Reinforcement Learning
An MCTS-DRL Based Obstacle and Occlusion Avoidance Methodology in Robotic Follow-Ahead Applications
Leisiazar, Sahar, Park, Edward J., Lim, Angelica, Chen, Mo
We propose a novel methodology for robotic follow-ahead applications that address the critical challenge of obstacle and occlusion avoidance. Our approach effectively navigates the robot while ensuring avoidance of collisions and occlusions caused by surrounding objects. To achieve this, we developed a high-level decision-making algorithm that generates short-term navigational goals for the mobile robot. Monte Carlo Tree Search is integrated with a Deep Reinforcement Learning method to enhance the performance of the decision-making process and generate more reliable navigational goals. Through extensive experimentation and analysis, we demonstrate the effectiveness and superiority of our proposed approach in comparison to the existing follow-ahead human-following robotic methods. Our code is available at https://github.com/saharLeisiazar/follow-ahead-ros.
HyperPPO: A scalable method for finding small policies for robotic control
Hegde, Shashank, Huang, Zhehui, Sukhatme, Gaurav S.
Models with fewer parameters are necessary for the neural control of memory-limited, performant robots. Finding these smaller neural network architectures can be time-consuming. We propose HyperPPO, an on-policy reinforcement learning algorithm that utilizes graph hypernetworks to estimate the weights of multiple neural architectures simultaneously. Our method estimates weights for networks that are much smaller than those in common-use networks yet encode highly performant policies. We obtain multiple trained policies at the same time while maintaining sample efficiency and provide the user the choice of picking a network architecture that satisfies their computational constraints. We show that our method scales well - more training resources produce faster convergence to higher-performing architectures. We demonstrate that the neural policies estimated by HyperPPO are capable of decentralized control of a Crazyflie2.1 quadrotor. Website: https://sites.google.com/usc.edu/hyperppo
RLLTE: Long-Term Evolution Project of Reinforcement Learning
Yuan, Mingqi, Zhang, Zequn, Xu, Yang, Luo, Shihao, Li, Bo, Jin, Xin, Zeng, Wenjun
We present RLLTE: a long-term evolution, extremely modular, and open-source framework for reinforcement learning (RL) research and application. Beyond delivering top-notch algorithm implementations, RLLTE also serves as a toolkit for developing algorithms. More specifically, RLLTE decouples the RL algorithms completely from the exploitation-exploration perspective, providing a large number of components to accelerate algorithm development and evolution. In particular, RLLTE is the first RL framework to build a complete and luxuriant ecosystem, which includes model training, evaluation, deployment, benchmark hub, and large language model (LLM)-empowered copilot. RLLTE is expected to set standards for RL engineering practice and be highly stimulative for industry and academia.
Efficiency Separation between RL Methods: Model-Free, Model-Based and Goal-Conditioned
Pinon, Brieuc, Jungers, Raphaël, Delvenne, Jean-Charles
We prove a fundamental limitation on the efficiency of a wide class of Reinforcement Learning (RL) algorithms. This limitation applies to model-free RL methods as well as a broad range of model-based methods, such as planning with tree search. Under an abstract definition of this class, we provide a family of RL problems for which these methods suffer a lower bound exponential in the horizon for their interactions with the environment to find an optimal behavior. However, there exists a method, not tailored to this specific family of problems, which can efficiently solve the problems in the family. In contrast, our limitation does not apply to several types of methods proposed in the literature, for instance, goal-conditioned methods or other algorithms that construct an inverse dynamics model.
Learning to Terminate in Object Navigation
Song, Yuhang, Nguyen, Anh, Lee, Chun-Yi
This paper tackles the critical challenge of object navigation in autonomous navigation systems, particularly focusing on the problem of target approach and episode termination in environments with long optimal episode length in Deep Reinforcement Learning (DRL) based methods. While effective in environment exploration and object localization, conventional DRL methods often struggle with optimal path planning and termination recognition due to a lack of depth information. To overcome these limitations, we propose a novel approach, namely the Depth-Inference Termination Agent (DITA), which incorporates a supervised model called the Judge Model to implicitly infer object-wise depth and decide termination jointly with reinforcement learning. We train our judge model along with reinforcement learning in parallel and supervise the former efficiently by reward signal. Our evaluation shows the method is demonstrating superior performance, we achieve a 9.3% gain on success rate than our baseline method across all room types and gain 51.2% improvements on long episodes environment while maintaining slightly better Success Weighted by Path Length (SPL).
A Graph Neural Network-Based QUBO-Formulated Hamiltonian-Inspired Loss Function for Combinatorial Optimization using Reinforcement Learning
Rizvee, Redwan Ahmed, Khan, Md. Mosaddek
Quadratic Unconstrained Binary Optimization (QUBO) is a generic technique to model various NP-hard combinatorial optimization problems in the form of binary variables. The Hamiltonian function is often used to formulate QUBO problems where it is used as the objective function in the context of optimization. Recently, PI-GNN, a generic scalable framework, has been proposed to address the Combinatorial Optimization (CO) problems over graphs based on a simple Graph Neural Network (GNN) architecture. Their novel contribution was a generic QUBO-formulated Hamiltonian-inspired loss function that was optimized using GNN. In this study, we address a crucial issue related to the aforementioned setup especially observed in denser graphs. The reinforcement learning-based paradigm has also been widely used to address numerous CO problems. Here we also formulate and empirically evaluate the compatibility of the QUBO-formulated Hamiltonian as the generic reward function in the Reinforcement Learning paradigm to directly integrate the actual node projection status during training as the form of rewards. In our experiments, we observed up to 44% improvement in the RL-based setup compared to the PI-GNN algorithm. Our implementation can be found in https://github.com/rizveeredwan/learning-graph-structure.
Causal Policy Gradient for Whole-Body Mobile Manipulation
Hu, Jiaheng, Stone, Peter, Martín-Martín, Roberto
Developing the next generation of household robot helpers requires combining locomotion and interaction capabilities, which is generally referred to as mobile manipulation (MoMa). MoMa tasks are difficult due to the large action space of the robot and the common multi-objective nature of the task, e.g., efficiently reaching a goal while avoiding obstacles. Current approaches often segregate tasks into navigation without manipulation and stationary manipulation without locomotion by manually matching parts of the action space to MoMa sub-objectives (e.g. learning base actions for locomotion objectives and learning arm actions for manipulation). This solution prevents simultaneous combinations of locomotion and interaction degrees of freedom and requires human domain knowledge for both partitioning the action space and matching the action parts to the sub-objectives. In this paper, we introduce Causal MoMa, a new reinforcement learning framework to train policies for typical MoMa tasks that makes use of the most favorable subspace of the robot's action space to address each sub-objective. Causal MoMa automatically discovers the causal dependencies between actions and terms of the reward function and exploits these dependencies through causal policy gradient that reduces gradient variance compared to previous state-of-the-art reinforcement learning algorithms, improving convergence and results. We evaluate the performance of Causal MoMa on three types of simulated robots across different MoMa tasks and demonstrate success in transferring the policies trained in simulation directly to a real robot, where our agent is able to follow moving goals and react to dynamic obstacles while simultaneously and synergistically controlling the whole-body: base, arm, and head. More information at https://sites.google.com/view/causal-moma.
Stable and Safe Reinforcement Learning via a Barrier-Lyapunov Actor-Critic Approach
Zhao, Liqun, Gatsis, Konstantinos, Papachristodoulou, Antonis
Reinforcement learning (RL) has demonstrated impressive performance in various areas such as video games and robotics. However, ensuring safety and stability, which are two critical properties from a control perspective, remains a significant challenge when using RL to control real-world systems. In this paper, we first provide definitions of safety and stability for the RL system, and then combine the control barrier function (CBF) and control Lyapunov function (CLF) methods with the actor-critic method in RL to propose a Barrier-Lyapunov Actor-Critic (BLAC) framework which helps maintain the aforementioned safety and stability for the system. In this framework, CBF constraints for safety and CLF constraint for stability are constructed based on the data sampled from the replay buffer, and the augmented Lagrangian method is used to update the parameters of the RL-based controller. Furthermore, an additional backup controller is introduced in case the RL-based controller cannot provide valid control signals when safety and stability constraints cannot be satisfied simultaneously. Simulation results show that this framework yields a controller that can help the system approach the desired state and cause fewer violations of safety constraints compared to baseline algorithms.
Generating Dispatching Rules for the Interrupting Swap-Allowed Blocking Job Shop Problem Using Graph Neural Network and Reinforcement Learning
Wong, Vivian W. H., Kim, Sang Hun, Park, Junyoung, Park, Jinkyoo, Law, Kincho H.
The interrupting swap-allowed blocking job shop problem (ISBJSSP) is a complex scheduling problem that is able to model many manufacturing planning and logistics applications realistically by addressing both the lack of storage capacity and unforeseen production interruptions. Subjected to random disruptions due to machine malfunction or maintenance, industry production settings often choose to adopt dispatching rules to enable adaptive, real-time re-scheduling, rather than traditional methods that require costly re-computation on the new configuration every time the problem condition changes dynamically. To generate dispatching rules for the ISBJSSP problem, we introduce a dynamic disjunctive graph formulation characterized by nodes and edges subjected to continuous deletions and additions. This formulation enables the training of an adaptive scheduler utilizing graph neural networks and reinforcement learning. Furthermore, a simulator is developed to simulate interruption, swapping, and blocking in the ISBJSSP setting. Employing a set of reported benchmark instances, we conduct a detailed experimental study on ISBJSSP instances with a range of machine shutdown probabilities to show that the scheduling policies generated can outperform or are at least as competitive as existing dispatching rules with predetermined priority. This study shows that the ISBJSSP, which requires real-time adaptive solutions, can be scheduled efficiently with the proposed method when production interruptions occur with random machine shutdowns.
Safe Reinforcement Learning with Probabilistic Guarantees Satisfying Temporal Logic Specifications in Continuous Action Spaces
Krasowski, Hanna, Akella, Prithvi, Ames, Aaron D., Althoff, Matthias
Vanilla Reinforcement Learning (RL) can efficiently solve complex tasks but does not provide any guarantees on system behavior. To bridge this gap, we propose a three-step safe RL procedure for continuous action spaces that provides probabilistic guarantees with respect to temporal logic specifications. First, our approach probabilistically verifies a candidate controller with respect to a temporal logic specification while randomizing the control inputs to the system within a bounded set. Second, we improve the performance of this probabilistically verified controller by adding an RL agent that optimizes the verified controller for performance in the same bounded set around the control input. Third, we verify probabilistic safety guarantees with respect to temporal logic specifications for the learned agent. Our approach is efficiently implementable for continuous action and state spaces. The separation of safety verification and performance improvement into two distinct steps realizes both explicit probabilistic safety guarantees and a straightforward RL setup that focuses on performance. We evaluate our approach on an evasion task where a robot has to reach a goal while evading a dynamic obstacle with a specific maneuver. Our results show that our safe RL approach leads to efficient learning while maintaining its probabilistic safety specification.