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 Reinforcement Learning


A Structured Prediction Approach for Robot Imitation Learning

arXiv.org Artificial Intelligence

We propose a structured prediction approach for robot imitation learning from demonstrations. Among various tools for robot imitation learning, supervised learning has been observed to have a prominent role. Structured prediction is a form of supervised learning that enables learning models to operate on output spaces with complex structures. Through the lens of structured prediction, we show how robots can learn to imitate trajectories belonging to not only Euclidean spaces but also Riemannian manifolds. Exploiting ideas from information theory, we propose a class of loss functions based on the f-divergence to measure the information loss between the demonstrated and reproduced probabilistic trajectories. Different types of f-divergence will result in different policies, which we call imitation modes. Furthermore, our approach enables the incorporation of spatial and temporal trajectory modulation, which is necessary for robots to be adaptive to the change in working conditions. We benchmark our algorithm against state-of-the-art methods in terms of trajectory reproduction and adaptation. The quantitative evaluation shows that our approach outperforms other algorithms regarding both accuracy and efficiency. We also report real-world experimental results on learning manifold trajectories in a polishing task with a KUKA LWR robot arm, illustrating the effectiveness of our algorithmic framework.


Age Minimization in Massive IoT via UAV Swarm: A Multi-agent Reinforcement Learning Approach

arXiv.org Artificial Intelligence

In many massive IoT communication scenarios, the IoT devices require coverage from dynamic units that can move close to the IoT devices and reduce the uplink energy consumption. A robust solution is to deploy a large number of UAVs (UAV swarm) to provide coverage and a better line of sight (LoS) for the IoT network. However, the study of these massive IoT scenarios with a massive number of serving units leads to high dimensional problems with high complexity. In this paper, we apply multi-agent deep reinforcement learning to address the high-dimensional problem that results from deploying a swarm of UAVs to collect fresh information from IoT devices. The target is to minimize the overall age of information in the IoT network. The results reveal that both cooperative and partially cooperative multi-agent deep reinforcement learning approaches are able to outperform the high-complexity centralized deep reinforcement learning approach, which stands helpless in large-scale networks.


Hierarchical Deep Counterfactual Regret Minimization

arXiv.org Artificial Intelligence

Imperfect Information Games (IIGs) offer robust models for scenarios where decision-makers face uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) has been one of the most successful family of algorithms for tackling IIGs. The integration of skill-based strategy learning with CFR could potentially mirror more human-like decision-making process and enhance the learning performance for complex IIGs. It enables the learning of a hierarchical strategy, wherein low-level components represent skills for solving subgames and the high-level component manages the transition between skills. In this paper, we introduce the first hierarchical version of Deep CFR (HDCFR), an innovative method that boosts learning efficiency in tasks involving extensively large state spaces and deep game trees. A notable advantage of HDCFR over previous works is its ability to facilitate learning with predefined (human) expertise and foster the acquisition of skills that can be transferred to similar tasks. To achieve this, we initially construct our algorithm on a tabular setting, encompassing hierarchical CFR updating rules and a variance-reduced Monte Carlo sampling extension. Notably, we offer the theoretical justifications, including the convergence rate of the proposed updating rule, the unbiasedness of the Monte Carlo regret estimator, and ideal criteria for effective variance reduction. Then, we employ neural networks as function approximators and develop deep learning objectives to adapt our proposed algorithms for large-scale tasks, while maintaining the theoretical support.


A Unified Algorithm Framework for Unsupervised Discovery of Skills based on Determinantal Point Process

arXiv.org Artificial Intelligence

Learning rich skills under the option framework without supervision of external rewards is at the frontier of reinforcement learning research. Existing works mainly fall into two distinctive categories: variational option discovery that maximizes the diversity of the options through a mutual information loss (while ignoring coverage) and Laplacian-based methods that focus on improving the coverage of options by increasing connectivity of the state space (while ignoring diversity). In this paper, we show that diversity and coverage in unsupervised option discovery can indeed be unified under the same mathematical framework. To be specific, we explicitly quantify the diversity and coverage of the learned options through a novel use of Determinantal Point Process (DPP) and optimize these objectives to discover options with both superior diversity and coverage. Our proposed algorithm, ODPP, has undergone extensive evaluation on challenging tasks created with Mujoco and Atari. The results demonstrate that our algorithm outperforms state-of-the-art baselines in both diversity- and coverage-driven categories.


Finite-time analysis of single-timescale actor-critic

arXiv.org Machine Learning

Actor-critic methods have achieved significant success in many challenging applications. However, its finite-time convergence is still poorly understood in the most practical single-timescale form. Existing works on analyzing single-timescale actor-critic have been limited to i.i.d. sampling or tabular setting for simplicity. We investigate the more practical online single-timescale actor-critic algorithm on continuous state space, where the critic assumes linear function approximation and updates with a single Markovian sample per actor step. Previous analysis has been unable to establish the convergence for such a challenging scenario. We demonstrate that the online single-timescale actor-critic method provably finds an $\epsilon$-approximate stationary point with $\widetilde{\mathcal{O}}(\epsilon^{-2})$ sample complexity under standard assumptions, which can be further improved to $\mathcal{O}(\epsilon^{-2})$ under the i.i.d. sampling. Our novel framework systematically evaluates and controls the error propagation between the actor and critic. It offers a promising approach for analyzing other single-timescale reinforcement learning algorithms as well.


Reducing Safety Interventions in Provably Safe Reinforcement Learning

arXiv.org Artificial Intelligence

Deep Reinforcement Learning (RL) has shown promise in addressing complex robotic challenges. In real-world applications, RL is often accompanied by failsafe controllers as a last resort to avoid catastrophic events. While necessary for safety, these interventions can result in undesirable behaviors, such as abrupt braking or aggressive steering. This paper proposes two safety intervention reduction methods: proactive replacement and proactive projection, which change the action of the agent if it leads to a potential failsafe intervention. These approaches are compared to state-of-the-art constrained RL on the OpenAI safety gym benchmark and a human-robot collaboration task. Our study demonstrates that the combination of our method with provably safe RL leads to high-performing policies with zero safety violations and a low number of failsafe interventions. Our versatile method can be applied to a wide range of real-world robotic tasks, while effectively improving safety without sacrificing task performance.


Deep Reinforcement Learning for the Heat Transfer Control of Pulsating Impinging Jets

arXiv.org Artificial Intelligence

This research study explores the applicability of Deep Reinforcement Learning (DRL) for thermal control based on Computational Fluid Dynamics. To accomplish that, the forced convection on a hot plate prone to a pulsating cooling jet with variable velocity has been investigated. We begin with evaluating the efficiency and viability of a vanilla Deep Q-Network (DQN) method for thermal control. Subsequently, a comprehensive comparison between different variants of DRL is conducted. Soft Double and Duel DQN achieved better thermal control performance among all the variants due to their efficient learning and action prioritization capabilities. Results demonstrate that the soft Double DQN outperforms the hard Double DQN. Moreover, soft Double and Duel can maintain the temperature in the desired threshold for more than 98% of the control cycle. These findings demonstrate the promising potential of DRL in effectively addressing thermal control systems.


Tracking Control for a Spherical Pendulum via Curriculum Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning (RL) allows learning non-trivial robot control laws purely from data. However, many successful applications of RL have relied on ad-hoc regularizations, such as hand-crafted curricula, to regularize the learning performance. In this paper, we pair a recent algorithm for automatically building curricula with RL on massively parallelized simulations to learn a tracking controller for a spherical pendulum on a robotic arm via RL. Through an improved optimization scheme that better respects the non-Euclidean task structure, we allow the method to reliably generate curricula of trajectories to be tracked, resulting in faster and more robust learning compared to an RL baseline that does not exploit this form of structured learning. The learned policy matches the performance of an optimal control baseline on the real system, demonstrating the potential of curriculum RL to jointly learn state estimation and control for non-linear tracking tasks.


Gray-box Adversarial Attack of Deep Reinforcement Learning-based Trading Agents

arXiv.org Artificial Intelligence

In recent years, deep reinforcement learning (Deep RL) has been successfully implemented as a smart agent in many systems such as complex games, self-driving cars, and chat-bots. One of the interesting use cases of Deep RL is its application as an automated stock trading agent. In general, any automated trading agent is prone to manipulations by adversaries in the trading environment. Thus studying their robustness is vital for their success in practice. However, typical mechanism to study RL robustness, which is based on white-box gradient-based adversarial sample generation techniques (like FGSM), is obsolete for this use case, since the models are protected behind secure international exchange APIs, such as NASDAQ. In this research, we demonstrate that a "gray-box" approach for attacking a Deep RL-based trading agent is possible by trading in the same stock market, with no extra access to the trading agent. In our proposed approach, an adversary agent uses a hybrid Deep Neural Network as its policy consisting of Convolutional layers and fully-connected layers. On average, over three simulated trading market configurations, the adversary policy proposed in this research is able to reduce the reward values by 214.17%, which results in reducing the potential profits of the baseline by 139.4%, ensemble method by 93.7%, and an automated trading software developed by our industrial partner by 85.5%, while consuming significantly less budget than the victims (427.77%, 187.16%, and 66.97%, respectively).


Adapting Double Q-Learning for Continuous Reinforcement Learning

arXiv.org Artificial Intelligence

Majority of off-policy reinforcement learning algorithms use overestimation bias control techniques. Most of these techniques rooted in heuristics, primarily addressing the consequences of overestimation rather than its fundamental origins. In this work we present a novel approach to the bias correction, similar in spirit to Double Q-Learning. We propose using a policy in form of a mixture with two components. Each policy component is maximized and assessed by separate networks, which removes any basis for the overestimation bias. Our approach shows promising near-SOTA results on a small set of MuJoCo environments.