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 Reinforcement Learning


MultiPrompter: Cooperative Prompt Optimization with Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Recently, there has been an increasing interest in automated prompt optimization based on reinforcement learning (RL). This approach offers important advantages, such as generating interpretable prompts and being compatible with black-box foundation models. However, the substantial prompt space size poses challenges for RL-based methods, often leading to suboptimal policy convergence. This paper introduces MultiPrompter, a new framework that views prompt optimization as a cooperative game between prompters which take turns composing a prompt together. Our cooperative prompt optimization effectively reduces the problem size and helps prompters learn optimal prompts. We test our method on the text-to-image task and show its ability to generate higher-quality images than baselines.


Dynamics Generalisation in Reinforcement Learning via Adaptive Context-Aware Policies

arXiv.org Artificial Intelligence

While reinforcement learning has achieved remarkable successes in several domains, its real-world application is limited due to many methods failing to generalise to unfamiliar conditions. In this work, we consider the problem of generalising to new transition dynamics, corresponding to cases in which the environment's response to the agent's actions differs. For example, the gravitational force exerted on a robot depends on its mass and changes the robot's mobility. Consequently, in such cases, it is necessary to condition an agent's actions on extrinsic state information and pertinent contextual information reflecting how the environment responds. While the need for context-sensitive policies has been established, the manner in which context is incorporated architecturally has received less attention. Thus, in this work, we present an investigation into how context information should be incorporated into behaviour learning to improve generalisation. To this end, we introduce a neural network architecture, the Decision Adapter, which generates the weights of an adapter module and conditions the behaviour of an agent on the context information. We show that the Decision Adapter is a useful generalisation of a previously proposed architecture and empirically demonstrate that it results in superior generalisation performance compared to previous approaches in several environments. Beyond this, the Decision Adapter is more robust to irrelevant distractor variables than several alternative methods.


UAV Pathfinding in Dynamic Obstacle Avoidance with Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning based methods are significant for online planning of feasible and safe paths for agents in dynamic and uncertain scenarios. Although some methods like fully centralized and fully decentralized methods achieve a certain measure of success, they also encounter problems such as dimension explosion and poor convergence, respectively. In this paper, we propose a novel centralized training with decentralized execution method based on multi-agent reinforcement learning to solve the dynamic obstacle avoidance problem online. In this approach, each agent communicates only with the central planner or only with its neighbors, respectively, to plan feasible and safe paths online. We improve our methods based on the idea of model predictive control to increase the training efficiency and sample utilization of agents. The experimental results in both simulation, indoor, and outdoor environments validate the effectiveness of our method. The video is available at https://www.bilibili.com/video/BV1gw41197hV/?vd_source=9de61aecdd9fb684e546d032ef7fe7bf


Model-enhanced Contrastive Reinforcement Learning for Sequential Recommendation

arXiv.org Artificial Intelligence

Reinforcement learning (RL) has been widely applied in recommendation systems due to its potential in optimizing the long-term engagement of users. From the perspective of RL, recommendation can be formulated as a Markov decision process (MDP), where recommendation system (agent) can interact with users (environment) and acquire feedback (reward signals).However, it is impractical to conduct online interactions with the concern on user experience and implementation complexity, and we can only train RL recommenders with offline datasets containing limited reward signals and state transitions. Therefore, the data sparsity issue of reward signals and state transitions is very severe, while it has long been overlooked by existing RL recommenders.Worse still, RL methods learn through the trial-and-error mode, but negative feedback cannot be obtained in implicit feedback recommendation tasks, which aggravates the overestimation problem of offline RL recommender. To address these challenges, we propose a novel RL recommender named model-enhanced contrastive reinforcement learning (MCRL). On the one hand, we learn a value function to estimate the long-term engagement of users, together with a conservative value learning mechanism to alleviate the overestimation problem.On the other hand, we construct some positive and negative state-action pairs to model the reward function and state transition function with contrastive learning to exploit the internal structure information of MDP. Experiments demonstrate that the proposed method significantly outperforms existing offline RL and self-supervised RL methods with different representative backbone networks on two real-world datasets.


Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Control

arXiv.org Artificial Intelligence

Deep reinforcement learning agents for continuous control are known to exhibit significant instability in their performance over time. In this work, we provide a fresh perspective on these behaviors by studying the return landscape: the mapping between a policy and a return. We find that popular algorithms traverse noisy neighborhoods of this landscape, in which a single update to the policy parameters leads to a wide range of returns. By taking a distributional view of these returns, we map the landscape, characterizing failure-prone regions of policy space and revealing a hidden dimension of policy quality. We show that the landscape exhibits surprising structure by finding simple paths in parameter space which improve the stability of a policy. To conclude, we develop a distribution-aware procedure which finds such paths, navigating away from noisy neighborhoods in order to improve the robustness of a policy. Taken together, our results provide new insight into the optimization, evaluation, and design of agents.


RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability

arXiv.org Artificial Intelligence

Visual model-based RL methods typically encode image observations into low-dimensional representations in a manner that does not eliminate redundant information. This leaves them susceptible to spurious variations -- changes in task-irrelevant components such as background distractors or lighting conditions. In this paper, we propose a visual model-based RL method that learns a latent representation resilient to such spurious variations. Our training objective encourages the representation to be maximally predictive of dynamics and reward, while constraining the information flow from the observation to the latent representation. We demonstrate that this objective significantly bolsters the resilience of visual model-based RL methods to visual distractors, allowing them to operate in dynamic environments. We then show that while the learned encoder is resilient to spirious variations, it is not invariant under significant distribution shift. To address this, we propose a simple reward-free alignment procedure that enables test time adaptation of the encoder. This allows for quick adaptation to widely differing environments without having to relearn the dynamics and policy. Our effort is a step towards making model-based RL a practical and useful tool for dynamic, diverse domains. We show its effectiveness in simulation benchmarks with significant spurious variations as well as a real-world egocentric navigation task with noisy TVs in the background. Videos and code at https://zchuning.github.io/repo-website/.


Seeing is not Believing: Robust Reinforcement Learning against Spurious Correlation

arXiv.org Artificial Intelligence

Robustness has been extensively studied in reinforcement learning (RL) to handle various forms of uncertainty such as random perturbations, rare events, and malicious attacks. In this work, we consider one critical type of robustness against spurious correlation, where different portions of the state do not have correlations induced by unobserved confounders. These spurious correlations are ubiquitous in real-world tasks, for instance, a self-driving car usually observes heavy traffic in the daytime and light traffic at night due to unobservable human activity. A model that learns such useless or even harmful correlation could catastrophically fail when the confounder in the test case deviates from the training one. Although motivated, enabling robustness against spurious correlation poses significant challenges since the uncertainty set, shaped by the unobserved confounder and causal structure, is difficult to characterize and identify. Existing robust algorithms that assume simple and unstructured uncertainty sets are therefore inadequate to address this challenge. To solve this issue, we propose Robust State-Confounded Markov Decision Processes (RSC-MDPs) and theoretically demonstrate its superiority in avoiding learning spurious correlations compared with other robust RL counterparts. We also design an empirical algorithm to learn the robust optimal policy for RSC-MDPs, which outperforms all baselines in eight realistic self-driving and manipulation tasks.


PID-Inspired Inductive Biases for Deep Reinforcement Learning in Partially Observable Control Tasks

arXiv.org Artificial Intelligence

Deep reinforcement learning (RL) has shown immense potential for learning to control systems through data alone. However, one challenge deep RL faces is that the full state of the system is often not observable. When this is the case, the policy needs to leverage the history of observations to infer the current state. At the same time, differences between the training and testing environments makes it critical for the policy not to overfit to the sequence of observations it sees at training time. As such, there is an important balancing act between having the history encoder be flexible enough to extract relevant information, yet be robust to changes in the environment. To strike this balance, we look to the PID controller for inspiration. We assert the PID controller's success shows that only summing and differencing are needed to accumulate information over time for many control tasks. Following this principle, we propose two architectures for encoding history: one that directly uses PID features and another that extends these core ideas and can be used in arbitrary control tasks. When compared with prior approaches, our encoders produce policies that are often more robust and achieve better performance on a variety of tracking tasks. Going beyond tracking tasks, our policies achieve 1.7x better performance on average over previous state-of-the-art methods on a suite of locomotion control tasks.


Dynamic Decision Frequency with Continuous Options

arXiv.org Artificial Intelligence

In classic reinforcement learning algorithms, agents make decisions at discrete and fixed time intervals. The duration between decisions becomes a crucial hyperparameter, as setting it too short may increase the problem's difficulty by requiring the agent to make numerous decisions to achieve its goal while setting it too long can result in the agent losing control over the system. However, physical systems do not necessarily require a constant control frequency, and for learning agents, it is often preferable to operate with a low frequency when possible and a high frequency when necessary. We propose a framework called Continuous-Time Continuous-Options (CTCO), where the agent chooses options as sub-policies of variable durations. These options are time-continuous and can interact with the system at any desired frequency providing a smooth change of actions. We demonstrate the effectiveness of CTCO by comparing its performance to classical RL and temporal-abstraction RL methods on simulated continuous control tasks with various action-cycle times. We show that our algorithm's performance is not affected by the choice of environment interaction frequency. Furthermore, we demonstrate the efficacy of CTCO in facilitating exploration in a real-world visual reaching task for a 7 DOF robotic arm with sparse rewards.


Symphony of experts: orchestration with adversarial insights in reinforcement learning

arXiv.org Machine Learning

Structured reinforcement learning leverages policies with advantageous properties to reach better performance, particularly in scenarios where exploration poses challenges. We explore this field through the concept of orchestration, where a (small) set of expert policies guides decision-making; the modeling thereof constitutes our first contribution. We then establish value-functions regret bounds for orchestration in the tabular setting by transferring regret-bound results from adversarial settings. We generalize and extend the analysis of natural policy gradient in Agarwal et al. [2021, Section 5.3] to arbitrary adversarial aggregation strategies. We also extend it to the case of estimated advantage functions, providing insights into sample complexity both in expectation and high probability. A key point of our approach lies in its arguably more transparent proofs compared to existing methods. Finally, we present simulations for a stochastic matching toy model.