Reinforcement Learning
Emergence of Adaptive Circadian Rhythms in Deep Reinforcement Learning
Labash, Aqeel, Fletzer, Florian, Majoral, Daniel, Vicente, Raul
Adapting to regularities of the environment is critical for biological organisms to anticipate events and plan. A prominent example is the circadian rhythm corresponding to the internalization by organisms of the $24$-hour period of the Earth's rotation. In this work, we study the emergence of circadian-like rhythms in deep reinforcement learning agents. In particular, we deployed agents in an environment with a reliable periodic variation while solving a foraging task. We systematically characterize the agent's behavior during learning and demonstrate the emergence of a rhythm that is endogenous and entrainable. Interestingly, the internal rhythm adapts to shifts in the phase of the environmental signal without any re-training. Furthermore, we show via bifurcation and phase response curve analyses how artificial neurons develop dynamics to support the internalization of the environmental rhythm. From a dynamical systems view, we demonstrate that the adaptation proceeds by the emergence of a stable periodic orbit in the neuron dynamics with a phase response that allows an optimal phase synchronisation between the agent's dynamics and the environmental rhythm.
Unlocking Carbon Reduction Potential with Reinforcement Learning for the Three-Dimensional Loading Capacitated Vehicle Routing Problem
Schoepf, Stefan, Mak, Stephen, Senoner, Julian, Xu, Liming, Torbjörn, Netland, Brintrup, Alexandra
Heavy goods vehicles are vital backbones of the supply chain delivery system but also contribute significantly to carbon emissions with only 60% loading efficiency in the United Kingdom. Collaborative vehicle routing has been proposed as a solution to increase efficiency, but challenges remain to make this a possibility. One key challenge is the efficient computation of viable solutions for co-loading and routing. Current operations research methods suffer from non-linear scaling with increasing problem size and are therefore bound to limited geographic areas to compute results in time for day-to-day operations. This only allows for local optima in routing and leaves global optimisation potential untouched. We develop a reinforcement learning model to solve the three-dimensional loading capacitated vehicle routing problem in approximately linear time. While this problem has been studied extensively in operations research, no publications on solving it with reinforcement learning exist. We demonstrate the favourable scaling of our reinforcement learning model and benchmark our routing performance against state-of-the-art methods. The model performs within an average gap of 3.83% to 8.10% compared to established methods. Our model not only represents a promising first step towards large-scale logistics optimisation with reinforcement learning but also lays the foundation for this research stream.
Provable Reset-free Reinforcement Learning by No-Regret Reduction
Nguyen, Hoai-An, Cheng, Ching-An
Reinforcement learning (RL) so far has limited real-world applications. One key challenge is that typical RL algorithms heavily rely on a reset mechanism to sample proper initial states; these reset mechanisms, in practice, are expensive to implement due to the need for human intervention or heavily engineered environments. To make learning more practical, we propose a generic no-regret reduction to systematically design reset-free RL algorithms. Our reduction turns the reset-free RL problem into a two-player game. We show that achieving sublinear regret in this two-player game would imply learning a policy that has both sublinear performance regret and sublinear total number of resets in the original RL problem. This means that the agent eventually learns to perform optimally and avoid resets. To demonstrate the effectiveness of this reduction, we design an instantiation for linear Markov decision processes, which is the first provably correct reset-free RL algorithm.
Offline Reinforcement Learning with Closed-Form Policy Improvement Operators
Li, Jiachen, Zhang, Edwin, Yin, Ming, Bai, Qinxun, Wang, Yu-Xiang, Wang, William Yang
Behavior constrained policy optimization has been demonstrated to be a successful paradigm for tackling Offline Reinforcement Learning. By exploiting historical transitions, a policy is trained to maximize a learned value function while constrained by the behavior policy to avoid a significant distributional shift. In this paper, we propose our closed-form policy improvement operators. We make a novel observation that the behavior constraint naturally motivates the use of first-order Taylor approximation, leading to a linear approximation of the policy objective. Additionally, as practical datasets are usually collected by heterogeneous policies, we model the behavior policies as a Gaussian Mixture and overcome the induced optimization difficulties by leveraging the LogSumExp's lower bound and Jensen's Inequality, giving rise to a closed-form policy improvement operator. We instantiate offline RL algorithms with our novel policy improvement operators and empirically demonstrate their effectiveness over state-of-the-art algorithms on the standard D4RL benchmark. Our code is available at https://cfpi-icml23.github.io/.
Imitation Learning with Human Eye Gaze via Multi-Objective Prediction
Thakur, Ravi Kumar, Sunbeam, MD-Nazmus Samin, Goecks, Vinicius G., Novoseller, Ellen, Bera, Ritwik, Lawhern, Vernon J., Gremillion, Gregory M., Valasek, John, Waytowich, Nicholas R.
Approaches for teaching learning agents via human demonstrations have been widely studied and successfully applied to multiple domains. However, the majority of imitation learning work utilizes only behavioral information from the demonstrator, i.e. which actions were taken, and ignores other useful information. In particular, eye gaze information can give valuable insight towards where the demonstrator is allocating visual attention, and holds the potential to improve agent performance and generalization. In this work, we propose Gaze Regularized Imitation Learning (GRIL), a novel context-aware, imitation learning architecture that learns concurrently from both human demonstrations and eye gaze to solve tasks where visual attention provides important context. We apply GRIL to a visual navigation task, in which an unmanned quadrotor is trained to search for and navigate to a target vehicle in a photorealistic simulated environment. We show that GRIL outperforms several state-of-the-art gaze-based imitation learning algorithms, simultaneously learns to predict human visual attention, and generalizes to scenarios not present in the training data. Supplemental videos and code can be found at https://sites.google.com/view/gaze-regularized-il/.
Modeling Events and Interactions through Temporal Processes -- A Survey
Liguori, Angelica, Caroprese, Luciano, Minici, Marco, Veloso, Bruno, Spinnato, Francesco, Nanni, Mirco, Manco, Giuseppe, Gama, Joao
This problem is of scientific and practical relevance since event data is common in many real-world scenarios and sparks interest in many fields including medicine, epidemiology, engineering, earth science, economics, finance, and social science. In medicine, events can represent various situations, such as incidents, test results, diagnoses and symptoms, and medications. The advent of wearable devices and apps also allows tracking human activities, such as eating, working, sleeping, traveling, etc. Events also characterize movement patterns such as trajectories or taxi/car/public transportation adoptions. In engineering, events can represent phenomena occurring in complex environments, such as failures occurring in industrial processes. In earth science, monitoring and modeling phenomena such as volcano eruptions, seismic events, or floods are of crucial importance.
Towards Better Fairness-Utility Trade-off: A Comprehensive Measurement-Based Reinforcement Learning Framework
Zhang, Simiao, Bai, Jitao, Guan, Menghong, Huang, Yihao, Zhang, Yueling, Sun, Jun, Pu, Geguang
Machine learning is widely used to make decisions with societal impact such as bank loan approving, criminal sentencing, and resume filtering. How to ensure its fairness while maintaining utility is a challenging but crucial issue. Fairness is a complex and context-dependent concept with over 70 different measurement metrics. Since existing regulations are often vague in terms of which metric to use and different organizations may prefer different fairness metrics, it is important to have means of improving fairness comprehensively. Existing mitigation techniques often target at one specific fairness metric and have limitations in improving multiple notions of fairness simultaneously. In this work, we propose CFU (Comprehensive Fairness-Utility), a reinforcement learning-based framework, to efficiently improve the fairness-utility trade-off in machine learning classifiers. A comprehensive measurement that can simultaneously consider multiple fairness notions as well as utility is established, and new metrics are proposed based on an in-depth analysis of the relationship between different fairness metrics. The reward function of CFU is constructed with comprehensive measurement and new metrics. We conduct extensive experiments to evaluate CFU on 6 tasks, 3 machine learning models, and 15 fairness-utility measurements. The results demonstrate that CFU can improve the classifier on multiple fairness metrics without sacrificing its utility. It outperforms all state-of-the-art techniques and has witnessed a 37.5% improvement on average.
An Analysis of Multi-Agent Reinforcement Learning for Decentralized Inventory Control Systems
Mousa, Marwan, van de Berg, Damien, Kotecha, Niki, del Rio-Chanona, Ehecatl Antonio, Mowbray, Max
Most solutions to the inventory management problem assume a centralization of information that is incompatible with organisational constraints in real supply chain networks. The inventory management problem is a well-known planning problem in operations research, concerned with finding the optimal re-order policy for nodes in a supply chain. While many centralized solutions to the problem exist, they are not applicable to real-world supply chains made up of independent entities. The problem can however be naturally decomposed into sub-problems, each associated with an independent entity, turning it into a multi-agent system. Therefore, a decentralized data-driven solution to inventory management problems using multi-agent reinforcement learning is proposed where each entity is controlled by an agent. Three multi-agent variations of the proximal policy optimization algorithm are investigated through simulations of different supply chain networks and levels of uncertainty. The centralized training decentralized execution framework is deployed, which relies on offline centralization during simulation-based policy identification, but enables decentralization when the policies are deployed online to the real system. Results show that using multi-agent proximal policy optimization with a centralized critic leads to performance very close to that of a centralized data-driven solution and outperforms a distributed model-based solution in most cases while respecting the information constraints of the system.
Bridging the Reality Gap of Reinforcement Learning based Traffic Signal Control using Domain Randomization and Meta Learning
Müller, Arthur, Sabatelli, Matthia
Reinforcement Learning (RL) has been widely explored in Traffic Signal Control (TSC) applications, however, still no such system has been deployed in practice. A key barrier to progress in this area is the reality gap, the discrepancy that results from differences between simulation models and their real-world equivalents. In this paper, we address this challenge by first presenting a comprehensive analysis of potential simulation parameters that contribute to this reality gap. We then also examine two promising strategies that can bridge this gap: Domain Randomization (DR) and Model-Agnostic Meta-Learning (MAML). Both strategies were trained with a traffic simulation model of an intersection. In addition, the model was embedded in LemgoRL, a framework that integrates realistic, safety-critical requirements into the control system. Subsequently, we evaluated the performance of the two methods on a separate model of the same intersection that was developed with a different traffic simulator. In this way, we mimic the reality gap. Our experimental results show that both DR and MAML outperform a state-of-the-art RL algorithm, therefore highlighting their potential to mitigate the reality gap in RLbased TSC systems.
Model-based Offline Reinforcement Learning with Count-based Conservatism
In this paper, we propose a model-based offline reinforcement learning method that integrates count-based conservatism, named $\texttt{Count-MORL}$. Our method utilizes the count estimates of state-action pairs to quantify model estimation error, marking the first algorithm of demonstrating the efficacy of count-based conservatism in model-based offline deep RL to the best of our knowledge. For our proposed method, we first show that the estimation error is inversely proportional to the frequency of state-action pairs. Secondly, we demonstrate that the learned policy under the count-based conservative model offers near-optimality performance guarantees. Through extensive numerical experiments, we validate that $\texttt{Count-MORL}$ with hash code implementation significantly outperforms existing offline RL algorithms on the D4RL benchmark datasets. The code is accessible at $\href{https://github.com/oh-lab/Count-MORL}{https://github.com/oh-lab/Count-MORL}$.