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 Reinforcement Learning


Accelerate Presolve in Large-Scale Linear Programming via Reinforcement Learning

arXiv.org Artificial Intelligence

Large-scale LP problems from industry usually contain much redundancy that severely hurts the efficiency and reliability of solving LPs, making presolve (i.e., the problem simplification module) one of the most critical components in modern LP solvers. However, how to design high-quality presolve routines -- that is, the program determining (P1) which presolvers to select, (P2) in what order to execute, and (P3) when to stop -- remains a highly challenging task due to the extensive requirements on expert knowledge and the large search space. Due to the sequential decision property of the task and the lack of expert demonstrations, we propose a simple and efficient reinforcement learning (RL) framework -- namely, reinforcement learning for presolve (RL4Presolve) -- to tackle (P1)-(P3) simultaneously. Specifically, we formulate the routine design task as a Markov decision process and propose an RL framework with adaptive action sequences to generate high-quality presolve routines efficiently. Note that adaptive action sequences help learn complex behaviors efficiently and adapt to various benchmarks. Experiments on two solvers (open-source and commercial) and eight benchmarks (real-world and synthetic) demonstrate that RL4Presolve significantly and consistently improves the efficiency of solving large-scale LPs, especially on benchmarks from industry. Furthermore, we optimize the hard-coded presolve routines in LP solvers by extracting rules from learned policies for simple and efficient deployment to Huawei's supply chain. The results show encouraging economic and academic potential for incorporating machine learning to modern solvers.


Action-Quantized Offline Reinforcement Learning for Robotic Skill Learning

arXiv.org Artificial Intelligence

The offline reinforcement learning (RL) paradigm provides a general recipe to convert static behavior datasets into policies that can perform better than the policy that collected the data. While policy constraints, conservatism, and other methods for mitigating distributional shifts have made offline reinforcement learning more effective, the continuous action setting often necessitates various approximations for applying these techniques. Many of these challenges are greatly alleviated in discrete action settings, where offline RL constraints and regularizers can often be computed more precisely or even exactly. In this paper, we propose an adaptive scheme for action quantization. We use a VQ-VAE to learn state-conditioned action quantization, avoiding the exponential blowup that comes with na\"ive discretization of the action space. We show that several state-of-the-art offline RL methods such as IQL, CQL, and BRAC improve in performance on benchmarks when combined with our proposed discretization scheme. We further validate our approach on a set of challenging long-horizon complex robotic manipulation tasks in the Robomimic environment, where our discretized offline RL algorithms are able to improve upon their continuous counterparts by 2-3x. Our project page is at https://saqrl.github.io/


Reaching the Limit in Autonomous Racing: Optimal Control versus Reinforcement Learning

arXiv.org Artificial Intelligence

A central question in robotics is how to design a control system for an agile mobile robot. This paper studies this question systematically, focusing on a challenging setting: autonomous drone racing. We show that a neural network controller trained with reinforcement learning (RL) outperformed optimal control (OC) methods in this setting. We then investigated which fundamental factors have contributed to the success of RL or have limited OC. Our study indicates that the fundamental advantage of RL over OC is not that it optimizes its objective better but that it optimizes a better objective. OC decomposes the problem into planning and control with an explicit intermediate representation, such as a trajectory, that serves as an interface. This decomposition limits the range of behaviors that can be expressed by the controller, leading to inferior control performance when facing unmodeled effects. In contrast, RL can directly optimize a task-level objective and can leverage domain randomization to cope with model uncertainty, allowing the discovery of more robust control responses. Our findings allowed us to push an agile drone to its maximum performance, achieving a peak acceleration greater than 12 times the gravitational acceleration and a peak velocity of 108 kilometers per hour. Our policy achieved superhuman control within minutes of training on a standard workstation. This work presents a milestone in agile robotics and sheds light on the role of RL and OC in robot control.


What model does MuZero learn?

arXiv.org Artificial Intelligence

Model-based reinforcement learning has drawn considerable interest in recent years, given its promise to improve sample efficiency. Moreover, when using deep-learned models, it is potentially possible to learn compact models from complex sensor data. However, the effectiveness of these learned models, particularly their capacity to plan, i.e., to improve the current policy, remains unclear. In this work, we study MuZero, a well-known deep model-based reinforcement learning algorithm, and explore how far it achieves its learning objective of a value-equivalent model and how useful the learned models are for policy improvement. Amongst various other insights, we conclude that the model learned by MuZero cannot effectively generalize to evaluate unseen policies, which limits the extent to which we can additionally improve the current policy by planning with the model.


Policy Optimization for Continuous Reinforcement Learning

arXiv.org Artificial Intelligence

We study reinforcement learning (RL) in the setting of continuous time and space, for an infinite horizon with a discounted objective and the underlying dynamics driven by a stochastic differential equation. Built upon recent advances in the continuous approach to RL, we develop a notion of occupation time (specifically for a discounted objective), and show how it can be effectively used to derive performance-difference and local-approximation formulas. We further extend these results to illustrate their applications in the PG (policy gradient) and TRPO/PPO (trust region policy optimization/ proximal policy optimization) methods, which have been familiar and powerful tools in the discrete RL setting but under-developed in continuous RL. Through numerical experiments, we demonstrate the effectiveness and advantages of our approach.


IMAP: Intrinsically Motivated Adversarial Policy

arXiv.org Artificial Intelligence

Reinforcement learning agents are susceptible to evasion attacks during deployment. In single-agent environments, these attacks can occur through imperceptible perturbations injected into the inputs of the victim policy network. In multi-agent environments, an attacker can manipulate an adversarial opponent to influence the victim policy's observations indirectly. While adversarial policies offer a promising technique to craft such attacks, current methods are either sample-inefficient due to poor exploration strategies or require extra surrogate model training under the black-box assumption. To address these challenges, in this paper, we propose Intrinsically Motivated Adversarial Policy (IMAP) for efficient black-box adversarial policy learning in both single- and multi-agent environments. We formulate four types of adversarial intrinsic regularizers -- maximizing the adversarial state coverage, policy coverage, risk, or divergence -- to discover potential vulnerabilities of the victim policy in a principled way. We also present a novel Bias-Reduction (BR) method to boost IMAP further. Our experiments validate the effectiveness of the four types of adversarial intrinsic regularizers and BR in enhancing black-box adversarial policy learning across a variety of environments. Our IMAP successfully evades two types of defense methods, adversarial training and robust regularizer, decreasing the performance of the state-of-the-art robust WocaR-PPO agents by 34%-54% across four single-agent tasks. IMAP also achieves a state-of-the-art attacking success rate of 83.91% in the multi-agent game YouShallNotPass.


Taylor TD-learning

arXiv.org Artificial Intelligence

Many reinforcement learning approaches rely on temporal-difference (TD) learning to learn a critic. However, TD-learning updates can be high variance. Here, we introduce a model-based RL framework, Taylor TD, which reduces this variance in continuous state-action settings. Taylor TD uses a first-order Taylor series expansion of TD updates. This expansion allows Taylor TD to analytically integrate over stochasticity in the action-choice, and some stochasticity in the state distribution for the initial state and action of each TD update. We include theoretical and empirical evidence that Taylor TD updates are indeed lower variance than standard TD updates. Additionally, we show Taylor TD has the same stable learning guarantees as standard TD-learning with linear function approximation under a reasonable assumption. Next, we combine Taylor TD with the TD3 algorithm, forming TaTD3. We show TaTD3 performs as well, if not better, than several state-of-the art model-free and model-based baseline algorithms on a set of standard benchmark tasks.


Addressing Maximization Bias in Reinforcement Learning with Two-Sample Testing

arXiv.org Artificial Intelligence

Value-based reinforcement-learning algorithms have shown strong results in games, robotics, and other real-world applications. Overestimation bias is a known threat to those algorithms and can lead to dramatic performance decreases or even complete algorithmic failure. We frame the bias problem statistically and consider it an instance of estimating the maximum expected value (MEV) of a set of random variables. We propose the $T$-Estimator (TE) based on two-sample testing for the mean, that flexibly interpolates between over- and underestimation by adjusting the significance level of the underlying hypothesis tests. A generalization, termed $K$-Estimator (KE), obeys the same bias and variance bounds as the TE while relying on a nearly arbitrary kernel function. We introduce modifications of $Q$-Learning and the Bootstrapped Deep $Q$-Network (BDQN) using the TE and the KE, and prove convergence in the tabular setting. Furthermore, we propose an adaptive variant of the TE-based BDQN that dynamically adjusts the significance level to minimize the absolute estimation bias. All proposed estimators and algorithms are thoroughly tested and validated on diverse tasks and environments, illustrating the bias control and performance potential of the TE and KE.


Towards Minimax Optimality of Model-based Robust Reinforcement Learning

arXiv.org Machine Learning

We study the sample complexity of obtaining an $\epsilon$-optimal policy in \emph{Robust} discounted Markov Decision Processes (RMDPs), given only access to a generative model of the nominal kernel. This problem is widely studied in the non-robust case, and it is known that any planning approach applied to an empirical MDP estimated with $\tilde{\mathcal{O}}(\frac{H^3 \mid S \mid\mid A \mid}{\epsilon^2})$ samples provides an $\epsilon$-optimal policy, which is minimax optimal. Results in the robust case are much more scarce. For $sa$- (resp $s$-)rectangular uncertainty sets, the best known sample complexity is $\tilde{\mathcal{O}}(\frac{H^4 \mid S \mid^2\mid A \mid}{\epsilon^2})$ (resp. $\tilde{\mathcal{O}}(\frac{H^4 \mid S \mid^2\mid A \mid^2}{\epsilon^2})$), for specific algorithms and when the uncertainty set is based on the total variation (TV), the KL or the Chi-square divergences. In this paper, we consider uncertainty sets defined with an $L_p$-ball (recovering the TV case), and study the sample complexity of \emph{any} planning algorithm (with high accuracy guarantee on the solution) applied to an empirical RMDP estimated using the generative model. In the general case, we prove a sample complexity of $\tilde{\mathcal{O}}(\frac{H^4 \mid S \mid\mid A \mid}{\epsilon^2})$ for both the $sa$- and $s$-rectangular cases (improvements of $\mid S \mid$ and $\mid S \mid\mid A \mid$ respectively). When the size of the uncertainty is small enough, we improve the sample complexity to $\tilde{\mathcal{O}}(\frac{H^3 \mid S \mid\mid A \mid }{\epsilon^2})$, recovering the lower-bound for the non-robust case for the first time and a robust lower-bound when the size of the uncertainty is small enough.


Quantum Acceleration of Infinite Horizon Average-Reward Reinforcement Learning

arXiv.org Artificial Intelligence

This paper investigates the potential of quantum acceleration in addressing infinite horizon Markov Decision Processes (MDPs) to enhance average reward outcomes. We introduce an innovative quantum framework for the agent's engagement with an unknown MDP, extending the conventional interaction paradigm. Our approach involves the design of an optimism-driven tabular Reinforcement Learning algorithm that harnesses quantum signals acquired by the agent through efficient quantum mean estimation techniques. Through thorough theoretical analysis, we demonstrate that the quantum advantage in mean estimation leads to exponential advancements in regret guarantees for infinite horizon Reinforcement Learning. Specifically, the proposed Quantum algorithm achieves a regret bound of $\tilde{\mathcal{O}}(1)$, a significant improvement over the $\tilde{\mathcal{O}}(\sqrt{T})$ bound exhibited by classical counterparts.