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 Reinforcement Learning


Augmenting Control over Exploration Space in Molecular Dynamics Simulators to Streamline De Novo Analysis through Generative Control Policies

arXiv.org Artificial Intelligence

This study introduces the P5 model - a foundational method that utilizes reinforcement learning (RL) to augment control, effectiveness, and scalability in molecular dynamics simulations (MD). Our innovative strategy optimizes the sampling of target polymer chain conformations, marking an efficiency improvement of over 37.1%. The RL-induced control policies function as an inductive bias, modulating Brownian forces to steer the system towards the preferred state, thereby expanding the exploration of the configuration space beyond what traditional MD allows. This broadened exploration generates a more varied set of conformations and targets specific properties, a feature pivotal for progress in polymer development, drug discovery, and material design. Our technique offers significant advantages when investigating new systems with limited prior knowledge, opening up new methodologies for tackling complex simulation problems with generative techniques.


Embedding Contextual Information through Reward Shaping in Multi-Agent Learning: A Case Study from Google Football

arXiv.org Artificial Intelligence

Artificial Intelligence has been used to help human complete difficult tasks in complicated environments by providing optimized strategies for decision-making or replacing the manual labour. In environments including multiple agents, such as football, the most common methods to train agents are Imitation Learning and Multi-Agent Reinforcement Learning (MARL). However, the agents trained by Imitation Learning cannot outperform the expert demonstrator, which makes humans hardly get new insights from the learnt policy. Besides, MARL is prone to the credit assignment problem. In environments with sparse reward signal, this method can be inefficient. The objective of our research is to create a novel reward shaping method by embedding contextual information in reward function to solve the aforementioned challenges. We demonstrate this in the Google Research Football (GRF) environment. We quantify the contextual information extracted from game state observation and use this quantification together with original sparse reward to create the shaped reward. The experiment results in the GRF environment prove that our reward shaping method is a useful addition to state-of-the-art MARL algorithms for training agents in environments with sparse reward signal.


Learning Foresightful Dense Visual Affordance for Deformable Object Manipulation

arXiv.org Artificial Intelligence

Understanding and manipulating deformable objects (e.g., ropes and fabrics) is an essential yet challenging task with broad applications. Difficulties come from complex states and dynamics, diverse configurations and high-dimensional action space of deformable objects. Besides, the manipulation tasks usually require multiple steps to accomplish, and greedy policies may easily lead to local optimal states. Existing studies usually tackle this problem using reinforcement learning or imitating expert demonstrations, with limitations in modeling complex states or requiring hand-crafted expert policies. In this paper, we study deformable object manipulation using dense visual affordance, with generalization towards diverse states, and propose a novel kind of foresightful dense affordance, which avoids local optima by estimating states' values for long-term manipulation. We propose a framework for learning this representation, with novel designs such as multi-stage stable learning and efficient self-supervised data collection without experts. Experiments demonstrate the superiority of our proposed foresightful dense affordance. Project page: https://hyperplane-lab.github.io/DeformableAffordance


CALDA: Improving Multi-Source Time Series Domain Adaptation with Contrastive Adversarial Learning

arXiv.org Artificial Intelligence

Unsupervised domain adaptation (UDA) provides a strategy for improving machine learning performance in data-rich (target) domains where ground truth labels are inaccessible but can be found in related (source) domains. In cases where meta-domain information such as label distributions is available, weak supervision can further boost performance. We propose a novel framework, CALDA, to tackle these two problems. CALDA synergistically combines the principles of contrastive learning and adversarial learning to robustly support multi-source UDA (MS-UDA) for time series data. Similar to prior methods, CALDA utilizes adversarial learning to align source and target feature representations. Unlike prior approaches, CALDA additionally leverages cross-source label information across domains. CALDA pulls examples with the same label close to each other, while pushing apart examples with different labels, reshaping the space through contrastive learning. Unlike prior contrastive adaptation methods, CALDA requires neither data augmentation nor pseudo labeling, which may be more challenging for time series. We empirically validate our proposed approach. Based on results from human activity recognition, electromyography, and synthetic datasets, we find utilizing cross-source information improves performance over prior time series and contrastive methods. Weak supervision further improves performance, even in the presence of noise, allowing CALDA to offer generalizable strategies for MS-UDA. Code is available at: https://github.com/floft/calda


A Review of Machine Learning Methods Applied to Structural Dynamics and Vibroacoustic

arXiv.org Artificial Intelligence

The use of Machine Learning (ML) has rapidly spread across several fields, having encountered many applications in Structural Dynamics and Vibroacoustic (SD\&V). The increasing capabilities of ML to unveil insights from data, driven by unprecedented data availability, algorithms advances and computational power, enhance decision making, uncertainty handling, patterns recognition and real-time assessments. Three main applications in SD\&V have taken advantage of these benefits. In Structural Health Monitoring, ML detection and prognosis lead to safe operation and optimized maintenance schedules. System identification and control design are leveraged by ML techniques in Active Noise Control and Active Vibration Control. Finally, the so-called ML-based surrogate models provide fast alternatives to costly simulations, enabling robust and optimized product design. Despite the many works in the area, they have not been reviewed and analyzed. Therefore, to keep track and understand this ongoing integration of fields, this paper presents a survey of ML applications in SD\&V analyses, shedding light on the current state of implementation and emerging opportunities. The main methodologies, advantages, limitations, and recommendations based on scientific knowledge were identified for each of the three applications. Moreover, the paper considers the role of Digital Twins and Physics Guided ML to overcome current challenges and power future research progress. As a result, the survey provides a broad overview of the present landscape of ML applied in SD\&V and guides the reader to an advanced understanding of progress and prospects in the field.


Adaptive Control of Resource Flow to Optimize Construction Work and Cash Flow via Online Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Due to complexity and dynamics of construction work, resource, and cash flows, poor management of them usually leads to time and cost overruns, bankruptcy, even project failure. Existing approaches in construction failed to achieve optimal control of resource flow in a dynamic environment with uncertainty. Therefore, this paper introducess a model and method to adaptive control the resource flows to optimize the work and cash flows of construction projects. First, a mathematical model based on a partially observable Markov decision process is established to formulate the complex interactions of construction work, resource, and cash flows as well as uncertainty and variability of diverse influence factors. Meanwhile, to efficiently find the optimal solutions, a deep reinforcement learning (DRL) based method is introduced to realize the continuous adaptive optimal control of labor and material flows, thereby optimizing the work and cash flows. To assist the training process of DRL, a simulator based on discrete event simulation is also developed to mimic the dynamic features and external environments of a project. Experiments in simulated scenarios illustrate that our method outperforms the vanilla empirical method and genetic algorithm, possesses remarkable capability in diverse projects and external environments, and a hybrid agent of DRL and empirical method leads to the best result. This paper contributes to adaptive control and optimization of coupled work, resource, and cash flows, and may serve as a step stone for adopting DRL technology in construction project management.


Inexact iterative numerical linear algebra for neural network-based spectral estimation and rare-event prediction

arXiv.org Machine Learning

Understanding dynamics in complex systems is challenging because there are many degrees of freedom, and those that are most important for describing events of interest are often not obvious. The leading eigenfunctions of the transition operator are useful for visualization, and they can provide an efficient basis for computing statistics such as the likelihood and average time of events (predictions). Here we develop inexact iterative linear algebra methods for computing these eigenfunctions (spectral estimation) and making predictions from a data set of short trajectories sampled at finite intervals. We demonstrate the methods on a low-dimensional model that facilitates visualization and a high-dimensional model of a biomolecular system. Implications for the prediction problem in reinforcement learning are discussed.


Exploring reinforcement learning techniques for discrete and continuous control tasks in the MuJoCo environment

arXiv.org Artificial Intelligence

We leverage the fast physics simulator, MuJoCo to run tasks in a continuous control environment and reveal details like the observation space, action space, rewards, etc. for each task. We benchmark value-based methods for continuous control by comparing Q-learning and SARSA through a discretization approach, and using them as baselines, progressively moving into one of the state-of-the-art deep policy gradient method DDPG. Over a large number of episodes, Qlearning outscored SARSA, but DDPG outperformed both in a small number of episodes. Lastly, we also fine-tuned the model hyper-parameters expecting to squeeze more performance but using lesser time and resources. We anticipated that the new design for DDPG would vastly improve performance, yet after only a few episodes, we were able to achieve decent average rewards. We expect to improve the performance provided adequate time and computational resources.


Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback

arXiv.org Artificial Intelligence

Exploration and reward specification are fundamental and intertwined challenges for reinforcement learning. Solving sequential decision-making tasks requiring expansive exploration requires either careful design of reward functions or the use of novelty-seeking exploration bonuses. Human supervisors can provide effective guidance in the loop to direct the exploration process, but prior methods to leverage this guidance require constant synchronous high-quality human feedback, which is expensive and impractical to obtain. In this work, we present a technique called Human Guided Exploration (HuGE), which uses low-quality feedback from non-expert users that may be sporadic, asynchronous, and noisy. HuGE guides exploration for reinforcement learning not only in simulation but also in the real world, all without meticulous reward specification. The key concept involves bifurcating human feedback and policy learning: human feedback steers exploration, while self-supervised learning from the exploration data yields unbiased policies. This procedure can leverage noisy, asynchronous human feedback to learn policies with no hand-crafted reward design or exploration bonuses. HuGE is able to learn a variety of challenging multi-stage robotic navigation and manipulation tasks in simulation using crowdsourced feedback from non-expert users. Moreover, this paradigm can be scaled to learning directly on real-world robots, using occasional, asynchronous feedback from human supervisors.


On the Convergence of Bounded Agents

arXiv.org Artificial Intelligence

When has an agent converged? Standard models of the reinforcement learning problem give rise to a straightforward definition of convergence: An agent converges when its behavior or performance in each environment state stops changing. However, as we shift the focus of our learning problem from the environment's state to the agent's state, the concept of an agent's convergence becomes significantly less clear. In this paper, we propose two complementary accounts of agent convergence in a framing of the reinforcement learning problem that centers around bounded agents. The first view says that a bounded agent has converged when the minimal number of states needed to describe the agent's future behavior cannot decrease. The second view says that a bounded agent has converged just when the agent's performance only changes if the agent's internal state changes. We establish basic properties of these two definitions, show that they accommodate typical views of convergence in standard settings, and prove several facts about their nature and relationship. We take these perspectives, definitions, and analysis to bring clarity to a central idea of the field.