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 Reinforcement Learning


Parallel Distributional Prioritized Deep Reinforcement Learning for Unmanned Aerial Vehicles

arXiv.org Artificial Intelligence

This work presents a study on parallel and distributional deep reinforcement learning applied to the mapless navigation of UAVs. For this, we developed an approach based on the Soft Actor-Critic method, producing a distributed and distributional variant named PDSAC, and compared it with a second one based on the traditional SAC algorithm. In addition, we also embodied a prioritized memory system into them. The UAV used in the study is based on the Hydrone vehicle, a hybrid quadrotor operating solely in the air. The inputs for the system are 23 range findings from a Lidar sensor and the distance and angles towards a desired goal, while the outputs consist of the linear, angular, and, altitude velocities. The methods were trained in environments of varying complexity, from obstacle-free environments to environments with multiple obstacles in three dimensions. The results obtained, demonstrate a concise improvement in the navigation capabilities by the proposed approach when compared to the agent based on the SAC for the same amount of training steps. In summary, this work presented a study on deep reinforcement learning applied to mapless navigation of drones in three dimensions, with promising results and potential applications in various contexts related to robotics and autonomous air navigation with distributed and distributional variants.


Multi Agent DeepRL based Joint Power and Subchannel Allocation in IAB networks

arXiv.org Artificial Intelligence

Integrated Access and Backhauling (IAB) is a viable approach for meeting the unprecedented need for higher data rates of future generations, acting as a cost-effective alternative to dense fiber-wired links. The design of such networks with constraints usually results in an optimization problem of non-convex and combinatorial nature. Under those situations, it is challenging to obtain an optimal strategy for the joint Subchannel Allocation and Power Allocation (SAPA) problem. In this paper, we develop a multi-agent Deep Reinforcement Learning (DeepRL) based framework for joint optimization of power and subchannel allocation in an IAB network to maximize the downlink data rate. SAPA using DDQN (Double Deep Q-Learning Network) can handle computationally expensive problems with huge action spaces associated with multiple users and nodes. Unlike the conventional methods such as game theory, fractional programming, and convex optimization, which in practice demand more and more accurate network information, the multi-agent DeepRL approach requires less environment network information. Simulation results show the proposed scheme's promising performance when compared with baseline (Deep Q-Learning Network and Random) schemes.


Physics-Based Trajectory Design for Cellular-Connected UAV in Rainy Environments Based on Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Cellular-connected unmanned aerial vehicles (UAVs) have gained increasing attention due to their potential to enhance conventional UAV capabilities by leveraging existing cellular infrastructure for reliable communications between UAVs and base stations. They have been used for various applications, including weather forecasting and search and rescue operations. However, under extreme weather conditions such as rainfall, it is challenging for the trajectory design of cellular UAVs, due to weak coverage regions in the sky, limitations of UAV flying time, and signal attenuation caused by raindrops. To this end, this paper proposes a physics-based trajectory design approach for cellular-connected UAVs in rainy environments. A physics-based electromagnetic simulator is utilized to take into account detailed environment information and the impact of rain on radio wave propagation. The trajectory optimization problem is formulated to jointly consider UAV flying time and signal-to-interference ratio, and is solved through a Markov decision process using deep reinforcement learning algorithms based on multi-step learning and double Q-learning. Optimal UAV trajectories are compared in examples with homogeneous atmosphere medium and rain medium. Additionally, a thorough study of varying weather conditions on trajectory design is provided, and the impact of weight coefficients in the problem formulation is discussed. The proposed approach has demonstrated great potential for UAV trajectory design under rainy weather conditions.


D-VAT: End-to-End Visual Active Tracking for Micro Aerial Vehicles

arXiv.org Artificial Intelligence

Visual active tracking is a growing research topic in robotics due to its key role in applications such as human assistance, disaster recovery, and surveillance. In contrast to passive tracking, active tracking approaches combine vision and control capabilities to detect and actively track the target. Most of the work in this area focuses on ground robots, while the very few contributions on aerial platforms still pose important design constraints that limit their applicability. To overcome these limitations, in this paper we propose D-VAT, a novel end-to-end visual active tracking methodology based on deep reinforcement learning that is tailored to micro aerial vehicle platforms. The D-VAT agent computes the vehicle thrust and angular velocity commands needed to track the target by directly processing monocular camera measurements. We show that the proposed approach allows for precise and collision-free tracking operations, outperforming different state-of-the-art baselines on simulated environments which differ significantly from those encountered during training.


Reinforcement learning for safety-critical control of an automated vehicle

arXiv.org Artificial Intelligence

We present our approach for the development, validation and deployment of a data-driven decision-making function for the automated control of a vehicle. The decisionmaking function, based on an artificial neural network is trained to steer the mobile robot SPIDER towards a predefined, static path to a target point while avoiding collisions with obstacles along the path. The training is conducted by means of proximal policy optimisation (PPO), a state of the art algorithm from the field of reinforcement learning. The resulting controller is validated using KPIs quantifying its capability to follow a given path and its reactivity on perceived obstacles along the path. The corresponding tests are carried out in the training environment. Additionally, the tests shall be performed as well in the robotics situation Gazebo and in real world scenarios. For the latter the controller is deployed on a FPGA-based development platform, the FRACTAL platform, and integrated into the SPIDER software stack.


The Role of Diverse Replay for Generalisation in Reinforcement Learning

arXiv.org Artificial Intelligence

In reinforcement learning (RL), key components of many algorithms are the exploration strategy and replay buffer. These strategies regulate what environment data is collected and trained on and have been extensively studied in the RL literature. In this paper, we investigate the impact of these components in the context of generalisation in multi-task RL. We investigate the hypothesis that collecting and training on more diverse data from the training environments will improve zero-shot generalisation to new tasks. We motivate mathematically and show empirically that generalisation to tasks that are "reachable'' during training is improved by increasing the diversity of transitions in the replay buffer. Furthermore, we show empirically that this same strategy also shows improvement for generalisation to similar but "unreachable'' tasks which could be due to improved generalisation of the learned latent representations.


Enabling Intelligent Interactions between an Agent and an LLM: A Reinforcement Learning Approach

arXiv.org Artificial Intelligence

Large language models (LLMs) encode a vast amount of world knowledge acquired from massive text datasets. Recent studies have demonstrated that LLMs can assist an embodied agent in solving complex sequential decision making tasks by providing high-level instructions. However, interactions with LLMs can be time-consuming. In many practical scenarios, they require a significant amount of storage space that can only be deployed on remote cloud server nodes. Additionally, using commercial LLMs can be costly since they may charge based on usage frequency. In this paper, we explore how to enable intelligent cost-effective interactions between the agent and an LLM. We propose When2Ask, a reinforcement learning based approach that learns when it is necessary to query LLMs for high-level instructions to accomplish a target task. Experiments on MiniGrid and Habitat environments that entail planning sub-goals demonstrate that When2Ask learns to solve target tasks with only a few necessary interactions with an LLM, and significantly reduces interaction costs in testing environments compared with baseline methods. Experiment results also suggest that by learning a mediator model to interact with the LLM, the agent's performance becomes more robust against partial observability of the environment. Our code is available at https://github.com/ZJLAB-AMMI/LLM4RL.


SCRIMP: Scalable Communication for Reinforcement- and Imitation-Learning-Based Multi-Agent Pathfinding

arXiv.org Artificial Intelligence

Trading off performance guarantees in favor of scalability, the Multi-Agent Path Finding (MAPF) community has recently started to embrace Multi-Agent Reinforcement Learning (MARL), where agents learn to collaboratively generate individual, collision-free (but often suboptimal) paths. Scalability is usually achieved by assuming a local field of view (FOV) around the agents, helping scale to arbitrary world sizes. However, this assumption significantly limits the amount of information available to the agents, making it difficult for them to enact the type of joint maneuvers needed in denser MAPF tasks. In this paper, we propose SCRIMP, where agents learn individual policies from even very small (down to 3x3) FOVs, by relying on a highly-scalable global/local communication mechanism based on a modified transformer. We further equip agents with a state-value-based tie-breaking strategy to further improve performance in symmetric situations, and introduce intrinsic rewards to encourage exploration while mitigating the long-term credit assignment problem. Empirical evaluations on a set of experiments indicate that SCRIMP can achieve higher performance with improved scalability compared to other state-of-the-art learning-based MAPF planners with larger FOVs, and even yields similar performance as a classical centralized planner in many cases. Ablation studies further validate the effectiveness of our proposed techniques. Finally, we show that our trained model can be directly implemented on real robots for online MAPF through high-fidelity simulations in gazebo.


XTENTH-CAR: A Proportionally Scaled Experimental Vehicle Platform for Connected Autonomy and All-Terrain Research

arXiv.org Artificial Intelligence

Connected Autonomous Vehicles (CAVs) are key components of the Intelligent Transportation System (ITS), and all-terrain Autonomous Ground Vehicles (AGVs) are indispensable tools for a wide range of applications such as disaster response, automated mining, agriculture, military operations, search and rescue missions, and planetary exploration. Experimental validation is a requisite for CAV and AGV research, but requires a large, safe experimental environment when using full-size vehicles which is time-consuming and expensive. To address these challenges, we developed XTENTH-CAR (eXperimental one-TENTH scaled vehicle platform for Connected autonomy and All-terrain Research), an open-source, cost-effective proportionally one-tenth scaled experimental vehicle platform governed by the same physics as a full-size on-road vehicle. XTENTH-CAR is equipped with the best-in-class NVIDIA Jetson AGX Orin System on Module (SOM), stereo camera, 2D LiDAR and open-source Electronic Speed Controller (ESC) with drivers written for both versions of the Robot Operating System (ROS 1 & ROS 2) to facilitate experimental CAV and AGV perception, motion planning and control research, that incorporate state-of-the-art computationally expensive algorithms such as Deep Reinforcement Learning (DRL). XTENTH-CAR is designed for compact experimental environments, and aims to increase the accessibility of experimental CAV and AGV research with low upfront costs, and complete Autonomous Vehicle (AV) hardware and software architectures similar to the full-sized X-CAR experimental vehicle platform, enabling efficient cross-platform development between small-scale and full-scale vehicles.


Chance-Aware Lane Change with High-Level Model Predictive Control Through Curriculum Reinforcement Learning

arXiv.org Artificial Intelligence

Lane change in dense traffic is considered a challenging problem that typically requires the recognition of an opportune and appropriate opportunity for maneuvers. In this work, we propose a chance-aware lane-change strategy with high-level model predictive control (MPC) through curriculum reinforcement learning (CRL). The embodied MPC in our framework is parameterized with augmented decision variables, where full-state references and regulatory factors concerning their relative importance are introduced. Furthermore, to improve the convergence speed and ensure a high-quality policy, effective curriculum design is integrated into the reinforcement learning (RL) framework with policy transfer and enhancement. Then the proposed framework is deployed to numerical simulations towards dense and dynamic traffic. It is noteworthy that, given a narrow chance, the proposed approach generates high-quality lane-change maneuvers such that the vehicle merges into the traffic flow with a high success rate of 96%.