Reinforcement Learning
Multi-Agent Reinforcement Learning for Power Grid Topology Optimization
van der Sar, Erica, Zocca, Alessandro, Bhulai, Sandjai
Recent challenges in operating power networks arise from increasing energy demands and unpredictable renewable sources like wind and solar. While reinforcement learning (RL) shows promise in managing these networks, through topological actions like bus and line switching, efficiently handling large action spaces as networks grow is crucial. This paper presents a hierarchical multi-agent reinforcement learning (MARL) framework tailored for these expansive action spaces, leveraging the power grid's inherent hierarchical nature. Experimental results indicate the MARL framework's competitive performance with single-agent RL methods. We also compare different RL algorithms for lower-level agents alongside different policies for higher-order agents.
Online Estimation and Inference for Robust Policy Evaluation in Reinforcement Learning
Liu, Weidong, Tu, Jiyuan, Zhang, Yichen, Chen, Xi
Reinforcement learning has offered immense success and remarkable breakthroughs in a variety of application domains, including autonomous driving, precision medicine, recommendation systems, and robotics (to name a few, e.g., Murphy, 2003; Kormushev et al., 2013; Mnih et al., 2015; Shi et al., 2018). From recommendation systems to mobile health (mHealth) intervention, reinforcement learning can be used to adaptively make personalized recommendations and optimize intervention strategies learned from retrospective behavioral and physiology data. While the achievements of reinforcement learning algorithms in applications are undisputed, the reproducibility of its results and reliability is still in many ways nascent. Those recommendation and health applications enjoy great flexibility and affordability due to the development of reinforcement algorithms, despite calling for critical needs for a reliable and trustworthy uncertainty quantification for such implementation. The reliability of such implementations sometimes plays a life-threatening role in emerging applications.
Blending Imitation and Reinforcement Learning for Robust Policy Improvement
Liu, Xuefeng, Yoneda, Takuma, Stevens, Rick L., Walter, Matthew R., Chen, Yuxin
While reinforcement learning (RL) has shown promising performance, its sample complexity continues to be a substantial hurdle, restricting its broader application across a variety of domains. Imitation learning (IL) utilizes oracles to improve sample efficiency, yet it is often constrained by the quality of the oracles deployed. RPI draws on the strengths of IL, using oracle queries to facilitate exploration--an aspect that is notably challenging in sparse-reward RL-- particularly during the early stages of learning. As learning unfolds, RPI gradually transitions to RL, effectively treating the learned policy as an improved oracle. This algorithm is capable of learning from and improving upon a diverse set of black-box oracles. Integral to RPI are Robust Active Policy Selection (RAPS) and Robust Policy Gradient (RPG), both of which reason over whether to perform state-wise imitation from the oracles or learn from its own value function when the learner's performance surpasses that of the oracles in a specific state. Reinforcement learning (RL) has shown significant advancements, surpassing human capabilities in diverse domains such as Go (Silver et al., 2017), video games (Berner et al., 2019; Mnih et al., 2013), and Poker (Zhao et al., 2022). Despite such achievements, the application of RL is largely constrained by its substantial computational and data requirements and high sample complexity, particularly in fields like robotics (Singh et al., 2022) and healthcare (Han et al., 2023), where the extensive online interaction for trial and error is often impractical. Imitation learning (IL) (Osa et al., 2018) improves sample efficiency by allowing the agent to replace some or all environment interactions with demonstrations provided by an oracle policy.
A Deep Reinforcement Learning Approach for Interactive Search with Sentence-level Feedback
Zhou, Jianghong, Ho, Joyce C., Lin, Chen, Agichtein, Eugene
Interactive search can provide a better experience by incorporating interaction feedback from the users. This can significantly improve search accuracy as it helps avoid irrelevant information and captures the users' search intents. Existing state-of-the-art (SOTA) systems use reinforcement learning (RL) models to incorporate the interactions but focus on item-level feedback, ignoring the fine-grained information found in sentence-level feedback. Yet such feedback requires extensive RL action space exploration and large amounts of annotated data. This work addresses these challenges by proposing a new deep Q-learning (DQ) approach, DQrank. DQrank adapts BERT-based models, the SOTA in natural language processing, to select crucial sentences based on users' engagement and rank the items to obtain more satisfactory responses. We also propose two mechanisms to better explore optimal actions. DQrank further utilizes the experience replay mechanism in DQ to store the feedback sentences to obtain a better initial ranking performance. We validate the effectiveness of DQrank on three search datasets. The results show that DQRank performs at least 12% better than the previous SOTA RL approaches. We also conduct detailed ablation studies. The ablation results demonstrate that each model component can efficiently extract and accumulate long-term engagement effects from the users' sentence-level feedback. This structure offers new technologies with promised performance to construct a search system with sentence-level interaction.
Distributionally Safe Reinforcement Learning under Model Uncertainty: A Single-Level Approach by Differentiable Convex Programming
Chriat, Alaa Eddine, Sun, Chuangchuang
Safety assurance is uncompromisable for safety-critical environments with the presence of drastic model uncertainties (e.g., distributional shift), especially with humans in the loop. However, incorporating uncertainty in safe learning will naturally lead to a bi-level problem, where at the lower level the (worst-case) safety constraint is evaluated within the uncertainty ambiguity set. In this paper, we present a tractable distributionally safe reinforcement learning framework to enforce safety under a distributional shift measured by a Wasserstein metric. To improve the tractability, we first use duality theory to transform the lower-level optimization from infinite-dimensional probability space where distributional shift is measured, to a finite-dimensional parametric space. Moreover, by differentiable convex programming, the bi-level safe learning problem is further reduced to a single-level one with two sequential computationally efficient modules: a convex quadratic program to guarantee safety followed by a projected gradient ascent to simultaneously find the worst-case uncertainty. This end-to-end differentiable framework with safety constraints, to the best of our knowledge, is the first tractable single-level solution to address distributional safety. We test our approach on first and second-order systems with varying complexities and compare our results with the uncertainty-agnostic policies, where our approach demonstrates a significant improvement on safety guarantees.
Multi-Agent Reinforcement Learning Based on Representational Communication for Large-Scale Traffic Signal Control
Bokade, Rohit, Jin, Xiaoning, Amato, Christopher
Traffic signal control (TSC) is a challenging problem within intelligent transportation systems and has been tackled using multi-agent reinforcement learning (MARL). While centralized approaches are often infeasible for large-scale TSC problems, decentralized approaches provide scalability but introduce new challenges, such as partial observability. Communication plays a critical role in decentralized MARL, as agents must learn to exchange information using messages to better understand the system and achieve effective coordination. Deep MARL has been used to enable inter-agent communication by learning communication protocols in a differentiable manner. However, many deep MARL communication frameworks proposed for TSC allow agents to communicate with all other agents at all times, which can add to the existing noise in the system and degrade overall performance. In this study, we propose a communication-based MARL framework for large-scale TSC. Our framework allows each agent to learn a communication policy that dictates "which" part of the message is sent "to whom". In essence, our framework enables agents to selectively choose the recipients of their messages and exchange variable length messages with them. This results in a decentralized and flexible communication mechanism in which agents can effectively use the communication channel only when necessary. We designed two networks, a synthetic $4 \times 4$ grid network and a real-world network based on the Pasubio neighborhood in Bologna. Our framework achieved the lowest network congestion compared to related methods, with agents utilizing $\sim 47-65 \%$ of the communication channel. Ablation studies further demonstrated the effectiveness of the communication policies learned within our framework.
Prioritized Soft Q-Decomposition for Lexicographic Reinforcement Learning
Rietz, Finn, Heinrich, Stefan, Schaffernicht, Erik, Stork, Johannes Andreas
Reinforcement learning (RL) for complex tasks remains a challenge, primarily due to the difficulties of engineering scalar reward functions and the inherent inefficiency of training models from scratch. Instead, it would be better to specify complex tasks in terms of elementary subtasks and to reuse subtask solutions whenever possible. In this work, we address continuous space lexicographic multi-objective RL problems, consisting of prioritized subtasks, which are notoriously difficult to solve. We show that these can be scalarized with a subtask transformation and then solved incrementally using value decomposition. Exploiting this insight, we propose prioritized soft Q-decomposition (PSQD), a novel algorithm for learning and adapting subtask solutions under lexicographic priorities in continuous state-action spaces. PSQD offers the ability to reuse previously learned subtask solutions in a zero-shot composition, followed by an adaptation step. Its ability to use retained subtask training data for offline learning eliminates the need for new environment interaction during adaptation. We demonstrate the efficacy of our approach by presenting successful learning, reuse, and adaptation results for both low- and high-dimensional simulated robot control tasks, as well as offline learning results. In contrast to baseline approaches, PSQD does not trade off between conflicting subtasks or priority constraints and satisfies subtask priorities during learning. PSQD provides an intuitive framework for tackling complex RL problems, offering insights into the inner workings of the subtask composition.
Deep Reinforcement Learning with Plasticity Injection
Nikishin, Evgenii, Oh, Junhyuk, Ostrovski, Georg, Lyle, Clare, Pascanu, Razvan, Dabney, Will, Barreto, André
A growing body of evidence suggests that neural networks employed in deep reinforcement learning (RL) gradually lose their plasticity, the ability to learn from new data; however, the analysis and mitigation of this phenomenon is hampered by the complex relationship between plasticity, exploration, and performance in RL. This paper introduces plasticity injection, a minimalistic intervention that increases the network plasticity without changing the number of trainable parameters or biasing the predictions. The applications of this intervention are two-fold: first, as a diagnostic tool $\unicode{x2014}$ if injection increases the performance, we may conclude that an agent's network was losing its plasticity. This tool allows us to identify a subset of Atari environments where the lack of plasticity causes performance plateaus, motivating future studies on understanding and combating plasticity loss. Second, plasticity injection can be used to improve the computational efficiency of RL training if the agent has to re-learn from scratch due to exhausted plasticity or by growing the agent's network dynamically without compromising performance. The results on Atari show that plasticity injection attains stronger performance compared to alternative methods while being computationally efficient.
What do we learn from a large-scale study of pre-trained visual representations in sim and real environments?
Silwal, Sneha, Yadav, Karmesh, Wu, Tingfan, Vakil, Jay, Majumdar, Arjun, Arnaud, Sergio, Chen, Claire, Berges, Vincent-Pierre, Batra, Dhruv, Rajeswaran, Aravind, Kalakrishnan, Mrinal, Meier, Franziska, Maksymets, Oleksandr
We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study spans five different PVRs, two different policy-learning paradigms (imitation and reinforcement learning), and three different robots for 5 distinct manipulation and indoor navigation tasks. From this effort, we can arrive at three insights: 1) the performance trends of PVRs in the simulation are generally indicative of their trends in the real world, 2) the use of PVRs enables a first-of-its-kind result with indoor ImageNav (zero-shot transfer to a held-out scene in the real world), and 3) the benefits from variations in PVRs, primarily data-augmentation and fine-tuning, also transfer to the real-world performance. See project website for additional details and visuals.
Towards a Unified Framework for Sequential Decision Making
Núñez-Molina, Carlos, Mesejo, Pablo, Fernández-Olivares, Juan
In recent years, the integration of Automated Planning (AP) and Reinforcement Learning (RL) has seen a surge of interest. To perform this integration, a general framework for Sequential Decision Making (SDM) would prove immensely useful, as it would help us understand how AP and RL fit together. In this preliminary work, we attempt to provide such a framework, suitable for any method ranging from Classical Planning to Deep RL, by drawing on concepts from Probability Theory and Bayesian inference. We formulate an SDM task as a set of training and test Markov Decision Processes (MDPs), to account for generalization. We provide a general algorithm for SDM which we hypothesize every SDM method is based on. According to it, every SDM algorithm can be seen as a procedure that iteratively improves its solution estimate by leveraging the task knowledge available. Finally, we derive a set of formulas and algorithms for calculating interesting properties of SDM tasks and methods, which make possible their empirical evaluation and comparison.