fail to provide sufficient information about the ever-changing environment with high complexity. This paper proposes a novel magnetic field-based reward shaping (MFRS) method for goal-conditioned RL tasks with dynamic target and obstacles. Inspired by the physical properties of magnets, we consider the target and obstacles as permanent magnets and establish the reward function according to the intensity values of the magnetic field generated by these magnets. The nonlinear and anisotropic distribution of the magnetic field intensity can provide more accessible and conducive information about the optimization landscape, thus introducing a more sophisticated magnetic reward compared to the distance-based setting. Further, we transform our magnetic reward to the form of potential-based reward shaping by learning a secondary potential function concurrently to ensure the optimal policy invariance of our method. Experiments results in both simulated and real-world robotic manipulation tasks demonstrate that MFRS outperforms relevant existing methods and effectively improves the sample efficiency of RL algorithms in goal-conditioned tasks with various dynamics of the target and obstacles.
Stochastic Approximation Beyond Gradient for Signal Processing and Machine Learning
Dieuleveut, Aymeric, Fort, Gersende, Moulines, Eric, Wai, Hoi-To
Stochastic Approximation (SA) is a classical algorithm that has had since the early days a huge impact on signal processing, and nowadays on machine learning, due to the necessity to deal with a large amount of data observed with uncertainties. An exemplar special case of SA pertains to the popular stochastic (sub)gradient algorithm which is the working horse behind many important applications. A lesser-known fact is that the SA scheme also extends to non-stochastic-gradient algorithms such as compressed stochastic gradient, stochastic expectation-maximization, and a number of reinforcement learning algorithms. The aim of this article is to overview and introduce the non-stochastic-gradient perspectives of SA to the signal processing and machine learning audiences through presenting a design guideline of SA algorithms backed by theories. Our central theme is to propose a general framework that unifies existing theories of SA, including its non-asymptotic and asymptotic convergence results, and demonstrate their applications on popular non-stochastic-gradient algorithms. We build our analysis framework based on classes of Lyapunov functions that satisfy a variety of mild conditions. We draw connections between non-stochastic-gradient algorithms and scenarios when the Lyapunov function is smooth, convex, or strongly convex. Using the said framework, we illustrate the convergence properties of the non-stochastic-gradient algorithms using concrete examples. Extensions to the emerging variance reduction techniques for improved sample complexity will also be discussed.
Robot motor learning shows emergence of frequency-modulated, robust swimming with an invariant Strouhal-number
Deng, Hankun, Li, Donghao, Nitroy, Colin, Wertz, Andrew, Priya, Shashank, Cheng, Bo
Fish locomotion emerges from a diversity of interactions among deformable structures, surrounding fluids and neuromuscular activations, i.e., fluid-structure interactions (FSI) controlled by fish's motor systems. Previous studies suggested that such motor-controlled FSI may possess embodied traits. However, their implications in motor learning, neuromuscular control, gait generation, and swimming performance remain to be uncovered. Using robot models, we studied how swimming behaviours emerged from the FSI and the embodied traits. We developed modular robots with various designs and used Central Pattern Generators (CPGs) to control the torque acting on robot body. We used reinforcement learning to learn CPG parameters to maximize the swimming speed. The results showed that motor frequency converged faster than other parameters, and the emergent swimming gaits were robust against disruptions applied to motor control. For all robots and frequencies tested, swimming speed was proportional to the mean undulation velocity of body and caudal-fin combined, yielding an invariant, undulation-based Strouhal number. The Strouhal number also revealed two fundamental classes of undulatory swimming in both biological and robotic fishes. The robot actuators also demonstrated diverse functions as motors, virtual springs, and virtual masses. These results provide novel insights into the embodied traits of motor-controlled FSI for fish-inspired locomotion.
Credit Assignment: Challenges and Opportunities in Developing Human-like AI Agents
Nguyen, Thuy Ngoc, McDonald, Chase, Gonzalez, Cleotilde
Temporal credit assignment is crucial for learning and skill development in natural and artificial intelligence. While computational methods like the TD approach in reinforcement learning have been proposed, it's unclear if they accurately represent how humans handle feedback delays. Cognitive models intend to represent the mental steps by which humans solve problems and perform a number of tasks, but limited research in cognitive science has addressed the credit assignment problem in humans and cognitive models. Our research uses a cognitive model based on a theory of decisions from experience, Instance-Based Learning Theory (IBLT), to test different credit assignment mechanisms in a goal-seeking navigation task with varying levels of decision complexity. Instance-Based Learning (IBL) models simulate the process of making sequential choices with different credit assignment mechanisms, including a new IBL-TD model that combines the IBL decision mechanism with the TD approach. We found that (1) An IBL model that gives equal credit assignment to all decisions is able to match human performance better than other models, including IBL-TD and Q-learning; (2) IBL-TD and Q-learning models underperform compared to humans initially, but eventually, they outperform humans; (3) humans are influenced by decision complexity, while models are not. Our study provides insights into the challenges of capturing human behavior and the potential opportunities to use these models in future AI systems to support human activities.
Discovering User Types: Mapping User Traits by Task-Specific Behaviors in Reinforcement Learning
Ankile, L. L., Ham, B. S., Mao, K., Shin, E., Swaroop, S., Doshi-Velez, F., Pan, W.
When assisting human users in reinforcement learning (RL), we can represent users as RL agents and study key parameters, called \emph{user traits}, to inform intervention design. We study the relationship between user behaviors (policy classes) and user traits. Given an environment, we introduce an intuitive tool for studying the breakdown of "user types": broad sets of traits that result in the same behavior. We show that seemingly different real-world environments admit the same set of user types and formalize this observation as an equivalence relation defined on environments. By transferring intervention design between environments within the same equivalence class, we can help rapidly personalize interventions.
Facilitating Multi-turn Emotional Support Conversation with Positive Emotion Elicitation: A Reinforcement Learning Approach
Zhou, Jinfeng, Chen, Zhuang, Wang, Bo, Huang, Minlie
Emotional support conversation (ESC) aims to provide emotional support (ES) to improve one's mental state. Existing works stay at fitting grounded responses and responding strategies (e.g., question), which ignore the effect on ES and lack explicit goals to guide emotional positive transition. To this end, we introduce a new paradigm to formalize multi-turn ESC as a process of positive emotion elicitation. Addressing this task requires finely adjusting the elicitation intensity in ES as the conversation progresses while maintaining conversational goals like coherence. In this paper, we propose Supporter, a mixture-of-expert-based reinforcement learning model, and well design ES and dialogue coherence rewards to guide policy's learning for responding. Experiments verify the superiority of Supporter in achieving positive emotion elicitation during responding while maintaining conversational goals including coherence.
A First Order Meta Stackelberg Method for Robust Federated Learning
Pan, Yunian, Li, Tao, Li, Henger, Xu, Tianyi, Zheng, Zizhan, Zhu, Quanyan
Previous research has shown that federated learning (FL) systems are exposed to an array of security risks. Despite the proposal of several defensive strategies, they tend to be non-adaptive and specific to certain types of attacks, rendering them ineffective against unpredictable or adaptive threats. This work models adversarial federated learning as a Bayesian Stackelberg Markov game (BSMG) to capture the defender's incomplete information of various attack types. We propose meta-Stackelberg learning (meta-SL), a provably efficient meta-learning algorithm, to solve the equilibrium strategy in BSMG, leading to an adaptable FL defense. We demonstrate that meta-SL converges to the first-order $\varepsilon$-equilibrium point in $O(\varepsilon^{-2})$ gradient iterations, with $O(\varepsilon^{-4})$ samples needed per iteration, matching the state of the art. Empirical evidence indicates that our meta-Stackelberg framework performs exceptionally well against potent model poisoning and backdoor attacks of an uncertain nature.
Cooperative Multi-Objective Reinforcement Learning for Traffic Signal Control and Carbon Emission Reduction
Tang, Cheng Ruei, Hsieh, Jun Wei, Teng, Shin You
Existing traffic signal control systems rely on oversimplified rule-based methods, and even RL-based methods are often suboptimal and unstable. To address this, we propose a cooperative multi-objective architecture called Multi-Objective Multi-Agent Deep Deterministic Policy Gradient (MOMA-DDPG), which estimates multiple reward terms for traffic signal control optimization using age-decaying weights. Our approach involves two types of agents: one focuses on optimizing local traffic at each intersection, while the other aims to optimize global traffic throughput. We evaluate our method using real-world traffic data collected from an Asian country's traffic cameras. Despite the inclusion of a global agent, our solution remains decentralized as this agent is no longer necessary during the inference stage. Our results demonstrate the effectiveness of MOMA-DDPG, outperforming state-of-the-art methods across all performance metrics. Additionally, our proposed system minimizes both waiting time and carbon emissions. Notably, this paper is the first to link carbon emissions and global agents in traffic signal control.
Bridging Imitation and Online Reinforcement Learning: An Optimistic Tale
Hao, Botao, Jain, Rahul, Tang, Dengwang, Wen, Zheng
In this paper, we address the following problem: Given an offline demonstration dataset from an imperfect expert, what is the best way to leverage it to bootstrap online learning performance in MDPs. We first propose an Informed Posterior Sampling-based RL (iPSRL) algorithm that uses the offline dataset, and information about the expert's behavioral policy used to generate the offline dataset. Its cumulative Bayesian regret goes down to zero exponentially fast in N, the offline dataset size if the expert is competent enough. Since this algorithm is computationally impractical, we then propose the iRLSVI algorithm that can be seen as a combination of the RLSVI algorithm for online RL, and imitation learning. Our empirical results show that the proposed iRLSVI algorithm is able to achieve significant reduction in regret as compared to two baselines: no offline data, and offline dataset but used without information about the generative policy. Our algorithm bridges online RL and imitation learning for the first time.