Reinforcement Learning
Robust Electric Vehicle Balancing of Autonomous Mobility-On-Demand System: A Multi-Agent Reinforcement Learning Approach
He, Sihong, Han, Shuo, Miao, Fei
Electric autonomous vehicles (EAVs) are getting attention in future autonomous mobility-on-demand (AMoD) systems due to their economic and societal benefits. However, EAVs' unique charging patterns (long charging time, high charging frequency, unpredictable charging behaviors, etc.) make it challenging to accurately predict the EAVs supply in E-AMoD systems. Furthermore, the mobility demand's prediction uncertainty makes it an urgent and challenging task to design an integrated vehicle balancing solution under supply and demand uncertainties. Despite the success of reinforcement learning-based E-AMoD balancing algorithms, state uncertainties under the EV supply or mobility demand remain unexplored. In this work, we design a multi-agent reinforcement learning (MARL)-based framework for EAVs balancing in E-AMoD systems, with adversarial agents to model both the EAVs supply and mobility demand uncertainties that may undermine the vehicle balancing solutions. We then propose a robust E-AMoD Balancing MARL (REBAMA) algorithm to train a robust EAVs balancing policy to balance both the supply-demand ratio and charging utilization rate across the whole city. Experiments show that our proposed robust method performs better compared with a non-robust MARL method that does not consider state uncertainties; it improves the reward, charging utilization fairness, and supply-demand fairness by 19.28%, 28.18%, and 3.97%, respectively. Compared with a robust optimization-based method, the proposed MARL algorithm can improve the reward, charging utilization fairness, and supply-demand fairness by 8.21%, 8.29%, and 9.42%, respectively.
Robust Multi-Agent Reinforcement Learning with State Uncertainty
He, Sihong, Han, Songyang, Su, Sanbao, Han, Shuo, Zou, Shaofeng, Miao, Fei
In real-world multi-agent reinforcement learning (MARL) applications, agents may not have perfect state information (e.g., due to inaccurate measurement or malicious attacks), which challenges the robustness of agents' policies. Though robustness is getting important in MARL deployment, little prior work has studied state uncertainties in MARL, neither in problem formulation nor algorithm design. Motivated by this robustness issue and the lack of corresponding studies, we study the problem of MARL with state uncertainty in this work. We provide the first attempt to the theoretical and empirical analysis of this challenging problem. We first model the problem as a Markov Game with state perturbation adversaries (MG-SPA) by introducing a set of state perturbation adversaries into a Markov Game. We then introduce robust equilibrium (RE) as the solution concept of an MG-SPA. We conduct a fundamental analysis regarding MG-SPA such as giving conditions under which such a robust equilibrium exists. Then we propose a robust multi-agent Q-learning (RMAQ) algorithm to find such an equilibrium, with convergence guarantees. To handle high-dimensional state-action space, we design a robust multi-agent actor-critic (RMAAC) algorithm based on an analytical expression of the policy gradient derived in the paper. Our experiments show that the proposed RMAQ algorithm converges to the optimal value function; our RMAAC algorithm outperforms several MARL and robust MARL methods in multiple multi-agent environments when state uncertainty is present. The source code is public on \url{https://github.com/sihongho/robust_marl_with_state_uncertainty}.
Variance Control for Distributional Reinforcement Learning
Kuang, Qi, Zhu, Zhoufan, Zhang, Liwen, Zhou, Fan
Although distributional reinforcement learning (DRL) has been widely examined in the past few years, very few studies investigate the validity of the obtained Q-function estimator in the distributional setting. To fully understand how the approximation errors of the Q-function affect the whole training process, we do some error analysis and theoretically show how to reduce both the bias and the variance of the error terms. With this new understanding, we construct a new estimator \emph{Quantiled Expansion Mean} (QEM) and introduce a new DRL algorithm (QEMRL) from the statistical perspective. We extensively evaluate our QEMRL algorithm on a variety of Atari and Mujoco benchmark tasks and demonstrate that QEMRL achieves significant improvement over baseline algorithms in terms of sample efficiency and convergence performance.
Optimizing Long-term Value for Auction-Based Recommender Systems via On-Policy Reinforcement Learning
Xu, Ruiyang, Bhandari, Jalaj, Korenkevych, Dmytro, Liu, Fan, He, Yuchen, Nikulkov, Alex, Zhu, Zheqing
Auction-based recommender systems are prevalent in online advertising platforms, but they are typically optimized to allocate recommendation slots based on immediate expected return metrics, neglecting the downstream effects of recommendations on user behavior. In this study, we employ reinforcement learning to optimize for long-term return metrics in an auction-based recommender system. Utilizing temporal difference learning, a fundamental reinforcement learning algorithm, we implement an one-step policy improvement approach that biases the system towards recommendations with higher long-term user engagement metrics. This optimizes value over long horizons while maintaining compatibility with the auction framework. Our approach is grounded in dynamic programming ideas which show that our method provably improves upon the existing auction-based base policy. Through an online A/B test conducted on an auction-based recommender system which handles billions of impressions and users daily, we empirically establish that our proposed method outperforms the current production system in terms of long-term user engagement metrics.
Using Implicit Behavior Cloning and Dynamic Movement Primitive to Facilitate Reinforcement Learning for Robot Motion Planning
Zhang, Zengjie, Hong, Jayden, Enayati, Amir Soufi, Najjaran, Homayoun
Reinforcement learning (RL) for motion planning of multi-degree-of-freedom robots still suffers from low efficiency in terms of slow training speed and poor generalizability. In this paper, we propose a novel RL-based robot motion planning framework that uses implicit behavior cloning (IBC) and dynamic movement primitive (DMP) to improve the training speed and generalizability of an off-policy RL agent. IBC utilizes human demonstration data to leverage the training speed of RL, and DMP serves as a heuristic model that transfers motion planning into a simpler planning space. To support this, we also create a human demonstration dataset using a pick-and-place experiment that can be used for similar studies. Comparison studies in simulation reveal the advantage of the proposed method over the conventional RL agents with faster training speed and higher scores. A real-robot experiment indicates the applicability of the proposed method to a simple assembly task. Our work provides a novel perspective on using motion primitives and human demonstration to leverage the performance of RL for robot applications.
PIMbot: Policy and Incentive Manipulation for Multi-Robot Reinforcement Learning in Social Dilemmas
Nikkhoo, Shahab, Li, Zexin, Samanta, Aritra, Li, Yufei, Liu, Cong
Recent research has demonstrated the potential of reinforcement learning (RL) in enabling effective multi-robot collaboration, particularly in social dilemmas where robots face a trade-off between self-interests and collective benefits. However, environmental factors such as miscommunication and adversarial robots can impact cooperation, making it crucial to explore how multi-robot communication can be manipulated to achieve different outcomes. This paper presents a novel approach, namely PIMbot, to manipulating the reward function in multi-robot collaboration through two distinct forms of manipulation: policy and incentive manipulation. Our work introduces a new angle for manipulation in recent multi-agent RL social dilemmas that utilize a unique reward function for incentivization. By utilizing our proposed PIMbot mechanisms, a robot is able to manipulate the social dilemma environment effectively. PIMbot has the potential for both positive and negative impacts on the task outcome, where positive impacts lead to faster convergence to the global optimum and maximized rewards for any chosen robot. Conversely, negative impacts can have a detrimental effect on the overall task performance. We present comprehensive experimental results that demonstrate the effectiveness of our proposed methods in the Gazebo-simulated multi-robot environment. Our work provides insights into how inter-robot communication can be manipulated and has implications for various robotic applications. %, including robotics, transportation, and manufacturing.
Dynamic deep-reinforcement-learning algorithm in Partially Observed Markov Decision Processes
Omi, Saki, Shin, Hyo-Sang, Cho, Namhoon, Tsourdos, Antonios
Reinforcement learning has been greatly improved in recent studies and an increased interest in real-world implementation has emerged in recent years. In many cases, due to the non-static disturbances, it becomes challenging for the agent to keep the performance. The disturbance results in the environment called Partially Observable Markov Decision Process. In common practice, Partially Observable Markov Decision Process is handled by introducing an additional estimator, or Recurrent Neural Network is utilized in the context of reinforcement learning. Both of the cases require to process sequential information on the trajectory. However, there are only a few studies investigating the effect of information to consider and the network structure to handle them. This study shows the benefit of action sequence inclusion in order to solve Partially Observable Markov Decision Process. Several structures and approaches are proposed to extend one of the latest deep reinforcement learning algorithms with LSTM networks. The developed algorithms showed enhanced robustness of controller performance against different types of external disturbances that are added to observation.
Reinforcement Learning Under Probabilistic Spatio-Temporal Constraints with Time Windows
Lin, Xiaoshan, Koochakzadeh, Abbasali, Yazicioglu, Yasin, Aksaray, Derya
We propose an automata-theoretic approach for reinforcement learning (RL) under complex spatio-temporal constraints with time windows. The problem is formulated using a Markov decision process under a bounded temporal logic constraint. Different from existing RL methods that can eventually learn optimal policies satisfying such constraints, our proposed approach enforces a desired probability of constraint satisfaction throughout learning. This is achieved by translating the bounded temporal logic constraint into a total automaton and avoiding "unsafe" actions based on the available prior information regarding the transition probabilities, i.e., a pair of upper and lower bounds for each transition probability. We provide theoretical guarantees on the resulting probability of constraint satisfaction. We also provide numerical results in a scenario where a robot explores the environment to discover high-reward regions while fulfilling some periodic pick-up and delivery tasks that are encoded as temporal logic constraints.
First-order Policy Optimization for Robust Policy Evaluation
We adopt a policy optimization viewpoint towards policy evaluation for robust Markov decision process with $\mathrm{s}$-rectangular ambiguity sets. The developed method, named first-order policy evaluation (FRPE), provides the first unified framework for robust policy evaluation in both deterministic (offline) and stochastic (online) settings, with either tabular representation or generic function approximation. In particular, we establish linear convergence in the deterministic setting, and $\tilde{\mathcal{O}}(1/\epsilon^2)$ sample complexity in the stochastic setting. FRPE also extends naturally to evaluating the robust state-action value function with $(\mathrm{s}, \mathrm{a})$-rectangular ambiguity sets. We discuss the application of the developed results for stochastic policy optimization of large-scale robust MDPs.
Offline Reinforcement Learning with Imbalanced Datasets
Jiang, Li, Chen, Sijie, Qiu, Jielin, Xu, Haoran, Chan, Wai Kin, Ding, Zhao
The prevalent use of benchmarks in current offline reinforcement learning (RL) research has led to a neglect of the imbalance of real-world dataset distributions in the development of models. The real-world offline RL dataset is often imbalanced over the state space due to the challenge of exploration or safety considerations. In this paper, we specify properties of imbalanced datasets in offline RL, where the state coverage follows a power law distribution characterized by skewed policies. Theoretically and empirically, we show that typically offline RL methods based on distributional constraints, such as conservative Q-learning (CQL), are ineffective in extracting policies under the imbalanced dataset. Inspired by natural intelligence, we propose a novel offline RL method that utilizes the augmentation of CQL with a retrieval process to recall past related experiences, effectively alleviating the challenges posed by imbalanced datasets. We evaluate our method on several tasks in the context of imbalanced datasets with varying levels of imbalance, utilizing the variant of D4RL. Empirical results demonstrate the superiority of our method over other baselines.