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 Reinforcement Learning


Leveraging Conditional Dependence for Efficient World Model Denoising

Neural Information Processing Systems

Effective denoising is critical for managing complex visual inputs contaminated with noisy distractors in model-based reinforcement learning (RL). Current methods often oversimplify the decomposition of observations by neglecting the conditional dependence between task-relevant and task-irrelevant components given an observation. To address this limitation, we introduce CsDreamer, a modelbased RL approach built upon the world model of Collider-structure Recurrent State-Space Model (CsRSSM). CsRSSM incorporates colliders to comprehensively model the denoising inference process and explicitly capture the conditional dependence. Furthermore, it employs a decoupling regularization to balance the influence of this conditional dependence. By accurately inferring a task-relevant state space, CsDreamer improves learning efficiency during rollouts. Experimental results demonstrate the effectiveness of CsRSSM in extracting task-relevant information, leading to CsDreamer outperforming existing approaches in environments characterized by complex noise interference.


Towards Principled Unsupervised Multi-Agent Reinforcement Learning

Neural Information Processing Systems

In reinforcement learning, we typically refer to unsupervised pre-training when we aim to pre-train a policy without a priori access to the task specification, i.e., rewards, to be later employed for efficient learning of downstream tasks. In singleagent settings, the problem has been extensively studied and mostly understood. A popular approach casts the unsupervised objective as maximizing the entropy of the state distribution induced by the agent's policy, from which principles and methods follow. In contrast, little is known about state entropy maximization in multi-agent settings, which are ubiquitous in the real world. What are the pros and cons of alternative problem formulations in this setting? How hard is the problem in theory, how can we solve it in practice? In this paper, we address these questions by first characterizing those alternative formulations and highlighting how the problem, even when tractable in theory, is non-trivial in practice. Then, we present a scalable, decentralized, trust-region policy search algorithm to address the problem in practical settings. Finally, we provide numerical validations to both corroborate the theoretical findings and pave the way for unsupervised multi-agent reinforcement learning via state entropy maximization in challenging domains, showing that optimizing for a specific objective, namely mixture entropy, provides an excellent trade-off between tractability and performances.


Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning

Neural Information Processing Systems

However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct roles of upper and lower body. This oversight leads to computationally intensive policy learning and frequently causes robot instability and falls during real-world execution. To address these issues, we propose Adversarial Locomotion and Motion Imitation (ALMI), a novel framework that enables adversarial policy learning between upper and lower body. Specifically, the lower body aims to provide robust locomotion capabilities to follow velocity commands while the upper body tracks various motions. Conversely, the upper-body policy ensures effective motion tracking when the robot executes velocity-based movements. Through iterative updates, these policies achieve coordinated whole-body control, which can be extended to loco-manipulation tasks with teleoperation systems. Extensive experiments demonstrate that our method achieves robust locomotion and precise motion tracking in both simulation and on the full-size Unitree H1-2 robot. Additionally, we release a large-scale whole-body motion control dataset featuring high-quality episodic trajectories from MuJoCo simulations. The project page is https://almi-humanoid.github.io.


Continuous Soft Actor-Critic: An Off-Policy Learning Method Robust to Time Discretization

Neural Information Processing Systems

Many Deep Reinforcement Learning (DRL) algorithms are sensitive to time discretization, which reduces their performance in real-world scenarios. We propose Continuous Soft Actor-Critic, an off-policy actor-critic DRL algorithm in continuous time and space. It is robust to environment time discretization. We also extend the framework to multi-agent scenarios. This Multi-Agent Reinforcement Learning (MARL) algorithm is suitable for both competitive and cooperative settings.


Bayesian Ego-graph Inference for Networked Multi-Agent Reinforcement Learning

Neural Information Processing Systems

In networked multi-agent reinforcement learning (Networked-MARL), decentralized agents must act autonomously under local observability and constrained communication over fixed physical graphs. Existing methods often assume static neighborhoods, limiting adaptability to dynamic or heterogeneous environments. While centralized frameworks can learn dynamic graphs, their reliance on global state access and centralized infrastructure is impractical in real-world decentralized systems. We propose a stochastic graph-based policy for Networked-MARL, where each agent conditions its decision on a sampled subgraph over its local physical neighborhood. Building on this formulation, we introduce BayesG, a decentralized actor-critic framework that learns sparse, context-aware interaction structures via Bayesian variational inference. Each agent operates over an ego-graph and samples a latent communication mask to guide message passing and policy computation. The variational distribution is trained end-to-end alongside the policy using an evidence lower bound (ELBO) objective, enabling agents to jointly learn both interaction topology and decision-making strategies. BayesG outperforms strong MARL baselines on large-scale traffic control tasks with up to 167 agents, demonstrating superior scalability, efficiency, and performance.


No-Regret Thompson Sampling for Finite-Horizon Markov Decision Processes with Gaussian Processes

Neural Information Processing Systems

Thompson sampling (TS) is a powerful and widely used strategy for sequential decision-making, with applications ranging from Bayesian optimization to reinforcement learning (RL). Despite its success, the theoretical foundations of TS remain limited, particularly in settings with complex temporal structure such as RL. We address this gap by establishing no-regret guarantees for TS using models with Gaussian marginal distributions. Specifically, we consider TS in episodic RL with joint Gaussian process (GP) priors over rewards and transitions. We prove a regret bound of O( p KHฮ“(KH))over K episodes of horizon H, where ฮ“()captures the complexity of the GP model. Our analysis addresses several challenges, including the non-Gaussian nature of value functions and the recursive structure of Bellman updates, and extends classical tools such as the elliptical potential lemma to multi-output settings. This work advances the understanding of TS in RL and highlights how structural assumptions and model uncertainty shape its performance in finite-horizon Markov Decision Processes.


Dynamics-Aligned Latent Imagination in Contextual World Models for Zero-Shot Generalization

Neural Information Processing Systems

Contextual Markov Decision Processes (cMDP) model this challenge, but existing methods often require explicit context variables (e.g., friction, gravity), limiting their use when contexts are latent or hard to measure. We introduce Dynamics-Aligned Latent Imagination (DALI), a framework integrated within the Dreamer architecture that infers latent context representations from agent-environment interactions. By training a self-supervised encoder to predict forward dynamics, DALI generates actionable representations conditioning the world model and policy, bridging perception and control. We theoretically prove this encoder is essential for efficient context inference and robust generalization. DALI's latent space enables counterfactual consistency: Perturbing a gravity-encoding dimension alters imagined rollouts in physically plausible ways. On challenging cMDP benchmarks, DALI achieves significant gains over contextunaware baselines, often surpassing context-aware baselines in extrapolation tasks, enabling zero-shot generalization to unseen contextual variations.



Value-Guided Decision Transformer: AUnified Reinforcement Learning Framework for Online and Offline Settings

Neural Information Processing Systems

The Conditional Sequence Modeling (CSM) paradigm, benefiting from the transformer's powerful distribution modeling capabilities, has demonstrated considerable promise in Reinforcement Learning (RL) tasks. However, much of the work has focused on applying CSM to single online or offline settings, with the general architecture rarely explored. Additionally, existing methods primarily focus on deterministic trajectory modeling, overlooking the randomness of state transitions and the diversity of future trajectory distributions. Fortunately, value-based methods offer a viable solution for CSM, further bridging the potential gap between offline and online RL. In this paper, we propose Value-Guided Decision Transformer (VDT), which leverages value functions to perform advantage-weighting and behavior regularization on the Decision Transformer (DT), guiding the policy toward upper-bound optimal decisions during the offline training phase.


BraVE: Offline Reinforcement Learning for Discrete Combinatorial Action Spaces

Neural Information Processing Systems

Offline reinforcement learning in high-dimensional, discrete action spaces is challenging due to the exponential scaling of the joint action space with the number of sub-actions and the complexity of modeling sub-action dependencies. Existing methods either exhaustively evaluate the action space, making them computationally infeasible, or factorize Q-values, failing to represent joint sub-action effects. We propose Branch Value Estimation (BraVE), a value-based method that uses tree-structured action traversal to evaluate a linear number of joint actions while preserving dependency structure. BraVE outperforms prior offline RL methods by up to 20 in environments with over four million actions. 2