Reinforcement Learning
Primitive Skill-based Robot Learning from Human Evaluative Feedback
Hiranaka, Ayano, Hwang, Minjune, Lee, Sharon, Wang, Chen, Fei-Fei, Li, Wu, Jiajun, Zhang, Ruohan
Reinforcement learning (RL) algorithms face significant challenges when dealing with long-horizon robot manipulation tasks in real-world environments due to sample inefficiency and safety issues. To overcome these challenges, we propose a novel framework, SEED, which leverages two approaches: reinforcement learning from human feedback (RLHF) and primitive skill-based reinforcement learning. Both approaches are particularly effective in addressing sparse reward issues and the complexities involved in long-horizon tasks. By combining them, SEED reduces the human effort required in RLHF and increases safety in training robot manipulation with RL in real-world settings. Additionally, parameterized skills provide a clear view of the agent's high-level intentions, allowing humans to evaluate skill choices before they are executed. This feature makes the training process even safer and more efficient. To evaluate the performance of SEED, we conducted extensive experiments on five manipulation tasks with varying levels of complexity. Our results show that SEED significantly outperforms state-of-the-art RL algorithms in sample efficiency and safety. In addition, SEED also exhibits a substantial reduction of human effort compared to other RLHF methods. Further details and video results can be found at https://seediros23.github.io/.
On Multi-objective Policy Optimization as a Tool for Reinforcement Learning: Case Studies in Offline RL and Finetuning
Abdolmaleki, Abbas, Huang, Sandy H., Vezzani, Giulia, Shahriari, Bobak, Springenberg, Jost Tobias, Mishra, Shruti, TB, Dhruva, Byravan, Arunkumar, Bousmalis, Konstantinos, Gyorgy, Andras, Szepesvari, Csaba, Hadsell, Raia, Heess, Nicolas, Riedmiller, Martin
Many advances that have improved the robustness and efficiency of deep reinforcement learning (RL) algorithms can, in one way or another, be understood as introducing additional objectives or constraints in the policy optimization step. This includes ideas as far ranging as exploration bonuses, entropy regularization, and regularization toward teachers or data priors. Often, the task reward and auxiliary objectives are in conflict, and in this paper we argue that this makes it natural to treat these cases as instances of multi-objective (MO) optimization problems. We demonstrate how this perspective allows us to develop novel and more effective RL algorithms. In particular, we focus on offline RL and finetuning as case studies, and show that existing approaches can be understood as MO algorithms relying on linear scalarization. We hypothesize that replacing linear scalarization with a better algorithm can improve performance. We introduce Distillation of a Mixture of Experts (DiME), a new MORL algorithm that outperforms linear scalarization and can be applied to these non-standard MO problems. We demonstrate that for offline RL, DiME leads to a simple new algorithm that outperforms state-of-the-art. For finetuning, we derive new algorithms that learn to outperform the teacher policy. Deep reinforcement learning (RL) algorithms have solved a number of challenging problems, including in games (Mnih et al., 2015; Silver et al., 2016), simulated continuous control (Heess et al., 2017; Peng et al., 2018), and robotics (OpenAI et al., 2018). The standard RL setting appeals through its simplicity: an agent acts in the environment and can discover complex solutions simply by maximizing cumulative discounted reward. In practice, however, the situation is often more complicated. For instance, without a carefully crafted reward function or sophisticated exploration strategy, learning may require hundreds of millions of environment interactions, or may not be possible at all. A number of strategies have been developed to mitigate the shortcomings of the pure RL paradigm. These include strategies that regularize the final solution, for instance by maximizing auxiliary rewards (Jaderberg et al., 2017) or the entropy of the policy (Mnih et al., 2016; Haarnoja et al., 2018).
Towards More Human-like AI Communication: A Review of Emergent Communication Research
In the initial phase of AI research following the second AI winter, the focus was on identifying new areas where AI could outperform humans, with famous examples including chess [Silver et al., 2018], Go [Silver et al., 2016], and Starcraft [Vinyals et al., 2019]. While this was a limited application to games, it set the tone for research to prioritize building AI agents with superhuman capabilities. However, over the last decade, the research community has witnessed a shift towards a human-centric approach that aims to leverage AI to aid humans in everyday tasks and relieve them of repetitive duties [Xu, 2019, Riedl, 2019, Shneiderman, 2021]. The interaction between humans and machines is a crucial aspect of human-centric AI [Mikolov et al., 2016], and it should take place in domains where humans are already familiar and require little to no training. Therefore, applications that involve niche practices, such as coding and mathematics, should be avoided in favor of language-based applications. In particular, human-machine communication should be grounded in natural language, which presents the challenge of teaching artificial agents to communicate in multiple languages. Recent advances in natural language processing (NLP) have led to the emergence of the transformer architecture [Vaswani et al., 2017], which has become the preferred approach for language-based applications, as exemplified by Language Models (LMs) such as GPT3 [Brown et al., 2020], LLaMA [Touvron et al., 2023], and Lamda [Thoppilan et al., 2022]. One of the challenges for language model architectures is their focus on predicting the next word in a sentence rather than comprehending the broader context and purpose of language usage. While humans use language as a tool for coordination and communication to thrive in a shared environment, artificial intelligence may struggle to understand the subtleties and complexities of language fully.
Graph Attention Multi-Agent Fleet Autonomy for Advanced Air Mobility
Fernando, Malintha, Senanayake, Ransalu, Choi, Heeyoul, Swany, Martin
Autonomous mobility is emerging as a new disruptive mode of urban transportation for moving cargo and passengers. However, designing scalable autonomous fleet coordination schemes to accommodate fast-growing mobility systems is challenging primarily due to the increasing heterogeneity of the fleets, time-varying demand patterns, service area expansions, and communication limitations. We introduce the concept of partially observable advanced air mobility games to coordinate a fleet of aerial vehicles by accounting for the heterogeneity of the interacting agents and the self-interested nature inherent to commercial mobility fleets. To model the complex interactions among the agents and the observation uncertainty in the mobility networks, we propose a novel heterogeneous graph attention encoder-decoder (HetGAT Enc-Dec) neural network-based stochastic policy. We train the policy by leveraging deep multi-agent reinforcement learning, allowing decentralized decision-making for the agents using their local observations. Through extensive experimentation, we show that the learned policy generalizes to various fleet compositions, demand patterns, and observation topologies. Further, fleets operating under the HetGAT Enc-Dec policy outperform other state-of-the-art graph neural network policies by achieving the highest fleet reward and fulfillment ratios in on-demand mobility networks.
qgym: A Gym for Training and Benchmarking RL-Based Quantum Compilation
van der Linde, Stan, de Kok, Willem, Bontekoe, Tariq, Feld, Sebastian
Compiling a quantum circuit for specific quantum hardware is a challenging task. Moreover, current quantum computers have severe hardware limitations. To make the most use of the limited resources, the compilation process should be optimized. To improve currents methods, Reinforcement Learning (RL), a technique in which an agent interacts with an environment to learn complex policies to attain a specific goal, can be used. In this work, we present qgym, a software framework derived from the OpenAI gym, together with environments that are specifically tailored towards quantum compilation. The goal of qgym is to connect the research fields of Artificial Intelligence (AI) with quantum compilation by abstracting parts of the process that are irrelevant to either domain. It can be used to train and benchmark RL agents and algorithms in highly customizable environments.
BiERL: A Meta Evolutionary Reinforcement Learning Framework via Bilevel Optimization
Wang, Junyi, Zhu, Yuanyang, Wang, Zhi, Zheng, Yan, Hao, Jianye, Chen, Chunlin
Evolutionary reinforcement learning (ERL) algorithms recently raise attention in tackling complex reinforcement learning (RL) problems due to high parallelism, while they are prone to insufficient exploration or model collapse without carefully tuning hyperparameters (aka meta-parameters). In the paper, we propose a general meta ERL framework via bilevel optimization (BiERL) to jointly update hyperparameters in parallel to training the ERL model within a single agent, which relieves the need for prior domain knowledge or costly optimization procedure before model deployment. We design an elegant meta-level architecture that embeds the inner-level's evolving experience into an informative population representation and introduce a simple and feasible evaluation of the meta-level fitness function to facilitate learning efficiency. We perform extensive experiments in MuJoCo and Box2D tasks to verify that as a general framework, BiERL outperforms various baselines and consistently improves the learning performance for a diversity of ERL algorithms.
A Transfer Learning Approach to Minimize Reinforcement Learning Risks in Energy Optimization for Smart Buildings
Genkin, Mikhail, McArthur, J. J.
Energy optimization leveraging artificially intelligent algorithms has been proven effective. However, when buildings are commissioned, there is no historical data that could be used to train these algorithms. On-line Reinforcement Learning (RL) algorithms have shown significant promise, but their deployment carries a significant risk, because as the RL agent initially explores its action space it could cause significant discomfort to the building residents. In this paper we present ReLBOT - a new technique that uses transfer learning in conjunction with deep RL to transfer knowledge from an existing, optimized and instrumented building, to the newly commissioning smart building, to reduce the adverse impact of the reinforcement learning agent's warm-up period. We demonstrate improvements of up to 6.2 times in the duration, and up to 132 times in prediction variance, for the reinforcement learning agent's warm-up period.
Target Search and Navigation in Heterogeneous Robot Systems with Deep Reinforcement Learning
Collaborative heterogeneous robot systems can greatly improve the efficiency of target search and navigation tasks. In this paper, we design a heterogeneous robot system consisting of a UAV and a UGV for search and rescue missions in unknown environments. The system is able to search for targets and navigate to them in a maze-like mine environment with the policies learned through deep reinforcement learning algorithms. During the training process, if two robots are trained simultaneously, the rewards related to their collaboration may not be properly obtained. Hence, we introduce a multi-stage reinforcement learning framework and a curiosity module to encourage agents to explore unvisited environments. Experiments in simulation environments show that our framework can train the heterogeneous robot system to achieve the search and navigation with unknown target locations while existing baselines may not, and accelerate the training speed.
Pixel to policy: DQN Encoders for within & cross-game reinforcement learning
Agrawal, Ashrya, Shah, Priyanshi, Prakash, Sourabh
Reinforcement Learning can be applied to various tasks, and environments. Many of these environments have a similar shared structure, which can be exploited to improve RL performance on other tasks. Transfer learning can be used to take advantage of this shared structure, by learning policies that are transferable across different tasks and environments and can lead to more efficient learning as well as improved performance on a wide range of tasks. This work explores as well as compares the performance between RL models being trained from the scratch and on different approaches of transfer learning. Additionally, the study explores the performance of a model trained on multiple game environments, with the goal of developing a universal game-playing agent as well as transfer learning a pre-trained encoder using DQN, and training it on the same game or a different game. Our DQN model achieves a mean episode reward of 46.16 which even beats the human-level performance with merely 20k episodes which is significantly lower than deepmind's 1M episodes. The achieved mean rewards of 533.42 and 402.17 on the Assault and Space Invader environments respectively, represent noteworthy performance on these challenging environments.
Detecting Vulnerable Nodes in Urban Infrastructure Interdependent Network
Mao, Jinzhu, Cao, Liu, Gao, Chen, Wang, Huandong, Fan, Hangyu, Jin, Depeng, Li, Yong
Understanding and characterizing the vulnerability of urban infrastructures, which refers to the engineering facilities essential for the regular running of cities and that exist naturally in the form of networks, is of great value to us. Potential applications include protecting fragile facilities and designing robust topologies, etc. Due to the strong correlation between different topological characteristics and infrastructure vulnerability and their complicated evolution mechanisms, some heuristic and machine-assisted analysis fall short in addressing such a scenario. In this paper, we model the interdependent network as a heterogeneous graph and propose a system based on graph neural network with reinforcement learning, which can be trained on real-world data, to characterize the vulnerability of the city system accurately. The presented system leverages deep learning techniques to understand and analyze the heterogeneous graph, which enables us to capture the risk of cascade failure and discover vulnerable infrastructures of cities. Extensive experiments with various requests demonstrate not only the expressive power of our system but also transferring ability and necessity of the specific components.